tibia-client/modules/corelib/ui/uiscrollbar.lua

210 lines
6.1 KiB
Lua

-- @docclass
UIScrollBar = extends(UIWidget)
-- private functions
local function calcValues(self)
local slider = self:getChildById('sliderButton')
local decrementButton = self:getChildById('decrementButton')
local incrementButton = self:getChildById('incrementButton')
local pxrange, center
if self.orientation == 'vertical' then
pxrange = (self:getHeight() - decrementButton:getHeight() - decrementButton:getMarginTop() - decrementButton:getMarginBottom()
- incrementButton:getHeight() - incrementButton:getMarginTop() - incrementButton:getMarginBottom())
center = self:getY() + math.floor(self:getHeight() / 2)
else -- horizontal
pxrange = (self:getWidth() - decrementButton:getWidth() - decrementButton:getMarginLeft() - decrementButton:getMarginRight()
- incrementButton:getWidth() - incrementButton:getMarginLeft() - incrementButton:getMarginRight())
center = self:getX() + math.floor(self:getWidth() / 2)
end
local range = self.maximum - self.minimum + 1
local proportion
if self.pixelsScroll then
proportion = pxrange/(range+pxrange)
else
proportion = math.min(math.max(self.step, 1), range)/range
end
local px = math.max(proportion * pxrange, 10)
px = px - px % 2 + 1
local offset = 0
if range == 0 or self.value == self.minimum then
if self.orientation == 'vertical' then
offset = -math.floor((self:getHeight() - px) / 2) + decrementButton:getMarginRect().height
else
offset = -math.floor((self:getWidth() - px) / 2) + decrementButton:getMarginRect().width
end
elseif range > 1 and self.value == self.maximum then
if self.orientation == 'vertical' then
offset = math.ceil((self:getHeight() - px) / 2) - incrementButton:getMarginRect().height
else
offset = math.ceil((self:getWidth() - px) / 2) - incrementButton:getMarginRect().width
end
elseif range > 1 then
offset = (((self.value - self.minimum) / (range - 1)) - 0.5) * (pxrange - px)
end
return range, pxrange, px, offset, center
end
local function updateSlider(self)
local slider = self:getChildById('sliderButton')
if slider == nil then return end
local range, pxrange, px, offset, center = calcValues(self)
if self.orientation == 'vertical' then
slider:setHeight(px)
slider:setMarginTop(offset)
else -- horizontal
slider:setWidth(px)
slider:setMarginLeft(offset)
end
local status = (self.maximum ~= self.minimum)
self:setOn(status)
for _i,child in pairs(self:getChildren()) do
child:setEnabled(status)
end
end
local function parseSliderPos(self, pos)
local point
if self.orientation == 'vertical' then
point = pos.y
else
point = pos.x
end
local range, pxrange, px, offset, center = calcValues(self)
offset = math.min(math.max(point - center, -pxrange/2), pxrange/2)
local newvalue = math.floor(((offset / (pxrange - px)) + 0.5) * (range - 1)) + self.minimum
self:setValue(newvalue)
-- this function must be reworked, scroll is not that good based on center
end
-- public functions
function UIScrollBar.create()
local scrollbar = UIScrollBar.internalCreate()
scrollbar:setFocusable(false)
scrollbar.value = 0
scrollbar.minimum = -999999
scrollbar.maximum = 999999
scrollbar.step = 1
scrollbar.orientation = 'vertical'
scrollbar.pixelsScroll = false
return scrollbar
end
function UIScrollBar:onSetup()
self.setupDone = true
--signalcall(self.onValueChange, self, self.value)
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300)
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300)
g_mouse.bindPressMove(self:getChildById('sliderButton'), function(mousePos, mouseMoved) parseSliderPos(self, mousePos) end)
updateSlider(self)
end
function UIScrollBar:onStyleApply(styleName, styleNode)
for name,value in pairs(styleNode) do
if name == 'maximum' then
self:setMaximum(tonumber(value))
elseif name == 'minimum' then
self:setMinimum(tonumber(value))
elseif name == 'step' then
self:setStep(tonumber(value))
elseif name == 'orientation' then
self:setOrientation(value)
elseif name == 'value' then
self:setValue(value)
elseif name == 'pixels-scroll' then
self.pixelsScroll = true
end
end
end
function UIScrollBar:decrement(count)
count = count or self.step
self:setValue(self.value - count)
end
function UIScrollBar:increment(count)
count = count or self.step
self:setValue(self.value + count)
end
function UIScrollBar:setMaximum(maximum)
if maximum == self.maximum then return end
self.maximum = maximum
if self.value > maximum then
self:setValue(maximum)
else
updateSlider(self)
end
end
function UIScrollBar:setMinimum(minimum)
if minimum == self.minimum then return end
self.minimum = minimum
if self.value < minimum then
self:setValue(minimum)
else
updateSlider(self)
end
end
function UIScrollBar:setRange(minimum, maximum)
self:setMinimum(minimum)
self:setMaximum(maximum)
end
function UIScrollBar:setValue(value)
value = math.max(math.min(value, self.maximum), self.minimum)
if self.value == value then return end
local delta = value - self.value
self.value = value
updateSlider(self)
if self.setupDone then
signalcall(self.onValueChange, self, value, delta)
end
end
function UIScrollBar:setStep(step)
self.step = step
end
function UIScrollBar:setOrientation(orientation)
self.orientation = orientation
end
function UIScrollBar:onGeometryChange()
updateSlider(self)
end
function UIScrollBar:onMouseWheel(mousePos, mouseWheel)
if mouseWheel == MouseWheelUp then
if self.orientation == 'vertical' then
self:decrement()
else
self:increment()
end
else
if self.orientation == 'vertical' then
self:increment()
else
self:decrement()
end
end
return true
end
function UIScrollBar:getMaximum() return self.maximum end
function UIScrollBar:getMinimum() return self.minimum end
function UIScrollBar:getValue() return self.value end
function UIScrollBar:getStep() return self.step end
function UIScrollBar:getOrientation() return self.orientation end