rework on healthbar module
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f750920a36
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4
TODO
4
TODO
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@ -20,17 +20,13 @@ find a way to add new widgets without focusing them
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rename Game to g_game, etc
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implement Console key binding
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impl vertical sync, clipboard
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crash handler
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modify COnnection::poll()
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setOnClose
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review and reenable some warnings
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make lua/c++ logger more friendly
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bind every global lua function in a static class
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use metatable for Point,Rect,Color,Size lua classes
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lua binder generator
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restore win32 platform
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set special types for g_configs like lists/point/size
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restore ctrl+g and keybindings
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create a class for reading binary files
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handle corrupt errors in dat/spr
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@ -14,7 +14,6 @@ function MessageBox.create(title, text, flags)
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window:setTitle(title)
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local label = window:getChildById('messageBoxLabel')
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label:setStyle('Label')
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label:setText(text)
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label:resizeToText()
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@ -1,54 +1,44 @@
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HealthBar = {}
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-- private variables
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local healthManaPanel = nil
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local healthManaPanel
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local healthBar
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local manaBar
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local healthLabel
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local manaLabel
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-- public functions
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function HealthBar.create()
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healthManaPanel = displayUI('healthbar.otui', { parent = Game.gameRightPanel })
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local healthBar = createWidget('HealthBar', healthManaPanel)
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healthBar:setId('healthBar')
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local healthLabel = createWidget('HealthLabel', healthManaPanel)
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healthLabel:setId('healthLabel')
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healthLabel:setText('0 / 0')
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local manaBar = createWidget('ManaBar', healthManaPanel)
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manaBar:setId('manaBar')
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local manaLabel = createWidget('ManaLabel', healthManaPanel)
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manaLabel:setId('manaLabel')
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manaLabel:setText('0 / 0')
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healthManaPanel:setHeight(healthBar:getHeight() + manaBar:getHeight() + 4)
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healthBar = healthManaPanel:getChildById('healthBar')
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manaBar = healthManaPanel:getChildById('manaBar')
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healthLabel = healthManaPanel:getChildById('healthLabel')
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manaLabel = healthManaPanel:getChildById('manaLabel')
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end
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function HealthBar.destroy()
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healthManaPanel:destroy()
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healthManaPanel = nil
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healthBar = nil
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manaBar = nil
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healthLabel = nil
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manaLabel = nil
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end
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-- hooked events
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function HealthBar.onHealthChange(health, maxHealth)
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local label = healthManaPanel:getChildById('healthLabel')
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label:setText(health .. ' / ' .. maxHealth)
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local healthBar = healthManaPanel:getChildById('healthBar')
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healthLabel:setText(health .. ' / ' .. maxHealth)
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healthBar:setPercent(health / maxHealth * 100)
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end
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function HealthBar.onManaChange(mana, maxMana)
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local label = healthManaPanel:getChildById('manaLabel')
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label:setText(mana .. ' / ' .. maxMana)
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local manaBar = healthManaPanel:getChildById('manaBar')
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manaLabel:setText(mana .. ' / ' .. maxMana)
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local percent
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if maxMana == 0 then
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percent = 100
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else
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percent = mana / maxMana * 100
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percent = (mana * 100)/maxMana
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end
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manaBar:setPercent(percent)
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end
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@ -1,4 +1,5 @@
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HealthBar < UIProgressBar
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id: healthBar
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color: black
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height: 15
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background-color: red
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@ -7,6 +8,7 @@ HealthBar < UIProgressBar
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anchors.right: parent.right
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ManaBar < UIProgressBar
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id: manaBar
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color: black
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height: 15
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background-color: blue
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@ -15,28 +17,33 @@ ManaBar < UIProgressBar
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anchors.right: parent.right
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HealthLabel < GameLabel
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id: healthLabel
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color: white
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text-align: center
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font: verdana-11px-rounded
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.fill: healthBar
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margin-top: 2
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text: 0 / 0
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ManaLabel < GameLabel
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id: manaLabel
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color: white
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text-align: center
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font: verdana-11px-rounded
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin-bottom: -1
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anchors.fill: manaBar
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margin-top: 2
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text: 0 / 0
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UIWindow
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id: healthManaPanel
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width: 192
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height: 34
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margin-top: 10
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margin-left: 6
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margin-right: 6
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move-policy: free updated
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HealthBar
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HealthLabel
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ManaBar
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ManaLabel
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