update TODO
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TODO
61
TODO
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@ -1,3 +1,33 @@
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====================================================
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High priority TODO in order (before first public disclose)
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[bart] tab widgets
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[bart] multiline rich text widget
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[bart] chat with tabs
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[bart] scrollbar
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[bart] scrollable widgets
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[bart] complete miniwindow (close, minimize, resize)
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[bart] move windows
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[bart] add top menu buttons
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[bart] console history, scrolling
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[bart] modules managment interface
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[baxnie] display exit box when exiting from game
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[baxnie] auto walk
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[baxnie] attack modes
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[baxnie] player status icons (poison, etc)
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[baxnie] trade window
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[baxnie] hotkeys window
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[baxnie] container windows
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[baxnie] move items
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[baxnie] use with
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[baxnie] battle list
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====================================================
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Low priority TODO
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== Core
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[bart] review directories loading search
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[bart] load modules from zip packages
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@ -23,35 +53,24 @@
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== UI
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[bart] fix massive hotkeys when holding down a key
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[bart] tab widgets
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[bart] scrollbar
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[bart] scrollable widgets
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[bart] grid layout
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[bart] horizontal box layout
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[bart] move layout proprieties to widget style
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[bart] multiline text editor widget
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[bart] multiline rich text widget
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[bart] create UIMessageBox, UIToolTip and UIInputBox
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[bart] fix style inheretance using a style translator
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[bart] find a way to add new widgets without focusing them
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[bart] fix moving windows and tooltips conflicts
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[bart] break UILabel lines
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[bart] review and make more error prone with more warnings
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[bart] reapply anchor styles when adding new childs
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[bart] ui text selection
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[bart] implement ui window moving policies
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make set of background/icon/image width alone work
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break window anchors when moving
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[bart] make set of background/icon/image width alone work
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== Client modules
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[bart] modules managment interface
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[bart] console history, text selection, scrolling
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[bart] make possible to reload modules
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== Client
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[bart] implement left panel with dragging windows
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[bart] complete miniwindow
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[bart] add other buttons on topmenu
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[bart] clean sprites cache periodically
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[bart] create a shader manager
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[bart] find a way to load map rendering styles
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@ -61,31 +80,13 @@ break window anchors when moving
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[bart] rework map tile rendering (cache visible tiles, etc)
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[bart] minimap windows
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[bart] draw lights using shaders
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[bart] chat with tabs
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[bart] limit FPS in options
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[baxnie] display exit box when exiting from game
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[baxnie] do lua game event calls from Game instead from GameProtocol
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[baxnie] classic control
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[baxnie] trade window
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[baxnie] auto walk
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[baxnie] hotkeys window
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[baxnie] container window
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[baxnie] player status icons (poison, etc)
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[baxnie] attack modes
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[baxnie] skulls/party rendering
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[baxnie] move items in map
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[baxnie] use with
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[baxnie] private messages
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[baxnie] open channels
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[baxnie] chat text colors
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[baxnie] login queue
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[baxnie] battle list
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[baxnie] questlog
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[baxnie] edit texts
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[baxnie] ignore list
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[baxnie] viplist marks
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[baxnie] fix walk jump when cancel creature following
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[baxnie] fix creature outfit when invisible or with item appearance
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===== KNOWN BUGS
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2x2 corpses is drawn above players
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@ -82,6 +82,7 @@ end
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-- hooked events
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local function onGameDeath()
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TextMessage.displayEventAdvance('You are dead.', 10)
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scheduleEvent(function() Game.logout(true) end, 10*1000)
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end
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local function onGameTextMessage(msgtype, msg)
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@ -104,9 +104,6 @@ void Game::processDeath()
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{
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m_dead = true;
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g_lua.callGlobalField("Game","onDeath");
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// force logout in five seconds
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g_dispatcher.scheduleEvent(std::bind(&Game::forceLogout, &g_game), 5 * 1000);
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}
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void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)
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