Only show ping when available
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					@ -68,7 +68,7 @@ end
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function online()
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					function online()
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  showGameButtons()
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					  showGameButtons()
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  if modules.client_options.getOption('showFps') then
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					  if modules.client_options.getOption('showFps') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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    pingLabel:show()
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					    pingLabel:show()
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  end
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					  end
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end
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					end
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					@ -183,11 +183,14 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
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  menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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					  menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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  menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
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					  menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
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  menu:addSeparator()
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					  menu:addSeparator()
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  menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)  if modules.game_console.getOwnPrivateTab() then
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					  menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end) 
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					  if modules.game_console.getOwnPrivateTab() then
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    menu:addSeparator()
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					    menu:addSeparator()
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    menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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					    menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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    menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end)
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					    menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end)
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  end
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					  end
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  if not isHiddingOffline() then
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					  if not isHiddingOffline() then
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    menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
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					    menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
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  else
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					  else
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