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@ -1,5 +1,8 @@
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#include "creature.h"
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#include "datmanager.h"
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#include "localplayer.h"
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#include "map.h"
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#include <framework/platform/platform.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/fontmanager.h>
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@ -7,13 +10,95 @@ Creature::Creature() : Thing(THING_CREATURE)
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{
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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m_animation = 0;
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_lastTicks = g_platform.getTicks();
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}
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void Creature::draw(int x, int y)
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{
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int anim = 0;
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//dump << (int)m_speed;
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// gspeed = 100
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// pspeed = 234
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// (recorded) 400 - 866 = 466
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// (calc by ot eq) 1000 * 100 / 234 = 427
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// gspeed = 150
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// pspeed = 234
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// (recorded) 934 - 1597 = 663
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// (calc by ot eq) 1000 * 150 / 234 = 641
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// gspeed = 100
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// pspeed = 110
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// (recorded) 900 - 1833 = 933
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// (calc by ot eq) 1000 * 100 / 110 = 909
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// 1000 * groundSpeed / playerSpeed
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// TODO 1: ADD 2 NEW RENDER STEPS, CREATURE AND TOP 3
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// TODO 2: CONSIDER STRETCH FACTOR ON drawInformation
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// TODO 3: FIX MAP BUGGY TILES ??
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const ThingAttributes& attributes = getAttributes();
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// we must walk 32 pixels in m_speed miliseconds
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if(m_walking && attributes.animcount > 1) {
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_walkingPosition, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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float walkTime = 1000.0 * (float)groundSpeed / m_speed;
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//dump << walkTime << (g_platform.getTicks() - m_lastTicks+1);
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if(m_direction == DIRECTION_NORTH)
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m_walkOffsetY -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_EAST)
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m_walkOffsetX += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_SOUTH)
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m_walkOffsetY += (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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else if(m_direction == DIRECTION_WEST)
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m_walkOffsetX -= (32.0 / walkTime) * (g_platform.getTicks() - m_lastTicks+1);
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/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 1;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}*/
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dump << m_walkOffsetY;
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if(fabs(m_walkOffsetY) >= 32) {
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g_map.removeThingByPtr(asThing());
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// calc newpos
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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m_walkOffsetY = 0;
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}
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//m_lastTicks = g_platform.getTicks();
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}
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m_lastTicks = g_platform.getTicks();
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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// continue if we dont have this addon.
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@ -21,7 +106,7 @@ void Creature::draw(int x, int y)
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continue;
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// draw white item
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internalDraw(x, y, 0, m_direction, ydiv, 0, anim);
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internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
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// draw mask if exists
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if(attributes.blendframes > 1) {
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@ -40,7 +125,7 @@ void Creature::draw(int x, int y)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, anim, (SpriteMask)mask);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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@ -51,23 +136,36 @@ void Creature::draw(int x, int y)
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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Color fillColor = Color(96, 96, 96);
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if(!useGray) {
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// health bar
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// health bar according to yatc
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fillColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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fillColor.setRed(0.0f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 30 && m_healthPercent <= 60) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.75f);
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} else if(m_healthPercent > 10 && m_healthPercent <= 30) {
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fillColor.setRed(0.75f);
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fillColor.setGreen(0.00f);
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} else if(m_healthPercent > 0 && m_healthPercent <= 10) {
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fillColor.setRed(0.25f);
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fillColor.setGreen(0.00f);
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if(m_healthPercent > 92) {
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fillColor.setGreen(188);
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}
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else if(m_healthPercent > 60) {
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fillColor.setRed(80);
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fillColor.setGreen(161);
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fillColor.setBlue(80);
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}
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else if(m_healthPercent > 30) {
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fillColor.setRed(161);
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fillColor.setGreen(161);
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}
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else if(m_healthPercent > 8) {
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fillColor.setRed(160);
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fillColor.setGreen(39);
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fillColor.setBlue(39);
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}
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else if(m_healthPercent > 3) {
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fillColor.setRed(160);
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}
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else {
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fillColor.setRed(79);
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}
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}
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@ -89,6 +187,30 @@ void Creature::drawInformation(int x, int y, bool useGray)
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font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position)
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{
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m_walking = true;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_walkingPosition = position;
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if(m_position + Position(0, -1, 0) == m_walkingPosition)
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m_direction = DIRECTION_NORTH;
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else if(m_position + Position(1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_EAST;
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else if(m_position + Position(0, 1, 0) == m_walkingPosition)
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m_direction = DIRECTION_SOUTH;
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else if(m_position + Position(-1, 0, 0) == m_walkingPosition)
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m_direction = DIRECTION_WEST;
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else { // Teleport
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g_map.removeThingByPtr(asThing());
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m_position = m_walkingPosition;
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g_map.addThing(asThing());
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m_walking = false;
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}
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}
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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