fixed creature names outside map

master
Henrique 13 years ago
parent 39c62942cf
commit 2ec3ad40a1

@ -46,29 +46,6 @@ Creature::Creature() : Thing()
void Creature::draw(int x, int y)
{
//dump << (int)m_speed;
// gspeed = 100
// pspeed = 234
// (recorded) 400 - 866 = 466
// (calc by ot eq) 1000 * 100 / 234 = 427
// gspeed = 150
// pspeed = 234
// (recorded) 934 - 1597 = 663
// (calc by ot eq) 1000 * 150 / 234 = 641
// gspeed = 100
// pspeed = 110
// (recorded) 900 - 1833 = 933
// (calc by ot eq) 1000 * 100 / 110 = 909
// 1000 * groundSpeed / playerSpeed
// TODO 1: FIX RENDER STEP 2
// TODO 2: FIX DIAGONAL WALKING, BUGS MAP
// TODO 3: ADD ANIMATION
x += m_walkOffsetX;
y += m_walkOffsetY;
@ -146,25 +123,53 @@ void Creature::draw(int x, int y)
}
}
void Creature::drawInformation(int x, int y, bool useGray)
void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
{
Color fillColor = Color(96, 96, 96);
if(!useGray)
fillColor = m_informationColor;
Rect backgroundRect = Rect(x-(14.5), y, 27, 4);
// calculate main rects
Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
if(backgroundRect.left() < rect.left())
backgroundRect.moveLeft(rect.left());
if(backgroundRect.top() < rect.top())
backgroundRect.moveTop(rect.top());
if(backgroundRect.bottom() > rect.bottom())
backgroundRect.moveBottom(rect.bottom());
if(backgroundRect.right() > rect.right())
backgroundRect.moveRight(rect.right());
Size textSize = m_informationFont->calculateTextRectSize(m_name);
Rect textRect = Rect(x - textSize.width() / 2.0, y-15, textSize);
if(textRect.left() < rect.left())
textRect.moveLeft(rect.left());
if(textRect.top() < rect.top())
textRect.moveTop(rect.top());
if(textRect.bottom() > rect.bottom())
textRect.moveBottom(rect.bottom());
if(textRect.right() > rect.right())
textRect.moveRight(rect.right());
// distance them
if(textRect.top() == rect.top())
backgroundRect.moveTop(textRect.top() + 15);
if(backgroundRect.bottom() == rect.bottom())
textRect.moveTop(backgroundRect.top() - 15);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
healthRect.setWidth((m_healthPercent/100.0)*25);
healthRect.setWidth((m_healthPercent / 100.0) * 25);
// draw
g_graphics.bindColor(Fw::black);
g_graphics.drawFilledRect(backgroundRect);
g_graphics.bindColor(fillColor);
g_graphics.drawFilledRect(healthRect);
// name
m_informationFont->renderText(m_name, Rect(x-100, y-15, 200, 15), Fw::AlignTopCenter, fillColor);
m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
}
void Creature::walk(const Position& position)

@ -43,7 +43,7 @@ public:
virtual ~Creature() { }
virtual void draw(int x, int y);
void drawInformation(int x, int y, bool useGray);
void drawInformation(int x, int y, bool useGray, const Rect& rect);
void setName(const std::string& name) { m_name = name; }
void setHealthPercent(uint8 healthPercent);

@ -97,7 +97,7 @@ void Map::draw(const Rect& rect)
y += creature->getWalkOffsetY() - walkOffsetY;
}
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, firstFloor));
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, firstFloor), rect);
}
}
}

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