scrollbar, options and widgets changes

* complete scrollbar skin
* implement scrollbar functionality (scrolling with mouse)
* fix onMouseClick issues
* add tabs in options (graphics and general tab)
* add new option for limiting frame rate using scrollbar
* add new widget property "clipping" that will be used on scrollable areas
This commit is contained in:
Eduardo Bart 2012-03-25 11:10:15 -03:00
parent de0008caf1
commit 179e53bb77
23 changed files with 420 additions and 98 deletions

View File

@ -28,6 +28,7 @@ MainWindow
anchors.top: characterList.top
anchors.bottom: characterList.bottom
anchors.right: characterList.right
maximum: 0
Label
id: accountStatusLabel

View File

@ -0,0 +1,28 @@
Panel
OptionCheckBox
id: classicControl
text: Classic control
OptionCheckBox
id: showInfoMessagesInConsole
text: Show info messages in console
OptionCheckBox
id: showEventMessagesInConsole
text: Show event messages in console
OptionCheckBox
id: showStatusMessagesInConsole
text: Show status messages in console
OptionCheckBox
id: showTimestampsInConsole
text: Show timestamps in console
OptionCheckBox
id: showLevelsInConsole
text: Show levels in console
OptionCheckBox
id: showPrivateMessagesInConsole
text: Show private messages in console

View File

@ -0,0 +1,32 @@
Panel
OptionCheckBox
id: vsync
text: Enable vertical synchronization
tooltip: Limits FPS to 60
OptionCheckBox
id: showfps
text: Show frame rate
OptionCheckBox
id: fullscreen
text: Fullscreen
Label
text: Frame rate limit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 6
HorizontalScrollBar
id: frameRateScrollBar
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 3
minimum: 0
maximum: 50
value: 0
step: 1
@onValueChange: g_app.setFrameSleep(self:getValue())

View File

@ -2,6 +2,7 @@ Options = {}
local optionsWindow
local optionsButton
local optionsTabBar
local options = { vsync = true,
showfps = true,
fullscreen = false,
@ -22,18 +23,24 @@ function Options.init()
end
end
Keyboard.bindKeyDown('Ctrl+P', Options.toggle)
optionsWindow = displayUI('options.otui')
optionsWindow:hide()
optionsButton = TopMenu.addLeftButton('optionsButton', 'Options (Ctrl+O)', 'options.png', Options.toggle)
Keyboard.bindKeyDown('Ctrl+O', Options.toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
optionsTabBar:addTab('General', loadUI('general.otui'))
optionsTabBar:addTab('Graphics', loadUI('graphics.otui'))
end
function Options.terminate()
Keyboard.unbindKeyDown('Ctrl+O')
Keyboard.unbindKeyDown('Ctrl+P')
optionsWindow:destroy()
optionsWindow = nil
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
Options = nil
end

View File

@ -16,51 +16,24 @@ OptionCheckBox < CheckBox
MainWindow
id: optionsWindow
text: Options
size: 286 250
size: 286 200
@onEnter: Options.hide()
@onEscape: Options.hide()
OptionCheckBox
id: vsync
text: Enable vertical synchronization
tooltip: Limits FPS to 60
TabBar
id: optionsTabBar
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
OptionCheckBox
id: showfps
text: Show frame rate
OptionCheckBox
id: fullscreen
text: Fullscreen
OptionCheckBox
id: classicControl
text: Classic control
OptionCheckBox
id: showInfoMessagesInConsole
text: Show info messages in console
OptionCheckBox
id: showEventMessagesInConsole
text: Show event messages in console
OptionCheckBox
id: showStatusMessagesInConsole
text: Show status messages in console
OptionCheckBox
id: showTimestampsInConsole
text: Show timestamps in console
OptionCheckBox
id: showLevelsInConsole
text: Show levels in console
OptionCheckBox
id: showPrivateMessagesInConsole
text: Show private messages in console
Panel
id: optionsTabContent
anchors.top: optionsTabBar.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
margin-top: 10
Button
text: Ok

View File

@ -41,4 +41,5 @@ Module
dofile 'widgets/uimessagebox'
dofile 'widgets/uisplitter'
dofile 'widgets/uiscrollbar'
dofile 'widgets/uiscrollarea'

View File

@ -4,7 +4,10 @@ importStyle = g_ui.importStyle
importFont = g_fonts.importFont
setDefaultFont = g_fonts.setDefaultFont
loadUI = g_ui.loadUI
function loadUI(otui, parent)
local otuiFilePath = resolvepath(otui, 2)
return g_ui.loadUI(otuiFilePath, parent)
end
function displayUI(otui, parent)
parent = parent or rootWidget
@ -17,7 +20,6 @@ function createWidget(stylename, parent)
parent = rootWidget:recursiveGetChildById(parent)
end
local widget = g_ui.createWidgetFromStyle(stylename, parent)
--widget:setStyle(stylename)
return widget
end
@ -36,6 +38,26 @@ function addEvent(callback, front)
return event
end
function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
delay = delay or 30
autoRepeatDelay = autoRepeatDelay or delay
local func
func = function()
if conditionFunc and not conditionFunc() then
func = nil
return
end
eventFunc()
scheduleEvent(func, delay)
end
scheduleEvent(function()
func()
end, autoRepeatDelay)
end
function removeEvent(event)
if event then
event:cancel()

View File

@ -15,3 +15,24 @@ end
function Mouse.restoreCursor()
g_window.restoreMouseCursor()
end
function Mouse.bindAutoPress(widget, callback)
connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
callback()
periodicalEvent(function()
callback()
end, function()
return widget:isPressed()
end, 30, 300)
return true
end })
end
function Mouse.bindPressMove(widget, callback)
connect(widget, { onMouseMove = function(widget, mousePos, mouseMoved)
if widget:isPressed() then
callback(mousePos, mouseMoved)
end
return true
end })
end

View File

@ -0,0 +1,15 @@
UIScrollArea = extends(UIWidget)
function UIScrollArea.create()
local scrollarea = UIScrollArea.internalCreate()
scrollarea:setClipping(true)
return scrollarea
end
function UIScrollArea:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'horizontal-scrollbar' then
end
end
end

View File

@ -1,30 +1,157 @@
UIScrollBar = extends(UIWidget)
-- private functions
local function calcValues(self)
local slider = self:getChildById('sliderButton')
local decrementButton = self:getChildById('decrementButton')
local incrementButton = self:getChildById('incrementButton')
local pxrange, center
if self.orientation == 'vertical' then
pxrange = (self:getHeight() - decrementButton:getHeight() - decrementButton:getMarginTop() - decrementButton:getMarginBottom()
- incrementButton:getHeight() - incrementButton:getMarginTop() - incrementButton:getMarginBottom())
center = self:getY() + self:getHeight() / 2
else -- horizontal
pxrange = (self:getWidth() - decrementButton:getWidth() - decrementButton:getMarginLeft() - decrementButton:getMarginRight()
- incrementButton:getWidth() - incrementButton:getMarginLeft() - incrementButton:getMarginRight())
center = self:getX() + self:getWidth() / 2
end
local range = self.maximum - self.minimum + 1
local proportion = math.max(range*(self.step/range), 1)/range
local px = math.max(math.floor(proportion * pxrange), 10)
local offset = ((self.value / (range - 1)) - 0.5) * (pxrange - px)
return range, pxrange, px, offset, center
end
local function updateSlider(self)
local slider = self:getChildById('sliderButton')
if slider == nil then return end
local range, pxrange, px, offset, center = calcValues(self)
if self.orientation == 'vertical' then
slider:setHeight(px)
slider:setMarginTop(offset)
else -- horizontal
slider:setWidth(px)
slider:setMarginLeft(offset)
end
if self.maximum == self.minimum then
self:disable()
else
self:enable()
end
end
local function parseSliderPos(self, pos)
local point
if self.orientation == 'vertical' then
point = pos.y
else
point = pos.x
end
local range, pxrange, px, offset, center = calcValues(self)
offset = math.min(math.max(point - center, -pxrange/2), pxrange/2)
local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1))
self:setValue(newvalue)
end
-- public functions
function UIScrollBar.create()
local scrollbar = UIScrollBar.internalCreate()
scrollbar:setFocusable(false)
scrollbar.value = 0
scrollbar.minimum = 0
scrollbar.maximum = 0
scrollbar.step = 1
scrollbar.orientation = 'vertical'
return scrollbar
end
function UIScrollBar:onSetup()
--self.getChildById('upButton').onClick = function() self.navigateUp() end
--self.getChildById('upButton').onClick = function() self.navigateDown() end
end
function UIScrollBar:attachWidget(widget)
self.attachedWidget = widget
addEvent(function()
Mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end)
Mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end)
Mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end)
updateSlider(self)
end)
end
function UIScrollBar:onStyleApply(styleName, styleNode)
if styleNode['attached-to'] then
local id = styleNode['attached-to']
local parent = self:getParent()
local widget
if id == 'parent' then
widget = parent
elseif parent then
widget = parent:getChildById(id)
end
self:attachWidget(widget)
for name,value in pairs(styleNode) do
if name == 'maximum' then
self:setMaximum(tonumber(value))
elseif name == 'minimum' then
self:setMinimum(tonumber(value))
elseif name == 'step' then
self:setStep(tonumber(value))
elseif name == 'orientation' then
self:setOrientation(value)
elseif name == 'value' then
self:setValue(value)
end
end
end
function UIScrollBar:decrement()
self:setValue(self.value - self.step)
end
function UIScrollBar:increment()
self:setValue(self.value + self.step)
end
function UIScrollBar:setMaximum(maximum)
if maximum == self.maximum then return end
self.maximum = maximum
if self.value > maximum then
self:setValue(maximum)
else
updateSlider(self)
end
end
function UIScrollBar:setMinimum(minimum)
if minimum == self.minimum then return end
self.minimum = minimum
if self.value < minimum then
self:setValue(minimum)
else
updateSlider(self)
end
end
function UIScrollBar:setRange(minimum, maximum)
self:setMinimum(minimum)
self:setMaximum(maximum)
end
function UIScrollBar:setValue(value)
value = math.max(math.min(value, self.maximum), self.minimum)
if self.value == value then return end
local delta = value - self.value
self.value = value
updateSlider(self)
signalcall(self.onValueChange, self, value, delta)
end
function UIScrollBar:setStep(step)
self.step = step
end
function UIScrollBar:setOrientation(orientation)
self.orientation = orientation
end
function UIScrollBar:onGeometryChange()
updateSlider(self)
end
function UIScrollBar:getMaximum() return self.maximum end
function UIScrollBar:getMinimum() return self.minimum end
function UIScrollBar:getValue() return self.value end
function UIScrollBar:getStep() return self.step end
function UIScrollBar:getOrientation() return self.orientation end

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View File

@ -1,4 +1,4 @@
TextList < UIWidget
TextList < UIScrollArea
layout: verticalBox
border-width: 1
border-color: #1d222b

View File

@ -1,30 +1,94 @@
ScrollBarSlider < UIButton
id: sliderButton
anchors.centerIn: parent
size: 13 13
image-source: images/scrollbar.png
image-clip: 0 26 13 13
image-border: 2
image-color: #ffffffff
$hover:
image-clip: 13 26 13 13
$pressed:
image-clip: 26 26 13 13
$disabled:
image-color: #ffffff66
VerticalScrollBar < UIScrollBar
orientation: vertical
width: 13
image-source: images/vscrollbar.png
image-clip: 0 39 13 32
height: 39
image-source: images/scrollbar.png
image-clip: 39 0 13 65
image-border: 1
UIButton
id: upButton
id: decrementButton
anchors.top: parent.top
anchors.right: parent.right
image-source: images/vscrollbar.png
anchors.left: parent.left
image-source: images/scrollbar.png
image-clip: 0 0 13 13
image-color: #ffffffff
size: 13 13
$hover:
image-clip: 13 0 13 13
$pressed:
image-clip: 26 0 13 13
$disabled:
image-color: #ffffff66
UIButton
id: downButton
id: incrementButton
anchors.bottom: parent.bottom
anchors.right: parent.right
size: 13 13
image-source: images/vscrollbar.png
image-source: images/scrollbar.png
image-clip: 0 13 13 13
image-color: #ffffffff
$hover:
image-clip: 13 13 13 13
$pressed:
image-clip: 26 13 13 13
$disabled:
image-color: #ffffff66
//UIButton
//id: middleButton
//anchors.top: parent.top
//anchors.right: parent.right
//size: 13 13
//margin-top: 30
//image-source: images/vscrollbar.png
//image-clip: 0 26 13 13
ScrollBarSlider
HorizontalScrollBar < UIScrollBar
orientation: horizontal
height: 13
width: 39
image-source: images/scrollbar.png
image-clip: 0 65 52 13
image-border: 1
UIButton
id: decrementButton
anchors.top: parent.top
anchors.left: parent.left
image-source: images/scrollbar.png
image-clip: 0 39 13 13
image-color: #ffffffff
size: 13 13
$hover:
image-clip: 13 39 13 13
$pressed:
image-clip: 26 39 13 13
$disabled:
image-color: #ffffff66
UIButton
id: incrementButton
anchors.bottom: parent.bottom
anchors.right: parent.right
size: 13 13
image-source: images/scrollbar.png
image-clip: 0 52 13 13
image-color: #ffffffff
$hover:
image-clip: 13 52 13 13
$pressed:
image-clip: 26 52 13 13
$disabled:
image-color: #ffffff66
ScrollBarSlider

View File

@ -1,4 +1,5 @@
TabBar < UITabBar
size: 80 20
TabBarPanel < Panel
TabBarButton < UIButton
size: 20 20
@ -9,7 +10,6 @@ TabBarButton < UIButton
icon-color: white
color: #aaaaaa
anchors.top: parent.top
margin-left: 5
padding: 5
$first:
@ -17,6 +17,7 @@ TabBarButton < UIButton
$!first:
anchors.left: prev.right
margin-left: 5
$hover !checked:
image-clip: 0 20 20 20

View File

@ -57,12 +57,9 @@ function UIGameMap:onDrop(widget, mousePos)
return true
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
function UIGameMap:onClick(mousePosition)
local tile = self:getTile(mousePosition)
if tile == nil then return false end
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
elseif mouseButton == MouseLeftButton then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
if #dirs == 0 then
TextMessage.displayStatus('There is no way.')
@ -71,5 +68,12 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
g_game.autoWalk(dirs)
return true
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile == nil then return false end
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
end
return false
end

View File

@ -57,6 +57,7 @@ Application::Application(const std::string& appName)
g_app = this;
m_appName = appName;
m_pollCycleDelay = POLL_CYCLE_DELAY;
m_frameSleep = 0;
}
Application::~Application()
@ -200,6 +201,9 @@ void Application::run()
// sleeps until next poll to avoid massive cpu usage
g_clock.sleep(POLL_CYCLE_DELAY+1);
}
if(m_frameSleep > 0)
g_clock.sleep(m_frameSleep);
}
m_stopping = false;

View File

@ -43,10 +43,13 @@ public:
virtual void poll();
virtual void close();
void setFrameSleep(int delay) { m_frameSleep = delay; }
void setPollCycleDelay(int delay) { m_pollCycleDelay = delay; }
bool isRunning() { return m_running; }
bool isStopping() { return m_stopping; }
int getFrameSleep() { return m_frameSleep; }
int getPollCycleDelay() { return m_pollCycleDelay; }
const std::string& getName() { return m_appName; }
const std::string& getVersion() { return m_appVersion; }
@ -64,6 +67,7 @@ protected:
std::string m_appVersion;
std::string m_appBuildDate;
int m_appFlags;
int m_frameSleep;
int m_pollCycleDelay;
Boolean<false> m_initialized;
Boolean<false> m_running;

View File

@ -104,8 +104,10 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIWidget>("setPhantom", &UIWidget::setPhantom);
g_lua.bindClassMemberFunction<UIWidget>("setDragable", &UIWidget::setDragable);
g_lua.bindClassMemberFunction<UIWidget>("setFixedSize", &UIWidget::setFixedSize);
g_lua.bindClassMemberFunction<UIWidget>("setClipping", &UIWidget::setClipping);
g_lua.bindClassMemberFunction<UIWidget>("setLastFocusReason", &UIWidget::setLastFocusReason);
g_lua.bindClassMemberFunction<UIWidget>("setAutoRepeatDelay", &UIWidget::setAutoRepeatDelay);
g_lua.bindClassMemberFunction<UIWidget>("setVirtualOffset", &UIWidget::setVirtualOffset);
g_lua.bindClassMemberFunction<UIWidget>("isVisible", &UIWidget::isVisible);
g_lua.bindClassMemberFunction<UIWidget>("isChildLocked", &UIWidget::isChildLocked);
g_lua.bindClassMemberFunction<UIWidget>("hasChild", &UIWidget::hasChild);
@ -149,6 +151,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIWidget>("isPhantom", &UIWidget::isPhantom);
g_lua.bindClassMemberFunction<UIWidget>("isDragable", &UIWidget::isDragable);
g_lua.bindClassMemberFunction<UIWidget>("isFixedSize", &UIWidget::isFixedSize);
g_lua.bindClassMemberFunction<UIWidget>("isClipping", &UIWidget::isClipping);
g_lua.bindClassMemberFunction<UIWidget>("isDestroyed", &UIWidget::isDestroyed);
g_lua.bindClassMemberFunction<UIWidget>("hasChildren", &UIWidget::hasChildren);
g_lua.bindClassMemberFunction<UIWidget>("containsPoint", &UIWidget::containsPoint);
@ -163,6 +166,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIWidget>("getChildCount", &UIWidget::getChildCount);
g_lua.bindClassMemberFunction<UIWidget>("getLastFocusReason", &UIWidget::getLastFocusReason);
g_lua.bindClassMemberFunction<UIWidget>("getAutoRepeatDelay", &UIWidget::getAutoRepeatDelay);
g_lua.bindClassMemberFunction<UIWidget>("getVirtualOffset", &UIWidget::getVirtualOffset);
g_lua.bindClassMemberFunction<UIWidget>("getStyleName", &UIWidget::getStyleName);
g_lua.bindClassMemberFunction<UIWidget>("setX", &UIWidget::setX);
g_lua.bindClassMemberFunction<UIWidget>("setY", &UIWidget::setY);
@ -418,8 +422,12 @@ void Application::registerLuaFunctions()
// Application
g_lua.registerStaticClass("g_app");
g_lua.bindClassStaticFunction("g_app", "exit", std::bind(&Application::exit, g_app));
g_lua.bindClassStaticFunction("g_app", "setFrameSleep", std::bind(&Application::setFrameSleep, g_app, _1));
g_lua.bindClassStaticFunction("g_app", "setPollCycleDelay", std::bind(&Application::setPollCycleDelay, g_app, _1));
g_lua.bindClassStaticFunction("g_app", "isRunning", std::bind(&Application::isRunning, g_app));
g_lua.bindClassStaticFunction("g_app", "isStopping", std::bind(&Application::isStopping, g_app));
g_lua.bindClassStaticFunction("g_app", "getFrameSleep", std::bind(&Application::getFrameSleep, g_app));
g_lua.bindClassStaticFunction("g_app", "getPollCycleDelay", std::bind(&Application::getPollCycleDelay, g_app));
g_lua.bindClassStaticFunction("g_app", "getName", std::bind(&Application::getName, g_app));
g_lua.bindClassStaticFunction("g_app", "getVersion", std::bind(&Application::getVersion, g_app));
g_lua.bindClassStaticFunction("g_app", "getBuildCompiler", std::bind(&Application::getBuildCompiler, g_app));

View File

@ -40,6 +40,7 @@ public:
template<typename R, typename... T>
R callLuaField(const std::string& field, const T&... args);
/// Returns true if the lua field exists
bool hasLuaField(const std::string& field);
/// Sets a field in this lua object

View File

@ -53,21 +53,15 @@ UIWidget::~UIWidget()
void UIWidget::draw(const Rect& visibleRect)
{
drawSelf();
if(m_children.size() > 0) {
bool clip = true;
if(this == g_ui.getRootWidget().get())
clip = false;
if(clip)
if(m_clipping)
g_graphics.beginClipping(visibleRect);
drawSelf();
drawChildren(visibleRect);
if(clip)
if(m_clipping)
g_graphics.endClipping();
}
}
void UIWidget::drawSelf()
{
@ -1325,12 +1319,20 @@ bool UIWidget::onMouseWheel(const Point& mousePos, Fw::MouseWheelDirection direc
bool UIWidget::onClick(const Point& mousePos)
{
return callLuaField<bool>("onClick", mousePos);
if(hasLuaField("onClick")) {
callLuaField("onClick", mousePos);
return true;
}
return false;
}
bool UIWidget::onDoubleClick(const Point& mousePos)
{
return callLuaField<bool>("onDoubleClick", mousePos);
if(hasLuaField("onDoubleClick")) {
callLuaField("onDoubleClick", mousePos);
return true;
}
return false;
}
bool UIWidget::propagateOnKeyText(const std::string& keyText)

View File

@ -41,6 +41,8 @@ struct EdgeGroup {
T left;
};
// generate lua bindings for this class running:
// ./tools/lua-binding-generator/generate_lua_bindings.lua src/framework/ui/uiwidget.h
class UIWidget : public LuaObject
{
// widget core
@ -65,6 +67,7 @@ protected:
Boolean<false> m_phantom;
Boolean<false> m_dragable;
Boolean<false> m_destroyed;
Boolean<false> m_clipping;
UILayoutPtr m_layout;
UIWidgetWeakPtr m_parent;
UIWidgetList m_children;
@ -120,6 +123,7 @@ public:
void setPhantom(bool phantom);
void setDragable(bool dragable);
void setFixedSize(bool fixed);
void setClipping(bool clipping) { m_clipping = clipping; }
void setLastFocusReason(Fw::FocusReason reason);
void setAutoRepeatDelay(int delay) { m_autoRepeatDelay = delay; }
void setVirtualOffset(const Point& offset);
@ -226,6 +230,7 @@ public:
bool isPhantom() { return m_phantom; }
bool isDragable() { return m_dragable; }
bool isFixedSize() { return m_fixedSize; }
bool isClipping() { return m_clipping; }
bool isDestroyed() { return m_destroyed; }
bool hasChildren() { return m_children.size() > 0; }

View File

@ -120,6 +120,8 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
setSize(node->value<Size>());
else if(node->tag() == "fixed-size")
setFixedSize(node->value<bool>());
else if(node->tag() == "clipping")
setClipping(node->value<bool>());
else if(node->tag() == "border") {
auto split = Fw::split(node->value(), " ");
if(split.size() == 2) {