make precompiled header work again
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parent
fe33614c3a
commit
1d558bc412
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@ -34,7 +34,6 @@ function Client.init()
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g_window.setTitle('OTClient')
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g_window.setIcon(resolvepath('clienticon.png'))
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-- show the only window after the first frame is rendered
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scheduleEvent(function()
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scheduleEvent(function()
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@ -60,10 +60,10 @@ SET(CMAKE_C_FLAGS_RELFORPERFORMANCE "-Ofast -mmmx -msse -msse2")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
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MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
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ADD_DEFINITIONS(-DBUILD_TYPE="${CMAKE_BUILD_TYPE}")
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ADD_DEFINITIONS(-D"BUILD_TYPE=\\\"${CMAKE_BUILD_TYPE}\\\"")
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ADD_DEFINITIONS(-DBUILD_REVISION="${BUILD_REVISION}")
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MESSAGE(STATUS "Build revision: ${BUILD_REVISION}")
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ADD_DEFINITIONS(-D"BUILD_REVISION=\\\"${BUILD_REVISION}\\\"")
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IF(USE_OPENGL_ES2)
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MESSAGE(STATUS "Renderer: OpenGL ES 2.0")
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@ -236,5 +236,5 @@ SET(framework_SOURCES ${framework_SOURCES}
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# framework third party
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.c
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${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
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)
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@ -20,12 +20,14 @@
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* THE SOFTWARE.
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*/
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#define __USE_GNU
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#include "crashhandler.h"
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#include <framework/global.h>
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#include <framework/application.h>
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#ifndef __USE_GNU
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#define __USE_GNU
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#endif
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#include <execinfo.h>
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#include <ucontext.h>
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@ -32,8 +32,10 @@
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#define LUA_LIB
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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/* ----- adapted from lua-5.2.0 luaconf.h: ----- */
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@ -25,8 +25,6 @@
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struct lua_State;
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extern "C" {
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int luaopen_bit32 (lua_State *L);
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};
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#endif
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