fix double walks on teleport

master
Eduardo Bart 12 years ago
parent 4702ea5946
commit 29f99ee9b3

@ -148,6 +148,9 @@ void Game::processCreatureTeleport(const CreaturePtr& creature)
{
// stop walking on creature teleports
creature->stopWalk();
if(creature == m_localPlayer)
m_localPlayer->lockWalk();
}
void Game::processAttackCancel()

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