enable skills and vip window on right panel
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@ -21,6 +21,12 @@ InterfacePanel < Panel
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source: /core_styles/images/interface_panel.png
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border: 4
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InterfacePanel2 < Panel
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focusable: false
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border-image:
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source: /core_styles/images/interface_panel2.png
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border: 4
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MapPanel < UIMap
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map margin: 4
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border-image:
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@ -5,6 +5,7 @@ Window < UIWindow
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background-color: white
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head height: 20
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head text align: center
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free move: true
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border-image:
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source: /core_styles/images/window.png
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border: 4
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@ -13,5 +14,20 @@ Window < UIWindow
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state.pressed:
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opacity: 192
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MiniWindow < UIWindow
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font: verdana-11px-antialised
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size: 192 200
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head height: 25
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head text align: center
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margin.top: 6
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margin.left: 6
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margin.right: 6
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margin.bottom: 6
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free move: true
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border-image:
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source: /core_styles/images/mini_window.png
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border: 4
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border.top: 25
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MainWindow < Window
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anchors.centerIn: parent
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@ -17,7 +17,8 @@ end
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-- public functions
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function Game.create()
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Game.gameUi = loadUI('/game/ui/gameinterface.otui', UI.root)
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Game.gameMapUi = Game.gameUi:getChildById('gameMap')
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Game.gameMapPanel = Game.gameUi:getChildById('mapPanel')
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Game.gameRightPanel = Game.gameUi:getChildById('rightPanel')
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Game.gameUi.onKeyPress = onGameKeyPress
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TextMessage.create()
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@ -33,7 +34,7 @@ end
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function Game.show()
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Game.gameUi:show()
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Game.gameUi:focus()
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Game.gameMapUi:focus()
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Game.gameMapPanel:focus()
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end
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function Game.hide()
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@ -22,10 +22,10 @@ local messageTypes = {
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = UILabel.create()
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Game.gameMapUi:addChild(bottomLabelWidget)
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Game.gameMapPanel:addChild(bottomLabelWidget)
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centerLabelWidget = UILabel.create()
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Game.gameMapUi:addChild(centerLabelWidget)
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Game.gameMapPanel:addChild(centerLabelWidget)
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end
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-- hooked events
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@ -6,11 +6,12 @@ UIWidget
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InterfacePanel
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id: rightPanel
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width: 200
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layout: verticalBox
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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InterfacePanel
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InterfacePanel2
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id: bottomPanel
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height: 140
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anchors.left: parent.left
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@ -18,7 +19,7 @@ UIWidget
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anchors.bottom: parent.bottom
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MapPanel
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id: gameMap
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id: mapPanel
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anchors.left: parent.left
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anchors.right: rightPanel.left
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anchors.top: parent.top
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@ -11,6 +11,7 @@ BottomLabel < Label
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font: verdana-11px-rounded
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height: 16
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align: center
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margin.bottom: 2
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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@ -1,9 +1,12 @@
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skillWindow = nil
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Skills = {}
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-- private variables
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local skillWindow = nil
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local skills = {"Fist Fighting", "Club Fighting", "Sword Fighting", "Axe Fighting", "Distance Fighting", "Shielding", "Fishing"}
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function csw()
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skillWindow = loadUI("/game/ui/skillwindow.otui", UI.root)
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-- public functions
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function Skills.create()
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skillWindow = loadUI("/skills/skills.otui", Game.gameRightPanel)
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local skillPanel = skillWindow:getChildById('skillPanel')
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@ -31,6 +34,12 @@ function csw()
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end
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end
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function Skills.destroy()
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skillWindow:destroy()
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skillWindow = nil
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end
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-- hooked events
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function Game.setSkill(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevel' .. id)
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@ -0,0 +1,18 @@
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Module
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name: skills
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description: Manage skills window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- game
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onLoad: |
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require 'skills'
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Skills.create()
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return true
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onUnload:
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Skills.destroy()
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@ -33,15 +33,15 @@ SkillPercentPanel < UIWidget
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anchors.left: parent.left
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anchors.right: parent.right
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Window
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MiniWindow
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id: skillWindow
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title: Skills
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size: 200 200
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size: 200 185
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Panel
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id: skillPanel
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anchors.fill: parent
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margin.top: 19
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margin.top: 26
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margin.bottom: 3
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margin.left: 3
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margin.right: 3
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@ -9,7 +9,7 @@ TopPanel
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id: settingsButton
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anchors.top: parent.top
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anchors.left: parent.left
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margin.top: 3
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margin.top: 4
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margin.left: 6
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onClick: Options.create()
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@ -39,7 +39,7 @@ TopPanel
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TopButton
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anchors.top: parent.top
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anchors.right: parent.right
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margin.top: 3
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margin.top: 4
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margin.right: 6
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onClick: |
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if Game.isOnline() then
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@ -57,7 +57,7 @@ TopPanel
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TopButton
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anchors.top: parent.top
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anchors.right: prev.left
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margin.top: 3
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margin.top: 4
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margin.right: 6
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onClick: About.create()
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@ -1,9 +1,19 @@
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vipWindow = nil
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VipList = {}
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function createVipWindow()
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vipWindow = loadUI("/game/ui/vipwindow.otui", Game.gameUi)
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-- private variables
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local vipWindow = nil
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-- public functions
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function VipList.create()
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vipWindow = loadUI("/viplist/viplist.otui", Game.gameRightPanel)
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end
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function VipList.destroy()
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vipWindow:destroy()
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vipWindow = nil
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end
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-- hooked events
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function Game.onAddVip(id, name, online)
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local vipList = vipWindow:getChildById('vipList')
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@ -0,0 +1,18 @@
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Module
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name: viplist
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description: Manage vip list window
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- game
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onLoad: |
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require 'viplist'
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VipList.create()
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return true
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onUnload:
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VipList.destroy()
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@ -1,16 +1,15 @@
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VipListLabel < Label
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font: verdana-11px-monochrome
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margin.left: 30
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margin.left: 5
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Window
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MiniWindow
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id: vipWindow
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title: VIP
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size: 200 200
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title: VIP List
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TextList
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id: vipList
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anchors.fill: parent
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margin.top: 19
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margin.bottom: 3
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margin.left: 3
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margin.right: 3
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margin.top: 26
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margin.bottom: 6
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margin.left: 6
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margin.right: 6
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@ -30,6 +30,7 @@ void UIWindow::setup()
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{
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UIWidget::setup();
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m_moving = false;
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m_freeMove = false;
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m_headHeight = 0;
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m_titleAlign = Fw::AlignCenter;
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}
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@ -69,6 +70,8 @@ void UIWindow::onStyleApply(const OTMLNodePtr& styleNode)
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setTitle(node->value());
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else if(node->tag() == "head text align")
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m_titleAlign = Fw::translateAlignment(node->value());
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else if(node->tag() == "free move")
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m_freeMove = node->value<bool>();
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else if(node->tag() == "onEnter") {
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g_lua.loadFunction(node->value(), "@" + node->source() + "[" + node->tag() + "]");
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luaSetField(node->tag());
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@ -112,10 +115,12 @@ void UIWindow::onFocusChange(bool focused, Fw::FocusReason reason)
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bool UIWindow::onMousePress(const Point& mousePos, Fw::MouseButton button)
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{
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UIWidgetPtr clickedChild = getChildByPos(mousePos);
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if(!clickedChild || clickedChild->isPhantom()) {
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m_moving = true;
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m_movingReference = mousePos - getRect().topLeft();
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if(m_freeMove) {
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UIWidgetPtr clickedChild = getChildByPos(mousePos);
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if(!clickedChild || clickedChild->isPhantom()) {
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m_moving = true;
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m_movingReference = mousePos - getRect().topLeft();
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}
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}
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return UIWidget::onMousePress(mousePos, button);
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}
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@ -46,6 +46,7 @@ protected:
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private:
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std::string m_title;
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bool m_moving;
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bool m_freeMove;
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Point m_movingReference;
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// styling
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