add empty thing type

master
Henrique 13 years ago
parent 3e27d5a79f
commit 19eb56997d

@ -22,6 +22,7 @@
#include "thing.h"
#include "spritemanager.h"
#include "thingstype.h"
#include <framework/graphics/graphics.h>
Thing::Thing() : m_id(0)
@ -30,6 +31,7 @@ Thing::Thing() : m_id(0)
m_yPattern = 0;
m_zPattern = 0;
m_animation = 0;
m_type = g_thingsType.getEmptyThingType();
}
void Thing::internalDraw(const Point& p, int layers, Otc::SpriteMask mask)

@ -26,6 +26,7 @@
#include <framework/core/resourcemanager.h>
ThingsType g_thingsType;
ThingType ThingsType::m_emptyThingType;
bool ThingsType::load(const std::string& file)
{
@ -121,8 +122,7 @@ ThingType *ThingsType::getThingType(uint16 id, Categories category)
// assert wrokground
if(id >= m_things[category].size()) {
//logTraceErrorOnce("got an invalid type");
static ThingType emptyType;
return &emptyType;
return &m_emptyThingType;
}
return &m_things[category][id];

@ -43,6 +43,7 @@ public:
void parseThingType(std::stringstream& fin, ThingType& thingType);
ThingType *getEmptyThingType() { return &m_emptyThingType; }
ThingType *getThingType(uint16 id, Categories category);
uint32 getSignature() { return m_signature; }
@ -51,6 +52,7 @@ private:
uint32 m_signature;
ThingTypeList m_things[LastCategory];
static ThingType m_emptyThingType;
};
extern ThingsType g_thingsType;

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