walk in early stages, many fixes in todo

master
Henrique 13 years ago
parent 63f6c38394
commit 94cdfb1856

@ -1,5 +1,8 @@
#include "creature.h"
#include "datmanager.h"
#include "localplayer.h"
#include "map.h"
#include <framework/platform/platform.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/fontmanager.h>
@ -7,13 +10,95 @@ Creature::Creature() : Thing(THING_CREATURE)
{
m_healthPercent = 0;
m_direction = DIRECTION_SOUTH;
m_animation = 0;
m_walking = false;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
m_lastTicks = g_platform.getTicks();
}
void Creature::draw(int x, int y)
{
int anim = 0;
//dump << (int)m_speed;
// gspeed = 100
// pspeed = 234
// (recorded) 400 - 866 = 466
// (calc by ot eq) 1000 * 100 / 234 = 427
// gspeed = 150
// pspeed = 234
// (recorded) 934 - 1597 = 663
// (calc by ot eq) 1000 * 150 / 234 = 641
// gspeed = 100
// pspeed = 110
// (recorded) 900 - 1833 = 933
// (calc by ot eq) 1000 * 100 / 110 = 909
// 1000 * groundSpeed / playerSpeed
// TODO 1: ADD 2 NEW RENDER STEPS, CREATURE AND TOP 3
// TODO 2: CONSIDER STRETCH FACTOR ON drawInformation
// TODO 3: FIX MAP BUGGY TILES ??
const ThingAttributes& attributes = getAttributes();
// we must walk 32 pixels in m_speed miliseconds
if(m_walking && attributes.animcount > 1) {
int groundSpeed = 0;
ThingPtr ground = g_map.getThing(m_walkingPosition, 0);
if(ground)
groundSpeed = ground->getAttributes().speed;
float walkTime = 1000.0 * (float)groundSpeed / m_speed;
//dump << walkTime << (g_platform.getTicks() - m_lastTicks+1);
if(m_direction == DIRECTION_NORTH)
m_walkOffsetY -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
else if(m_direction == DIRECTION_EAST)
m_walkOffsetX += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
else if(m_direction == DIRECTION_SOUTH)
m_walkOffsetY += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
else if(m_direction == DIRECTION_WEST)
m_walkOffsetX -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
if(m_animation+1 == attributes.animcount)
m_animation = 1;
else
m_animation++;
m_lastTicks = g_platform.getTicks();
}*/
dump << m_walkOffsetY;
if(fabs(m_walkOffsetY) >= 32) {
g_map.removeThingByPtr(asThing());
// calc newpos
m_position = m_walkingPosition;
g_map.addThing(asThing());
m_walking = false;
m_walkOffsetY = 0;
}
//m_lastTicks = g_platform.getTicks();
}
m_lastTicks = g_platform.getTicks();
x += m_walkOffsetX;
y += m_walkOffsetY;
for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
// continue if we dont have this addon.
@ -21,7 +106,7 @@ void Creature::draw(int x, int y)
continue;
// draw white item
internalDraw(x, y, 0, m_direction, ydiv, 0, anim);
internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
// draw mask if exists
if(attributes.blendframes > 1) {
@ -40,7 +125,7 @@ void Creature::draw(int x, int y)
outfitColorId = m_outfit.feet;
g_graphics.bindColor(OutfitColors[outfitColorId]);
internalDraw(x, y, 1, m_direction, ydiv, 0, anim, (SpriteMask)mask);
internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
}
g_graphics.bindBlendFunc(BLEND_NORMAL);
@ -51,23 +136,36 @@ void Creature::draw(int x, int y)
void Creature::drawInformation(int x, int y, bool useGray)
{
x += m_walkOffsetX;
y += m_walkOffsetY;
Color fillColor = Color(96, 96, 96);
if(!useGray) {
// health bar
// health bar according to yatc
fillColor = Color::black;
if(m_healthPercent > 60 && m_healthPercent <= 100) {
fillColor.setRed(0.0f);
fillColor.setGreen(0.75f);
} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
fillColor.setRed(0.75f);
fillColor.setGreen(0.75f);
} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
fillColor.setRed(0.75f);
fillColor.setGreen(0.00f);
} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
fillColor.setRed(0.25f);
fillColor.setGreen(0.00f);
if(m_healthPercent > 92) {
fillColor.setGreen(188);
}
else if(m_healthPercent > 60) {
fillColor.setRed(80);
fillColor.setGreen(161);
fillColor.setBlue(80);
}
else if(m_healthPercent > 30) {
fillColor.setRed(161);
fillColor.setGreen(161);
}
else if(m_healthPercent > 8) {
fillColor.setRed(160);
fillColor.setGreen(39);
fillColor.setBlue(39);
}
else if(m_healthPercent > 3) {
fillColor.setRed(160);
}
else {
fillColor.setRed(79);
}
}
@ -89,6 +187,30 @@ void Creature::drawInformation(int x, int y, bool useGray)
font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
}
void Creature::walk(const Position& position)
{
m_walking = true;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
m_walkingPosition = position;
if(m_position + Position(0, -1, 0) == m_walkingPosition)
m_direction = DIRECTION_NORTH;
else if(m_position + Position(1, 0, 0) == m_walkingPosition)
m_direction = DIRECTION_EAST;
else if(m_position + Position(0, 1, 0) == m_walkingPosition)
m_direction = DIRECTION_SOUTH;
else if(m_position + Position(-1, 0, 0) == m_walkingPosition)
m_direction = DIRECTION_WEST;
else { // Teleport
g_map.removeThingByPtr(asThing());
m_position = m_walkingPosition;
g_map.addThing(asThing());
m_walking = false;
}
}
const ThingAttributes& Creature::getAttributes()
{
return g_dat.getCreatureAttributes(m_outfit.type);

@ -43,6 +43,8 @@ public:
uint8 getEmblem() { return m_emblem; }
bool getImpassable() { return m_impassable; }
void walk(const Position& position);
const ThingAttributes& getAttributes();
CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
@ -58,6 +60,12 @@ private:
uint8 m_shield;
uint8 m_emblem;
bool m_impassable;
int m_lastTicks;
bool m_walking;
Position m_walkingPosition;
float m_walkOffsetX, m_walkOffsetY;
int m_animation;
};
#endif

@ -17,9 +17,14 @@ bool DatManager::load(const std::string& file)
int numShots = fw::getu16(fin);
m_itemsAttributes.resize(numItems);
for(int id = 100; id < numItems; ++id)
for(int id = 100; id < numItems; ++id) {
parseThingAttributes(fin, m_itemsAttributes[id - 100]);
if(id == 436 || id == 870 || id == 4522) {
dump << id << (int)m_itemsAttributes[id-100].speed;
}
}
m_creaturesAttributes.resize(numItems);
for(int id = 0; id < numCreatures; ++id)
parseThingAttributes(fin, m_creaturesAttributes[id]);

@ -78,11 +78,13 @@ void Tile::addThing(ThingPtr thing, int stackpos)
if(!thing)
return;
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == THING_GROUP_GROUND) {
logDebug((int)thing->getId());
}
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thing->asItem()) {
if(thingAttributes.group == THING_GROUP_GROUND)

@ -382,21 +382,9 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
if(thing) {
g_map.removeThing(oldPos, oldStackpos);
thing->setPosition(newPos);
g_map.addThing(thing);
}
CreaturePtr creature = thing->asCreature();
if(creature) {
if(oldPos + Position(0, -1, 0) == newPos)
creature->setDirection(DIRECTION_NORTH);
else if(oldPos + Position(1, 0, 0) == newPos)
creature->setDirection(DIRECTION_EAST);
else if(oldPos + Position(0, 1, 0) == newPos)
creature->setDirection(DIRECTION_SOUTH);
else if(oldPos + Position(-1, 0, 0) == newPos)
creature->setDirection(DIRECTION_WEST);
CreaturePtr creature = thing->asCreature();
if(creature)
creature->walk(newPos);
}
}

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