items draw rework, npc trade fix
This commit is contained in:
parent
7b512bfa9f
commit
1203756baf
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@ -210,10 +210,10 @@ local function onOpenNpcTrade(items)
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newItem.name = item[2]
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newItem.name = item[2]
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newItem.weight = item[3] / 100
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newItem.weight = item[3] / 100
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if item[4] >= 0 then
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if item[4] > 0 then
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newItem.price = item[4]
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newItem.price = item[4]
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table.insert(tradeItems[BUY], newItem)
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table.insert(tradeItems[BUY], newItem)
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elseif item[5] >= 0 then
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elseif item[5] > 0 then
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newItem.price = item[5]
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newItem.price = item[5]
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table.insert(tradeItems[SELL], newItem)
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table.insert(tradeItems[SELL], newItem)
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else
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else
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@ -13,7 +13,7 @@ SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)"
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# set debug as default build type
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# set debug as default build type
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IF(NOT CMAKE_BUILD_TYPE)
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo)
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SET(CMAKE_BUILD_TYPE Debug)
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ENDIF()
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ENDIF()
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# setup compiler options
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# setup compiler options
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@ -83,3 +83,23 @@ void Image::overwriteMask(const Color& maskedColor, const Color& insideColor, co
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a = writeColor.a();
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a = writeColor.a();
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}
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}
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}
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}
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void Image::append(const Point& dest, const ImagePtr& other)
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{
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if(!other)
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return;
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uint8* otherPixels = other->getPixelData();
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for(int p = 0; p < other->getPixelCount(); ++p) {
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int x = p % other->getWidth();
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int y = p / other->getWidth();
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int pos = ((dest.y + y) * m_size.width() + (dest.x + x)) * 4;
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if(otherPixels[p*4+3] == 0xFF) {
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m_pixels[pos+0] = otherPixels[p*4+0];
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m_pixels[pos+1] = otherPixels[p*4+1];
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m_pixels[pos+2] = otherPixels[p*4+2];
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m_pixels[pos+3] = otherPixels[p*4+3];
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}
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}
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}
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@ -35,6 +35,7 @@ public:
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static ImagePtr loadPNG(const std::string& file);
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static ImagePtr loadPNG(const std::string& file);
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void overwriteMask(const Color& maskedColor, const Color& insideColor = Color::white, const Color& outsideColor = Color::alpha);
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void overwriteMask(const Color& maskedColor, const Color& insideColor = Color::white, const Color& outsideColor = Color::alpha);
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void append(const Point& dest, const ImagePtr &other);
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std::vector<uint8>& getPixels() { return m_pixels; }
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std::vector<uint8>& getPixels() { return m_pixels; }
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uint8* getPixelData() { return &m_pixels[0]; }
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uint8* getPixelData() { return &m_pixels[0]; }
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@ -43,6 +44,7 @@ public:
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int getWidth() { return m_size.width(); }
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int getWidth() { return m_size.width(); }
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int getHeight() { return m_size.height(); }
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int getHeight() { return m_size.height(); }
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int getBpp() { return m_bpp; }
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int getBpp() { return m_bpp; }
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uint8* getPixel(int x, int y) { return &m_pixels[(y * m_size.width() + x) * 4]; }
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private:
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private:
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std::vector<uint8> m_pixels;
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std::vector<uint8> m_pixels;
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@ -142,6 +142,7 @@ void Texture::generateMipmaps()
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//FIXME: disabled because mipmaps size needs to be in base of 2,
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//FIXME: disabled because mipmaps size needs to be in base of 2,
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// and the current algorithmn does not support that
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// and the current algorithmn does not support that
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//generateSoftwareMipmaps(getPixels());
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//generateSoftwareMipmaps(getPixels());
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logTraceError("non power of 2.");
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}
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}
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}
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}
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@ -133,6 +133,7 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
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outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
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outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
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*/
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*/
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m_type->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);
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for(int h = 0; h < getDimensionHeight(); h++) {
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for(int h = 0; h < getDimensionHeight(); h++) {
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for(int w = 0; w < getDimensionWidth(); w++) {
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for(int w = 0; w < getDimensionWidth(); w++) {
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// setup texture outfit mask
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// setup texture outfit mask
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@ -145,7 +146,6 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
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*/
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*/
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Point p = dest + (-Point(w,h)*Otc::TILE_PIXELS)*scaleFactor;
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Point p = dest + (-Point(w,h)*Otc::TILE_PIXELS)*scaleFactor;
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m_type->draw(p, scaleFactor, w, h, xPattern, yPattern, zPattern, 0, animationPhase);
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if(getLayers() > 1) {
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if(getLayers() > 1) {
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g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
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g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
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@ -190,7 +190,7 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
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if(m_outfit.getCategory() == ThingsType::Effect)
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if(m_outfit.getCategory() == ThingsType::Effect)
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animationPhase = std::min(animationPhase+1, getAnimationPhases());
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animationPhase = std::min(animationPhase+1, getAnimationPhases());
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m_type->draw(dest, scaleFactor, 0, 0, 0, animationPhase);
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m_type->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase);
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}
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}
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}
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}
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@ -32,7 +32,7 @@ void Effect::draw(const Point& dest, float scaleFactor, bool animate)
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int animationPhase = 0;
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int animationPhase = 0;
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if(animate)
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if(animate)
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animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / Otc::EFFECT_TICKS_PER_FRAME), getAnimationPhases() - 1);
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animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / Otc::EFFECT_TICKS_PER_FRAME), getAnimationPhases() - 1);
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m_type->draw(dest, scaleFactor, 0, 0, 0, animationPhase);
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m_type->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase);
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}
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}
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void Effect::startAnimation()
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void Effect::startAnimation()
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@ -181,7 +181,7 @@ void Item::draw(const Point& dest, float scaleFactor, bool animate)
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*/
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*/
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// now we can draw the item
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// now we can draw the item
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m_type->draw(dest, scaleFactor, xPattern, yPattern, zPattern, animationPhase);
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m_type->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);
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// release draw shader
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// release draw shader
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g_painter->resetShaderProgram();
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g_painter->resetShaderProgram();
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@ -63,7 +63,7 @@ void Missile::draw(const Point& dest, float scaleFactor, bool animate)
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}
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}
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float fraction = m_animationTimer.ticksElapsed() / m_duration;
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float fraction = m_animationTimer.ticksElapsed() / m_duration;
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m_type->draw(dest + m_delta * fraction * scaleFactor, scaleFactor, xPattern, yPattern, 0, 0);
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m_type->draw(dest + m_delta * fraction * scaleFactor, 0, scaleFactor, xPattern, yPattern, 0, 0);
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}
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}
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void Missile::setPath(const Position& fromPosition, const Position& toPosition)
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void Missile::setPath(const Position& fromPosition, const Position& toPosition)
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@ -48,6 +48,7 @@ bool ThingsType::load(const std::string& file)
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for(int i = 0; i < LastCategory; ++i) {
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for(int i = 0; i < LastCategory; ++i) {
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m_things[i].resize(numThings[i]);
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m_things[i].resize(numThings[i]);
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for(int id = 0; id < numThings[i]; ++id) {
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for(int id = 0; id < numThings[i]; ++id) {
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m_things[i][id].m_category = i;
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if(!parseThingType(fin, m_things[i][id])) {
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if(!parseThingType(fin, m_things[i][id])) {
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logError("corrupt or dat file");
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logError("corrupt or dat file");
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return false;
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return false;
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@ -142,10 +143,13 @@ bool ThingsType::parseThingType(const FileStreamPtr& fin, ThingType& thingType)
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return false;
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return false;
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thingType.m_spritesIndex.resize(totalSprites);
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thingType.m_spritesIndex.resize(totalSprites);
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thingType.m_sprites.resize(totalSprites);
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for(int i = 0; i < totalSprites; i++)
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for(int i = 0; i < totalSprites; i++)
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thingType.m_spritesIndex[i] = fin->getU16();
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thingType.m_spritesIndex[i] = fin->getU16();
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thingType.m_textures.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
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thingType.m_texturesFramesRects.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
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thingType.m_texturesFramesOffsets.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
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return true;
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return true;
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}
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}
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@ -21,6 +21,7 @@
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*/
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*/
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#include "thingtype.h"
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#include "thingtype.h"
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#include "thingstype.h"
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#include "spritemanager.h"
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#include "spritemanager.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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@ -34,23 +35,20 @@ ThingType::ThingType()
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m_properties.fill(false);
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m_properties.fill(false);
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}
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}
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void ThingType::draw(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase)
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void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
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{
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{
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int scaledSize = Otc::TILE_PIXELS * scaleFactor;
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const TexturePtr& texture = getTexture(animationPhase); // rects might not be calculated yet.
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int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
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Point textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
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Rect textureRect = m_texturesFramesRects[animationPhase][frameIndex];
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Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
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Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
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Rect screenRect(dest - displacement - Point(32 * m_dimensions[Width] * scaleFactor, 32 * m_dimensions[Height] * scaleFactor) + Point(32, 32) + textureOffset,
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textureRect.size() * scaleFactor);
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Rect drawRect(dest - displacement*scaleFactor, Size(scaledSize, scaledSize));
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g_painter->setColor(Color::white);
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g_painter->setColor(Color::white);
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g_painter->drawTexturedRect(drawRect, getSprite(w, h, layer, xPattern, yPattern, zPattern, animationPhase));
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g_painter->drawTexturedRect(screenRect, texture, textureRect);
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}
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void ThingType::draw(const Point& dest, float scaleFactor, int xPattern, int yPattern, int zPattern, int animationPhase)
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{
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for(int l = 0; l < m_dimensions[Layers]; ++l)
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for(int w = 0; w < m_dimensions[Width]; ++w)
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for(int h = 0; h < m_dimensions[Height]; ++h)
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draw(dest - Point(w,h)*Otc::TILE_PIXELS*scaleFactor, scaleFactor, w, h, xPattern, yPattern, zPattern, l, animationPhase);
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}
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}
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void ThingType::drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, ThingType::SpriteMask mask)
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void ThingType::drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, ThingType::SpriteMask mask)
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@ -63,26 +61,6 @@ void ThingType::drawMask(const Point& dest, float scaleFactor, int w, int h, int
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g_painter->drawTexturedRect(drawRect, getSpriteMask(w, h, layer, xPattern, yPattern, zPattern, animationPhase, mask));
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g_painter->drawTexturedRect(drawRect, getSpriteMask(w, h, layer, xPattern, yPattern, zPattern, animationPhase, mask));
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}
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}
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TexturePtr& ThingType::getSprite(int w, int h, int l, int x, int y, int z, int a)
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{
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uint index = getSpriteIndex(w,h,l,x,y,z,a);
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TexturePtr& spriteTexture = m_sprites[index];
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if(!spriteTexture) {
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ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[index]);
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if(!spriteImage)
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spriteTexture = g_graphics.getEmptyTexture();
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else {
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spriteTexture = TexturePtr(new Texture(spriteImage));
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spriteTexture->setSmooth(true);
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if(g_graphics.canUseMipmaps())
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spriteTexture->generateSoftwareMipmaps(spriteImage->getPixels());
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}
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}
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return spriteTexture;
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}
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TexturePtr& ThingType::getSpriteMask(int w, int h, int l, int x, int y, int z, int a, ThingType::SpriteMask mask)
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TexturePtr& ThingType::getSpriteMask(int w, int h, int l, int x, int y, int z, int a, ThingType::SpriteMask mask)
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{
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{
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if(m_spritesMask.size() == 0)
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if(m_spritesMask.size() == 0)
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@ -108,3 +86,103 @@ TexturePtr& ThingType::getSpriteMask(int w, int h, int l, int x, int y, int z, i
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return maskTexture;
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return maskTexture;
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}
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}
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TexturePtr& ThingType::getTexture(int animationPhase)
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{
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TexturePtr& animationPhaseTexture = m_textures[animationPhase];
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if(!animationPhaseTexture) {
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int textureLayers = m_dimensions[Layers];
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if(m_category != ThingsType::Creature) // we dont need layers in texture. they can be 'rendered' now.
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textureLayers = 1;
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int indexSize = textureLayers * m_dimensions[PatternX] * m_dimensions[PatternY] * m_dimensions[PatternZ];
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Size textureSize = getBestDimension(m_dimensions[Width], m_dimensions[Height], indexSize);
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ImagePtr fullImage = ImagePtr(new Image(textureSize * 32));
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m_texturesFramesRects[animationPhase].resize(indexSize);
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m_texturesFramesOffsets[animationPhase].resize(indexSize);
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for(int z = 0; z < m_dimensions[PatternZ]; ++z) {
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for(int y = 0; y < m_dimensions[PatternY]; ++y) {
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for(int x = 0; x < m_dimensions[PatternX]; ++x) {
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for(int l = 0; l < m_dimensions[Layers]; ++l) {
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int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
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Point framePos = Point(frameIndex % (textureSize.width() / m_dimensions[Width]) * m_dimensions[Width],
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frameIndex / (textureSize.width() / m_dimensions[Width]) * m_dimensions[Height]) * 32;
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for(int h = 0; h < m_dimensions[Height]; ++h) {
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for(int w = 0; w < m_dimensions[Width]; ++w) {
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uint spriteIndex = getSpriteIndex(w, h, l, x, y, z, animationPhase);
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ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
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if(spriteImage) {
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Point spritePos = Point(m_dimensions[Width] - w - 1,
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m_dimensions[Height] - h - 1) * 32;
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fullImage->append(framePos + spritePos, spriteImage);
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}
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}
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}
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Rect drawRect(framePos + Point(m_dimensions[Width], m_dimensions[Height]) * 32, framePos);
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for(int x = framePos.x; x < framePos.x + m_dimensions[Width] * 32; ++x) {
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for(int y = framePos.y; y < framePos.y + m_dimensions[Height] * 32; ++y) {
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uint8 *p = fullImage->getPixel(x,y);
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if(p[3] != 0x00) {
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drawRect.setTop(std::min(y, (int)drawRect.top()));
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drawRect.setLeft(std::min(x, (int)drawRect.left()));
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drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
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drawRect.setRight(std::max(x, (int)drawRect.right()));
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}
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}
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}
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m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
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m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
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}
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}
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}
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}
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animationPhaseTexture = TexturePtr(new Texture(fullImage));
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animationPhaseTexture->setSmooth(true);
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//if(g_graphics.canUseMipmaps())
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//animationPhaseTexture->generateSoftwareMipmaps(fullImage->getPixels());
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}
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return animationPhaseTexture;
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}
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Size ThingType::getBestDimension(int w, int h, int count)
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{
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const int MAX = 16;
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|
|
||||||
|
int k = 1;
|
||||||
|
while(k < w)
|
||||||
|
k<<=1;
|
||||||
|
w = k;
|
||||||
|
|
||||||
|
k = 1;
|
||||||
|
while(k < h)
|
||||||
|
k<<=1;
|
||||||
|
h = k;
|
||||||
|
|
||||||
|
int numSprites = w*h*count;
|
||||||
|
assert(numSprites <= MAX*MAX);
|
||||||
|
assert(w <= MAX);
|
||||||
|
assert(h <= MAX);
|
||||||
|
|
||||||
|
Size bestDimension = Size(MAX, MAX);
|
||||||
|
for(int i=w;i<=MAX;i<<=1) {
|
||||||
|
for(int j=h;j<=MAX;j<<=1) {
|
||||||
|
Size candidateDimension = Size(i, j);
|
||||||
|
if(candidateDimension.area() < numSprites)
|
||||||
|
continue;
|
||||||
|
if((candidateDimension.area() < bestDimension.area()) ||
|
||||||
|
(candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height()))
|
||||||
|
bestDimension = candidateDimension;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bestDimension;
|
||||||
|
}
|
||||||
|
|
|
@ -24,8 +24,8 @@
|
||||||
#define THINGATTRIBUTES_H
|
#define THINGATTRIBUTES_H
|
||||||
|
|
||||||
#include "declarations.h"
|
#include "declarations.h"
|
||||||
|
|
||||||
#include <framework/graphics/declarations.h>
|
#include <framework/graphics/declarations.h>
|
||||||
|
#include <framework/graphics/coordsbuffer.h>
|
||||||
|
|
||||||
struct ThingType
|
struct ThingType
|
||||||
{
|
{
|
||||||
|
@ -108,18 +108,20 @@ struct ThingType
|
||||||
|
|
||||||
ThingType();
|
ThingType();
|
||||||
|
|
||||||
void draw(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase);
|
void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase);
|
||||||
void draw(const Point& dest, float scaleFactor, int xPattern, int yPattern, int zPattern, int animationPhase);
|
|
||||||
void drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, SpriteMask mask);
|
void drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, SpriteMask mask);
|
||||||
|
|
||||||
TexturePtr& getSprite(int w, int h, int l, int x, int y, int z, int a);
|
TexturePtr& getSprite(int w, int h, int l, int x, int y, int z, int a);
|
||||||
TexturePtr& getSpriteMask(int w, int h, int l, int x, int y, int z, int a, SpriteMask mask);
|
TexturePtr& getSpriteMask(int w, int h, int l, int x, int y, int z, int a, SpriteMask mask);
|
||||||
|
TexturePtr& getTexture(int animationPhase);
|
||||||
|
|
||||||
bool getProperty(Property property) { return m_properties[property]; }
|
bool getProperty(Property property) { return m_properties[property]; }
|
||||||
int getParameter(Parameter param) { return m_parameters[param]; }
|
int getParameter(Parameter param) { return m_parameters[param]; }
|
||||||
int getDimension(Dimension dimension) { return m_dimensions[dimension]; }
|
int getDimension(Dimension dimension) { return m_dimensions[dimension]; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Size getBestDimension(int w, int h, int count);
|
||||||
|
|
||||||
uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) {
|
uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) {
|
||||||
uint index = ((((((a % m_dimensions[ThingType::AnimationPhases])
|
uint index = ((((((a % m_dimensions[ThingType::AnimationPhases])
|
||||||
* m_dimensions[ThingType::PatternZ] + z)
|
* m_dimensions[ThingType::PatternZ] + z)
|
||||||
|
@ -128,17 +130,28 @@ private:
|
||||||
* m_dimensions[ThingType::Layers] + l)
|
* m_dimensions[ThingType::Layers] + l)
|
||||||
* m_dimensions[ThingType::Height] + h)
|
* m_dimensions[ThingType::Height] + h)
|
||||||
* m_dimensions[ThingType::Width] + w;
|
* m_dimensions[ThingType::Width] + w;
|
||||||
assert(index < m_sprites.size());
|
assert(index < m_spritesIndex.size());
|
||||||
return index;
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint getTextureIndex(int l, int x, int y, int z) {
|
||||||
|
return ((l
|
||||||
|
* m_dimensions[ThingType::PatternZ] + z)
|
||||||
|
* m_dimensions[ThingType::PatternY] + y)
|
||||||
|
* m_dimensions[ThingType::PatternX] + x;
|
||||||
|
}
|
||||||
|
|
||||||
|
int m_category;
|
||||||
std::array<int, LastDimension> m_dimensions;
|
std::array<int, LastDimension> m_dimensions;
|
||||||
std::array<int, LastParameter> m_parameters;
|
std::array<int, LastParameter> m_parameters;
|
||||||
std::array<bool, LastProperty> m_properties;
|
std::array<bool, LastProperty> m_properties;
|
||||||
std::vector<int> m_spritesIndex;
|
std::vector<int> m_spritesIndex;
|
||||||
std::vector<TexturePtr> m_sprites;
|
|
||||||
std::vector<std::array<TexturePtr, LastMask>> m_spritesMask;
|
std::vector<std::array<TexturePtr, LastMask>> m_spritesMask;
|
||||||
|
|
||||||
|
std::vector<TexturePtr> m_textures;
|
||||||
|
std::vector<std::vector<Rect> > m_texturesFramesRects;
|
||||||
|
std::vector<std::vector<Point> > m_texturesFramesOffsets;
|
||||||
|
|
||||||
friend class ThingsType;
|
friend class ThingsType;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -53,6 +53,7 @@ void UIItem::drawSelf()
|
||||||
g_painter->setColor(Color(231, 231, 231));
|
g_painter->setColor(Color(231, 231, 231));
|
||||||
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
|
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);
|
||||||
}
|
}
|
||||||
|
// debug, show item id
|
||||||
//m_font->drawText(Fw::tostring(m_item->getId()), m_rect, Fw::AlignBottomRight);
|
//m_font->drawText(Fw::tostring(m_item->getId()), m_rect, Fw::AlignBottomRight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue