fix double walks on teleport
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@ -148,6 +148,9 @@ void Game::processCreatureTeleport(const CreaturePtr& creature)
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{
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{
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// stop walking on creature teleports
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// stop walking on creature teleports
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creature->stopWalk();
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creature->stopWalk();
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if(creature == m_localPlayer)
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m_localPlayer->lockWalk();
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}
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}
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void Game::processAttackCancel()
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void Game::processAttackCancel()
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