allow to change graphics engine in options
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e6d2e877f0
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079b7a5c41
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@ -1,4 +1,25 @@
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Panel
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Label
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!text: tr('Graphics Engine:')
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anchors.left: parent.left
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anchors.top: parent.top
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ButtonBox
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anchors.left: prev.right
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anchors.verticalCenter: prev.verticalCenter
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id: opengl1
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text: OpenGL 1
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size: 80 20
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margin-left: 6
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ButtonBox
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anchors.left: prev.right
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anchors.verticalCenter: prev.verticalCenter
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id: opengl2
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text: OpenGL 2
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size: 80 20
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margin-left: 4
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OptionCheckBox
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id: vsync
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!text: tr('Enable vertical synchronization')
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@ -13,6 +13,33 @@ local options = { vsync = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false }
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local generalPanel
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local graphicsPanel
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local function setupGraphicsEngines()
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local enginesRadioGroup = RadioGroup.create()
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local ogl1 = graphicsPanel:getChildById('opengl1')
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local ogl2 = graphicsPanel:getChildById('opengl2')
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enginesRadioGroup:addWidget(ogl1)
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enginesRadioGroup:addWidget(ogl2)
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if g_graphics.getPainterEngine() == 2 then
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enginesRadioGroup:selectWidget(ogl2)
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else
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enginesRadioGroup:selectWidget(ogl1)
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end
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ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
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ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
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enginesRadioGroup.onSelectionChange = function(self, selected)
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if selected == ogl1 then
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g_graphics.selectPainterEngine(1)
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elseif selected == ogl2 then
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g_graphics.selectPainterEngine(2)
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end
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end
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end
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function Options.init()
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-- load options
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@ -31,8 +58,14 @@ function Options.init()
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optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+P)', 'options.png', Options.toggle)
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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optionsTabBar:addTab(tr('General'), loadUI('general.otui'))
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optionsTabBar:addTab(tr('Graphics'), loadUI('graphics.otui'))
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generalPanel = loadUI('general.otui')
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optionsTabBar:addTab(tr('General'), generalPanel)
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graphicsPanel = loadUI('graphics.otui')
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optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
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setupGraphicsEngines()
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end
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function Options.terminate()
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@ -43,6 +76,8 @@ function Options.terminate()
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optionsButton:destroy()
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optionsButton = nil
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optionsTabBar = nil
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generalPanel = nil
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graphicsPanel = nil
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Options = nil
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end
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@ -17,7 +17,7 @@ OptionCheckBox < CheckBox
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MainWindow
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id: optionsWindow
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!text: tr('Options')
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size: 350 230
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size: 350 240
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@onEnter: Options.hide()
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@onEscape: Options.hide()
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@ -57,5 +57,5 @@ ButtonBox < UICheckBox
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color: #80c7f8
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$disabled:
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color: #f0ad4d88
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color: #666666ff
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image-color: #ffffff88
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@ -53,7 +53,7 @@ bool Module::load()
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m_loadCallback();
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m_loaded = true;
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g_logger.info(stdext::format("Loaded module '%s'", m_name));
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//g_logger.info(stdext::format("Loaded module '%s'", m_name));
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g_modules.updateModuleLoadOrder(asModule());
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for(const std::string& modName : m_loadLaterModules) {
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@ -73,7 +73,7 @@ void Module::unload()
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if(m_unloadCallback)
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m_unloadCallback();
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m_loaded = false;
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g_logger.info(stdext::format("Unloaded module '%s'", m_name));
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//g_logger.info(stdext::format("Unloaded module '%s'", m_name));
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g_modules.updateModuleLoadOrder(asModule());
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}
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}
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@ -152,39 +152,53 @@ bool Graphics::parseOption(const std::string& option)
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return true;
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}
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bool Graphics::isPainterEngineAvailable(Graphics::PainterEngine painterEngine)
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{
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#ifdef PAINTER_OGL2
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if(g_painterOGL2 && painterEngine == Painter_OpenGL2)
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return true;
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#endif
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#ifdef PAINTER_OGL1
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if(g_painterOGL1 && painterEngine == Painter_OpenGL1)
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return true;
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#endif
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return false;
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}
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bool Graphics::selectPainterEngine(PainterEngine painterEngine)
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{
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bool found = false;
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Painter *painter = nullptr;
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#ifdef PAINTER_OGL2
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// always prefer OpenGL 2 over OpenGL 1
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if(!found && g_painterOGL2 && (painterEngine == Painter_OpenGL2 || painterEngine == Painter_Any)) {
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if(!painter && g_painterOGL2 && (painterEngine == Painter_OpenGL2 || painterEngine == Painter_Any)) {
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m_selectedPainterEngine = Painter_OpenGL2;
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g_painter = g_painterOGL2;
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found = true;
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painter = g_painterOGL2;
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}
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#endif
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#ifdef PAINTER_OGL1
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// fallback to OpenGL 1 in older hardwares
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if(!found && g_painterOGL1 && (painterEngine == Painter_OpenGL1 || painterEngine == Painter_Any)) {
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if(!painter && g_painterOGL1 && (painterEngine == Painter_OpenGL1 || painterEngine == Painter_Any)) {
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m_selectedPainterEngine = Painter_OpenGL1;
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g_painter = g_painterOGL1;
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found = true;
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painter = g_painterOGL1;
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}
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#endif
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if(!found)
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g_logger.fatal("Neither OpenGL 1.0 nor OpenGL 2.0 painter engine is supported by your platform, "
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"try updating your graphics drivers or your hardware and then run again.");
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// switch painters GL state
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if(g_painter)
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g_painter->unbind();
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g_painter->bind();
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if(painter && painter != g_painter) {
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if(g_painter)
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g_painter->unbind();
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painter->bind();
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g_painter = painter;
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if(painterEngine == Painter_Any)
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return true;
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return getPainterEngine() == painterEngine;
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if(painterEngine == Painter_Any)
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return true;
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} else
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g_logger.fatal("Neither OpenGL 1.0 nor OpenGL 2.0 painter engine is supported by your platform, "
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"try updating your graphics drivers or your hardware and then run again.");
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return m_selectedPainterEngine == painterEngine;
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}
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void Graphics::resize(const Size& size)
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@ -32,7 +32,7 @@ public:
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Graphics();
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enum PainterEngine {
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Painter_Any,
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Painter_Any = 0,
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Painter_OpenGL1,
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Painter_OpenGL2
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};
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@ -41,7 +41,9 @@ public:
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void terminate();
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bool parseOption(const std::string& option);
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bool isPainterEngineAvailable(PainterEngine painterEngine);
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bool selectPainterEngine(PainterEngine painterEngine);
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PainterEngine getPainterEngine() { return m_selectedPainterEngine; }
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void resize(const Size& size);
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void beginRender();
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@ -52,7 +54,6 @@ public:
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int getMaxTextureSize() { return m_maxTextureSize; }
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const Size& getViewportSize() { return m_viewportSize; }
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TexturePtr& getEmptyTexture() { return m_emptyTexture; }
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PainterEngine getPainterEngine() { return m_selectedPainterEngine; }
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bool canUseDrawArrays();
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bool canUseShaders();
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@ -192,7 +192,8 @@ void PainterOGL1::setMatrixMode(PainterOGL1::MatrixMode matrixMode)
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void PainterOGL1::setProjectionMatrix(const Matrix3& projectionMatrix)
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{
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m_projectionMatrix = projectionMatrix;
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updateGlProjectionMatrix();
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if(g_painter == this)
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updateGlProjectionMatrix();
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}
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void PainterOGL1::setTextureMatrix(const Matrix3& textureMatrix)
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@ -43,6 +43,8 @@ void PainterShaderManager::init()
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m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Vertex, glslMainVertexShader + glslPositionOnlyVertexShader);
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m_drawSolidColorProgram->addShaderFromSourceCode(Shader::Fragment, glslMainFragmentShader + glslSolidColorFragmentShader);
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m_drawSolidColorProgram->link();
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PainterShaderProgram::release();
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}
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void PainterShaderManager::terminate()
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@ -527,6 +527,12 @@ void Application::registerLuaFunctions()
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g_lua.bindClassStaticFunction("g_window", "isMaximized", std::bind(&PlatformWindow::isMaximized, &g_window));
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g_lua.bindClassStaticFunction("g_window", "hasFocus", std::bind(&PlatformWindow::hasFocus, &g_window));
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// Graphics
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g_lua.registerStaticClass("g_graphics");
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g_lua.bindClassStaticFunction("g_graphics", "isPainterEngineAvailable", std::bind(&Graphics::isPainterEngineAvailable, &g_graphics, std::placeholders::_1));
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g_lua.bindClassStaticFunction("g_graphics", "selectPainterEngine", std::bind(&Graphics::selectPainterEngine, &g_graphics, std::placeholders::_1));
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g_lua.bindClassStaticFunction("g_graphics", "getPainterEngine", std::bind(&Graphics::getPainterEngine, &g_graphics));
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// Logger
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g_lua.registerStaticClass("g_logger");
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g_lua.bindClassStaticFunction("g_logger", "log", std::bind(&Logger::log, &g_logger, std::placeholders::_1, std::placeholders::_2));
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