update TODO

master
Eduardo Bart 12 years ago
parent dba03d69f6
commit 0d11871298

61
TODO

@ -1,3 +1,33 @@
====================================================
High priority TODO in order (before first public disclose)
[bart] tab widgets
[bart] multiline rich text widget
[bart] chat with tabs
[bart] scrollbar
[bart] scrollable widgets
[bart] complete miniwindow (close, minimize, resize)
[bart] move windows
[bart] add top menu buttons
[bart] console history, scrolling
[bart] modules managment interface
[baxnie] display exit box when exiting from game
[baxnie] auto walk
[baxnie] attack modes
[baxnie] player status icons (poison, etc)
[baxnie] trade window
[baxnie] hotkeys window
[baxnie] container windows
[baxnie] move items
[baxnie] use with
[baxnie] battle list
====================================================
Low priority TODO
== Core
[bart] review directories loading search
[bart] load modules from zip packages
@ -23,35 +53,24 @@
== UI
[bart] fix massive hotkeys when holding down a key
[bart] tab widgets
[bart] scrollbar
[bart] scrollable widgets
[bart] grid layout
[bart] horizontal box layout
[bart] move layout proprieties to widget style
[bart] multiline text editor widget
[bart] multiline rich text widget
[bart] create UIMessageBox, UIToolTip and UIInputBox
[bart] fix style inheretance using a style translator
[bart] find a way to add new widgets without focusing them
[bart] fix moving windows and tooltips conflicts
[bart] break UILabel lines
[bart] review and make more error prone with more warnings
[bart] reapply anchor styles when adding new childs
[bart] ui text selection
[bart] implement ui window moving policies
make set of background/icon/image width alone work
break window anchors when moving
[bart] make set of background/icon/image width alone work
== Client modules
[bart] modules managment interface
[bart] console history, text selection, scrolling
[bart] make possible to reload modules
== Client
[bart] implement left panel with dragging windows
[bart] complete miniwindow
[bart] add other buttons on topmenu
[bart] clean sprites cache periodically
[bart] create a shader manager
[bart] find a way to load map rendering styles
@ -61,31 +80,13 @@ break window anchors when moving
[bart] rework map tile rendering (cache visible tiles, etc)
[bart] minimap windows
[bart] draw lights using shaders
[bart] chat with tabs
[bart] limit FPS in options
[baxnie] display exit box when exiting from game
[baxnie] do lua game event calls from Game instead from GameProtocol
[baxnie] classic control
[baxnie] trade window
[baxnie] auto walk
[baxnie] hotkeys window
[baxnie] container window
[baxnie] player status icons (poison, etc)
[baxnie] attack modes
[baxnie] skulls/party rendering
[baxnie] move items in map
[baxnie] use with
[baxnie] private messages
[baxnie] open channels
[baxnie] chat text colors
[baxnie] login queue
[baxnie] battle list
[baxnie] questlog
[baxnie] edit texts
[baxnie] ignore list
[baxnie] viplist marks
[baxnie] fix walk jump when cancel creature following
[baxnie] fix creature outfit when invisible or with item appearance
===== KNOWN BUGS
2x2 corpses is drawn above players

@ -82,6 +82,7 @@ end
-- hooked events
local function onGameDeath()
TextMessage.displayEventAdvance('You are dead.', 10)
scheduleEvent(function() Game.logout(true) end, 10*1000)
end
local function onGameTextMessage(msgtype, msg)

@ -104,9 +104,6 @@ void Game::processDeath()
{
m_dead = true;
g_lua.callGlobalField("Game","onDeath");
// force logout in five seconds
g_dispatcher.scheduleEvent(std::bind(&Game::forceLogout, &g_game), 5 * 1000);
}
void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)

Loading…
Cancel
Save