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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include "tile.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/framebuffer.h>
Map g_map;
void Map::draw(const Rect& rect)
{
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS, MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS));
g_graphics.bindColor(Fw::white);
m_framebuffer->bind();
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
int walkOffsetX = localPlayer->getWalkOffsetX();
int walkOffsetY = localPlayer->getWalkOffsetY();
int maxFloor = getMaxVisibleFloor();
for(int z = MAX_Z-1; z >= maxFloor; --z) {
if(z < maxFloor)
continue;
int zdif = m_centralPosition.z - z;
for(int y = 0; y < MAP_SIZE_Y; ++y) {
for(int x = 0; x < MAP_SIZE_X; ++x) {
Position tilePos(m_centralPosition.x + (x - PLAYER_OFFSET_X), m_centralPosition.y + (y - PLAYER_OFFSET_Y), m_centralPosition.z);
tilePos.coveredUp(m_centralPosition.z - z);
if(const TilePtr& tile = m_tiles[tilePos]) {
// skip tiles that are behind another tile
if(z > maxFloor && isCompletlyCovered(tilePos, maxFloor))
continue;
int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS;
tile->draw(x - walkOffsetX, y - walkOffsetY);
}
}
}
}
m_framebuffer->unbind();
g_graphics.bindColor(Fw::white);
m_framebuffer->draw(rect);
// calculate stretch factor
float horizontalStretchFactor = rect.width() / (float)(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS);
float verticalStretchFactor = rect.height() / (float)(MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS);
// draw player names and health bars
for(int x = 0; x < MAP_VISIBLE_WIDTH; ++x) {
for(int y = 0; y < MAP_VISIBLE_HEIGHT; ++y) {
Position tilePos = Position(m_centralPosition.x + (x - PLAYER_OFFSET_X + 1), m_centralPosition.y + (y - PLAYER_OFFSET_Y + 1), m_centralPosition.z);
if(const TilePtr& tile = m_tiles[tilePos]) {
auto creatures = tile->getCreatures();
if(creatures.size() == 0)
continue;
for(const CreaturePtr& creature : creatures) {
int x = (7 + (tilePos.x - m_centralPosition.x))*NUM_TILE_PIXELS + 10 - tile->getDrawElevation();
int y = (5 + (tilePos.y - m_centralPosition.y))*NUM_TILE_PIXELS - 10 - tile->getDrawElevation();
if(creature != localPlayer) {
x += creature->getWalkOffsetX() - walkOffsetX;
y += creature->getWalkOffsetY() - walkOffsetY;
}
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, maxFloor));
}
}
}
}
}
void Map::clean()
{
m_tiles.clear();
}
int Map::getMaxVisibleFloor()
{
Position tilePos = m_centralPosition;
tilePos.up();
TilePtr tile = m_tiles[tilePos];
if(tile)
return m_centralPosition.z;
tilePos = Position(m_centralPosition);
while(tilePos.z >= 0) {
tilePos.coveredUp();
tile = m_tiles[tilePos];
if(tile)
return tilePos.z + 1;
}
/*
int maxZ = MAP_SIZE_Z - 1;
int currentZ = m_centralPosition.z;
while(maxZ > currentZ) {
TilePtr tile = m_tiles[tilePos];
if(tilç
maxZ--;
};
for(int x = PLAYER_OFFSET_X-1; x <= PLAYER_OFFSET_X+1; ++x) {
for(int y = PLAYER_OFFSET_Y-1; y <= PLAYER_OFFSET_Y+1; ++y) {
if(x == PLAYER_OFFSET_X && y == PLAYER_OFFSET_Y)
continue;
for(int z = currentZ + 1; z <
}
}
*/
return 0;
}
bool Map::isCovered(const Position& pos, int maxFloor)
{
Position tilePos = pos;
tilePos.coveredUp();
while(tilePos.z >= maxFloor) {
TilePtr tile = m_tiles[tilePos];
if(tile)
return true;
tilePos.coveredUp();
}
return false;
}
bool Map::isCompletlyCovered(const Position& pos, int maxFloor)
{
Position tilePos = pos;
tilePos.coveredUp();
while(tilePos.z >= maxFloor) {
bool covered = true;
for(int x=0;x<2;++x) {
for(int y=0;y<2;++y) {
TilePtr tile = m_tiles[tilePos + Position(-x, -y, 0)];
if(!tile || !tile->isFullyOpaque()) {
covered = false;
break;
}
}
}
if(covered)
return true;
tilePos.coveredUp();
}
return false;
}
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
{
if(!thing)
return;
TilePtr tile = getTile(pos);
tile->addThing(thing, stackPos);
if(CreaturePtr creature = thing->asCreature())
m_creatures[creature ->getId()] = creature;
}
ThingPtr Map::getThing(const Position& pos, int stackPos)
{
if(const TilePtr& tile = m_tiles[pos])
return tile->getThing(stackPos);
return nullptr;
}
void Map::removeThing(const Position& pos, int stackPos)
{
if(TilePtr& tile = m_tiles[pos])
tile->removeThing(stackPos);
}
void Map::removeThing(const ThingPtr& thing)
{
if(!thing)
return;
if(TilePtr& tile = m_tiles[thing->getPosition()])
tile->removeThing(thing);
}
TilePtr Map::getTile(const Position& pos)
{
TilePtr& tile = m_tiles[pos];
if(!tile)
tile = TilePtr(new Tile(pos));
return tile;
}
void Map::cleanTile(const Position& pos)
{
if(TilePtr& tile = m_tiles[pos])
tile->clean();
}
void Map::addCreature(const CreaturePtr& creature)
{
m_creatures[creature->getId()] = creature;
}
CreaturePtr Map::getCreatureById(uint32 id)
{
if(g_game.getLocalPlayer() && g_game.getLocalPlayer()->getId() == id)
return g_game.getLocalPlayer();
return m_creatures[id];
}
void Map::removeCreatureById(uint32 id)
{
m_creatures.erase(id);
}
void Map::setCentralPosition(const Position& centralPosition)
{
m_centralPosition = centralPosition;
}