rename item data to count, add function to get current class name in lua
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266917cc3c
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2a62159a61
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@ -30,7 +30,7 @@ function UIItem:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return true end
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if not widget or not widget.currentDragThing then return true end
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local pos = self.position
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local pos = self.position
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local data = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and data > 1 then
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local moveWindow = displayUI('/game/movewindow.otui')
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@ -21,12 +21,12 @@ local function onUseWithMouseRelease(self, mousePosition, mouseButton)
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if mouseButton == MouseLeftButton then
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if mouseButton == MouseLeftButton then
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local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
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local clickedWidget = Game.gameUi:recursiveGetChildByPos(mousePosition)
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if clickedWidget then
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if clickedWidget then
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if clickedWidget.getTile then
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if clickedWidget:getClassName() == 'Tile' then
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local tile = clickedWidget:getTile(mousePosition)
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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if tile then
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Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
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Game.useWith(Game.selectedThing, tile:getTopMultiUseThing())
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end
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end
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elseif clickedWidget.getItem and not clickedWidget:isVirtual() then
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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Game.useWith(Game.selectedThing, clickedWidget:getItem())
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Game.useWith(Game.selectedThing, clickedWidget:getItem())
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end
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end
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end
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end
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@ -26,7 +26,7 @@ function UIMap:onDrop(widget, mousePos)
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local tile = self:getTile(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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if not tile then return false end
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local data = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getCount()
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if widget.currentDragThing:isStackable() and data > 1 then
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local moveWindow = displayUI('/game/movewindow.otui')
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@ -48,7 +48,8 @@ void LuaInterface::init()
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// register LuaObject, the base of all other objects
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// register LuaObject, the base of all other objects
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registerClass<LuaObject>();
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registerClass<LuaObject>();
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bindClassMemberGetField<LuaObject>("use_count", &LuaObject::getUseCount);
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bindClassMemberFunction<LuaObject>("getUseCount", &LuaObject::getUseCount);
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bindClassMemberFunction<LuaObject>("getClassName", &LuaObject::getClassName);
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}
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}
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void LuaInterface::terminate()
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void LuaInterface::terminate()
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@ -958,7 +959,7 @@ void LuaInterface::pushObject(const LuaObjectPtr& obj)
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new(newUserdata(sizeof(LuaObjectPtr))) LuaObjectPtr(obj);
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new(newUserdata(sizeof(LuaObjectPtr))) LuaObjectPtr(obj);
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// set the userdata metatable
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// set the userdata metatable
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getGlobal(Fw::mkstr(obj->getLuaObjectName(), "_mt"));
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getGlobal(Fw::mkstr(obj->getClassName(), "_mt"));
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assert(!isNil());
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assert(!isNil());
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setMetatable();
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setMetatable();
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}
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}
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@ -61,8 +61,8 @@ public:
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/// @note each userdata of this object on lua counts as a reference
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/// @note each userdata of this object on lua counts as a reference
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int getUseCount();
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int getUseCount();
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/// Returns the class name used in Lua
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/// Returns the derived class name, its the same name used in Lua
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virtual std::string getLuaObjectName() const {
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virtual std::string getClassName() const {
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// TODO: this could be cached for more performance
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// TODO: this could be cached for more performance
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return Fw::demangleName(typeid(*this).name());
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return Fw::demangleName(typeid(*this).name());
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}
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}
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@ -32,7 +32,7 @@
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Item::Item() : Thing()
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Item::Item() : Thing()
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{
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{
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m_data = 1;
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m_count = 1;
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}
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}
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ItemPtr Item::create(int id)
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ItemPtr Item::create(int id)
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@ -77,26 +77,26 @@ void Item::setPosition(const Position& position)
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Thing::setPosition(position);
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Thing::setPosition(position);
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}
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}
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void Item::setData(uint8 data)
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void Item::setCount(uint8 count)
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{
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{
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if(isStackable() && getNumPatternsX() == 4 && getNumPatternsY() == 2) {
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if(isStackable() && getNumPatternsX() == 4 && getNumPatternsY() == 2) {
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if(data < 5) {
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if(count < 5) {
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m_xPattern = data-1;
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m_xPattern = count-1;
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m_yPattern = 0;
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m_yPattern = 0;
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}
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}
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else if(data < 10) {
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else if(count < 10) {
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m_xPattern = 0;
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m_xPattern = 0;
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m_yPattern = 1;
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m_yPattern = 1;
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}
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}
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else if(data < 25) {
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else if(count < 25) {
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m_xPattern = 1;
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m_xPattern = 1;
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m_yPattern = 1;
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m_yPattern = 1;
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}
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}
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else if(data < 50) {
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else if(count < 50) {
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m_xPattern = 2;
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m_xPattern = 2;
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m_yPattern = 1;
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m_yPattern = 1;
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}
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}
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else if(data <= 100) {
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else if(count <= 100) {
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m_xPattern = 3;
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m_xPattern = 3;
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m_yPattern = 1;
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m_yPattern = 1;
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}
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}
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@ -111,7 +111,7 @@ void Item::setData(uint8 data)
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}
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}
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else if(isFluid() || isFluidContainer()) {
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else if(isFluid() || isFluidContainer()) {
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int color = Otc::FluidTransparent;
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int color = Otc::FluidTransparent;
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switch(data) {
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switch(count) {
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case Otc::FluidNone:
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case Otc::FluidNone:
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color = Otc::FluidTransparent;
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color = Otc::FluidTransparent;
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break;
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break;
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@ -175,5 +175,5 @@ void Item::setData(uint8 data)
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m_yPattern = (color / 4) % getNumPatternsY();
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m_yPattern = (color / 4) % getNumPatternsY();
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}
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}
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m_data = data;
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m_count = count;
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}
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}
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@ -36,14 +36,14 @@ public:
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void draw(const Point& dest, float scaleFactor);
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void draw(const Point& dest, float scaleFactor);
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void setPosition(const Position &position);
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void setPosition(const Position &position);
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void setData(uint8 data);
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void setCount(uint8 data);
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uint8 getData() { return m_data; }
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uint8 getCount() { return m_count; }
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ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
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ItemPtr asItem() { return std::static_pointer_cast<Item>(shared_from_this()); }
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private:
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private:
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uint8 m_data;
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uint8 m_count;
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};
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};
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#endif
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#endif
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@ -71,7 +71,7 @@ void Map::load()
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if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
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if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
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uint8 data;
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uint8 data;
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in.read((char*)&data, sizeof(data));
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in.read((char*)&data, sizeof(data));
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item->setData(data);
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item->setCount(data);
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}
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}
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addThing(item, pos, 255);
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addThing(item, pos, 255);
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in.read((char*)&id, sizeof(id));
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in.read((char*)&id, sizeof(id));
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@ -95,7 +95,7 @@ void Map::save()
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id = item->getId();
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id = item->getId();
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out.write((char*)&id, sizeof(id));
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out.write((char*)&id, sizeof(id));
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if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
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if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
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uint8 data = item->getData();
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uint8 data = item->getCount();
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out.write((char*)&data, sizeof(data));
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out.write((char*)&data, sizeof(data));
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}
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}
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}
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}
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@ -108,9 +108,9 @@ protected:
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void internalDraw(const Point& dest, float scaleFactor, int layer);
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void internalDraw(const Point& dest, float scaleFactor, int layer);
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void updateType();
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void updateType();
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uint32 m_id;
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uint32 m_id; //TODO: move to derived class to use less memory
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Position m_position;
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Position m_position;
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uint8 m_xPattern, m_yPattern, m_zPattern, m_animation;
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uint8 m_xPattern, m_yPattern, m_zPattern, m_animation; //TODO: remove this variables to use less memory
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private:
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private:
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ThingType *m_type;
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ThingType *m_type;
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@ -129,7 +129,7 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<Item, Thing>();
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g_lua.registerClass<Item, Thing>();
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g_lua.bindClassStaticFunction<Item>("create", &Item::create);
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g_lua.bindClassStaticFunction<Item>("create", &Item::create);
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g_lua.bindClassMemberFunction<Item>("getData", &Item::getData);
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g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
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g_lua.registerClass<Effect, Thing>();
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g_lua.registerClass<Effect, Thing>();
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g_lua.registerClass<Missile, Thing>();
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g_lua.registerClass<Missile, Thing>();
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@ -1125,7 +1125,7 @@ ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, int id)
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ItemPtr item = Item::create(id);
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ItemPtr item = Item::create(id);
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if(item->isStackable() || item->isFluidContainer() || item->isFluid())
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if(item->isStackable() || item->isFluidContainer() || item->isFluid())
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item->setData(msg.getU8());
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item->setCount(msg.getU8());
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return item;
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return item;
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}
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}
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@ -40,8 +40,8 @@ void UIItem::draw()
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g_painter.setColor(Fw::white);
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g_painter.setColor(Fw::white);
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m_item->draw(topLeft, 1);
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m_item->draw(topLeft, 1);
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if(m_font && m_item->isStackable() && m_item->getData() > 1) {
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if(m_font && m_item->isStackable() && m_item->getCount() > 1) {
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std::string count = Fw::tostring(m_item->getData());
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std::string count = Fw::tostring(m_item->getCount());
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m_font->renderText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight, Color(231, 231, 231));
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m_font->renderText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight, Color(231, 231, 231));
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}
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}
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@ -56,14 +56,19 @@ void UIItem::setItemId(int id)
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{
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{
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if(!m_item)
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if(!m_item)
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m_item = Item::create(id);
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m_item = Item::create(id);
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else
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else {
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m_item->setId(id);
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// remove item
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if(id == 0)
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m_item = nullptr;
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else
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m_item->setId(id);
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}
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}
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}
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void UIItem::setItemCount(int count)
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void UIItem::setItemCount(int count)
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{
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{
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if(m_item)
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if(m_item)
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m_item->setData(count);
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m_item->setCount(count);
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}
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}
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void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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@ -37,9 +37,10 @@ public:
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void setItemCount(int count);
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void setItemCount(int count);
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void setItem(const ItemPtr& item) { m_item = item; }
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void setItem(const ItemPtr& item) { m_item = item; }
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void setVirtual(bool virt) { m_virtual = virt; }
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void setVirtual(bool virt) { m_virtual = virt; }
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void clearItem() { setItemId(0); }
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int getItemId() { return m_item->getId(); }
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int getItemId() { return m_item ? m_item->getId() : 0; }
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int getItemCount() { return m_item->getData(); }
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int getItemCount() { return m_item ? m_item->getCount() : 0; }
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ItemPtr getItem() { return m_item; }
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ItemPtr getItem() { return m_item; }
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bool isVirtual() { return m_virtual; }
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bool isVirtual() { return m_virtual; }
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