Fix a vulnerability in password encryption

* There was an error in the encryption used to save passwords,
  now it's really harder to decrypt the password from the config file
* Other minor changes
This commit is contained in:
Eduardo Bart 2013-01-26 14:38:48 -02:00
parent 18af9a45ee
commit 07959ddc04
11 changed files with 72 additions and 20 deletions

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@ -82,6 +82,14 @@ function init()
g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts) g_keyboard.bindKeyDown('Ctrl+Shift+R', reloadScripts)
-- generate machine uuid, this is a security measure for storing passwords
if not g_crypt.setMachineUUID(g_configs.get('uuid')) then
local uuid = g_crypt.genUUID()
g_crypt.setMachineUUID(uuid)
g_configs.set('uuid', uuid)
g_configs.save()
end
connect(g_app, { onRun = startup }) connect(g_app, { onRun = startup })
end end

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@ -213,7 +213,7 @@ function refresh()
local contentsPanel = skillsWindow:getChildById('contentsPanel') local contentsPanel = skillsWindow:getChildById('contentsPanel')
skillsWindow:setContentMinimumHeight(44) skillsWindow:setContentMinimumHeight(44)
skillsWindow:setContentMaximumHeight(contentsPanel:getChildrenRect().height) skillsWindow:setContentMaximumHeight(390)
end end
function offline() function offline()

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@ -79,7 +79,12 @@ function getIconImageClip(id)
return (((id-1)%12)*SpelllistSettings[SpelllistProfile].iconSize.width) .. ' ' .. ((math.ceil(id/12)-1)*SpelllistSettings[SpelllistProfile].iconSize.height) .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height return (((id-1)%12)*SpelllistSettings[SpelllistProfile].iconSize.width) .. ' ' .. ((math.ceil(id/12)-1)*SpelllistSettings[SpelllistProfile].iconSize.height) .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.width .. ' ' .. SpelllistSettings[SpelllistProfile].iconSize.height
end end
function setOptions() function online()
if g_game.getProtocolVersion() < 870 then
spelllistButton:setVisible(false)
else
spelllistButton:setVisible(true)
end
if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients if g_game.getProtocolVersion() >= 950 then -- Vocation is only send in newer clients
spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true) spelllistWindow:getChildById('buttonFilterVocation'):setVisible(true)
else else
@ -87,11 +92,13 @@ function setOptions()
end end
end end
function init() function offline()
if g_game.getProtocolVersion() < 870 then return end resetWindow()
end
connect(g_game, { onGameStart = setOptions, function init()
onGameEnd = resetWindow }) connect(g_game, { onGameStart = online,
onGameEnd = offline })
spelllistWindow = g_ui.displayUI('spelllist', modules.game_interface.getRightPanel()) spelllistWindow = g_ui.displayUI('spelllist', modules.game_interface.getRightPanel())
spelllistWindow:hide() spelllistWindow:hide()
@ -157,17 +164,12 @@ function init()
g_keyboard.bindKeyPress('Up', function() spellList:focusPreviousChild(KeyboardFocusReason) end, spelllistWindow) g_keyboard.bindKeyPress('Up', function() spellList:focusPreviousChild(KeyboardFocusReason) end, spelllistWindow)
initialiseSpelllist() initialiseSpelllist()
setOptions()
resizeWindow() resizeWindow()
end end
function terminate() function terminate()
if g_game.getProtocolVersion() < 870 then return end disconnect(g_game, { onGameStart = online,
onGameEnd = offline })
disconnect(g_game, { onGameStart = setOptions,
onGameEnd = resetWindow,
onSpellGroupCooldown = modules.game_interface.setGroupCooldown,
onSpellCooldown = onSpellCooldown })
disconnect(spellList, { onChildFocusChange = function(self, focusedChild) disconnect(spellList, { onChildFocusChange = function(self, focusedChild)
if focusedChild == nil then return end if focusedChild == nil then return end

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@ -78,6 +78,7 @@ GameDiagonalAnimatedText = 34
GameLoginPending = 35 GameLoginPending = 35
GameNewSpeedLaw = 36 GameNewSpeedLaw = 36
GameForceFirstAutoWalkStep = 37 GameForceFirstAutoWalkStep = 37
GameLoginUUID = 38
TextColors = { TextColors = {
red = '#f55e5e', --'#c83200' red = '#f55e5e', --'#c83200'

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@ -349,6 +349,7 @@ namespace Otc
GameLoginPending = 35, GameLoginPending = 35,
GameNewSpeedLaw = 36, GameNewSpeedLaw = 36,
GameForceFirstAutoWalkStep = 37, GameForceFirstAutoWalkStep = 37,
GameLoginUUID = 38,
// 51-100 reserved to be defined in lua // 51-100 reserved to be defined in lua
LastGameFeature = 101 LastGameFeature = 101
}; };

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@ -24,6 +24,8 @@
#include "game.h" #include "game.h"
#include "client.h" #include "client.h"
#include <framework/core/application.h> #include <framework/core/application.h>
#include <framework/platform/platform.h>
#include <framework/util/crypt.h>
void ProtocolGame::send(const OutputMessagePtr& outputMessage) void ProtocolGame::send(const OutputMessagePtr& outputMessage)
{ {
@ -97,6 +99,12 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
paddingBytes -= 8 + m_characterName.length() + m_accountPassword.length(); paddingBytes -= 8 + m_characterName.length() + m_accountPassword.length();
} }
if(g_game.getFeature(Otc::GameLoginUUID)) {
std::string uuid = g_crypt.getMachineUUID();
msg->addString(uuid);
paddingBytes -= 2 + uuid.length();
}
if(g_game.getFeature(Otc::GameChallengeOnLogin)) { if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
msg->addU32(challengeTimestamp); msg->addU32(challengeTimestamp);
msg->addU8(challengeRandom); msg->addU8(challengeRandom);

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@ -68,7 +68,7 @@ bool ResourceManager::discoverWorkDir(const std::string& existentFile)
bool ResourceManager::setupUserWriteDir(const std::string& appWriteDirName) bool ResourceManager::setupUserWriteDir(const std::string& appWriteDirName)
{ {
std::string userDir = PHYSFS_getUserDir(); std::string userDir = getUserDir();
std::string dirName; std::string dirName;
#ifndef WIN32 #ifndef WIN32
dirName = stdext::format(".%s", appWriteDirName); dirName = stdext::format(".%s", appWriteDirName);
@ -306,6 +306,11 @@ std::string ResourceManager::getBaseDir()
return PHYSFS_getBaseDir(); return PHYSFS_getBaseDir();
} }
std::string ResourceManager::getUserDir()
{
return PHYSFS_getUserDir();
}
std::string ResourceManager::guessFileType(const std::string& filename, const std::string& type) std::string ResourceManager::guessFileType(const std::string& filename, const std::string& type)
{ {
if(g_resources.fileExists(filename)) if(g_resources.fileExists(filename))

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@ -66,6 +66,7 @@ public:
std::string getRealDir(const std::string& path); std::string getRealDir(const std::string& path);
std::string getCurrentDir(); std::string getCurrentDir();
std::string getBaseDir(); std::string getBaseDir();
std::string getUserDir();
std::string getWriteDir() { return m_writeDir; } std::string getWriteDir() { return m_writeDir; }
std::string getWorkDir() { return m_workDir; } std::string getWorkDir() { return m_workDir; }
std::deque<std::string> getSearchPaths() { return m_searchPaths; } std::deque<std::string> getSearchPaths() { return m_searchPaths; }

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@ -111,6 +111,8 @@ void Application::registerLuaFunctions()
// Crypt // Crypt
g_lua.registerSingletonClass("g_crypt"); g_lua.registerSingletonClass("g_crypt");
g_lua.bindSingletonFunction("g_crypt", "genUUID", &Crypt::genUUID, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "genUUID", &Crypt::genUUID, &g_crypt);
g_lua.bindSingletonFunction("g_crypt", "setMachineUUID", &Crypt::setMachineUUID, &g_crypt);
g_lua.bindSingletonFunction("g_crypt", "getMachineUUID", &Crypt::getMachineUUID, &g_crypt);
g_lua.bindSingletonFunction("g_crypt", "encrypt", &Crypt::encrypt, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "encrypt", &Crypt::encrypt, &g_crypt);
g_lua.bindSingletonFunction("g_crypt", "decrypt", &Crypt::decrypt, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "decrypt", &Crypt::decrypt, &g_crypt);
g_lua.bindSingletonFunction("g_crypt", "sha1Encode", &Crypt::sha1Encode, &g_crypt); g_lua.bindSingletonFunction("g_crypt", "sha1Encode", &Crypt::sha1Encode, &g_crypt);

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@ -23,8 +23,9 @@
#include "crypt.h" #include "crypt.h"
#include <framework/stdext/math.h> #include <framework/stdext/math.h>
#include <framework/core/logger.h> #include <framework/core/logger.h>
#include <framework/core/resourcemanager.h>
#include <framework/platform/platform.h>
#include <boost/uuid/uuid.hpp>
#include <boost/uuid/uuid_generators.hpp> #include <boost/uuid/uuid_generators.hpp>
#include <boost/uuid/uuid_io.hpp> #include <boost/uuid/uuid_io.hpp>
@ -157,10 +158,28 @@ std::string Crypt::genUUID()
return boost::uuids::to_string(u); return boost::uuids::to_string(u);
} }
std::string Crypt::genUUIDKey() bool Crypt::setMachineUUID(const std::string& uuidstr)
{
if(uuidstr.empty())
return false;
std::stringstream ss;
ss << uuidstr;
ss >> m_machineUUID;
return !m_machineUUID.is_nil();
}
std::string Crypt::getMachineUUID()
{
return boost::uuids::to_string(m_machineUUID);
}
std::string Crypt::getMachineKey()
{ {
boost::hash<boost::uuids::uuid> uuid_hasher; boost::hash<boost::uuids::uuid> uuid_hasher;
std::size_t hash = uuid_hasher(boost::uuids::uuid());
boost::uuids::name_generator gen(m_machineUUID);
boost::uuids::uuid u = gen(g_platform.getCPUName() + g_platform.getOSName() + g_resources.getUserDir());
std::size_t hash = uuid_hasher(u);
std::string key; std::string key;
key.assign((const char *)&hash, sizeof(hash)); key.assign((const char *)&hash, sizeof(hash));
return key; return key;
@ -171,14 +190,14 @@ std::string Crypt::encrypt(const std::string& decrypted_string)
std::string tmp = "0000" + decrypted_string; std::string tmp = "0000" + decrypted_string;
uint32 sum = stdext::adler32((const uint8*)decrypted_string.c_str(), decrypted_string.size()); uint32 sum = stdext::adler32((const uint8*)decrypted_string.c_str(), decrypted_string.size());
stdext::writeLE32((uint8*)&tmp[0], sum); stdext::writeLE32((uint8*)&tmp[0], sum);
std::string encrypted = base64Encode(xorCrypt(tmp, genUUIDKey())); std::string encrypted = base64Encode(xorCrypt(tmp, getMachineKey()));
return encrypted; return encrypted;
} }
std::string Crypt::decrypt(const std::string& encrypted_string) std::string Crypt::decrypt(const std::string& encrypted_string)
{ {
std::string decoded = base64Decode(encrypted_string); std::string decoded = base64Decode(encrypted_string);
std::string tmp = xorCrypt(base64Decode(encrypted_string), genUUIDKey()); std::string tmp = xorCrypt(base64Decode(encrypted_string), getMachineKey());
if(tmp.length() >= 4) { if(tmp.length() >= 4) {
uint32 readsum = stdext::readLE32((const uint8*)tmp.c_str()); uint32 readsum = stdext::readLE32((const uint8*)tmp.c_str());
std::string decrypted_string = tmp.substr(4); std::string decrypted_string = tmp.substr(4);

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@ -26,6 +26,8 @@
#include "../stdext/types.h" #include "../stdext/types.h"
#include <string> #include <string>
#include <boost/uuid/uuid.hpp>
typedef struct rsa_st RSA; typedef struct rsa_st RSA;
class Crypt class Crypt
@ -38,6 +40,8 @@ public:
std::string base64Decode(const std::string& encoded_string); std::string base64Decode(const std::string& encoded_string);
std::string xorCrypt(const std::string& buffer, const std::string& key); std::string xorCrypt(const std::string& buffer, const std::string& key);
std::string genUUID(); std::string genUUID();
bool setMachineUUID(const std::string& uuidstr);
std::string getMachineUUID();
std::string encrypt(const std::string& decrypted_string); std::string encrypt(const std::string& decrypted_string);
std::string decrypt(const std::string& encrypted_string); std::string decrypt(const std::string& encrypted_string);
std::string md5Encode(const std::string& decoded_string, bool upperCase); std::string md5Encode(const std::string& decoded_string, bool upperCase);
@ -52,7 +56,8 @@ public:
bool rsaDecrypt(unsigned char *msg, int size); bool rsaDecrypt(unsigned char *msg, int size);
private: private:
std::string genUUIDKey(); std::string getMachineKey();
boost::uuids::uuid m_machineUUID;
RSA *m_rsa; RSA *m_rsa;
}; };