walk in early stages, many fixes in todo
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63f6c38394
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94cdfb1856
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@ -1,5 +1,8 @@
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#include "creature.h"
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#include "datmanager.h"
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#include "localplayer.h"
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#include "map.h"
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#include <framework/platform/platform.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/fontmanager.h>
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@ -7,13 +10,95 @@ Creature::Creature() : Thing(THING_CREATURE)
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{
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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m_animation = 0;
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_lastTicks = g_platform.getTicks();
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}
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void Creature::draw(int x, int y)
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{
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int anim = 0;
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//dump << (int)m_speed;
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// gspeed = 100
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// pspeed = 234
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// (recorded) 400 - 866 = 466
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// (calc by ot eq) 1000 * 100 / 234 = 427
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// gspeed = 150
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// pspeed = 234
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// (recorded) 934 - 1597 = 663
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// (calc by ot eq) 1000 * 150 / 234 = 641
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// gspeed = 100
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// pspeed = 110
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// (recorded) 900 - 1833 = 933
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// (calc by ot eq) 1000 * 100 / 110 = 909
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// 1000 * groundSpeed / playerSpeed
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// TODO 1: ADD 2 NEW RENDER STEPS, CREATURE AND TOP 3
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// TODO 2: CONSIDER STRETCH FACTOR ON drawInformation
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// TODO 3: FIX MAP BUGGY TILES ??
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const ThingAttributes& attributes = getAttributes();
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// we must walk 32 pixels in m_speed miliseconds
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if(m_walking && attributes.animcount > 1) {
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_walkingPosition, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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//dump << walkTime << (g_platform.getTicks() - m_lastTicks+1);
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if(m_direction == DIRECTION_NORTH)
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m_walkOffsetY -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_EAST)
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m_walkOffsetX += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_SOUTH)
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m_walkOffsetY += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_WEST)
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m_walkOffsetX -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 1;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}*/
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dump << m_walkOffsetY;
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if(fabs(m_walkOffsetY) >= 32) {
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g_map.removeThingByPtr(asThing());
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// calc newpos
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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m_walkOffsetY = 0;
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}
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//m_lastTicks = g_platform.getTicks();
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}
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m_lastTicks = g_platform.getTicks();
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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// continue if we dont have this addon.
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@ -21,7 +106,7 @@ void Creature::draw(int x, int y)
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continue;
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// draw white item
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internalDraw(x, y, 0, m_direction, ydiv, 0, anim);
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internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
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// draw mask if exists
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if(attributes.blendframes > 1) {
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@ -40,7 +125,7 @@ void Creature::draw(int x, int y)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, anim, (SpriteMask)mask);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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@ -51,23 +136,36 @@ void Creature::draw(int x, int y)
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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Color fillColor = Color(96, 96, 96);
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if(!useGray) {
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// health bar
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// health bar according to yatc
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fillColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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fillColor.setRed(0.0f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setRed(0.25f);
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fillColor.setGreen(0.00f);
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if(m_healthPercent > 92) {
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fillColor.setGreen(188);
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}
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else if(m_healthPercent > 60) {
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fillColor.setRed(80);
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fillColor.setGreen(161);
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fillColor.setBlue(80);
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}
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else if(m_healthPercent > 30) {
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fillColor.setRed(161);
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fillColor.setGreen(161);
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}
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else if(m_healthPercent > 8) {
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fillColor.setRed(160);
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fillColor.setGreen(39);
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fillColor.setBlue(39);
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}
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else if(m_healthPercent > 3) {
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fillColor.setRed(160);
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}
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else {
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fillColor.setRed(79);
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}
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}
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@ -89,6 +187,30 @@ void Creature::drawInformation(int x, int y, bool useGray)
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font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position)
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{
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m_walking = true;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_walkingPosition = position;
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if(m_position + Position(0, -1, 0) == m_walkingPosition)
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m_direction = DIRECTION_NORTH;
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else if(m_position + Position(1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_EAST;
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else if(m_position + Position(0, 1, 0) == m_walkingPosition)
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m_direction = DIRECTION_SOUTH;
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else if(m_position + Position(-1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_WEST;
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else { // Teleport
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g_map.removeThingByPtr(asThing());
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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}
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}
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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@ -43,6 +43,8 @@ public:
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uint8 getEmblem() { return m_emblem; }
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bool getImpassable() { return m_impassable; }
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void walk(const Position& position);
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const ThingAttributes& getAttributes();
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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@ -58,6 +60,12 @@ private:
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uint8 m_shield;
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uint8 m_emblem;
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bool m_impassable;
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int m_lastTicks;
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bool m_walking;
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Position m_walkingPosition;
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float m_walkOffsetX, m_walkOffsetY;
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int m_animation;
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};
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#endif
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@ -17,9 +17,14 @@ bool DatManager::load(const std::string& file)
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int numShots = fw::getu16(fin);
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m_itemsAttributes.resize(numItems);
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for(int id = 100; id < numItems; ++id)
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for(int id = 100; id < numItems; ++id) {
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parseThingAttributes(fin, m_itemsAttributes[id - 100]);
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if(id == 436 || id == 870 || id == 4522) {
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dump << id << (int)m_itemsAttributes[id-100].speed;
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}
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}
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m_creaturesAttributes.resize(numItems);
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for(int id = 0; id < numCreatures; ++id)
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parseThingAttributes(fin, m_creaturesAttributes[id]);
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@ -78,11 +78,13 @@ void Tile::addThing(ThingPtr thing, int stackpos)
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if(!thing)
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return;
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if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == THING_GROUP_GROUND) {
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logDebug((int)thing->getId());
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}
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thing->asItem()) {
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if(thingAttributes.group == THING_GROUP_GROUND)
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@ -382,21 +382,9 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
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ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
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if(thing) {
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g_map.removeThing(oldPos, oldStackpos);
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thing->setPosition(newPos);
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g_map.addThing(thing);
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}
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CreaturePtr creature = thing->asCreature();
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if(creature) {
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if(oldPos + Position(0, -1, 0) == newPos)
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creature->setDirection(DIRECTION_NORTH);
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else if(oldPos + Position(1, 0, 0) == newPos)
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creature->setDirection(DIRECTION_EAST);
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else if(oldPos + Position(0, 1, 0) == newPos)
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creature->setDirection(DIRECTION_SOUTH);
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else if(oldPos + Position(-1, 0, 0) == newPos)
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creature->setDirection(DIRECTION_WEST);
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CreaturePtr creature = thing->asCreature();
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if(creature)
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creature->walk(newPos);
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}
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}
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