scrollbar, options and widgets changes
* complete scrollbar skin * implement scrollbar functionality (scrolling with mouse) * fix onMouseClick issues * add tabs in options (graphics and general tab) * add new option for limiting frame rate using scrollbar * add new widget property "clipping" that will be used on scrollable areas
This commit is contained in:
parent
de0008caf1
commit
179e53bb77
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@ -28,6 +28,7 @@ MainWindow
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anchors.top: characterList.top
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anchors.bottom: characterList.bottom
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anchors.right: characterList.right
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maximum: 0
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Label
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id: accountStatusLabel
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@ -0,0 +1,28 @@
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Panel
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OptionCheckBox
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id: classicControl
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text: Classic control
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OptionCheckBox
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id: showInfoMessagesInConsole
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text: Show info messages in console
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OptionCheckBox
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id: showEventMessagesInConsole
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text: Show event messages in console
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OptionCheckBox
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id: showStatusMessagesInConsole
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text: Show status messages in console
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OptionCheckBox
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id: showTimestampsInConsole
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text: Show timestamps in console
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OptionCheckBox
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id: showLevelsInConsole
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text: Show levels in console
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OptionCheckBox
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id: showPrivateMessagesInConsole
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text: Show private messages in console
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@ -0,0 +1,32 @@
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Panel
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OptionCheckBox
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id: vsync
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text: Enable vertical synchronization
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tooltip: Limits FPS to 60
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OptionCheckBox
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id: showfps
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text: Show frame rate
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OptionCheckBox
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id: fullscreen
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text: Fullscreen
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Label
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text: Frame rate limit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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HorizontalScrollBar
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id: frameRateScrollBar
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 0
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maximum: 50
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value: 0
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step: 1
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@onValueChange: g_app.setFrameSleep(self:getValue())
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@ -2,6 +2,7 @@ Options = {}
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local optionsWindow
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local optionsButton
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local optionsTabBar
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local options = { vsync = true,
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showfps = true,
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fullscreen = false,
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@ -22,18 +23,24 @@ function Options.init()
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end
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end
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Keyboard.bindKeyDown('Ctrl+P', Options.toggle)
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optionsWindow = displayUI('options.otui')
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optionsWindow:hide()
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optionsButton = TopMenu.addLeftButton('optionsButton', 'Options (Ctrl+O)', 'options.png', Options.toggle)
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Keyboard.bindKeyDown('Ctrl+O', Options.toggle)
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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optionsTabBar:addTab('General', loadUI('general.otui'))
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optionsTabBar:addTab('Graphics', loadUI('graphics.otui'))
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end
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function Options.terminate()
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Keyboard.unbindKeyDown('Ctrl+O')
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Keyboard.unbindKeyDown('Ctrl+P')
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optionsWindow:destroy()
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optionsWindow = nil
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optionsButton:destroy()
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optionsButton = nil
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optionsTabBar = nil
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Options = nil
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end
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@ -16,51 +16,24 @@ OptionCheckBox < CheckBox
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MainWindow
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id: optionsWindow
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text: Options
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size: 286 250
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size: 286 200
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@onEnter: Options.hide()
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@onEscape: Options.hide()
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OptionCheckBox
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id: vsync
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text: Enable vertical synchronization
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tooltip: Limits FPS to 60
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TabBar
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id: optionsTabBar
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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OptionCheckBox
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id: showfps
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text: Show frame rate
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OptionCheckBox
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id: fullscreen
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text: Fullscreen
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OptionCheckBox
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id: classicControl
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text: Classic control
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OptionCheckBox
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id: showInfoMessagesInConsole
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text: Show info messages in console
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OptionCheckBox
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id: showEventMessagesInConsole
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text: Show event messages in console
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OptionCheckBox
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id: showStatusMessagesInConsole
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text: Show status messages in console
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OptionCheckBox
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id: showTimestampsInConsole
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text: Show timestamps in console
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OptionCheckBox
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id: showLevelsInConsole
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text: Show levels in console
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OptionCheckBox
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id: showPrivateMessagesInConsole
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text: Show private messages in console
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Panel
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id: optionsTabContent
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anchors.top: optionsTabBar.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-top: 10
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Button
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text: Ok
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@ -41,4 +41,5 @@ Module
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dofile 'widgets/uimessagebox'
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dofile 'widgets/uisplitter'
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dofile 'widgets/uiscrollbar'
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dofile 'widgets/uiscrollarea'
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@ -4,7 +4,10 @@ importStyle = g_ui.importStyle
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importFont = g_fonts.importFont
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setDefaultFont = g_fonts.setDefaultFont
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loadUI = g_ui.loadUI
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function loadUI(otui, parent)
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local otuiFilePath = resolvepath(otui, 2)
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return g_ui.loadUI(otuiFilePath, parent)
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end
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function displayUI(otui, parent)
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parent = parent or rootWidget
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@ -17,7 +20,6 @@ function createWidget(stylename, parent)
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parent = rootWidget:recursiveGetChildById(parent)
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end
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local widget = g_ui.createWidgetFromStyle(stylename, parent)
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--widget:setStyle(stylename)
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return widget
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end
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@ -36,6 +38,26 @@ function addEvent(callback, front)
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return event
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end
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function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
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delay = delay or 30
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autoRepeatDelay = autoRepeatDelay or delay
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local func
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func = function()
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if conditionFunc and not conditionFunc() then
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func = nil
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return
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end
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eventFunc()
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scheduleEvent(func, delay)
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end
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scheduleEvent(function()
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func()
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end, autoRepeatDelay)
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end
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function removeEvent(event)
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if event then
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event:cancel()
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@ -15,3 +15,24 @@ end
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function Mouse.restoreCursor()
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g_window.restoreMouseCursor()
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end
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function Mouse.bindAutoPress(widget, callback)
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connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
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callback()
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periodicalEvent(function()
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callback()
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end, function()
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return widget:isPressed()
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end, 30, 300)
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return true
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end })
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end
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function Mouse.bindPressMove(widget, callback)
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connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
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if widget:isPressed() then
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callback(mousePos, mouseMoved)
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end
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return true
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end })
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end
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@ -0,0 +1,15 @@
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UIScrollArea = extends(UIWidget)
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function UIScrollArea.create()
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local scrollarea = UIScrollArea.internalCreate()
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scrollarea:setClipping(true)
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return scrollarea
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end
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function UIScrollArea:onStyleApply(styleName, styleNode)
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for name,value in pairs(styleNode) do
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if name == 'horizontal-scrollbar' then
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end
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end
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end
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@ -1,30 +1,157 @@
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UIScrollBar = extends(UIWidget)
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-- private functions
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local function calcValues(self)
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local slider = self:getChildById('sliderButton')
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local decrementButton = self:getChildById('decrementButton')
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local incrementButton = self:getChildById('incrementButton')
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local pxrange, center
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if self.orientation == 'vertical' then
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pxrange = (self:getHeight() - decrementButton:getHeight() - decrementButton:getMarginTop() - decrementButton:getMarginBottom()
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- incrementButton:getHeight() - incrementButton:getMarginTop() - incrementButton:getMarginBottom())
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center = self:getY() + self:getHeight() / 2
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else -- horizontal
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pxrange = (self:getWidth() - decrementButton:getWidth() - decrementButton:getMarginLeft() - decrementButton:getMarginRight()
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- incrementButton:getWidth() - incrementButton:getMarginLeft() - incrementButton:getMarginRight())
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center = self:getX() + self:getWidth() / 2
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end
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local range = self.maximum - self.minimum + 1
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local proportion = math.max(range*(self.step/range), 1)/range
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local px = math.max(math.floor(proportion * pxrange), 10)
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local offset = ((self.value / (range - 1)) - 0.5) * (pxrange - px)
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return range, pxrange, px, offset, center
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end
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local function updateSlider(self)
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local slider = self:getChildById('sliderButton')
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if slider == nil then return end
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local range, pxrange, px, offset, center = calcValues(self)
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if self.orientation == 'vertical' then
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slider:setHeight(px)
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slider:setMarginTop(offset)
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else -- horizontal
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slider:setWidth(px)
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slider:setMarginLeft(offset)
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end
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if self.maximum == self.minimum then
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self:disable()
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else
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self:enable()
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end
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end
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local function parseSliderPos(self, pos)
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local point
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if self.orientation == 'vertical' then
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point = pos.y
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else
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point = pos.x
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end
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local range, pxrange, px, offset, center = calcValues(self)
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offset = math.min(math.max(point - center, -pxrange/2), pxrange/2)
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local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1))
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self:setValue(newvalue)
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end
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-- public functions
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function UIScrollBar.create()
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local scrollbar = UIScrollBar.internalCreate()
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scrollbar:setFocusable(false)
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scrollbar.value = 0
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scrollbar.minimum = 0
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scrollbar.maximum = 0
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scrollbar.step = 1
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scrollbar.orientation = 'vertical'
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return scrollbar
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end
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function UIScrollBar:onSetup()
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--self.getChildById('upButton').onClick = function() self.navigateUp() end
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--self.getChildById('upButton').onClick = function() self.navigateDown() end
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end
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function UIScrollBar:attachWidget(widget)
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self.attachedWidget = widget
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addEvent(function()
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Mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end)
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Mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end)
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Mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end)
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updateSlider(self)
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end)
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end
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function UIScrollBar:onStyleApply(styleName, styleNode)
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if styleNode['attached-to'] then
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local id = styleNode['attached-to']
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local parent = self:getParent()
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local widget
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if id == 'parent' then
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widget = parent
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elseif parent then
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widget = parent:getChildById(id)
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end
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self:attachWidget(widget)
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for name,value in pairs(styleNode) do
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if name == 'maximum' then
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self:setMaximum(tonumber(value))
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elseif name == 'minimum' then
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self:setMinimum(tonumber(value))
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elseif name == 'step' then
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self:setStep(tonumber(value))
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elseif name == 'orientation' then
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self:setOrientation(value)
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elseif name == 'value' then
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self:setValue(value)
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end
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end
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end
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function UIScrollBar:decrement()
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self:setValue(self.value - self.step)
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end
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function UIScrollBar:increment()
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self:setValue(self.value + self.step)
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end
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function UIScrollBar:setMaximum(maximum)
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if maximum == self.maximum then return end
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self.maximum = maximum
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if self.value > maximum then
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self:setValue(maximum)
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else
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updateSlider(self)
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end
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end
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function UIScrollBar:setMinimum(minimum)
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if minimum == self.minimum then return end
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self.minimum = minimum
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if self.value < minimum then
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self:setValue(minimum)
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else
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updateSlider(self)
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end
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end
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function UIScrollBar:setRange(minimum, maximum)
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self:setMinimum(minimum)
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self:setMaximum(maximum)
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end
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function UIScrollBar:setValue(value)
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value = math.max(math.min(value, self.maximum), self.minimum)
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if self.value == value then return end
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local delta = value - self.value
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self.value = value
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updateSlider(self)
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signalcall(self.onValueChange, self, value, delta)
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end
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function UIScrollBar:setStep(step)
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self.step = step
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end
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function UIScrollBar:setOrientation(orientation)
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self.orientation = orientation
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end
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function UIScrollBar:onGeometryChange()
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updateSlider(self)
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end
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function UIScrollBar:getMaximum() return self.maximum end
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function UIScrollBar:getMinimum() return self.minimum end
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function UIScrollBar:getValue() return self.value end
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function UIScrollBar:getStep() return self.step end
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function UIScrollBar:getOrientation() return self.orientation end
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After Width: | Height: | Size: 634 B |
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Before Width: | Height: | Size: 350 B |
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@ -1,4 +1,4 @@
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TextList < UIWidget
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TextList < UIScrollArea
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layout: verticalBox
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border-width: 1
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border-color: #1d222b
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@ -1,30 +1,94 @@
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ScrollBarSlider < UIButton
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id: sliderButton
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anchors.centerIn: parent
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size: 13 13
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image-source: images/scrollbar.png
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image-clip: 0 26 13 13
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image-border: 2
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image-color: #ffffffff
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$hover:
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image-clip: 13 26 13 13
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$pressed:
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image-clip: 26 26 13 13
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$disabled:
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image-color: #ffffff66
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VerticalScrollBar < UIScrollBar
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orientation: vertical
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width: 13
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image-source: images/vscrollbar.png
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image-clip: 0 39 13 32
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height: 39
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image-source: images/scrollbar.png
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image-clip: 39 0 13 65
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image-border: 1
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UIButton
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id: upButton
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id: decrementButton
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anchors.top: parent.top
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anchors.right: parent.right
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image-source: images/vscrollbar.png
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anchors.left: parent.left
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image-source: images/scrollbar.png
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image-clip: 0 0 13 13
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image-color: #ffffffff
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size: 13 13
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$hover:
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image-clip: 13 0 13 13
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$pressed:
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image-clip: 26 0 13 13
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$disabled:
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image-color: #ffffff66
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UIButton
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id: downButton
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id: incrementButton
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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size: 13 13
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image-source: images/vscrollbar.png
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image-source: images/scrollbar.png
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image-clip: 0 13 13 13
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image-color: #ffffffff
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$hover:
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image-clip: 13 13 13 13
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$pressed:
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image-clip: 26 13 13 13
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$disabled:
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image-color: #ffffff66
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//UIButton
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//id: middleButton
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//anchors.top: parent.top
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//anchors.right: parent.right
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//size: 13 13
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//margin-top: 30
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//image-source: images/vscrollbar.png
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//image-clip: 0 26 13 13
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ScrollBarSlider
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HorizontalScrollBar < UIScrollBar
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orientation: horizontal
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height: 13
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width: 39
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image-source: images/scrollbar.png
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image-clip: 0 65 52 13
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image-border: 1
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UIButton
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id: decrementButton
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anchors.top: parent.top
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anchors.left: parent.left
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image-source: images/scrollbar.png
|
||||
image-clip: 0 39 13 13
|
||||
image-color: #ffffffff
|
||||
size: 13 13
|
||||
$hover:
|
||||
image-clip: 13 39 13 13
|
||||
$pressed:
|
||||
image-clip: 26 39 13 13
|
||||
$disabled:
|
||||
image-color: #ffffff66
|
||||
|
||||
UIButton
|
||||
id: incrementButton
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
size: 13 13
|
||||
image-source: images/scrollbar.png
|
||||
image-clip: 0 52 13 13
|
||||
image-color: #ffffffff
|
||||
$hover:
|
||||
image-clip: 13 52 13 13
|
||||
$pressed:
|
||||
image-clip: 26 52 13 13
|
||||
$disabled:
|
||||
image-color: #ffffff66
|
||||
|
||||
ScrollBarSlider
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
TabBar < UITabBar
|
||||
size: 80 20
|
||||
TabBarPanel < Panel
|
||||
TabBarButton < UIButton
|
||||
size: 20 20
|
||||
|
@ -9,7 +10,6 @@ TabBarButton < UIButton
|
|||
icon-color: white
|
||||
color: #aaaaaa
|
||||
anchors.top: parent.top
|
||||
margin-left: 5
|
||||
padding: 5
|
||||
|
||||
$first:
|
||||
|
@ -17,6 +17,7 @@ TabBarButton < UIButton
|
|||
|
||||
$!first:
|
||||
anchors.left: prev.right
|
||||
margin-left: 5
|
||||
|
||||
$hover !checked:
|
||||
image-clip: 0 20 20 20
|
||||
|
|
|
@ -57,12 +57,9 @@ function UIGameMap:onDrop(widget, mousePos)
|
|||
return true
|
||||
end
|
||||
|
||||
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
||||
function UIGameMap:onClick(mousePosition)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile == nil then return false end
|
||||
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
|
||||
return true
|
||||
elseif mouseButton == MouseLeftButton then
|
||||
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
|
||||
if #dirs == 0 then
|
||||
TextMessage.displayStatus('There is no way.')
|
||||
|
@ -71,5 +68,12 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
|||
g_game.autoWalk(dirs)
|
||||
return true
|
||||
end
|
||||
|
||||
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile == nil then return false end
|
||||
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -57,6 +57,7 @@ Application::Application(const std::string& appName)
|
|||
g_app = this;
|
||||
m_appName = appName;
|
||||
m_pollCycleDelay = POLL_CYCLE_DELAY;
|
||||
m_frameSleep = 0;
|
||||
}
|
||||
|
||||
Application::~Application()
|
||||
|
@ -200,6 +201,9 @@ void Application::run()
|
|||
// sleeps until next poll to avoid massive cpu usage
|
||||
g_clock.sleep(POLL_CYCLE_DELAY+1);
|
||||
}
|
||||
|
||||
if(m_frameSleep > 0)
|
||||
g_clock.sleep(m_frameSleep);
|
||||
}
|
||||
|
||||
m_stopping = false;
|
||||
|
|
|
@ -43,10 +43,13 @@ public:
|
|||
virtual void poll();
|
||||
virtual void close();
|
||||
|
||||
void setFrameSleep(int delay) { m_frameSleep = delay; }
|
||||
void setPollCycleDelay(int delay) { m_pollCycleDelay = delay; }
|
||||
|
||||
bool isRunning() { return m_running; }
|
||||
bool isStopping() { return m_stopping; }
|
||||
int getFrameSleep() { return m_frameSleep; }
|
||||
int getPollCycleDelay() { return m_pollCycleDelay; }
|
||||
const std::string& getName() { return m_appName; }
|
||||
const std::string& getVersion() { return m_appVersion; }
|
||||
|
||||
|
@ -64,6 +67,7 @@ protected:
|
|||
std::string m_appVersion;
|
||||
std::string m_appBuildDate;
|
||||
int m_appFlags;
|
||||
int m_frameSleep;
|
||||
int m_pollCycleDelay;
|
||||
Boolean<false> m_initialized;
|
||||
Boolean<false> m_running;
|
||||
|
|
|
@ -104,8 +104,10 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UIWidget>("setPhantom", &UIWidget::setPhantom);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setDragable", &UIWidget::setDragable);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setFixedSize", &UIWidget::setFixedSize);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setClipping", &UIWidget::setClipping);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setLastFocusReason", &UIWidget::setLastFocusReason);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setAutoRepeatDelay", &UIWidget::setAutoRepeatDelay);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setVirtualOffset", &UIWidget::setVirtualOffset);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isVisible", &UIWidget::isVisible);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isChildLocked", &UIWidget::isChildLocked);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("hasChild", &UIWidget::hasChild);
|
||||
|
@ -149,6 +151,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UIWidget>("isPhantom", &UIWidget::isPhantom);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isDragable", &UIWidget::isDragable);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isFixedSize", &UIWidget::isFixedSize);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isClipping", &UIWidget::isClipping);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("isDestroyed", &UIWidget::isDestroyed);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("hasChildren", &UIWidget::hasChildren);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("containsPoint", &UIWidget::containsPoint);
|
||||
|
@ -163,6 +166,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<UIWidget>("getChildCount", &UIWidget::getChildCount);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getLastFocusReason", &UIWidget::getLastFocusReason);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getAutoRepeatDelay", &UIWidget::getAutoRepeatDelay);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getVirtualOffset", &UIWidget::getVirtualOffset);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("getStyleName", &UIWidget::getStyleName);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setX", &UIWidget::setX);
|
||||
g_lua.bindClassMemberFunction<UIWidget>("setY", &UIWidget::setY);
|
||||
|
@ -418,8 +422,12 @@ void Application::registerLuaFunctions()
|
|||
// Application
|
||||
g_lua.registerStaticClass("g_app");
|
||||
g_lua.bindClassStaticFunction("g_app", "exit", std::bind(&Application::exit, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "setFrameSleep", std::bind(&Application::setFrameSleep, g_app, _1));
|
||||
g_lua.bindClassStaticFunction("g_app", "setPollCycleDelay", std::bind(&Application::setPollCycleDelay, g_app, _1));
|
||||
g_lua.bindClassStaticFunction("g_app", "isRunning", std::bind(&Application::isRunning, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "isStopping", std::bind(&Application::isStopping, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "getFrameSleep", std::bind(&Application::getFrameSleep, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "getPollCycleDelay", std::bind(&Application::getPollCycleDelay, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "getName", std::bind(&Application::getName, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "getVersion", std::bind(&Application::getVersion, g_app));
|
||||
g_lua.bindClassStaticFunction("g_app", "getBuildCompiler", std::bind(&Application::getBuildCompiler, g_app));
|
||||
|
|
|
@ -40,6 +40,7 @@ public:
|
|||
template<typename R, typename... T>
|
||||
R callLuaField(const std::string& field, const T&... args);
|
||||
|
||||
/// Returns true if the lua field exists
|
||||
bool hasLuaField(const std::string& field);
|
||||
|
||||
/// Sets a field in this lua object
|
||||
|
|
|
@ -53,21 +53,15 @@ UIWidget::~UIWidget()
|
|||
|
||||
void UIWidget::draw(const Rect& visibleRect)
|
||||
{
|
||||
drawSelf();
|
||||
if(m_children.size() > 0) {
|
||||
bool clip = true;
|
||||
if(this == g_ui.getRootWidget().get())
|
||||
clip = false;
|
||||
|
||||
if(clip)
|
||||
if(m_clipping)
|
||||
g_graphics.beginClipping(visibleRect);
|
||||
|
||||
drawSelf();
|
||||
drawChildren(visibleRect);
|
||||
|
||||
if(clip)
|
||||
if(m_clipping)
|
||||
g_graphics.endClipping();
|
||||
}
|
||||
}
|
||||
|
||||
void UIWidget::drawSelf()
|
||||
{
|
||||
|
@ -1325,12 +1319,20 @@ bool UIWidget::onMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direc
|
|||
|
||||
bool UIWidget::onClick(const Point& mousePos)
|
||||
{
|
||||
return callLuaField<bool>("onClick", mousePos);
|
||||
if(hasLuaField("onClick")) {
|
||||
callLuaField("onClick", mousePos);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UIWidget::onDoubleClick(const Point& mousePos)
|
||||
{
|
||||
return callLuaField<bool>("onDoubleClick", mousePos);
|
||||
if(hasLuaField("onDoubleClick")) {
|
||||
callLuaField("onDoubleClick", mousePos);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UIWidget::propagateOnKeyText(const std::string& keyText)
|
||||
|
|
|
@ -41,6 +41,8 @@ struct EdgeGroup {
|
|||
T left;
|
||||
};
|
||||
|
||||
// generate lua bindings for this class running:
|
||||
// ./tools/lua-binding-generator/generate_lua_bindings.lua src/framework/ui/uiwidget.h
|
||||
class UIWidget : public LuaObject
|
||||
{
|
||||
// widget core
|
||||
|
@ -65,6 +67,7 @@ protected:
|
|||
Boolean<false> m_phantom;
|
||||
Boolean<false> m_dragable;
|
||||
Boolean<false> m_destroyed;
|
||||
Boolean<false> m_clipping;
|
||||
UILayoutPtr m_layout;
|
||||
UIWidgetWeakPtr m_parent;
|
||||
UIWidgetList m_children;
|
||||
|
@ -120,6 +123,7 @@ public:
|
|||
void setPhantom(bool phantom);
|
||||
void setDragable(bool dragable);
|
||||
void setFixedSize(bool fixed);
|
||||
void setClipping(bool clipping) { m_clipping = clipping; }
|
||||
void setLastFocusReason(Fw::FocusReason reason);
|
||||
void setAutoRepeatDelay(int delay) { m_autoRepeatDelay = delay; }
|
||||
void setVirtualOffset(const Point& offset);
|
||||
|
@ -226,6 +230,7 @@ public:
|
|||
bool isPhantom() { return m_phantom; }
|
||||
bool isDragable() { return m_dragable; }
|
||||
bool isFixedSize() { return m_fixedSize; }
|
||||
bool isClipping() { return m_clipping; }
|
||||
bool isDestroyed() { return m_destroyed; }
|
||||
|
||||
bool hasChildren() { return m_children.size() > 0; }
|
||||
|
|
|
@ -120,6 +120,8 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
|
|||
setSize(node->value<Size>());
|
||||
else if(node->tag() == "fixed-size")
|
||||
setFixedSize(node->value<bool>());
|
||||
else if(node->tag() == "clipping")
|
||||
setClipping(node->value<bool>());
|
||||
else if(node->tag() == "border") {
|
||||
auto split = Fw::split(node->value(), " ");
|
||||
if(split.size() == 2) {
|
||||
|
|
Loading…
Reference in New Issue