items animation
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9088bad0b0
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63f6c38394
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@ -2,17 +2,31 @@
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#include "datmanager.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include <framework/platform/platform.h>
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Item::Item() : Thing(THING_ITEM)
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{
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m_count = 0;
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m_lastTicks = g_platform.getTicks();
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m_animation = 0;
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}
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void Item::draw(int x, int y)
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{
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const ThingAttributes& attributes = g_dat.getItemAttributes(m_id);
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int xdiv = 0, ydiv = 0, zdiv = 0;
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int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
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if(attributes.animcount > 1) {
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if(g_platform.getTicks() - m_lastTicks > 500) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 0;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}
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}
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if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID) {
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//xdiv = m_count % attributes.xdiv;
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@ -48,7 +62,7 @@ void Item::draw(int x, int y)
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}
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for(int b = 0; b < attributes.blendframes; b++)
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internalDraw(x, y, b, xdiv, ydiv, zdiv, anim);
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internalDraw(x, y, b, xdiv, ydiv, zdiv, m_animation);
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}
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const ThingAttributes& Item::getAttributes()
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@ -20,6 +20,8 @@ public:
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private:
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int m_count;
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int m_lastTicks;
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int m_animation;
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};
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#endif
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