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@ -26,221 +26,146 @@
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#include "map.h"
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#include "game.h"
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#include "localplayer.h"
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#include "effect.h"
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#include <framework/graphics/fontmanager.h>
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Tile::Tile(const Position& position)
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{
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m_drawNextOffset = 0;
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m_drawElevation = 0;
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m_position = position;
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}
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void Tile::draw(int x, int y)
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{
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m_drawNextOffset = 0;
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m_drawElevation = 0;
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if(m_ground)
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m_ground->draw(x, y);
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingType& thingType = thing->getType();
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if(thingType.isGroundClip) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingType.elevation;
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}
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// first bottom items
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for(const ThingPtr& thing : m_things) {
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const ThingType& type = thing->getType();
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if(thing->asCreature() || type.isOnTop)
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continue;
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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m_drawElevation += type.elevation;
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingType& thingType = thing->getType();
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if(thingType.isOnBottom) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingType.elevation;
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}
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// creatures
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for(const ThingPtr& thing : m_things) {
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if(thing->asCreature())
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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}
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingType& thingType = thing->getType();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingType.elevation;
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}
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// effects
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for(const EffectPtr& effect : m_effects)
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effect->draw(x - m_drawElevation, y - m_drawElevation);
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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// top items
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for(const ThingPtr& thing : m_things) {
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const ThingType& type = thing->getType();
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if(type.isOnTop)
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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}
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}
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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void Tile::clean()
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{
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m_things.clear();
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m_effects.clear();
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingType& thingType = thing->getType();
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void Tile::addEffect(const EffectPtr& effect)
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{
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m_effects.push_back(effect);
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effect->setPosition(m_position);
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}
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if(thingType.isOnTop) {
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thing->draw(x, y);
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}
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void Tile::removeEffect(const EffectPtr& effect)
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{
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auto it = std::find(m_effects.begin(), m_effects.end(), effect);
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if(it != m_effects.end()) {
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m_effects.erase(it);
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}
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}
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void Tile::addThing(ThingPtr thing, int stackpos)
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ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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{
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// TODO: rework this. that -1 sucks
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if(!thing)
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return;
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const ThingType& thingType = thing->getType();
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if(thing->asItem()) {
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if(thingType.isGround)
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m_ground = thing;
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else {
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if(thingType.isGroundClip || thingType.isOnBottom || thingType.isOnTop)
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m_itemsTop.push_back(thing);
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else {
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if(stackpos == -1)
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m_itemsBottom.push_back(thing);
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else {
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m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
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}
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}
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return nullptr;
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if(stackPos < 0) {
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stackPos = 0;
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int priority = thing->getStackPriority();
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for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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int otherPriority = m_things[stackPos]->getStackPriority();
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if(otherPriority > priority || (otherPriority == priority && otherPriority == 5))
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break;
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}
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}
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else if(thing->asCreature()) {
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m_creatures.push_back(thing);
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}
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else if(thing->asEffect()) {
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m_effects.push_back(thing);
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}
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} else if(stackPos > (int)m_things.size())
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stackPos = m_things.size();
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ThingPtr oldObject;
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if(stackPos < (int)m_things.size())
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oldObject = m_things[stackPos];
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m_things.insert(m_things.begin() + stackPos, thing);
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thing->setPosition(m_position);
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return oldObject;
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}
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ThingPtr Tile::getThing(unsigned int stackpos)
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ThingPtr Tile::getThing(int stackPos)
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{
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if(stackpos == 0)
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return m_ground;
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--stackpos;
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if(stackpos < m_itemsTop.size())
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return m_itemsTop[stackpos];
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stackpos -= m_itemsTop.size();
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if(stackpos < m_creatures.size())
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return m_creatures[stackpos];
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stackpos -= m_creatures.size();
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if(stackpos < m_itemsBottom.size())
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return m_itemsBottom[stackpos];
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return ThingPtr();
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if(stackPos >= 0 && stackPos < (int)m_things.size())
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return m_things[stackPos];
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return nullptr;
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}
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void Tile::removeThing(unsigned int stackpos)
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ThingPtr Tile::removeThing(int stackPos)
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{
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if(stackpos == 0) {
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m_ground.reset();
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return;
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ThingPtr oldObject;
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if(stackPos >= 0 && stackPos < (int)m_things.size()) {
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oldObject = m_things[stackPos];
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m_things.erase(m_things.begin() + stackPos);
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}
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--stackpos;
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if(stackpos < m_itemsTop.size()) {
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m_itemsTop.erase(m_itemsTop.begin() + stackpos);
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return;
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}
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stackpos -= m_itemsTop.size();
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if(stackpos < m_creatures.size()) {
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m_creatures.erase(m_creatures.begin() + stackpos);
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return;
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}
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stackpos -= m_creatures.size();
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if(stackpos < m_itemsBottom.size()) {
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m_itemsBottom.erase(m_itemsBottom.begin() + stackpos);
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return;
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}
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logDebug("Invalid stackpos.");
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return oldObject;
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}
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void Tile::removeThingByPtr(ThingPtr thing)
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ThingPtr Tile::removeThing(const ThingPtr& thing)
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{
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// Items
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if(thing->asItem()) {
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const ThingType& thingType = thing->getType();
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if(!(thingType.isGroundClip || thingType.isOnBottom || thingType.isOnTop)) {
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for(auto it = m_itemsBottom.begin(), end = m_itemsBottom.end(); it != end; ++it) {
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if(*it == thing) {
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m_itemsBottom.erase(it);
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break;
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}
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}
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}
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else {
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for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it) {
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if(*it == thing) {
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m_itemsTop.erase(it);
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break;
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}
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}
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}
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}
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// Creatures
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else if(thing->asCreature()) {
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for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it) {
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if(*it == thing) {
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m_creatures.erase(it);
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break;
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}
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}
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}
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// Effects
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else if(thing->asEffect()) {
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for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
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if(*it == thing) {
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m_effects.erase(it);
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break;
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}
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}
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ThingPtr oldObject;
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auto it = std::find(m_things.begin(), m_things.end(), thing);
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if(it != m_things.end()) {
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oldObject = *it;
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m_things.erase(it);
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}
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return oldObject;
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}
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void Tile::clean()
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std::vector<CreaturePtr> Tile::getCreatures()
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{
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m_itemsTop.clear();
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m_creatures.clear();
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m_itemsBottom.clear();
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m_effects.clear();
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std::vector<CreaturePtr> creatures;
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for(const ThingPtr& thing : m_things) {
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if(CreaturePtr creature = thing->asCreature())
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creatures.push_back(creature);
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}
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return creatures;
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}
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int Tile::getStackSize(int stop)
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ItemPtr Tile::getGround()
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{
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int ret = m_ground ? 1 : 0;
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if(stop == 0)
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return ret;
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ret += m_itemsTop.size();
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if(stop == 1)
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return ret;
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ret += m_creatures.size();
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if(stop == 2)
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return ret;
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ret += m_itemsBottom.size();
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return ret;
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ThingPtr firstObject = getThing(0);
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if(!firstObject)
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return nullptr;
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const ThingType& type = firstObject->getType();
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if(type.isGround)
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return firstObject->asItem();
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return nullptr;
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}
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bool Tile::isOpaque()
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bool Tile::isFullyOpaque()
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{
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if(m_ground && !m_ground->getType().isTranslucent)
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return true;
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ThingPtr firstObject = getThing(0);
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if(firstObject) {
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const ThingType& type = firstObject->getType();
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if(type.isGround && !type.isTranslucent)
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return true;
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}
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return false;
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}
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