Fixes to horizontal scrollarea, improve charlist flexibility
This commit is contained in:
parent
c517f7b745
commit
18a0d7ab94
|
@ -78,7 +78,7 @@ local function resendWait()
|
|||
end
|
||||
|
||||
if charactersWindow then
|
||||
local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
|
||||
local selected = characterList:getFocusedChild()
|
||||
if selected then
|
||||
local charInfo = { worldHost = selected.worldHost,
|
||||
worldPort = selected.worldPort,
|
||||
|
@ -101,19 +101,6 @@ local function onLoginWait(message, time)
|
|||
resendWaitEvent = scheduleEvent(resendWait, time * 1000)
|
||||
end
|
||||
|
||||
local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers)
|
||||
if keyboardModifiers == KeyboardNoModifier then
|
||||
if keyCode == KeyUp then
|
||||
characterList:focusPreviousChild(KeyboardFocusReason)
|
||||
return true
|
||||
elseif keyCode == KeyDown or keyCode == KeyTab then
|
||||
characterList:focusNextChild(KeyboardFocusReason)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function onGameLoginError(message)
|
||||
CharacterList.destroyLoadBox()
|
||||
errorBox = displayErrorBox(tr("Login Error"), message)
|
||||
|
@ -134,10 +121,6 @@ end
|
|||
|
||||
-- public functions
|
||||
function CharacterList.init()
|
||||
charactersWindow = g_ui.displayUI('characterlist.otui')
|
||||
charactersWindow:hide()
|
||||
characterList = charactersWindow:getChildById('characterList')
|
||||
charactersWindow.onKeyPress = onCharactersWindowKeyPress
|
||||
connect(g_game, { onLoginError = onGameLoginError })
|
||||
connect(g_game, { onConnectionError = onGameConnectionError })
|
||||
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
|
||||
|
@ -145,7 +128,7 @@ function CharacterList.init()
|
|||
connect(g_game, { onGameEnd = CharacterList.showAgain })
|
||||
|
||||
if G.characters then
|
||||
CharacterList.create(G.characters, G.premDays)
|
||||
CharacterList.create(G.characters, G.characterAccount)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -155,9 +138,8 @@ function CharacterList.terminate()
|
|||
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
|
||||
disconnect(g_game, { onLoginWait = onLoginWait })
|
||||
disconnect(g_game, { onGameEnd = CharacterList.showAgain })
|
||||
characterList = nil
|
||||
charactersWindow:destroy()
|
||||
charactersWindow = nil
|
||||
CharacterList.destroy()
|
||||
|
||||
if loadBox then
|
||||
g_game.cancelLogin()
|
||||
loadBox:destroy()
|
||||
|
@ -182,36 +164,54 @@ function CharacterList.terminate()
|
|||
CharacterList = nil
|
||||
end
|
||||
|
||||
function CharacterList.create(characters, account)
|
||||
function CharacterList.create(characters, account, otui)
|
||||
if not otui then otui = 'characterlist.otui' end
|
||||
|
||||
charactersWindow = g_ui.displayUI(otui)
|
||||
characterList = charactersWindow:getChildById('characters')
|
||||
|
||||
-- characters
|
||||
G.characters = characters
|
||||
G.premDays = account.premDays
|
||||
G.characterAccount = account
|
||||
|
||||
characterList:destroyChildren()
|
||||
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
|
||||
|
||||
local focusLabel
|
||||
for i,characterInfo in ipairs(characters) do
|
||||
local characterName = characterInfo.name
|
||||
local worldName = characterInfo.worldName
|
||||
local worldHost = characterInfo.worldIp
|
||||
local worldPort = characterInfo.worldPort
|
||||
local widget = g_ui.createWidget('CharacterWidget', characterList)
|
||||
for key,value in pairs(characterInfo) do
|
||||
local subWidget = widget:getChildById(key)
|
||||
if subWidget then
|
||||
if key == 'outfit' then -- it's an exception
|
||||
subWidget:setOutfit(value)
|
||||
else
|
||||
local text = value
|
||||
if subWidget.baseText and subWidget.baseTranslate then
|
||||
text = tr(subWidget.baseText, text)
|
||||
elseif subWidget.baseText then
|
||||
text = string.format(subWidget.baseText, text)
|
||||
end
|
||||
subWidget:setText(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local label = g_ui.createWidget('CharacterListLabel', characterList)
|
||||
label:setText(characterName .. ' (' .. worldName .. ')')
|
||||
label:setPhantom(false)
|
||||
label.characterName = characterName
|
||||
label.worldHost = worldHost
|
||||
label.worldPort = worldPort
|
||||
-- these are used by login
|
||||
widget.characterName = characterInfo.name
|
||||
widget.worldHost = characterInfo.worldIp
|
||||
widget.worldPort = characterInfo.worldPort
|
||||
|
||||
connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } )
|
||||
connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
|
||||
|
||||
if i == 1 or g_settings.get('lastUsedCharacter') == characterName then
|
||||
focusLabel = label
|
||||
focusLabel = widget
|
||||
end
|
||||
end
|
||||
|
||||
characterList:focusChild(focusLabel, ActiveFocusReason)
|
||||
|
||||
-- account
|
||||
if account.premDays > 0 then
|
||||
accountStatusLabel:setText(tr("Account Status:\nPremium Account (%s) days left", account.premDays))
|
||||
else
|
||||
|
@ -219,13 +219,14 @@ function CharacterList.create(characters, account)
|
|||
end
|
||||
end
|
||||
|
||||
function CharacterList.hide()
|
||||
charactersWindow:hide()
|
||||
end
|
||||
|
||||
function CharacterList.destroy()
|
||||
CharacterList.hide()
|
||||
if not g_game.isOnline() then
|
||||
if charactersWindow then
|
||||
characterList = nil
|
||||
charactersWindow:destroy()
|
||||
charactersWindow = nil
|
||||
end
|
||||
|
||||
if EnterGame and not g_game.isOnline() then
|
||||
EnterGame.show()
|
||||
end
|
||||
end
|
||||
|
@ -238,6 +239,10 @@ function CharacterList.show()
|
|||
end
|
||||
end
|
||||
|
||||
function CharacterList.hide()
|
||||
charactersWindow:hide()
|
||||
end
|
||||
|
||||
function CharacterList.showAgain()
|
||||
if characterList:hasChildren() then
|
||||
CharacterList.show()
|
||||
|
@ -252,7 +257,7 @@ function CharacterList.isVisible()
|
|||
end
|
||||
|
||||
function CharacterList.doLogin()
|
||||
local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
|
||||
local selected = characterList:getFocusedChild()
|
||||
if selected then
|
||||
local charInfo = { worldHost = selected.worldHost,
|
||||
worldPort = selected.worldPort,
|
||||
|
|
|
@ -1,22 +1,45 @@
|
|||
CharacterListLabel < Label
|
||||
font: verdana-11px-monochrome
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
CharacterWidget < UIWidget
|
||||
height: 14
|
||||
focusable: true
|
||||
background-color: alpha
|
||||
|
||||
$focus:
|
||||
background-color: #ffffff22
|
||||
|
||||
Label
|
||||
id: name
|
||||
color: #ffffff
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
font: verdana-11px-monochrome
|
||||
text-auto-resize: true
|
||||
background-color: alpha
|
||||
text-offset: 2 0
|
||||
|
||||
Label
|
||||
id: worldName
|
||||
color: #ffffff
|
||||
anchors.top: parent.top
|
||||
anchors.right: parent.right
|
||||
margin-right: 5
|
||||
font: verdana-11px-monochrome
|
||||
text-auto-resize: true
|
||||
background-color: alpha
|
||||
&baseText: '(%s)'
|
||||
|
||||
MainWindow
|
||||
id: charactersWindow
|
||||
!text: tr('Character List')
|
||||
size: 250 248
|
||||
visible: false
|
||||
@onEnter: CharacterList.doLogin()
|
||||
@onEscape: CharacterList.destroy()
|
||||
@onSetup: |
|
||||
g_keyboard.bindKeyPress('Up', function() self:getChildById('characters'):focusPreviousChild(KeyboardFocusReason) end, self)
|
||||
g_keyboard.bindKeyPress('Down', function() self:getChildById('characters'):focusNextChild(KeyboardFocusReason) end, self)
|
||||
|
||||
TextList
|
||||
id: characterList
|
||||
id: characters
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: characterListScrollBar.left
|
||||
|
|
|
@ -28,7 +28,7 @@ local function onMotd(protocol, motd)
|
|||
motdButton:show()
|
||||
end
|
||||
|
||||
local function onCharacterList(protocol, characters, account)
|
||||
local function onCharacterList(protocol, characters, account, otui)
|
||||
if enterGame:getChildById('rememberPasswordBox'):isChecked() then
|
||||
g_settings.set('account', g_crypt.encrypt(G.account))
|
||||
g_settings.set('password', g_crypt.encrypt(G.password))
|
||||
|
@ -40,7 +40,7 @@ local function onCharacterList(protocol, characters, account)
|
|||
loadBox:destroy()
|
||||
loadBox = nil
|
||||
|
||||
CharacterList.create(characters, account)
|
||||
CharacterList.create(characters, account, otui)
|
||||
CharacterList.show()
|
||||
|
||||
local lastMotdNumber = g_settings.getNumber("motd")
|
||||
|
|
|
@ -86,6 +86,7 @@ locale = {
|
|||
["Copy message"] = "Copiar mensagem",
|
||||
["Copy name"] = "Copiar nome",
|
||||
["Copy Name"] = "Copiar Nome",
|
||||
["Create"] = "Criar",
|
||||
["Create New Offer"] = "Criar nova oferta",
|
||||
["Create Offer"] = "Criar oferta",
|
||||
["Current hotkeys:"] = "Atalhos atuais",
|
||||
|
@ -310,6 +311,7 @@ locale = {
|
|||
["Weight:"] = "Peso",
|
||||
["Will detect when to use diagonal step based on the\nkeys you are pressing"] = "Detectar quando usar o passo diagonal\nbaseado nas teclas pressionadas",
|
||||
["With crosshair"] = "Com mira",
|
||||
["World"] = "Mundo",
|
||||
["Yes"] = "Sim",
|
||||
["You are bleeding"] = "Você está sangrando",
|
||||
["You are burning"] = "Você está queimando",
|
||||
|
|
|
@ -3,3 +3,9 @@ TextList < UIScrollArea
|
|||
border-width: 1
|
||||
border-color: #1d222b
|
||||
background-color: #222833
|
||||
|
||||
HorizontalList < UIScrollArea
|
||||
layout: horizontalBox
|
||||
border-width: 1
|
||||
border-color: #1d222b
|
||||
background-color: #222833
|
||||
|
|
|
@ -47,7 +47,9 @@ function UIScrollArea:updateScrollBars()
|
|||
if scrollbar then
|
||||
if self.inverted then
|
||||
scrollbar:setMinimum(-scrollWidth)
|
||||
scrollbar:setMaximum(0)
|
||||
else
|
||||
scrollbar:setMinimum(0)
|
||||
scrollbar:setMaximum(scrollWidth)
|
||||
end
|
||||
end
|
||||
|
@ -75,6 +77,11 @@ end
|
|||
|
||||
function UIScrollArea:setHorizontalScrollBar(scrollbar)
|
||||
self.horizontalScrollBar = scrollbar
|
||||
self.horizontalScrollBar.onValueChange = function(scrollbar, value)
|
||||
local virtualOffset = self:getVirtualOffset()
|
||||
virtualOffset.x = value
|
||||
self:setVirtualOffset(virtualOffset)
|
||||
end
|
||||
self:updateScrollBars()
|
||||
end
|
||||
|
||||
|
@ -97,6 +104,12 @@ function UIScrollArea:onMouseWheel(mousePos, mouseWheel)
|
|||
else
|
||||
self.verticalScrollBar:increment()
|
||||
end
|
||||
elseif self.horizontalScrollBar then
|
||||
if mouseWheel == MouseWheelUp then
|
||||
self.horizontalScrollBar:increment()
|
||||
else
|
||||
self.horizontalScrollBar:decrement()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -104,14 +117,26 @@ end
|
|||
function UIScrollArea:onChildFocusChange(focusedChild, oldFocused, reason)
|
||||
if focusedChild and (reason == MouseFocusReason or reason == KeyboardFocusReason) then
|
||||
local paddingRect = self:getPaddingRect()
|
||||
local delta = paddingRect.y - focusedChild:getY()
|
||||
if delta > 0 then
|
||||
self.verticalScrollBar:decrement(delta)
|
||||
end
|
||||
if self.verticalScrollBar then
|
||||
local deltaY = paddingRect.y - focusedChild:getY()
|
||||
if deltaY > 0 then
|
||||
self.verticalScrollBar:decrement(deltaY)
|
||||
end
|
||||
|
||||
delta = (focusedChild:getY() + focusedChild:getHeight()) - (paddingRect.y + paddingRect.height)
|
||||
if delta > 0 then
|
||||
self.verticalScrollBar:increment(delta)
|
||||
deltaY = (focusedChild:getY() + focusedChild:getHeight()) - (paddingRect.y + paddingRect.height)
|
||||
if deltaY > 0 then
|
||||
self.verticalScrollBar:increment(deltaY)
|
||||
end
|
||||
else
|
||||
local deltaX = paddingRect.x - focusedChild:getX()
|
||||
if deltaX > 0 then
|
||||
self.horizontalScrollBar:decrement(deltaX)
|
||||
end
|
||||
|
||||
deltaX = (focusedChild:getX() + focusedChild:getWidth()) - (paddingRect.x + paddingRect.width)
|
||||
if deltaX > 0 then
|
||||
self.horizontalScrollBar:increment(deltaX)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -15,7 +15,7 @@ local function calcValues(self)
|
|||
else -- horizontal
|
||||
pxrange = (self:getWidth() - decrementButton:getWidth() - decrementButton:getMarginLeft() - decrementButton:getMarginRight()
|
||||
- incrementButton:getWidth() - incrementButton:getMarginLeft() - incrementButton:getMarginRight())
|
||||
center = self:getX() + self:getWidth() / 2
|
||||
center = self:getX() + math.floor(self:getWidth() / 2)
|
||||
end
|
||||
|
||||
local range = self.maximum - self.minimum + 1
|
||||
|
@ -83,6 +83,7 @@ local function parseSliderPos(self, pos)
|
|||
offset = math.min(math.max(point - center, -pxrange/2), pxrange/2)
|
||||
local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1)) + self.minimum
|
||||
self:setValue(newvalue)
|
||||
-- this function must be reworked, scroll is not that good based on center
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -123,7 +123,8 @@ end
|
|||
function ProtocolLogin:parseExtendedCharacterList(msg)
|
||||
local characters = msg:getTable()
|
||||
local account = msg:getTable()
|
||||
signalcall(self.onCharacterList, self, characters, account)
|
||||
local otui = msg:getString()
|
||||
signalcall(self.onCharacterList, self, characters, account, otui)
|
||||
end
|
||||
|
||||
function ProtocolLogin:parseOpcode(opcode, msg)
|
||||
|
|
|
@ -130,7 +130,7 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
|
|||
setBorderWidth(stdext::safe_cast<int>(split[0]));
|
||||
setBorderColor(stdext::safe_cast<Color>(split[1]));
|
||||
} else
|
||||
throw OTMLException(node, "border param must have its width followed by its color");
|
||||
throw OTMLException(node, "border param must have its width followed by its color");
|
||||
}
|
||||
else if(node->tag() == "border-width")
|
||||
setBorderWidth(node->value<int>());
|
||||
|
|
|
@ -462,6 +462,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.registerClass<UICreature, UIWidget>();
|
||||
g_lua.bindClassStaticFunction<UICreature>("create", []{ return UICreaturePtr(new UICreature); } );
|
||||
g_lua.bindClassMemberFunction<UICreature>("setCreature", &UICreature::setCreature);
|
||||
g_lua.bindClassMemberFunction<UICreature>("setOutfit", &UICreature::setOutfit);
|
||||
g_lua.bindClassMemberFunction<UICreature>("setFixedCreatureSize", &UICreature::setFixedCreatureSize);
|
||||
g_lua.bindClassMemberFunction<UICreature>("getCreature", &UICreature::getCreature);
|
||||
g_lua.bindClassMemberFunction<UICreature>("isFixedCreatureSize", &UICreature::isFixedCreatureSize);
|
||||
|
|
|
@ -38,6 +38,14 @@ void UICreature::drawSelf(Fw::DrawPane drawPane)
|
|||
}
|
||||
}
|
||||
|
||||
void UICreature::setOutfit(const Outfit& outfit)
|
||||
{
|
||||
if(!m_creature)
|
||||
m_creature = CreaturePtr(new Creature);
|
||||
m_creature->setDirection(Otc::South);
|
||||
m_creature->setOutfit(outfit);
|
||||
}
|
||||
|
||||
void UICreature::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
|
||||
{
|
||||
UIWidget::onStyleApply(styleName, styleNode);
|
||||
|
|
|
@ -34,6 +34,7 @@ public:
|
|||
|
||||
void setCreature(const CreaturePtr& creature) { m_creature = creature; }
|
||||
void setFixedCreatureSize(bool fixed) { m_fixedCreatureSize = fixed; }
|
||||
void setOutfit(const Outfit& outfit);
|
||||
|
||||
CreaturePtr getCreature() { return m_creature; }
|
||||
bool isFixedCreatureSize() { return m_fixedCreatureSize; }
|
||||
|
|
Loading…
Reference in New Issue