make precompiled header work again

master
Eduardo Bart 12 years ago
parent fe33614c3a
commit 1d558bc412

@ -34,7 +34,6 @@ function Client.init()
g_window.setTitle('OTClient')
g_window.setIcon(resolvepath('clienticon.png'))
-- show the only window after the first frame is rendered
scheduleEvent(function()
scheduleEvent(function()

@ -60,10 +60,10 @@ SET(CMAKE_C_FLAGS_RELFORPERFORMANCE "-Ofast -mmmx -msse -msse2")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
ADD_DEFINITIONS(-DBUILD_TYPE="${CMAKE_BUILD_TYPE}")
ADD_DEFINITIONS(-D"BUILD_TYPE=\\\"${CMAKE_BUILD_TYPE}\\\"")
ADD_DEFINITIONS(-DBUILD_REVISION="${BUILD_REVISION}")
MESSAGE(STATUS "Build revision: ${BUILD_REVISION}")
ADD_DEFINITIONS(-D"BUILD_REVISION=\\\"${BUILD_REVISION}\\\"")
IF(USE_OPENGL_ES2)
MESSAGE(STATUS "Renderer: OpenGL ES 2.0")
@ -236,5 +236,5 @@ SET(framework_SOURCES ${framework_SOURCES}
# framework third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.c
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
)

@ -20,12 +20,14 @@
* THE SOFTWARE.
*/
#define __USE_GNU
#include "crashhandler.h"
#include <framework/global.h>
#include <framework/application.h>
#ifndef __USE_GNU
#define __USE_GNU
#endif
#include <execinfo.h>
#include <ucontext.h>

@ -32,8 +32,10 @@
#define LUA_LIB
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
/* ----- adapted from lua-5.2.0 luaconf.h: ----- */

@ -25,8 +25,6 @@
struct lua_State;
extern "C" {
int luaopen_bit32 (lua_State *L);
};
#endif

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