fixed creature names outside map
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39c62942cf
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@ -46,29 +46,6 @@ Creature::Creature() : Thing()
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void Creature::draw(int x, int y)
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{
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//dump << (int)m_speed;
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// gspeed = 100
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// pspeed = 234
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// (recorded) 400 - 866 = 466
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// (calc by ot eq) 1000 * 100 / 234 = 427
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// gspeed = 150
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// pspeed = 234
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// (recorded) 934 - 1597 = 663
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// (calc by ot eq) 1000 * 150 / 234 = 641
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// gspeed = 100
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// pspeed = 110
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// (recorded) 900 - 1833 = 933
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// (calc by ot eq) 1000 * 100 / 110 = 909
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// 1000 * groundSpeed / playerSpeed
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// TODO 1: FIX RENDER STEP 2
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// TODO 2: FIX DIAGONAL WALKING, BUGS MAP
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// TODO 3: ADD ANIMATION
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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@ -146,25 +123,53 @@ void Creature::draw(int x, int y)
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}
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}
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void Creature::drawInformation(int x, int y, bool useGray)
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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{
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Color fillColor = Color(96, 96, 96);
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if(!useGray)
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fillColor = m_informationColor;
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Rect backgroundRect = Rect(x-(14.5), y, 27, 4);
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent/100.0)*25);
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// calculate main rects
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Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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if(backgroundRect.left() < rect.left())
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backgroundRect.moveLeft(rect.left());
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if(backgroundRect.top() < rect.top())
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backgroundRect.moveTop(rect.top());
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if(backgroundRect.bottom() > rect.bottom())
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backgroundRect.moveBottom(rect.bottom());
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if(backgroundRect.right() > rect.right())
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backgroundRect.moveRight(rect.right());
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Size textSize = m_informationFont->calculateTextRectSize(m_name);
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Rect textRect = Rect(x - textSize.width() / 2.0, y-15, textSize);
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if(textRect.left() < rect.left())
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textRect.moveLeft(rect.left());
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if(textRect.top() < rect.top())
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textRect.moveTop(rect.top());
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if(textRect.bottom() > rect.bottom())
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textRect.moveBottom(rect.bottom());
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if(textRect.right() > rect.right())
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textRect.moveRight(rect.right());
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// distance them
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if(textRect.top() == rect.top())
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backgroundRect.moveTop(textRect.top() + 15);
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if(backgroundRect.bottom() == rect.bottom())
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textRect.moveTop(backgroundRect.top() - 15);
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// health rect is based on background rect, so no worries
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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// draw
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g_graphics.bindColor(Fw::black);
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g_graphics.drawFilledRect(backgroundRect);
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g_graphics.bindColor(fillColor);
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g_graphics.drawFilledRect(healthRect);
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// name
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m_informationFont->renderText(m_name, Rect(x-100, y-15, 200, 15), Fw::AlignTopCenter, fillColor);
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m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
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}
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void Creature::walk(const Position& position)
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@ -43,7 +43,7 @@ public:
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virtual ~Creature() { }
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virtual void draw(int x, int y);
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void drawInformation(int x, int y, bool useGray);
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void drawInformation(int x, int y, bool useGray, const Rect& rect);
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void setName(const std::string& name) { m_name = name; }
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void setHealthPercent(uint8 healthPercent);
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@ -97,7 +97,7 @@ void Map::draw(const Rect& rect)
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y += creature->getWalkOffsetY() - walkOffsetY;
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}
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creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, firstFloor));
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creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, firstFloor), rect);
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}
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}
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}
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