Game control precision edits and many other fixes:

* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
master
BeniS 11 years ago
parent 8961f4dfd4
commit 1782de7336

@ -11,10 +11,10 @@ Module
//- client_particles
- client_topmenu
- client_background
- client_entergame
- client_options
- client_terminal
- client_modulemanager
- client_entergame
//- client_stats
@onLoad: |

@ -3,6 +3,7 @@ EnterGame = { }
-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local protocolBox
@ -121,6 +122,8 @@ function EnterGame.terminate()
enterGame = nil
enterGameButton:destroy()
enterGameButton = nil
motdWindow:destroy()
motdWindow = nil
motdButton:destroy()
motdButton = nil
protocolBox = nil
@ -200,7 +203,9 @@ function EnterGame.doLogin()
end
function EnterGame.displayMotd()
displayInfoBox(tr('Message of the day'), G.motdMessage)
if not motdWindow or not motdWindow:isVisible() then
motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
end
end
function EnterGame.setDefaultServer(host, port, protocol)

@ -25,11 +25,13 @@ local defaultOptions = {
painterEngine = 0
}
local warningWindow
local optionsWindow
local optionsButton
local optionsTabBar
local options = {}
local generalPanel
local gamePanel
local consolePanel
local graphicsPanel
local function setupGraphicsEngines()
@ -62,6 +64,21 @@ local function setupGraphicsEngines()
end
end
function displayWarning(widget, warning)
if warningWindow and warningWindow:isVisible() then
return
end
if g_game.isOfficialTibia() and widget:isChecked() then
local yesCallback = function() warningWindow:destroy() warningWindow=nil end
local noCallback = function() widget:setChecked(false) warningWindow:destroy() warningWindow=nil end
warningWindow = displayGeneralBox('Warning', tr(warning), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
end
function Options.init()
-- load options
for k,v in pairs(defaultOptions) do
@ -83,15 +100,21 @@ function Options.init()
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
generalPanel = g_ui.loadUI('game.otui')
optionsTabBar:addTab(tr('Game'), generalPanel)
gamePanel = g_ui.loadUI('game.otui')
optionsTabBar:addTab(tr('Game'), gamePanel)
generalPanel = g_ui.loadUI('console.otui')
optionsTabBar:addTab(tr('Console'), generalPanel)
consolePanel = g_ui.loadUI('console.otui')
optionsTabBar:addTab(tr('Console'), consolePanel)
graphicsPanel = g_ui.loadUI('graphics.otui')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
local optionWalkBooster = gamePanel:getChildById('walkBooster')
optionWalkBooster.onCheckChange = function(widget)
displayWarning(widget, "This feature could be detectable by official Tibia servers. Would like to continue?")
Options.setOption(widget:getId(), widget:isChecked())
end
setupGraphicsEngines()
end
@ -103,7 +126,8 @@ function Options.terminate()
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
generalPanel = nil
gamePanel = nil
consolePanel = nil
graphicsPanel = nil
Options = nil
end

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@ -8,7 +8,7 @@ PopupMenuButton < UIButton
text-offset: 0 0
font: verdana-11px-antialised
image-source: /images/button_square.png
image-source: /images/menubutton.png
image-color: white
image-clip: 0 0 20 20
image-border: 2

@ -171,6 +171,9 @@ KeyNumpad7 = 148
KeyNumpad8 = 149
KeyNumpad9 = 150
FirstKey = KeyUnknown
LastKey = KeyNumpad9
ExtendedActivate = 0
ExtendedLocales = 1
ExtendedParticles = 2

@ -80,6 +80,17 @@ local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
return false
end
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
local callback = widget.boundKeyUpCombos[keyComboDesc]
if callback then
callback()
return true
end
return false
end
local function onWidgetKeyPress(widget, keyCode, keyboardModifiers, autoRepeatTicks)
if keyCode == KeyUnknown then return false end
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
@ -97,6 +108,12 @@ local function connectKeyDownEvent(widget)
widget.boundKeyDownCombos = {}
end
local function connectKeyUpEvent(widget)
if widget.boundKeyUpCombos then return end
connect(widget, { onKeyUp = onWidgetKeyUp })
widget.boundKeyUpCombos = {}
end
local function connectKeyPressEvent(widget)
if widget.boundKeyPressCombos then return end
connect(widget, { onKeyPress = onWidgetKeyPress })
@ -114,6 +131,16 @@ function g_keyboard.bindKeyDown(keyComboDesc, callback, widget)
widget.boundKeyDownCombos[keyComboDesc] = callback
end
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget)
widget = widget or rootWidget
connectKeyUpEvent(widget)
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if widget.boundKeyUpCombos[keyComboDesc] then
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
end
widget.boundKeyUpCombos[keyComboDesc] = callback
end
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
autoRepeatDelay = autoRepeatDelay or 500
widget = widget or rootWidget
@ -135,6 +162,15 @@ function g_keyboard.unbindKeyDown(keyComboDesc, widget)
end
end
function g_keyboard.unbindKeyUp(keyComboDesc, widget)
widget = widget or rootWidget
if widget.boundKeyUpCombos == nil then return end
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
if keyComboDesc then
widget.boundKeyUpCombos[keyComboDesc] = nil
end
end
function g_keyboard.unbindKeyPress(keyComboDesc, widget)
widget = widget or rootWidget
if widget.boundKeyPressCombos == nil then return end
@ -155,6 +191,32 @@ function g_keyboard.isKeyPressed(key)
return g_window.isKeyPressed(key)
end
function g_keyboard.isKeySetPressed(keys, all)
all = all or false
local result = {}
for k,v in pairs(keys) do
if type(v) == 'string' then
key = getKeyCode(v)
end
if g_window.isKeyPressed(key) then
if not all then
return true
end
table.insert(result, true)
end
end
return #result == #keys
end
function g_keyboard.isInUse()
for i = FirstKey, LastKey do
if g_window.isKeyPressed(key) then
return true
end
end
return false
end
function g_keyboard.isCtrlPressed()
return bit32.band(g_window.getKeyboardModifiers(), KeyboardCtrlModifier) ~= 0
end

@ -1,4 +1,4 @@
WALK_AUTO_REPEAT_DELAY = 180
WALK_AUTO_REPEAT_DELAY = 80
gameRootPanel = nil
gameMapPanel = nil
@ -12,6 +12,18 @@ logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
lastWalkDir = nil
arrowKeys = {
[North] = "Up",
[South] = 'Down',
[East] = 'Right',
[West] = 'Left',
[NorthEast] = 'Numpad9',
[SouthEast] = 'Numpad3',
[NorthWest] = 'Numpad7',
[SouthWest] = 'Numpad1'
}
function init()
g_ui.importStyle('styles/countwindow.otui')
@ -49,6 +61,12 @@ function bindKeys()
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyDown('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyDown('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyDown('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyDown('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
@ -164,7 +182,34 @@ function tryLogout()
end
function smartWalk(defaultDir)
local dir
--[[ TODO: Add walk event stack ]]
local rebindKey = false
local lastKey = arrowKeys[lastWalkDir]
-- choose a new direction
if not g_keyboard.isKeyPressed(arrowKeys[defaultDir]) then
local changeDir = false
for k,v in pairs(arrowKeys) do
if g_keyboard.isKeyPressed(v) then
defaultDir = k
changeDir = true
break
end
end
if not changeDir then
return
end
end
-- key is still pressed from previous walk event
if lastWalkDir and lastWalkDir ~= defaultDir and g_keyboard.isKeyPressed(lastKey) then
if g_keyboard.isKeySetPressed(arrowKeys) then
g_keyboard.unbindKeyPress(lastKey, gameRootPanel)
rebindKey = true
end
end
local dir = defaultDir
if Options.getOption('smartWalk') then
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
@ -176,9 +221,6 @@ function smartWalk(defaultDir)
dir = SouthEast
end
end
if not dir then
dir = defaultDir
end
if Options.getOption('walkBooster') then
if g_game.getLocalPlayer():canWalk(dir) then
@ -187,8 +229,17 @@ function smartWalk(defaultDir)
g_game.forceWalk(dir)
end
else
g_game.walk(dir)
--if g_game.getLocalPlayer():canWalk(dir) then
g_game.walk(dir)
--else
--end
end
if rebindKey then
g_keyboard.bindKeyPress(lastKey, function() smartWalk(lastWalkDir) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
end
lastWalkDir = dir
end
function updateStretchShrink()

@ -23,8 +23,7 @@ function init()
onGameEnd = offline,
onAutomapFlag = addMapFlag
})
connect(LocalPlayer, { onPositionChange = center,
onPositionChange = updateMapFlags })
connect(LocalPlayer, { onPositionChange = center })
g_keyboard.bindKeyDown('Ctrl+M', toggle)
@ -63,8 +62,7 @@ function terminate()
onGameEnd = offline,
onAutomapFlag = addMapFlag
})
disconnect(LocalPlayer, { onPositionChange = center,
onPositionChange = updateMapFlags })
disconnect(LocalPlayer, { onPositionChange = center })
destroyFlagWindow()
saveMapFlags()
@ -303,10 +301,7 @@ function reset()
end
function center()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
reset()
updateMapFlags()
end

@ -123,7 +123,7 @@ function report()
elseif comment == "" then
displayErrorBox(tr("Error"), tr("You must enter a comment."))
else
g_game.reportRuleVilation(target, reason, action, comment, statement, statementId, ipBanishment)
g_game.reportRuleViolation(target, reason, action, comment, statement, statementId, ipBanishment)
hide()
end
end

@ -1,5 +1,3 @@
TextScrollbar < VerticalScrollBar
TextWindow < MainWindow
id: textWindow
size: 280 280
@ -30,7 +28,7 @@ TextWindow < MainWindow
margin-top: 30
margin-bottom: 30
TextScrollbar
VerticalScrollBar
id: textScroll
anchors.left: prev.right
anchors.top: prev.top
@ -56,4 +54,4 @@ TextWindow < MainWindow
anchors.top: text.bottom
anchors.right: text.right
margin-top: 10
width: 60
width: 60

@ -84,7 +84,7 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightVie
if(lightView) {
Light light = rawGetThingType()->getLight();
if(m_light.intensity != light.intensity && m_light.color != light.color)
if(m_light.intensity != light.intensity || m_light.color != light.color)
light = m_light;
// local player always have a minimum light in complete darkness
@ -384,7 +384,7 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
int footAnimPhases = getAnimationPhases() - 1;
if(totalPixelsWalked == 32 || footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= getStepDuration() / 4 ) {
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= getStepDuration(true) / 4 ) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
@ -459,8 +459,7 @@ void Creature::nextWalkUpdate()
void Creature::updateWalk()
{
int stepDuration = getStepDuration();
float walkTicksPerPixel = stepDuration / 32;
float walkTicksPerPixel = getStepDuration(true) / 32;
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// needed for paralyze effect
@ -472,7 +471,7 @@ void Creature::updateWalk()
updateWalkingTile();
// terminate walk
if(m_walking && m_walkTimer.ticksElapsed() >= stepDuration)
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
terminateWalk();
}
@ -670,7 +669,7 @@ Point Creature::getDrawOffset()
return drawOffset;
}
int Creature::getStepDuration()
int Creature::getStepDuration(bool ignoreDiagonal)
{
int speed = m_speed;
if(g_game.getFeature(Otc::GameNewSpeedLaw))
@ -707,8 +706,8 @@ int Creature::getStepDuration()
interval = std::max(interval, g_game.getServerBeat());
if(m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast)
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
interval *= 3;
return interval;

@ -84,7 +84,7 @@ public:
uint8 getEmblem() { return m_emblem; }
bool isPassable() { return m_passable; }
Point getDrawOffset();
int getStepDuration();
int getStepDuration(bool ignoreDiagonal = false);
Point getWalkOffset() { return m_walkOffset; }
Position getLastStepFromPosition() { return m_lastStepFromPosition; }
Position getLastStepToPosition() { return m_lastStepToPosition; }

@ -495,7 +495,7 @@ bool Game::walk(Otc::Direction direction)
if(isFollowing())
cancelFollow();
// msut cancel auto walking and wait next try
// must cancel auto walking and wait next try
if(m_localPlayer->isAutoWalking()) {
m_protocolGame->sendStop();
return false;
@ -549,7 +549,7 @@ bool Game::walk(Otc::Direction direction)
return true;
}
void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
void Game::autoWalk(std::vector<Otc::Direction> dirs)
{
if(!canPerformGameAction())
return;
@ -567,11 +567,16 @@ void Game::autoWalk(const std::vector<Otc::Direction>& dirs)
if(isFollowing())
cancelFollow();
Otc::Direction direction = dirs.front();
auto it = dirs.begin();
Otc::Direction direction = *it;
if(m_localPlayer->canWalk(direction)) {
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable() && !m_localPlayer->isAutoWalking())
{
m_localPlayer->preWalk(direction);
forceWalk(direction);
dirs.erase(it);
}
}
g_lua.callGlobalField("g_game", "onAutoWalk", dirs);
@ -777,11 +782,11 @@ void Game::close(const ContainerPtr& container)
m_protocolGame->sendCloseContainer(container->getId());
}
void Game::refreshContainer()
void Game::refreshContainer(const ContainerPtr& container)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendRefreshContainer();
m_protocolGame->sendRefreshContainer(container->getId());
}
void Game::attack(CreaturePtr creature)
@ -1095,11 +1100,11 @@ void Game::reportBug(const std::string& comment)
m_protocolGame->sendBugReport(comment);
}
void Game::reportRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
void Game::reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
{
if(!canPerformGameAction())
return;
m_protocolGame->sendRuleVilation(target, reason, action, comment, statement, statementId, ipBanishment);
m_protocolGame->sendRuleViolation(target, reason, action, comment, statement, statementId, ipBanishment);
}
void Game::debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d)

@ -140,7 +140,7 @@ public:
// walk related
bool walk(Otc::Direction direction);
void autoWalk(const std::vector<Otc::Direction>& dirs);
void autoWalk(std::vector<Otc::Direction> dirs);
void forceWalk(Otc::Direction direction);
void turn(Otc::Direction direction);
void stop();
@ -159,7 +159,7 @@ public:
void open(const ItemPtr& item, const ContainerPtr& previousContainer);
void openParent(const ContainerPtr& container);
void close(const ContainerPtr& container);
void refreshContainer();
void refreshContainer(const ContainerPtr& container);
// attack/follow related
void attack(CreaturePtr creature);
@ -225,7 +225,7 @@ public:
// reports
void reportBug(const std::string& comment);
void reportRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void reportRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void debugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
// questlog related

@ -190,7 +190,7 @@ void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
void LocalPlayer::updateWalk()
{
int stepDuration = getStepDuration();
float walkTicksPerPixel = stepDuration / 32.0f;
float walkTicksPerPixel = getStepDuration(true) / 32.0f;
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
// update walk animation and offsets

@ -194,7 +194,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "acceptTrade", &Game::acceptTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "rejectTrade", &Game::rejectTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "reportBug", &Game::reportBug, &g_game);
g_lua.bindSingletonFunction("g_game", "reportRuleVilation", &Game::reportRuleVilation, &g_game);
g_lua.bindSingletonFunction("g_game", "reportRuleViolation", &Game::reportRuleViolation, &g_game);
g_lua.bindSingletonFunction("g_game", "debugReport", &Game::debugReport, &g_game);
g_lua.bindSingletonFunction("g_game", "editText", &Game::editText, &g_game);
g_lua.bindSingletonFunction("g_game", "editList", &Game::editList, &g_game);

@ -214,6 +214,7 @@ namespace Proto {
ClientInviteToOwnChannel = 171,
ClientExcludeFromOwnChannel = 172,
ClientCancelAttackAndFollow = 190,
ClientUpdateTile = 201,
ClientRefreshContainer = 202,
ClientRequestOutfit = 210,
ClientChangeOutfit = 211,

@ -92,14 +92,14 @@ public:
void sendInviteToOwnChannel(const std::string& name);
void sendExcludeFromOwnChannel(const std::string& name);
void sendCancelAttackAndFollow();
void sendRefreshContainer();
void sendRefreshContainer(int containerId);
void sendRequestOutfit();
void sendChangeOutfit(const Outfit& outfit);
void sendMountStatus(bool mount);
void sendAddVip(const std::string& name);
void sendRemoveVip(uint playerId);
void sendBugReport(const std::string& comment);
void sendRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
void sendRequestQuestLog();
void sendRequestQuestLine(int questId);

@ -1411,24 +1411,24 @@ void ProtocolGame::parseShowModalDialog(const InputMessagePtr& msg)
int sizeButtons = msg->getU8();
std::map<int, std::string > buttonList;
for(int i = 0; i < sizeButtons; ++i) {
std::string name = msg->getString();
int value = msg->getU8();
buttonList[value] = name;
std::string value = msg->getString();
int id = msg->getU8();
buttonList[id] = value;
}
int sizeChoices = msg->getU8();
std::vector<std::tuple<int, std::string> > choiceList;
for(int i = 0; i < sizeChoices; ++i) {
std::string name = msg->getString();
int value = msg->getU8();
choiceList.push_back(std::make_tuple(value, name));
std::string value = msg->getString();
int id = msg->getU8();
choiceList.push_back(std::make_tuple(id, value));
}
int enterButton = msg->getU8();
int escapeButton = msg->getU8();
msg->getU8(); // popup value (no clue what it is for)
std::map<int, std::string >::iterator itEnter = buttonList.find(enterButton);
std::map<int, std::string>::iterator itEnter = buttonList.find(enterButton);
if(itEnter == buttonList.end())
{
g_logger.info(stdext::format("Enter button does not exist for dialog id: %d", id));
@ -1743,7 +1743,7 @@ Position ProtocolGame::getPosition(const InputMessagePtr& msg)
{
uint16 x = msg->getU16();
uint16 y = msg->getU16();
uint8 z = msg->getU8();
uint8 z = msg->getU8();
return Position(x, y, z);
}

@ -629,10 +629,11 @@ void ProtocolGame::sendCancelAttackAndFollow()
send(msg);
}
void ProtocolGame::sendRefreshContainer()
void ProtocolGame::sendRefreshContainer(int containerId)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientRefreshContainer);
msg->addU8(containerId);
send(msg);
}
@ -694,7 +695,7 @@ void ProtocolGame::sendBugReport(const std::string& comment)
send(msg);
}
void ProtocolGame::sendRuleVilation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
void ProtocolGame::sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientRuleViolation);

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