Improve modules and sandbox system
This commit is contained in:
parent
61d64c7417
commit
1c3e630237
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@ -12,7 +12,8 @@ local MaxHistory = 1000
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local terminalWindow
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local terminalButton
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local logLocked = false
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local commandEnv = newenv()
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local commandEnv = {}
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setmetatable(commandEnv, { __index = getfenv() } )
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local commandTextEdit
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local terminalBuffer
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local commandHistory = { }
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@ -110,6 +110,46 @@ function extends(base)
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return derived
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end
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function runinsandbox(func, ...)
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if type(func) == 'string' then
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func, err = loadfile(resolvepath(func, 2))
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if not func then
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error(err)
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end
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end
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local env = { }
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local oldenv = getfenv(0)
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setmetatable(env, { __index = oldenv } )
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setfenv(0, env)
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func(...)
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setfenv(0, oldenv)
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return env
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end
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function loadasmodule(name, file)
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file = file or resolvepath(name, 2)
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if package.loaded[name] then
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return package.loaded[name]
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end
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local env = runinsandbox(file)
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package.loaded[name] = env
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return env
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end
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local function module_loader(modname)
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local module = g_modules.getModule(modname)
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if not module then
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return '\n\tno module \'' .. modname .. '\''
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end
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return function()
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if not module:load() then
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error('unable to load required module ' .. modname)
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end
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return module:getSandbox()
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end
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end
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table.insert(package.loaders, 1, module_loader)
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function export(what, key)
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if key ~= nil then
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_G[key] = what
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@ -130,17 +170,6 @@ function unexport(key)
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end
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end
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function sandbox(what)
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what = what or 2
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setfenv(what, newenv())
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end
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function newenv()
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local env = { }
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setmetatable(env, { __index = getfenv() } )
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return env
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end
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function getfsrcpath(depth)
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depth = depth or 2
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local info = debug.getinfo(1+depth, "Sn")
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@ -1,17 +1,52 @@
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Skills = {}
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skillsWindow = nil
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skillsButton = nil
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-- private variables
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local skillsWindow
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local skillsButton
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function init()
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connect(LocalPlayer, {
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onExperienceChange = onExperienceChange,
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onLevelChange = onLevelChange,
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onHealthChange = onHealthChange,
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onManaChange = onManaChange,
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange,
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onStaminaChange = onStaminaChange,
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onMagicLevelChange = onMagicLevelChange,
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onSkillChange = onSkillChange
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})
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-- private functions
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local function setSkillValue(id, value)
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skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
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skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', toggle)
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skillsButton:setOn(true)
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g_keyboard.bindKeyDown('Ctrl+S', toggle)
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refresh()
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end
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function terminate()
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disconnect(LocalPlayer, {
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onExperienceChange = onExperienceChange,
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onLevelChange = onLevelChange,
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onHealthChange = onHealthChange,
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onManaChange = onManaChange,
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onSoulChange = onSoulChange,
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onFreeCapacityChange = onFreeCapacityChange,
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onStaminaChange = onStaminaChange,
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onMagicLevelChange = onMagicLevelChange,
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onSkillChange = onSkillChange
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})
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g_keyboard.unbindKeyDown('Ctrl+S')
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skillsButton:destroy()
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skillsWindow:destroy()
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end
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function setSkillValue(id, value)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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widget:setText(value)
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end
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local function setSkillPercent(id, percent, tooltip)
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function setSkillPercent(id, percent, tooltip)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('percent')
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widget:setPercent(percent)
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@ -21,69 +56,25 @@ local function setSkillPercent(id, percent, tooltip)
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end
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end
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-- public functions
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function Skills.init()
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connect(LocalPlayer, {
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onExperienceChange = Skills.onExperienceChange,
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onLevelChange = Skills.onLevelChange,
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onHealthChange = Skills.onHealthChange,
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onManaChange = Skills.onManaChange,
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onSoulChange = Skills.onSoulChange,
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onFreeCapacityChange = Skills.onFreeCapacityChange,
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onStaminaChange = Skills.onStaminaChange,
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onMagicLevelChange = Skills.onMagicLevelChange,
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onSkillChange = Skills.onSkillChange
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})
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skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
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skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', Skills.toggle)
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skillsButton:setOn(true)
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g_keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
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Skills.refresh()
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end
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function Skills.terminate()
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disconnect(LocalPlayer, {
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onExperienceChange = Skills.onExperienceChange,
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onLevelChange = Skills.onLevelChange,
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onHealthChange = Skills.onHealthChange,
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onManaChange = Skills.onManaChange,
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onSoulChange = Skills.onSoulChange,
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onFreeCapacityChange = Skills.onFreeCapacityChange,
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onStaminaChange = Skills.onStaminaChange,
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onMagicLevelChange = Skills.onMagicLevelChange,
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onSkillChange = Skills.onSkillChange
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})
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g_keyboard.unbindKeyDown('Ctrl+S')
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skillsButton:destroy()
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skillsButton = nil
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skillsWindow:destroy()
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skillsWindow = nil
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Skills = nil
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end
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function Skills.refresh()
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function refresh()
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local player = g_game.getLocalPlayer()
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if not player then return end
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Skills.onExperienceChange(player, player:getExperience())
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Skills.onLevelChange(player, player:getLevel(), player:getLevelPercent())
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Skills.onHealthChange(player, player:getHealth(), player:getMaxHealth())
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Skills.onManaChange(player, player:getMana(), player:getMaxMana())
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Skills.onSoulChange(player, player:getSoul())
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Skills.onFreeCapacityChange(player, player:getFreeCapacity())
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Skills.onStaminaChange(player, player:getStamina())
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Skills.onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
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onExperienceChange(player, player:getExperience())
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onLevelChange(player, player:getLevel(), player:getLevelPercent())
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onHealthChange(player, player:getHealth(), player:getMaxHealth())
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onManaChange(player, player:getMana(), player:getMaxMana())
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onSoulChange(player, player:getSoul())
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onFreeCapacityChange(player, player:getFreeCapacity())
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onStaminaChange(player, player:getStamina())
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onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
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for i=0,6 do
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Skills.onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
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onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
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end
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end
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function Skills.toggle()
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function toggle()
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if skillsButton:isOn() then
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skillsWindow:close()
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skillsButton:setOn(false)
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@ -93,11 +84,11 @@ function Skills.toggle()
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end
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end
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function Skills.onMiniWindowClose()
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function onMiniWindowClose()
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skillsButton:setOn(false)
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end
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function Skills.onSkillButtonClick(button)
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function onSkillButtonClick(button)
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local percentBar = button:getChildById('percent')
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if percentBar then
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percentBar:setVisible(not percentBar:isVisible())
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@ -109,33 +100,32 @@ function Skills.onSkillButtonClick(button)
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end
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end
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-- hooked events
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function Skills.onExperienceChange(localPlayer, value)
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function onExperienceChange(localPlayer, value)
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setSkillValue('experience', tr(value))
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end
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function Skills.onLevelChange(localPlayer, value, percent)
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function onLevelChange(localPlayer, value, percent)
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setSkillValue('level', tr(value))
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setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
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end
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function Skills.onHealthChange(localPlayer, health, maxHealth)
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function onHealthChange(localPlayer, health, maxHealth)
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setSkillValue('health', tr(health))
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end
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function Skills.onManaChange(localPlayer, mana, maxMana)
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function onManaChange(localPlayer, mana, maxMana)
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setSkillValue('mana', tr(mana))
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end
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function Skills.onSoulChange(localPlayer, soul)
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function onSoulChange(localPlayer, soul)
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setSkillValue('soul', soul)
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end
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function Skills.onFreeCapacityChange(localPlayer, freeCapacity)
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function onFreeCapacityChange(localPlayer, freeCapacity)
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setSkillValue('capacity', freeCapacity)
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end
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function Skills.onStaminaChange(localPlayer, stamina)
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function onStaminaChange(localPlayer, stamina)
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local hours = math.floor(stamina / 60)
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local minutes = stamina % 60
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if minutes < 10 then
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setSkillPercent('stamina', percent, tr('You have %s percent', percent))
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end
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function Skills.onMagicLevelChange(localPlayer, value, percent)
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function onMagicLevelChange(localPlayer, value, percent)
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setSkillValue('magiclevel', value)
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setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
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end
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function Skills.onSkillChange(localPlayer, id, level, percent)
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function onSkillChange(localPlayer, id, level, percent)
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setSkillValue('skillId' .. id, level)
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setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
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end
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@ -3,13 +3,12 @@ Module
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description: Manage skills window
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author: baxnie, edubart
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website: www.otclient.info
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sandboxed: true
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scripts:
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- skills.lua
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dependencies:
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- game_interface
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@onLoad: |
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dofile 'skills'
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Skills.init()
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@onUnload: |
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Skills.terminate()
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@onLoad: init()
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@onUnload: terminate()
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@ -3,7 +3,7 @@ SkillFirstWidget < UIWidget
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SkillButton < UIButton
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height: 21
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margin-bottom: 2
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&onClick: Skills.onSkillButtonClick
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&onClick: onSkillButtonClick
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SkillNameLabel < GameLabel
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font: verdana-11px-monochrome
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@ -35,7 +35,7 @@ MiniWindow
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!text: tr('Skills')
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height: 150
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icon: skills.png
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@onClose: Skills.onMiniWindowClose()
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@onClose: onMiniWindowClose()
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&save: true
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MiniWindowContents
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@ -30,8 +30,7 @@
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Module::Module(const std::string& name)
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{
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m_name = name;
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g_lua.newEnvironment();
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m_sandboxEnv = g_lua.ref();
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m_sandboxEnv = g_lua.newSandboxEnv();
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}
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bool Module::load()
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@ -49,12 +48,11 @@ bool Module::load()
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stdext::throw_exception(stdext::format("dependency '%s' has failed to load", m_name, depName));
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}
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if(m_sandboxed)
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g_lua.setGlobalEnvironment(m_sandboxEnv);
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for(const std::string& script : m_scripts) {
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g_lua.loadScript(script);
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if(m_sandboxed) {
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g_lua.getRef(m_sandboxEnv);
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g_lua.setEnv();
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}
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g_lua.safeCall(0, 0);
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}
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@ -69,8 +67,13 @@ bool Module::load()
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g_lua.safeCall(0, 0);
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}
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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g_logger.debug(stdext::format("Loaded module '%s'", m_name));
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} catch(stdext::exception& e) {
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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g_logger.error(stdext::format("Unable to load module '%s': %s", m_name, e.what()));
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return false;
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}
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@ -93,20 +96,29 @@ void Module::unload()
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{
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if(m_loaded) {
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try {
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if(m_sandboxed)
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g_lua.setGlobalEnvironment(m_sandboxEnv);
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const std::string& onUnloadBuffer = std::get<0>(m_onUnloadFunc);
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const std::string& onUnloadSource = std::get<1>(m_onUnloadFunc);
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if(!onUnloadBuffer.empty()) {
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g_lua.loadBuffer(onUnloadBuffer, onUnloadSource);
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if(m_sandboxed) {
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g_lua.getRef(m_sandboxEnv);
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g_lua.setEnv();
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}
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g_lua.safeCall(0, 0);
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}
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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} catch(stdext::exception& e) {
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if(m_sandboxed)
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g_lua.resetGlobalEnvironment();
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g_logger.error(stdext::format("Unable to unload module '%s': %s", m_name, e.what()));
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}
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// clear all env references
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g_lua.getRef(m_sandboxEnv);
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g_lua.clearTable();
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g_lua.pop();
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m_loaded = false;
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//g_logger.info(stdext::format("Unloaded module '%s'", m_name));
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g_modules.updateModuleLoadOrder(asModule());
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@ -135,6 +147,12 @@ bool Module::hasDependency(const std::string& name)
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return false;
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}
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int Module::getSandbox(LuaInterface* lua)
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{
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lua->getRef(m_sandboxEnv);
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return 1;
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}
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void Module::discover(const OTMLNodePtr& moduleNode)
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{
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const static std::string none = "none";
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@ -43,7 +43,9 @@ public:
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bool isLoaded() { return m_loaded; }
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bool isReloadable() { return m_reloadable; }
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bool isDependent();
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bool isSandboxed() { return m_sandboxed; }
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bool hasDependency(const std::string& name);
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int getSandbox(LuaInterface *lua);
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std::string getDescription() { return m_description; }
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std::string getName() { return m_name; }
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@ -151,7 +151,7 @@ void ResourceManager::loadFile(const std::string& fileName, std::iostream& out)
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PHYSFS_file* file = PHYSFS_openRead(fullPath.c_str());
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if(!file) {
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out.clear(std::ios::failbit);
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stdext::throw_exception(stdext::format("failed to load file '%s': %s", fullPath.c_str(), PHYSFS_getLastError()));
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stdext::throw_exception(stdext::format("unable to load file '%s': %s", fullPath.c_str(), PHYSFS_getLastError()));
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} else {
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int fileSize = PHYSFS_fileLength(file);
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if(fileSize > 0) {
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@ -167,7 +167,7 @@ void ResourceManager::loadFile(const std::string& fileName, std::iostream& out)
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std::ifstream fin(fileName);
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if(!fin) {
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out.clear(std::ios::failbit);
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stdext::throw_exception(stdext::format("failed to load file '%s': %s", fileName.c_str(), PHYSFS_getLastError()));
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stdext::throw_exception(stdext::format("unable to file '%s': %s", fileName.c_str(), PHYSFS_getLastError()));
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} else {
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out << fin.rdbuf();
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}
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@ -47,6 +47,12 @@ void LuaInterface::init()
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{
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createLuaState();
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// store global environment reference
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pushThread();
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getEnv();
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m_globalEnv = ref();
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pop();
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// check if demangle_type is working as expected
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assert(stdext::demangle_type<LuaObject>() == "LuaObject");
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@ -297,7 +303,7 @@ bool LuaInterface::safeRunScript(const std::string& fileName)
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try {
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runScript(fileName);
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return true;
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} catch(LuaException& e) {
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} catch(stdext::exception& e) {
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g_logger.error(stdext::format("Failed to load script '%s': %s", fileName, e.what()));
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return false;
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}
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@ -322,13 +328,9 @@ void LuaInterface::loadScript(const std::string& fileName)
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if(!boost::starts_with(fileName, "/"))
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filePath = getCurrentSourcePath() + "/" + filePath;
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try {
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std::string buffer = g_resources.loadFile(fileName);
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std::string source = "@" + filePath;
|
||||
loadBuffer(buffer, source);
|
||||
} catch(stdext::exception& e) {
|
||||
throw LuaException(e.what());
|
||||
}
|
||||
std::string buffer = g_resources.loadFile(fileName);
|
||||
std::string source = "@" + filePath;
|
||||
loadBuffer(buffer, source);
|
||||
}
|
||||
|
||||
void LuaInterface::loadFunction(const std::string& buffer, const std::string& source)
|
||||
|
@ -515,7 +517,7 @@ int LuaInterface::signalCall(int numArgs, int numRets)
|
|||
else {
|
||||
throw LuaException("attempt to call a non function value", 0);
|
||||
}
|
||||
} catch(LuaException &e) {
|
||||
} catch(stdext::exception& e) {
|
||||
g_logger.error(stdext::format("protected lua call failed: %s", e.what()));
|
||||
}
|
||||
|
||||
|
@ -529,16 +531,16 @@ int LuaInterface::signalCall(int numArgs, int numRets)
|
|||
return rets;
|
||||
}
|
||||
|
||||
void LuaInterface::newEnvironment()
|
||||
int LuaInterface::newSandboxEnv()
|
||||
{
|
||||
newTable(); // pushes the new environment table
|
||||
newTable(); // pushes the new environment metatable
|
||||
getGlobalEnvironment(); // pushes the global environment
|
||||
getRef(getGlobalEnvironment()); // pushes the global environment
|
||||
setField("__index"); // sets metatable __index to the global environment
|
||||
setMetatable(); // assigns environment metatable
|
||||
return ref(); // return a reference to the environment table
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// lua C functions
|
||||
|
||||
|
@ -550,13 +552,13 @@ int LuaInterface::luaScriptLoader(lua_State* L)
|
|||
try {
|
||||
g_lua.loadScript(fileName);
|
||||
return 1;
|
||||
} catch(LuaException& e) {
|
||||
g_logger.error(stdext::format("failed to load script file '%s': %s", fileName, e.what()));
|
||||
return 0;
|
||||
} catch(stdext::exception& e) {
|
||||
g_lua.pushString(stdext::mkstr("\n\t", e.what()));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
int LuaInterface::luaScriptRunner(lua_State* L)
|
||||
int LuaInterface::lua_dofile(lua_State* L)
|
||||
{
|
||||
std::string fileName = g_lua.popString();
|
||||
if(!boost::ends_with(fileName, ".lua"))
|
||||
|
@ -566,13 +568,14 @@ int LuaInterface::luaScriptRunner(lua_State* L)
|
|||
g_lua.loadScript(fileName);
|
||||
g_lua.call(0, LUA_MULTRET);
|
||||
return g_lua.stackSize();
|
||||
} catch(LuaException& e) {
|
||||
g_logger.error(stdext::format("failed to load script file '%s': %s", fileName, e.what()));
|
||||
} catch(stdext::exception& e) {
|
||||
g_lua.pushString(e.what());
|
||||
g_lua.error();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int LuaInterface::luaScriptsRunner(lua_State* L)
|
||||
int LuaInterface::lua_dofiles(lua_State* L)
|
||||
{
|
||||
std::string directory = g_lua.popString();
|
||||
|
||||
|
@ -583,13 +586,31 @@ int LuaInterface::luaScriptsRunner(lua_State* L)
|
|||
try {
|
||||
g_lua.loadScript(directory + "/" + fileName);
|
||||
g_lua.call(0, 0);
|
||||
} catch(LuaException& e) {
|
||||
g_logger.error(stdext::format("failed to load script file '%s': %s", fileName, e.what()));
|
||||
} catch(stdext::exception& e) {
|
||||
g_lua.pushString(e.what());
|
||||
g_lua.error();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaInterface::lua_loadfile(lua_State* L)
|
||||
{
|
||||
std::string fileName = g_lua.popString();
|
||||
if(!boost::ends_with(fileName, ".lua"))
|
||||
fileName += ".lua";
|
||||
|
||||
try {
|
||||
g_lua.loadScript(fileName);
|
||||
return 1;
|
||||
} catch(stdext::exception& e) {
|
||||
g_lua.pushNil();
|
||||
g_lua.pushString(e.what());
|
||||
g_lua.error();
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
int LuaInterface::luaErrorHandler(lua_State* L)
|
||||
{
|
||||
// pops the error message
|
||||
|
@ -618,12 +639,13 @@ int LuaInterface::luaCppFunctionCallback(lua_State* L)
|
|||
numRets = (*(funcPtr->get()))(&g_lua);
|
||||
g_lua.m_cppCallbackDepth--;
|
||||
assert(numRets == g_lua.stackSize());
|
||||
} catch(stdext::exception &e) {
|
||||
} catch(stdext::exception& e) {
|
||||
// cleanup stack
|
||||
while(g_lua.stackSize() > 0)
|
||||
g_lua.pop();
|
||||
numRets = 0;
|
||||
g_logger.error(stdext::format("C++ call failed: %s", g_lua.traceback(e.what())));
|
||||
g_lua.pushString(stdext::format("C++ call failed: %s", g_lua.traceback(e.what())));
|
||||
g_lua.error();
|
||||
}
|
||||
|
||||
return numRets;
|
||||
|
@ -670,13 +692,24 @@ void LuaInterface::createLuaState()
|
|||
rawSeti(5);
|
||||
pop(2);
|
||||
|
||||
// replace loadfile
|
||||
getGlobal("package");
|
||||
getField("loaders");
|
||||
pushCFunction(&LuaInterface::luaScriptLoader);
|
||||
rawSeti(5);
|
||||
pop(2);
|
||||
|
||||
// replace dofile
|
||||
pushCFunction(&LuaInterface::luaScriptRunner);
|
||||
pushCFunction(&LuaInterface::lua_dofile);
|
||||
setGlobal("dofile");
|
||||
|
||||
// dofiles
|
||||
pushCFunction(&LuaInterface::luaScriptsRunner);
|
||||
pushCFunction(&LuaInterface::lua_dofiles);
|
||||
setGlobal("dofiles");
|
||||
|
||||
// replace loadfile
|
||||
pushCFunction(&LuaInterface::lua_loadfile);
|
||||
setGlobal("loadfile");
|
||||
}
|
||||
|
||||
void LuaInterface::closeLuaState()
|
||||
|
@ -833,18 +866,13 @@ void LuaInterface::getWeakRef(int weakRef)
|
|||
remove(-2);
|
||||
}
|
||||
|
||||
void LuaInterface::getGlobalEnvironment()
|
||||
void LuaInterface::setGlobalEnvironment(int env)
|
||||
{
|
||||
pushThread();
|
||||
getEnv();
|
||||
remove(-2);
|
||||
}
|
||||
|
||||
void LuaInterface::setGlobalEnvironment()
|
||||
{
|
||||
pushThread();
|
||||
insert(-2);
|
||||
getRef(env);
|
||||
assert(isTable());
|
||||
setEnv();
|
||||
pop();
|
||||
}
|
||||
|
||||
void LuaInterface::setMetatable(int index)
|
||||
|
@ -899,6 +927,24 @@ void LuaInterface::setTable(int index)
|
|||
lua_settable(L, index);
|
||||
}
|
||||
|
||||
void LuaInterface::clearTable(int index)
|
||||
{
|
||||
assert(hasIndex(index) && isTable(index));
|
||||
pushNil();
|
||||
bool stop = false;
|
||||
while(!stop && next(index-1)) {
|
||||
pop();
|
||||
pushValue();
|
||||
if(next(index-2))
|
||||
pop();
|
||||
else
|
||||
stop = true;
|
||||
insert(-2);
|
||||
pushNil();
|
||||
rawSet(index-3);
|
||||
}
|
||||
}
|
||||
|
||||
void LuaInterface::getGlobal(const std::string& key)
|
||||
{
|
||||
lua_getglobal(L, key.c_str());
|
||||
|
|
|
@ -186,7 +186,7 @@ public:
|
|||
/// The new environment table is redirected to the global environment (aka _G),
|
||||
/// this allows to access global variables from _G in the new environment and
|
||||
/// prevents new variables in this new environment to be set on the global environment
|
||||
void newEnvironment();
|
||||
int newSandboxEnv();
|
||||
|
||||
template<typename... T>
|
||||
int callGlobalField(const std::string& global, const std::string& field, const T&... args);
|
||||
|
@ -200,9 +200,11 @@ private:
|
|||
/// Load scripts requested by lua 'require'
|
||||
static int luaScriptLoader(lua_State* L);
|
||||
/// Run scripts requested by lua 'dofile'
|
||||
static int luaScriptRunner(lua_State* L);
|
||||
static int lua_dofile(lua_State* L);
|
||||
/// Run scripts requested by lua 'dofiles'
|
||||
static int luaScriptsRunner(lua_State* L);
|
||||
static int lua_dofiles(lua_State* L);
|
||||
/// Run scripts requested by lua 'dofiles'
|
||||
static int lua_loadfile(lua_State* L);
|
||||
/// Handle lua errors from safeCall
|
||||
static int luaErrorHandler(lua_State* L);
|
||||
/// Handle bound cpp functions callbacks
|
||||
|
@ -240,8 +242,9 @@ public:
|
|||
void getRef(int ref);
|
||||
void getWeakRef(int weakRef);
|
||||
|
||||
void getGlobalEnvironment();
|
||||
void setGlobalEnvironment();
|
||||
int getGlobalEnvironment() { return m_globalEnv; }
|
||||
void setGlobalEnvironment(int env);
|
||||
void resetGlobalEnvironment() { setGlobalEnvironment(m_globalEnv); }
|
||||
|
||||
void setMetatable(int index = -2);
|
||||
void getMetatable(int index = -1);
|
||||
|
@ -253,6 +256,7 @@ public:
|
|||
|
||||
void getTable(int index = -2);
|
||||
void setTable(int index = -3);
|
||||
void clearTable(int index = -1);
|
||||
|
||||
void getEnv(int index = -1);
|
||||
void setEnv(int index = -2);
|
||||
|
@ -334,6 +338,7 @@ private:
|
|||
int m_cppCallbackDepth;
|
||||
int m_totalObjRefs;
|
||||
int m_totalFuncRefs;
|
||||
int m_globalEnv;
|
||||
};
|
||||
|
||||
extern LuaInterface g_lua;
|
||||
|
|
|
@ -148,11 +148,13 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<Module>("canUnload", &Module::canUnload);
|
||||
g_lua.bindClassMemberFunction<Module>("isLoaded", &Module::isLoaded);
|
||||
g_lua.bindClassMemberFunction<Module>("isReloadble", &Module::isReloadable);
|
||||
g_lua.bindClassMemberFunction<Module>("isSandboxed", &Module::isSandboxed);
|
||||
g_lua.bindClassMemberFunction<Module>("getDescription", &Module::getDescription);
|
||||
g_lua.bindClassMemberFunction<Module>("getName", &Module::getName);
|
||||
g_lua.bindClassMemberFunction<Module>("getAuthor", &Module::getAuthor);
|
||||
g_lua.bindClassMemberFunction<Module>("getWebsite", &Module::getWebsite);
|
||||
g_lua.bindClassMemberFunction<Module>("getVersion", &Module::getVersion);
|
||||
g_lua.bindClassMemberFunction<Module>("getSandbox", &Module::getSandbox);
|
||||
g_lua.bindClassMemberFunction<Module>("isAutoLoad", &Module::isAutoLoad);
|
||||
g_lua.bindClassMemberFunction<Module>("getAutoLoadPriority", &Module::getAutoLoadPriority);
|
||||
|
||||
|
|
|
@ -312,6 +312,7 @@ void UIWidget::parseBaseStyle(const OTMLNodePtr& styleNode)
|
|||
} else if(boost::starts_with(node->tag(), "&")) {
|
||||
std::string fieldName = node->tag().substr(1);
|
||||
std::string fieldOrigin = "@" + node->source() + "[" + node->tag() + "]";
|
||||
|
||||
g_lua.evaluateExpression(node->value(), fieldOrigin);
|
||||
luaSetField(fieldName);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue