restore inventory and healthbar
* make inventory/healthbar work again allowing reload * changes in top menu toggle buttons * all modules are now reloadable by default * fix warning when using fade in * remove some unused files
This commit is contained in:
parent
b301aa1a2b
commit
239f58296e
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@ -5,6 +5,7 @@ Module
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website: https://github.com/edubart/otclient
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autoload: true
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autoload-priority: 100
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reloadable: false
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load-later:
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- client_topmenu
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@ -3,7 +3,6 @@ Module
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description: Create the about window
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- client_topmenu
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@ -25,6 +25,7 @@ function Background.terminate()
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disconnect(g_game, { onGameStart = Background.hide })
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disconnect(g_game, { onGameEnd = Background.show })
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Effects.cancelFade(background:getChildById('clientVersionLabel'))
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background:destroy()
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background = nil
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@ -3,7 +3,6 @@ Module
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description: Handles the background of the login screen
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- client_topmenu
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@ -3,7 +3,6 @@ Module
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description: Manages enter game and character list windows
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- client_topmenu
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@ -3,9 +3,6 @@ Module
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description: Manage other modules
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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autoload: true
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autoload-priority: 140
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dependencies:
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- client_topmenu
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@ -3,7 +3,6 @@ Module
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description: Create the options window
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- client_topmenu
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@ -3,7 +3,6 @@ Module
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description: Terminal for executing lua functions
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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@onLoad: |
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dofile 'terminal'
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@ -19,12 +19,7 @@ local function addButton(id, description, icon, callback, panel, toggle)
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button:setId(id)
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button:setTooltip(description)
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button:setIcon(resolvepath(icon, 3))
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if toggle then
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button.onCheckChange = callback
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else
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button.onClick = callback
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end
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return button
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end
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@ -38,6 +33,10 @@ function TopMenu.init()
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leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
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rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
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gameButtonsPanel = topMenu:getChildById('gameButtonsPanel')
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if g_game.isOnline() then
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gameButtonsPanel:show()
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end
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end
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function TopMenu.terminate()
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@ -3,7 +3,6 @@ Module
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description: Create the top menu
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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@onLoad: |
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dofile 'topmenu'
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@ -17,7 +17,7 @@ TopButton < UIButton
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image-color: #ffffff44
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icon-color: #ffffff44
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TopToggleButton < UICheckBox
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TopToggleButton < UIButton
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size: 26 26
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image-source: images/top_game_button.png
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image-clip: 26 0 26 26
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@ -25,7 +25,7 @@ TopToggleButton < UICheckBox
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image-border: 3
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icon-color: #ffffffff
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$checked:
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$on:
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image-clip: 0 0 26 26
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image-color: #ffffffff
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icon-color: #ffffffff
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@ -62,6 +62,7 @@ TopPanel
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anchors.bottom: parent.bottom
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anchors.left: prev.right
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anchors.right: next.left
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visible: false
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TopMenuButtonsPanel
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id: rightButtonsPanel
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@ -5,6 +5,7 @@ Module
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website: https://github.com/edubart/otclient
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autoload: true
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autoload-priority: 10
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reloadable: false
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@onLoad: |
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dofile 'ext/table'
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@ -5,9 +5,12 @@ function Effects.fadeIn(widget, time, elapsed)
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if not time then time = 250 end
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widget:setOpacity(math.min(elapsed/time, 1))
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if elapsed < time then
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scheduleEvent(function()
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removeEvent(widget.fadeEvent)
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widget.fadeEvent = scheduleEvent(function()
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Effects.fadeIn(widget, time, elapsed + 30)
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end, 30)
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else
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widget.fadeEvent = nil
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end
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end
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@ -16,11 +19,16 @@ function Effects.fadeOut(widget, time, elapsed)
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if not time then time = 250 end
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widget:setOpacity(math.max((time - elapsed)/time, 0))
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if elapsed < time then
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scheduleEvent(function()
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removeEvent(widget.fadeEvent)
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widget.fadeEvent = scheduleEvent(function()
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Effects.fadeOut(widget, time, elapsed + 30)
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end, 30)
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else
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widget.fadeEvent = nil
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widget:destroy()
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end
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end
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function Effects.cancelFade(widget)
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removeEvent(widget.fadeEvent)
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end
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@ -5,6 +5,7 @@ Module
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website: https://github.com/edubart/otclient
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autoload: true
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autoload-priority: 20
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reloadable: false
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@onLoad: |
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importFont 'fonts/verdana-11px-antialised'
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@ -3,7 +3,6 @@ Module
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description: Create the game interface, where the ingame stuff starts
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependencies:
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- game_tibiafiles
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@ -14,8 +13,8 @@ Module
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- game_textmessage
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- game_console
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- game_outfit
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//- game_healthbar
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//- game_inventory
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- game_healthbar
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- game_inventory
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//- game_combatcontrols
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//- game_skills
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//- game_viplist
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@ -30,9 +29,13 @@ Module
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dofile 'const'
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dofile 'widgets/uigamemap'
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dofile 'widgets/uiitem'
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dofile 'creature'
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dofile 'player'
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dofile 'gameinterface'
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dofile 'creature'
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GameInterface.init()
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@onUnload: |
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@ -105,7 +105,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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if useThing then
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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if useThing:getParentContainer() then
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menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
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menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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else
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@ -220,7 +220,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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if useThing:getParentContainer() then
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g_game.open(useThing, useThing:getContainerId())
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return true
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else
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@ -245,7 +245,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
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g_game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:isInsideContainer() then
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if multiUseThing:getParentContainer() then
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g_game.open(multiUseThing, multiUseThing:getContainerId())
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return true
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else
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@ -33,8 +33,8 @@ UIWidget
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margin-bottom: 172
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height: 4
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margin-top: -2
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background: red
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@canUpdateMargin: function(self, newMargin) return math.min(math.max(newMargin, 100), self:getParent():getHeight() - 300) end
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@onGeometryChange: function(self) self:setMarginBottom(math.min(self:getParent():getHeight() - 300, self:getMarginBottom())) end
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GameBottomPanel
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id: gameBottomPanel
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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focusable: false
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GameSidePanel
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id: gameLeftPanel
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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focusable: false
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UIWidget
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id: mouseGrabber
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@ -18,3 +18,6 @@ MiniWindow < UIMiniWindow
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$on:
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height: 24
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image-border-bottom: 1
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BorderlessGameWindow < UIWindow
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focusable: false
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@ -73,6 +73,6 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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local item = self:getItem()
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if not item or not self:containsPoint(mousePosition) then return false end
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return g_game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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return GameInterface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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end
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@ -155,7 +155,7 @@ function Console.init()
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onGameEnd = Console.clean })
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onGameEnd = Console.clear })
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consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
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consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onGameEnd = Console.clean })
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onGameEnd = Console.clear })
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for channelid, channelname in pairs(channels) do
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if channelid ~= 0 then
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print(#channels)
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end
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function Console.clean()
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function Console.clear()
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for channelid, channelname in pairs(channels) do
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if channelid ~= 0 then
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local tab = consoleTabBar:getTab(channelname)
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@ -229,6 +229,7 @@ function Console.clean()
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consoleTabBar:getTab('Default').tabPanel:destroyChildren()
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consoleTabBar:getTab('Server Log').tabPanel:destroyChildren()
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consoleLineEdit:clearText()
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if channelsWindow then
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channelsWindow:destroy()
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@ -3,7 +3,6 @@ Module
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description: Manage chat window
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author: OTClient team
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website: https://github.com/edubart/otclient
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reloadable: true
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dependecies:
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- game
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@ -8,17 +8,29 @@ local healthLabel
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local manaLabel
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-- public functions
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function HealthBar.create()
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function HealthBar.init()
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connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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healthBarWindow = displayUI('healthbar.otui', GameInterface.getRightPanel())
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healthBarButton = TopMenu.addGameButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
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healthBarButton = TopMenu.addGameToggleButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
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healthBarButton:setOn(true)
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healthBar = healthBarWindow:getChildById('healthBar')
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manaBar = healthBarWindow:getChildById('manaBar')
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healthLabel = healthBarWindow:getChildById('healthLabel')
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manaLabel = healthBarWindow:getChildById('manaLabel')
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if g_game.isOnline() then
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local localPlayer = g_game.getLocalPlayer()
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HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
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HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
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end
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end
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function HealthBar.destroy()
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function HealthBar.terminate()
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disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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healthBarWindow:destroy()
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healthBarWindow = nil
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healthBarButton:destroy()
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@ -53,7 +65,3 @@ function HealthBar.onManaChange(localPlayer, mana, maxMana)
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manaBar:setPercent(percent)
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end
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connect(g_game, { onGameStart = HealthBar.create,
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onGameEnd = HealthBar.destroy })
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connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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@ -4,5 +4,12 @@ Module
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author: OTClient team
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website: https://github.com/edubart/otclient
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dependecies:
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- game
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@onLoad: |
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dofile 'healthbar'
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HealthBar.init()
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@onUnload: |
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HealthBar.terminate()
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@ -32,7 +32,7 @@ ManaLabel < GameLabel
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margin-top: 2
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text: 0 / 0
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UIWindow
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BorderlessGameWindow
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id: healthManaPanel
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width: 192
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height: 34
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@ -1,199 +0,0 @@
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GameInterface = {}
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-- private variables
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local WALK_AUTO_REPEAT_DELAY = 90
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local gameRootPanel
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local gameMapPanel
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local gameRightPanel
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local gameLeftPanel
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local gameBottomPanel
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-- private functions
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function onGameStart()
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-- hook window close event
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setonclose(GameInterface.tryLogout)
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GameInterface.show()
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end
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function onGameEnd()
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setonclose(exit)
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GameInterface.hide()
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end
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-- public functions
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function GameInterface.init()
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gameRootPanel = displayUI('gameinterface.otui')
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gameRootPanel:lower()
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connect(g_game, { onGameStart = onGameStart }, true)
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connect(g_game, { onGameEnd = onGameEnd })
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Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Esc', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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end
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function GameInterface.terminate()
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disconnect(g_game, { onGameStart = onGameStart }, true)
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disconnect(g_game, { onGameEnd = onGameEnd })
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end
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function GameInterface.show()
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gameRootPanel:show()
|
||||
end
|
||||
|
||||
function GameInterface.hide()
|
||||
gameRootPanel:hide()
|
||||
end
|
||||
|
||||
function GameInterface.tryLogout()
|
||||
if g_game.isOnline() then
|
||||
g_game.forceLogout()
|
||||
else
|
||||
exit()
|
||||
end
|
||||
end
|
||||
|
||||
function GameInterface.getRootPanel()
|
||||
return gameRootPanel
|
||||
end
|
||||
|
||||
function GameInterface.getMapPanel()
|
||||
return gameMapPanel
|
||||
end
|
||||
|
||||
function GameInterface.getRightPanel()
|
||||
return gameRightPanel
|
||||
end
|
||||
|
||||
function GameInterface.getLeftPanel()
|
||||
return gameLeftPanel
|
||||
end
|
||||
|
||||
function GameInterface.getBottomPanel()
|
||||
return gameBottomPanel
|
||||
end
|
||||
|
||||
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
local menu = createWidget('PopupMenu')
|
||||
|
||||
if lookThing then
|
||||
menu:addOption('Look', function() g_game.look(lookThing) end)
|
||||
end
|
||||
|
||||
if useThing then
|
||||
if useThing:isContainer() then
|
||||
if useThing:isInsideContainer() then
|
||||
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
|
||||
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
else
|
||||
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||||
end
|
||||
else
|
||||
if useThing:isMultiUse() then
|
||||
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||||
else
|
||||
menu:addOption('Use', function() g_game.use(useThing) end)
|
||||
end
|
||||
end
|
||||
|
||||
if useThing:isRotateable() then
|
||||
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Trade with ...', function() print('trade with') end)
|
||||
end
|
||||
|
||||
-- check for move up
|
||||
|
||||
if creatureThing then
|
||||
menu:addSeparator()
|
||||
|
||||
if creatureThing:asLocalPlayer() then
|
||||
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||||
|
||||
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
|
||||
if creatureThing:asPlayer():isPartyLeader() then
|
||||
if creatureThing:asPlayer():isPartySharedExperienceActive() then
|
||||
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||||
else
|
||||
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||||
end
|
||||
end
|
||||
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||||
end
|
||||
|
||||
else
|
||||
local localPlayer = g_game.getLocalPlayer()
|
||||
if localPlayer then
|
||||
if g_game.getAttackingCreature() ~= creatureThing then
|
||||
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||||
end
|
||||
|
||||
if g_game.getFollowingCreature() ~= creatureThing then
|
||||
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||||
else
|
||||
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||||
end
|
||||
|
||||
if creatureThing:asPlayer() then
|
||||
menu:addSeparator()
|
||||
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||||
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||||
|
||||
local localPlayerShield = localPlayer:asCreature():getShield()
|
||||
local creatureShield = creatureThing:getShield()
|
||||
|
||||
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||||
if creatureShield == ShieldWhiteYellow then
|
||||
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldWhiteYellow then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
end
|
||||
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||||
if creatureShield == ShieldWhiteBlue then
|
||||
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||||
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||||
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||||
else
|
||||
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
menu:addSeparator()
|
||||
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||||
|
||||
end
|
||||
|
||||
menu:display(menuPosition)
|
||||
end
|
|
@ -1,20 +0,0 @@
|
|||
Module
|
||||
name: game_interface
|
||||
description: |
|
||||
Create the game main interface (map and bottom/left/right panels),
|
||||
any game module must use it to add ingame interfaces
|
||||
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
|
||||
@onLoad: |
|
||||
dofile 'uiminiwindow'
|
||||
dofile 'uiminiwindowcontainer'
|
||||
dofile 'uiitem'
|
||||
dofile 'uimap'
|
||||
dofile 'gameinterface'
|
||||
|
||||
GameInterface.init()
|
||||
|
||||
@onUnload: |
|
||||
GameInterface.terminate()
|
|
@ -1,46 +0,0 @@
|
|||
GameSidePanel < UIMiniWindowContainer
|
||||
image-source: images/sidepanel.png
|
||||
image-border: 4
|
||||
|
||||
GameBottomPanel < Panel
|
||||
image-source: images/bottompanel.png
|
||||
image-border: 4
|
||||
|
||||
GameMapPanel < UIMap
|
||||
padding: 4
|
||||
image-source: images/mappanel.png
|
||||
image-border: 4
|
||||
|
||||
UIGame
|
||||
id: gameRootPanel
|
||||
anchors.fill: parent
|
||||
anchors.top: topMenu.bottom
|
||||
|
||||
GameSidePanel
|
||||
id: gameRightPanel
|
||||
width: 190
|
||||
layout: verticalBox
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameBottomPanel
|
||||
id: gameBottomPanel
|
||||
height: 170
|
||||
anchors.left: parent.left
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
GameMapPanel
|
||||
id: gameMapPanel
|
||||
anchors.left: parent.left
|
||||
anchors.right: gameRightPanel.left
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: gameBottomPanel.top
|
||||
focusable: false
|
||||
|
||||
UIWidget
|
||||
id: mouseGrabber
|
||||
focusable: false
|
||||
visible: false
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
function UIMap:onDragEnter(mousePos)
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
|
||||
local thing = tile:getTopMoveThing()
|
||||
if not thing then return false end
|
||||
|
||||
self.parsed = false
|
||||
self.currentDragThing = thing
|
||||
Mouse.setTargetCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onDragLeave(droppedWidget, mousePos)
|
||||
if not self.parsed then
|
||||
self.currentDragThing = nil
|
||||
end
|
||||
|
||||
Mouse.restoreCursor()
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onDrop(widget, mousePos)
|
||||
if not widget or not widget.currentDragThing then return false end
|
||||
|
||||
local tile = self:getTile(mousePos)
|
||||
if not tile then return false end
|
||||
|
||||
local count = widget.currentDragThing:getCount()
|
||||
if widget.currentDragThing:isStackable() and count > 1 then
|
||||
widget.parsed = true
|
||||
local moveWindow = displayUI('/game/movewindow.otui')
|
||||
local spinbox = moveWindow:getChildById('spinbox')
|
||||
spinbox:setMaximum(count)
|
||||
spinbox:setMinimum(1)
|
||||
spinbox:setCurrentIndex(count)
|
||||
|
||||
local okButton = moveWindow:getChildById('buttonOk')
|
||||
okButton.onClick = function()
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
|
||||
okButton:getParent():destroy()
|
||||
widget.currentDragThing = nil
|
||||
end
|
||||
moveWindow.onEnter = okButton.onClick
|
||||
else
|
||||
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function UIMap:onMouseRelease(mousePosition, mouseButton)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile and g_game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
|
||||
return false
|
||||
end
|
|
@ -5,15 +5,31 @@ local inventoryWindow
|
|||
local inventoryButton
|
||||
|
||||
-- public functions
|
||||
function Inventory.create()
|
||||
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
|
||||
inventoryButton = TopMenu.addGameButton('inventoryButton', 'Inventory (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||
inventoryButton:setOn(true)
|
||||
function Inventory.init()
|
||||
connect(g_game, { onGameEnd = Inventory.clear,
|
||||
onInventoryChange = Inventory.onInventoryChange,
|
||||
onFreeCapacityChange = Inventory.onFreeCapacityChange,
|
||||
onSoulChange = Inventory.onSoulChange })
|
||||
|
||||
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
|
||||
|
||||
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
|
||||
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', 'Inventory (Ctrl+I)', 'inventory.png', Inventory.toggle)
|
||||
inventoryButton:setOn(true)
|
||||
|
||||
if g_game.isOnline() then
|
||||
Inventory.reload()
|
||||
end
|
||||
end
|
||||
|
||||
function Inventory.destroy()
|
||||
function Inventory.terminate()
|
||||
connect(g_game, { onGameEnd = Inventory.clear,
|
||||
onInventoryChange = Inventory.onInventoryChange,
|
||||
onFreeCapacityChange = Inventory.onFreeCapacityChange,
|
||||
onSoulChange = Inventory.onSoulChange })
|
||||
|
||||
Keyboard.unbindKeyDown('Ctrl+I')
|
||||
|
||||
inventoryWindow:destroy()
|
||||
inventoryWindow = nil
|
||||
inventoryButton:destroy()
|
||||
|
@ -26,6 +42,12 @@ function Inventory.toggle()
|
|||
inventoryButton:setOn(visible)
|
||||
end
|
||||
|
||||
function Inventory.clear()
|
||||
end
|
||||
|
||||
function Inventory.reload()
|
||||
end
|
||||
|
||||
-- hooked events
|
||||
function Inventory.onInventoryChange(slot, item)
|
||||
local itemWidget = inventoryWindow:getChildById('slot' .. slot)
|
||||
|
@ -41,10 +63,3 @@ function Inventory.onSoulChange(soul)
|
|||
local widget = inventoryWindow:getChildById('soul')
|
||||
widget:setText("Soul:\n" .. soul)
|
||||
end
|
||||
|
||||
connect(g_game, { onGameStart = Inventory.create,
|
||||
onGameEnd = Inventory.destroy,
|
||||
onInventoryChange = Inventory.onInventoryChange,
|
||||
onFreeCapacityChange = Inventory.onFreeCapacityChange,
|
||||
onSoulChange = Inventory.onSoulChange })
|
||||
|
||||
|
|
|
@ -4,5 +4,13 @@ Module
|
|||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
|
||||
dependecies:
|
||||
- game
|
||||
|
||||
@onLoad: |
|
||||
dofile 'inventory'
|
||||
Inventory.init()
|
||||
|
||||
@onUnload: |
|
||||
Inventory.terminate()
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
UIWindow
|
||||
BorderlessGameWindow
|
||||
id: inventoryWindow
|
||||
width: 192
|
||||
height: 154
|
||||
margin-top: 10
|
||||
|
@ -93,9 +94,7 @@ UIWindow
|
|||
anchors.left: slot9.left
|
||||
anchors.right: slot9.right
|
||||
margin-top: 5
|
||||
|
||||
text-align: center
|
||||
|
||||
image-source: /core_styles/styles/images/panel_flat.png
|
||||
image-border: 1
|
||||
|
||||
|
@ -106,9 +105,7 @@ UIWindow
|
|||
anchors.left: slot10.left
|
||||
anchors.right: slot10.right
|
||||
margin-top: 5
|
||||
|
||||
text-align: center
|
||||
|
||||
image-source: /core_styles/styles/images/panel_flat.png
|
||||
image-border: 1
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@ Module
|
|||
description: Change local player outfit
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
reloadable: true
|
||||
|
||||
@onLoad: |
|
||||
dofile 'outfit'
|
||||
|
|
|
@ -41,14 +41,14 @@ local function setSkillPercent(id, percent, tooltip)
|
|||
end
|
||||
|
||||
-- public functions
|
||||
function Skills.create()
|
||||
function Skills.init()
|
||||
skillsWindow = displayUI('skills.otui', GameInterface.getRightPanel())
|
||||
skillsWindow:hide()
|
||||
skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
|
||||
Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
|
||||
end
|
||||
|
||||
function Skills.destroy()
|
||||
function Skills.terminate()
|
||||
Keyboard.unbindKeyDown('Ctrl+S')
|
||||
skillsButton:destroy()
|
||||
skillsButton = nil
|
||||
|
|
|
@ -6,3 +6,7 @@ Module
|
|||
|
||||
@onLoad: |
|
||||
dofile 'skills'
|
||||
Skills.init()
|
||||
|
||||
@onUnload: |
|
||||
Skills.terminate()
|
||||
|
|
|
@ -3,7 +3,6 @@ Module
|
|||
description: Manage game text messages
|
||||
author: OTClient team
|
||||
website: https://github.com/edubart/otclient
|
||||
reloadable: true
|
||||
|
||||
dependecies:
|
||||
- game
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
Module
|
||||
name: game_tibiafiles
|
||||
description: Contains tibia spr and dat
|
||||
reloadable: false
|
||||
|
||||
@onLoad: |
|
||||
if not g_thingsType.load('/game_tibiafiles/Tibia.dat') then
|
||||
|
|
|
@ -108,7 +108,7 @@ void Module::discover(const OTMLNodePtr& moduleNode)
|
|||
m_website = moduleNode->valueAt("website", none);
|
||||
m_version = moduleNode->valueAt("version", none);
|
||||
m_autoLoad = moduleNode->valueAt<bool>("autoload", false);
|
||||
m_reloadable = moduleNode->valueAt<bool>("reloadable", false);
|
||||
m_reloadable = moduleNode->valueAt<bool>("reloadable", true);
|
||||
m_autoLoadPriority = moduleNode->valueAt<int>("autoload-priority", 9999);
|
||||
|
||||
if(OTMLNodePtr node = moduleNode->get("dependencies")) {
|
||||
|
|
|
@ -25,7 +25,9 @@
|
|||
|
||||
#include "declarations.h"
|
||||
|
||||
class Container
|
||||
#include <framework/luascript/luaobject.h>
|
||||
|
||||
class Container : public LuaObject
|
||||
{
|
||||
public:
|
||||
Container();
|
||||
|
|
|
@ -31,10 +31,6 @@ public:
|
|||
Player() { }
|
||||
virtual ~Player() { }
|
||||
|
||||
bool isPartyMember() { return (m_shield != 0); }
|
||||
bool isPartyLeader() { return (m_shield & Otc::ShieldYellow); }
|
||||
bool isPartySharedExperienceActive() { return false; }
|
||||
|
||||
PlayerPtr asPlayer() { return std::static_pointer_cast<Player>(shared_from_this()); }
|
||||
};
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include <otclient/luascript/luavaluecasts.h>
|
||||
#include <otclient/core/game.h>
|
||||
#include <otclient/core/tile.h>
|
||||
#include <otclient/core/container.h>
|
||||
#include <otclient/core/item.h>
|
||||
#include <otclient/core/effect.h>
|
||||
#include <otclient/core/missile.h>
|
||||
|
@ -161,6 +162,8 @@ void OTClient::registerLuaFunctions()
|
|||
|
||||
g_lua.registerClass<ProtocolGame, Protocol>();
|
||||
|
||||
g_lua.registerClass<Container>();
|
||||
|
||||
g_lua.registerClass<Thing>();
|
||||
g_lua.bindClassMemberFunction<Thing>("setId", &Thing::setId);
|
||||
g_lua.bindClassMemberFunction<Thing>("setPosition", &Thing::setPosition);
|
||||
|
@ -192,6 +195,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassMemberFunction<Thing>("isHookSouth", &Thing::isHookSouth);
|
||||
g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
|
||||
g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);
|
||||
g_lua.bindClassMemberFunction<Thing>("getParentContainer", &Thing::getParentContainer);
|
||||
|
||||
g_lua.registerClass<Creature, Thing>();
|
||||
g_lua.bindClassMemberFunction<Creature>("getId", &Creature::getId);
|
||||
|
@ -221,9 +225,6 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.registerClass<AnimatedText, Thing>();
|
||||
|
||||
g_lua.registerClass<Player, Creature>();
|
||||
g_lua.bindClassMemberFunction<Player>("isPartyMember", &LocalPlayer::isPartyMember);
|
||||
g_lua.bindClassMemberFunction<Player>("isPartyLeader", &LocalPlayer::isPartyLeader);
|
||||
g_lua.bindClassMemberFunction<Player>("isPartySharedExperienceActive", &LocalPlayer::isPartySharedExperienceActive);
|
||||
g_lua.registerClass<Npc, Creature>();
|
||||
g_lua.registerClass<Monster, Creature>();
|
||||
|
||||
|
|
Loading…
Reference in New Issue