walk improvements, still have some bugs
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94cdfb1856
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@ -39,34 +39,24 @@ void Creature::draw(int x, int y)
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// 1000 * groundSpeed / playerSpeed
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// TODO 1: ADD 2 NEW RENDER STEPS, CREATURE AND TOP 3
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// TODO 2: CONSIDER STRETCH FACTOR ON drawInformation
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// TODO 3: FIX MAP BUGGY TILES ??
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// TODO 1: FIX RENDER STEP 2
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// TODO 2: FIX SHAKY EFFECT
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// TODO 3: ADD ANIMATION
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const ThingAttributes& attributes = getAttributes();
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// we must walk 32 pixels in m_speed miliseconds
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if(m_walking && attributes.animcount > 1) {
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_walkingPosition, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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//dump << walkTime << (g_platform.getTicks() - m_lastTicks+1);
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double offset = (32.0 / m_walkTime) * (g_platform.getTicks() - m_lastTicks);
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if(m_direction == DIRECTION_NORTH)
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m_walkOffsetY -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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m_walkOffsetY = std::max(m_walkOffsetY - offset, 0.0);
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else if(m_direction == DIRECTION_EAST)
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m_walkOffsetX += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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m_walkOffsetX = std::min(m_walkOffsetX + offset, 0.0);
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else if(m_direction == DIRECTION_SOUTH)
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m_walkOffsetY += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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m_walkOffsetY = std::min(m_walkOffsetY + offset, 0.0);
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else if(m_direction == DIRECTION_WEST)
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m_walkOffsetX -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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m_walkOffsetX = std::max(m_walkOffsetX - offset, 0.0);
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/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
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if(m_animation+1 == attributes.animcount)
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@ -77,16 +67,10 @@ void Creature::draw(int x, int y)
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m_lastTicks = g_platform.getTicks();
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}*/
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dump << m_walkOffsetY;
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if(fabs(m_walkOffsetY) >= 32) {
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g_map.removeThingByPtr(asThing());
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// calc newpos
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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if(((m_walkOffsetX == 0 && m_walkOffsetY == 0) && m_walkOffsetX != m_walkOffsetY) ||
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((m_walkOffsetX == 0 || m_walkOffsetY == 0) && m_walkOffsetX == m_walkOffsetY)) {
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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}
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@ -136,9 +120,6 @@ void Creature::draw(int x, int y)
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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Color fillColor = Color(96, 96, 96);
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if(!useGray) {
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@ -189,26 +170,48 @@ void Creature::drawInformation(int x, int y, bool useGray)
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void Creature::walk(const Position& position)
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{
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// set walking state
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m_walking = true;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_walkingPosition = position;
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m_walkingFromPosition = m_position;
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if(m_position + Position(0, -1, 0) == m_walkingPosition)
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m_direction = DIRECTION_NORTH;
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else if(m_position + Position(1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_EAST;
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else if(m_position + Position(0, 1, 0) == m_walkingPosition)
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m_direction = DIRECTION_SOUTH;
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else if(m_position + Position(-1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_WEST;
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else { // Teleport
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// update map tiles
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g_map.removeThingByPtr(asThing());
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m_position = m_walkingPosition;
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m_position = position;
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g_map.addThing(asThing());
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// set new direction
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if(m_walkingFromPosition + Position(0, -1, 0) == m_position) {
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m_direction = DIRECTION_NORTH;
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m_walkOffsetY = 32;
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}
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else if(m_walkingFromPosition + Position(1, 0, 0) == m_position) {
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m_direction = DIRECTION_EAST;
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m_walkOffsetX = -32;
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}
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else if(m_walkingFromPosition + Position(0, 1, 0) == m_position) {
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m_direction = DIRECTION_SOUTH;
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m_walkOffsetY = -32;
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}
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else if(m_walkingFromPosition + Position(-1, 0, 0) == m_position) {
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m_direction = DIRECTION_WEST;
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m_walkOffsetX = 32;
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}
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else { // Teleport
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// we teleported, dont walk or change direction
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m_walking = false;
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}
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// get walk speed
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_position, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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m_walkTime = 1000.0 * (float)groundSpeed / m_speed;
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m_walkTime = m_walkTime == 0 ? 1000 : m_walkTime;
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}
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const ThingAttributes& Creature::getAttributes()
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@ -44,6 +44,8 @@ public:
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bool getImpassable() { return m_impassable; }
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void walk(const Position& position);
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double getWalkOffsetX() { return m_walkOffsetX; }
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double getWalkOffsetY() { return m_walkOffsetY; }
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const ThingAttributes& getAttributes();
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@ -63,8 +65,9 @@ private:
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int m_lastTicks;
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bool m_walking;
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Position m_walkingPosition;
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float m_walkOffsetX, m_walkOffsetY;
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double m_walkTime;
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Position m_walkingFromPosition;
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double m_walkOffsetX, m_walkOffsetY;
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int m_animation;
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};
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@ -14,7 +14,10 @@ void Map::draw(const Rect& rect)
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g_graphics.bindColor(Color::white);
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m_framebuffer->bind();
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Position playerPos = g_game.getLocalPlayer()->getPosition();
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LocalPlayerPtr player = g_game.getLocalPlayer();
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Position playerPos = player->getPosition();
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double walkOffsetX = player->getWalkOffsetX();
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double walkOffsetY = player->getWalkOffsetY();
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// player is above 7
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@ -53,11 +56,13 @@ void Map::draw(const Rect& rect)
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// +1 in draws cause 64x64 items may affect view.
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for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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for(int step = 0; step < 2; ++step) {
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for(int ix = -8+(playerPos.z-iz); ix < + 8+7; ++ix) {
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for(int iy = -6+(playerPos.z-iz); iy < + 6+7; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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if(const TilePtr& tile = m_tiles[itemPos])
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
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tile->draw((ix + 7 - (playerPos.z-iz))*32 - walkOffsetX, (iy + 5 - (playerPos.z-iz))*32 - walkOffsetY, step);
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}
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}
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}
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}
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@ -89,6 +94,13 @@ void Map::draw(const Rect& rect)
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int x = (ix + 7)*32 + 10 - tile->getDrawNextOffset();
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int y = (iy + 5)*32 - 10 - tile->getDrawNextOffset();
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if(creature != player) {
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x += creature->getWalkOffsetX() - walkOffsetX;
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y += creature->getWalkOffsetY() - walkOffsetY;
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}
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// TODO: create isCovered function.
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bool useGray = (drawFloorStop != playerPos.z-1);
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@ -11,10 +11,9 @@ Tile::Tile()
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m_drawNextOffset = 0;
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}
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void Tile::draw(int x, int y)
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void Tile::draw(int x, int y, int step)
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{
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FontPtr font = g_fonts.getDefaultFont();
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if(step == 0) {
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m_drawNextOffset = 0;
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if(m_ground)
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@ -26,8 +25,6 @@ void Tile::draw(int x, int y)
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if(thingAttributes.alwaysOnTopOrder == 1) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T1", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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@ -38,7 +35,6 @@ void Tile::draw(int x, int y)
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if(thingAttributes.alwaysOnTopOrder == 2) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("T2", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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@ -47,9 +43,10 @@ void Tile::draw(int x, int y)
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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else if(step == 1) {
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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@ -62,7 +59,6 @@ void Tile::draw(int x, int y)
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if(thingAttributes.alwaysOnTopOrder == 3) {
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thing->draw(x, y);
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//font->renderText("T3", Rect(x + 5, y+5, 100, 100));
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}
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}
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@ -71,6 +67,7 @@ void Tile::draw(int x, int y)
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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}
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}
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void Tile::addThing(ThingPtr thing, int stackpos)
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{
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@ -9,7 +9,7 @@ class Tile : public LuaObject
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public:
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Tile();
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void draw(int x, int y);
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void draw(int x, int y, int step);
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void addThing(ThingPtr thing, int stackpos);
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ThingPtr getThing(unsigned int stackpos);
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