scripting and UI improvements
This commit is contained in:
parent
3960240b8e
commit
32a8ed3871
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@ -5,7 +5,7 @@ SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
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# find needed packages
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# find needed packages
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SET(Boost_USE_STATIC_LIBS ON)
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SET(Boost_USE_STATIC_LIBS ON)
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SET(Boost_USE_MULTITHREADED ON)
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SET(Boost_USE_MULTITHREADED OFF)
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FIND_PACKAGE(Boost COMPONENTS system signals REQUIRED)
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FIND_PACKAGE(Boost COMPONENTS system signals REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(Lua51 REQUIRED)
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FIND_PACKAGE(Lua51 REQUIRED)
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@ -4,22 +4,22 @@ window#enterGameWindow:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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label#accountNameLabel:
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label#accountNameLabel:
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text: Account name
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text: Account name
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 33
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margin.top: 33
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label#passwordLabel:
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label#passwordLabel:
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text: "Password:"
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text: "Password:"
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 18
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margin.left: 18
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margin.top: 62
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margin.top: 62
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label#createAccountLabel:
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label#createAccountLabel:
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text: |
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text: |
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If you don't have
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If you don't have
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@ -35,6 +35,7 @@ window#enterGameWindow:
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 94
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margin.top: 94
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margin.left: 132
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margin.left: 132
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onClick: messageBox("Error", "Not implemented yet")
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button#okButton:
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button#okButton:
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text: Ok
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text: Ok
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@ -52,7 +53,7 @@ window#enterGameWindow:
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margin.bottom: 10
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margin.bottom: 10
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margin.right: 13
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margin.right: 13
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onClick: self:getParent():destroy()
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onClick: self:getParent():destroy()
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textEdit#accountNameTextEdit:
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textEdit#accountNameTextEdit:
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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@ -63,4 +64,4 @@ window#enterGameWindow:
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 61
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margin.top: 61
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margin.right: 18
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margin.right: 18
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@ -4,8 +4,8 @@ window#infoWindow:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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panel#infoPanel:
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panel#infoPanel:
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skin: flatPanel
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skin: flatPanel
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size: [208, 129]
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size: [208, 129]
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@ -13,7 +13,7 @@ window#infoWindow:
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 32
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margin.top: 32
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margin.left: 18
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margin.left: 18
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label#infoLabel:
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label#infoLabel:
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align: center
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align: center
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text: |-
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text: |-
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@ -30,21 +30,21 @@ window#infoWindow:
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 83
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margin.top: 83
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margin.left: 9
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margin.left: 9
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label#websiteLabel:
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label#websiteLabel:
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text: Official Website
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text: Official Website
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.bottom: 14
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margin.bottom: 14
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margin.left: 9
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margin.left: 9
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button#websiteButton:
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button#websiteButton:
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text: Github Page
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text: Github Page
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.bottom: 9
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margin.bottom: 9
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margin.right: 9
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margin.right: 9
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lineDecoration#bottomSeparator:
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lineDecoration#bottomSeparator:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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@ -52,7 +52,7 @@ window#infoWindow:
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margin.bottom: 40
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margin.bottom: 40
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margin.left: 13
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margin.left: 13
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margin.right: 13
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margin.right: 13
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button#okButton:
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button#okButton:
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text: Ok
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text: Ok
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size: [43, 20]
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size: [43, 20]
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@ -60,4 +60,4 @@ window#infoWindow:
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anchors.top: parent.top
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anchors.top: parent.top
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margin.top: 191
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margin.top: 191
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margin.left: 188
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margin.left: 188
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onClick: self:getParent():destroy()
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onClick: self:getParent():destroy()
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@ -7,7 +7,7 @@ panel#background:
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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panel#mainMenu:
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panel#mainMenu:
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skin: roundedGridPanel
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skin: roundedGridPanel
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size: [117, 171]
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size: [117, 171]
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@ -15,13 +15,13 @@ panel#background:
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.left: 60
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margin.left: 60
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margin.bottom: 70
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margin.bottom: 70
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button#enterGameButton:
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button#enterGameButton:
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text: Enter Game
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text: Enter Game
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 16
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margin.top: 16
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onClick: loadUI("modules/mainmenu/entergamewindow.yml")
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onClick: UI.load("modules/mainmenu/entergamewindow.yml")
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button#accessAccountButton:
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button#accessAccountButton:
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text: Access Account
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text: Access Account
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 76
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margin.top: 76
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onClick: loadUI("modules/mainmenu/optionswindow.yml")
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onClick: UI.load("modules/mainmenu/optionswindow.yml")
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button#infoButton:
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button#infoButton:
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text: Info
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text: Info
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 106
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margin.top: 106
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onClick: loadUI("modules/mainmenu/infowindow.yml")
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onClick: UI.load("modules/mainmenu/infowindow.yml")
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button#exitGameButton:
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button#exitGameButton:
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text: Exit
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text: Exit
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 136
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margin.top: 136
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onClick: exitGame()
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onClick: App.exit()
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@ -1,6 +1,6 @@
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-- menu state
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-- menu state
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function onEnterMenuState()
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function onEnterMenuState()
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mainMenu = loadUI("modules/mainmenu/mainmenu.yml")
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mainMenu = UI.load("modules/mainmenu/mainmenu.yml")
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end
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end
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function onLeaveMenuState()
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function onLeaveMenuState()
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@ -15,6 +15,6 @@ end
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-- here is where everything starts
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-- here is where everything starts
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if not initialStateLoaded then
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if not initialStateLoaded then
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onEnterMenuState()
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onEnterMenuState()
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setOnApplicationClose(onApplicationClose)
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App.setOnClose(onApplicationClose)
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initialStateLoaded = true
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initialStateLoaded = true
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end
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end
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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# general
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# general
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button#generalButton:
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button#generalButton:
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text: General
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text: General
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 29
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margin.top: 29
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# graphics
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# graphics
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button#graphicsButton:
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button#graphicsButton:
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text: Graphics
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text: Graphics
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 62
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margin.top: 62
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# console
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# console
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button#consoleButton:
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button#consoleButton:
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text: Console
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text: Console
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 95
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margin.top: 95
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# hotkeys
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# hotkeys
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button#hotkeysButton:
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button#hotkeysButton:
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text: Hotkeys
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text: Hotkeys
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anchors.top: parent.top
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anchors.top: parent.top
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margin.left: 117
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margin.left: 117
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margin.top: 128
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margin.top: 128
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lineDecoration#middleSeparator:
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lineDecoration#middleSeparator:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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margin.bottom: 97
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margin.bottom: 97
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margin.left: 18
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margin.left: 18
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margin.right: 18
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margin.right: 18
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# motd
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# motd
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button#motdButton:
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button#motdButton:
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text: Motd
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text: Motd
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.left: 117
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margin.left: 117
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margin.bottom: 56
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margin.bottom: 56
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lineDecoration#bottomSeparator:
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lineDecoration#bottomSeparator:
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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margin.bottom: 40
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margin.bottom: 40
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margin.left: 13
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margin.left: 13
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margin.right: 13
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margin.right: 13
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# ok button
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# ok button
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button#okButton:
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button#okButton:
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text: Ok
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text: Ok
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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margin.right: 10
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margin.right: 10
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margin.bottom: 13
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margin.bottom: 13
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onClick: self:getParent():destroy()
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onClick: self:getParent():destroy()
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@ -1,12 +1,12 @@
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function messageBox(title, text)
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function messageBox(title, text)
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local messageBoxWindow = loadUI("modules/messagebox/messagebox.yml")
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local messageBoxWindow = UI.load("modules/messagebox/messagebox.yml")
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local messageBoxLabel = messageBoxWindow:getChildByID("messageBoxLabel")
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local messageBoxLabel = messageBoxWindow:getChildByID("messageBoxLabel")
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local messageBoxOkButton = messageBoxWindow:getChildByID("messageBoxOkButton")
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local messageBoxOkButton = messageBoxWindow:getChildByID("messageBoxOkButton")
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local uiRoot = messageBoxWindow:getParent()
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local uiRoot = UI.getRootContainer()
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uiRoot:lock(messageBox)
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uiRoot:lock(messageBoxWindow)
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messageBoxWindow:setTitle(text)
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messageBoxWindow:setTitle(title)
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messageBoxLabel:setText(text)
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messageBoxLabel:setText(text)
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messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
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--messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
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messageBox:setOnDestroy(function() uiRoot:unlock() end)
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messageBoxWindow:setOnDestroy(function() uiRoot:unlock(self) end)
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messageBoxOkButton:setOnClick(function() messageBoxWindow:destroy() end)
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messageBoxOkButton:setOnClick(function() messageBoxWindow:destroy() end)
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end
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end
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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anchors.verticalCenter: parent.verticalCenter
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label#messageBoxLabel:
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label#messageBoxLabel:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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anchors.top: parent.top
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bottom left corner: [45,157,1,1]
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bottom left corner: [45,157,1,1]
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bottom right corner: [130,157,1,1]
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bottom right corner: [130,157,1,1]
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center: [46,139,84,18]
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center: [46,139,84,18]
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down state:
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down state:
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text translate: [1, 1]
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text translate: [1, 1]
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bordered image:
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bordered image:
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bottom left corner: [43,230,5,5]
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bottom left corner: [43,230,5,5]
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bottom right corner: [48,231,5,5]
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bottom right corner: [48,231,5,5]
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center: [11,214,32,32]
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center: [11,214,32,32]
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flatPanel:
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flatPanel:
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bordered image:
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bordered image:
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left border: [275,0,1,96]
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left border: [275,0,1,96]
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bottom left corner: [2,210,1,1]
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bottom left corner: [2,210,1,1]
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bottom right corner: [276,95,1,1]
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bottom right corner: [276,95,1,1]
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center: [0, 0, 96, 96]
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center: [0, 0, 96, 96]
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labels:
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labels:
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default:
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default:
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font: tibia-10px-antialised
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font: tibia-10px-antialised
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@ -87,7 +87,7 @@ windows:
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bottom left corner: [98,193,4,4]
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bottom left corner: [98,193,4,4]
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bottom right corner: [102,193,4,4]
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bottom right corner: [102,193,4,4]
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center: [0, 0, 96, 96]
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center: [0, 0, 96, 96]
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text edits:
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text edits:
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default:
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default:
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default size: [86, 16]
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default size: [86, 16]
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@ -103,9 +103,8 @@ text edits:
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bottom left corner: [308,107,1,1]
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bottom left corner: [308,107,1,1]
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bottom right corner: [319,107,1,1]
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bottom right corner: [319,107,1,1]
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center: [309,97,10,10]
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center: [309,97,10,10]
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line decorations:
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line decorations:
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default:
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default:
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bordered image:
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bordered image:
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top border: [2,210,96,2]
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top border: [2,210,96,2]
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@ -61,6 +61,11 @@ void Engine::poll()
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void Engine::run()
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void Engine::run()
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{
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{
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// check if root container has elements
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const UIContainerPtr& rootContainer = UIContainer::getRoot();
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if(rootContainer->getChildCount() == 0)
|
||||||
|
logFatal("FATAL ERROR: no ui loaded at all, no reason to continue running");
|
||||||
|
|
||||||
std::string fpsText;
|
std::string fpsText;
|
||||||
Size fpsTextSize;
|
Size fpsTextSize;
|
||||||
Font *defaultFont = g_fonts.getDefaultFont();
|
Font *defaultFont = g_fonts.getDefaultFont();
|
||||||
|
@ -95,7 +100,7 @@ void Engine::run()
|
||||||
// render
|
// render
|
||||||
g_graphics.beginRender();
|
g_graphics.beginRender();
|
||||||
|
|
||||||
UIContainer::getRootContainer()->render();
|
rootContainer->render();
|
||||||
|
|
||||||
// render fps
|
// render fps
|
||||||
if(m_calculateFps)
|
if(m_calculateFps)
|
||||||
|
@ -110,6 +115,12 @@ void Engine::run()
|
||||||
|
|
||||||
m_stopping = false;
|
m_stopping = false;
|
||||||
m_running = false;
|
m_running = false;
|
||||||
|
|
||||||
|
// destroy root ui
|
||||||
|
rootContainer->destroy();
|
||||||
|
|
||||||
|
// poll remaning ui events
|
||||||
|
g_engine.poll();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::stop()
|
void Engine::stop()
|
||||||
|
@ -126,10 +137,10 @@ void Engine::onClose()
|
||||||
void Engine::onResize(const Size& size)
|
void Engine::onResize(const Size& size)
|
||||||
{
|
{
|
||||||
g_graphics.resize(size);
|
g_graphics.resize(size);
|
||||||
UIContainer::getRootContainer()->setSize(size);
|
UIContainer::getRoot()->setSize(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::onInputEvent(const InputEvent& event)
|
void Engine::onInputEvent(const InputEvent& event)
|
||||||
{
|
{
|
||||||
UIContainer::getRootContainer()->onInputEvent(event);
|
UIContainer::getRoot()->onInputEvent(event);
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,7 +49,7 @@ void Graphics::init()
|
||||||
|
|
||||||
void Graphics::terminate()
|
void Graphics::terminate()
|
||||||
{
|
{
|
||||||
m_bindedTexture = TexturePtr();
|
m_bindedTexture.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Graphics::isExtensionSupported(const char *extension)
|
bool Graphics::isExtensionSupported(const char *extension)
|
||||||
|
|
|
@ -59,6 +59,7 @@ typedef int8_t int8;
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
|
#include <iterator>
|
||||||
|
|
||||||
// boost utilities
|
// boost utilities
|
||||||
#include <boost/algorithm/string.hpp>
|
#include <boost/algorithm/string.hpp>
|
||||||
|
|
|
@ -23,182 +23,237 @@
|
||||||
|
|
||||||
|
|
||||||
#include <prerequisites.h>
|
#include <prerequisites.h>
|
||||||
|
#include <script/luafunctions.h>
|
||||||
#include <script/luascript.h>
|
#include <script/luascript.h>
|
||||||
#include <core/engine.h>
|
#include <core/engine.h>
|
||||||
#include <core/resources.h>
|
#include <core/resources.h>
|
||||||
#include <ui/ui.h>
|
#include <ui/ui.h>
|
||||||
|
|
||||||
void LuaScript::registerFunctions()
|
void registerLuaFunctions()
|
||||||
{
|
{
|
||||||
registerGlobalFunction("exitGame", &LuaScript::lua_exitGame);
|
// App
|
||||||
registerGlobalFunction("loadUI", &LuaScript::lua_loadUI);
|
g_lua.registerModule("App");
|
||||||
registerGlobalFunction("getUIRootContainer", &LuaScript::lua_getUIRootContainer);
|
g_lua.registerMemberFunction("App", "exit", &lua_App_exit);
|
||||||
registerGlobalFunction("setOnApplicationClose", &LuaScript::lua_setOnApplicationClose);
|
g_lua.registerMemberFunction("App", "setOnClose", &lua_App_setOnClose);
|
||||||
|
|
||||||
registerClass("UILayout");
|
// UI
|
||||||
registerClass("UIElement", "UILayout");
|
g_lua.registerModule("UI");
|
||||||
registerClass("UIButton", "UIElement");
|
g_lua.registerMemberFunction("UI", "load", &lua_UI_load);
|
||||||
registerClass("UITextEdit", "UIElement");
|
g_lua.registerMemberFunction("UI", "getRootContainer", &lua_UI_getRootContainer);
|
||||||
registerClass("UICheckBox", "UIElement");
|
|
||||||
registerClass("UIContainer", "UIElement");
|
|
||||||
registerClass("UIWindow", "UIContainer");
|
|
||||||
|
|
||||||
registerMemberFunction("UIElement", "setOnLoad", &LuaScript::lua_UIElement_setOnLoad);
|
// UILayout
|
||||||
registerMemberFunction("UIElement", "setOnDestroy", &LuaScript::lua_UIElement_setOnDestroy);
|
g_lua.registerClass("UILayout");
|
||||||
registerMemberFunction("UIElement", "getParent", &LuaScript::lua_UIElement_getParent);
|
|
||||||
registerMemberFunction("UIElement", "destroy", &LuaScript::lua_UIElement_destroy);
|
// UIElement
|
||||||
registerMemberFunction("UIContainer", "getChildByID", &LuaScript::lua_UIContainer_getChildByID);
|
g_lua.registerClass("UIElement", "UILayout");
|
||||||
registerMemberFunction("UIContainer", "lock", &LuaScript::lua_UIContainer_lock);
|
g_lua.registerMemberFunction("UIElement", "setOnLoad", &lua_UIElement_setOnLoad);
|
||||||
registerMemberFunction("UIContainer", "unlock", &LuaScript::lua_UIContainer_unlock);
|
g_lua.registerMemberFunction("UIElement", "setOnDestroy", &lua_UIElement_setOnDestroy);
|
||||||
registerMemberFunction("UIButton", "setOnClick", &LuaScript::lua_UIButton_setOnClick);
|
g_lua.registerMemberFunction("UIElement", "getParent", &lua_UIElement_getParent);
|
||||||
|
g_lua.registerMemberFunction("UIElement", "destroy", &lua_UIElement_destroy);
|
||||||
|
|
||||||
|
// UIContainer
|
||||||
|
g_lua.registerClass("UIContainer", "UIElement");
|
||||||
|
g_lua.registerMemberFunction("UIContainer", "getChildByID", &lua_UIContainer_getChildByID);
|
||||||
|
g_lua.registerMemberFunction("UIContainer", "lock", &lua_UIContainer_lock);
|
||||||
|
g_lua.registerMemberFunction("UIContainer", "unlock", &lua_UIContainer_unlock);
|
||||||
|
|
||||||
|
// UILabel
|
||||||
|
g_lua.registerClass("UILabel", "UIElement");
|
||||||
|
g_lua.registerMemberFunction("UILabel", "setText", &lua_UILabel_setText);
|
||||||
|
g_lua.registerMemberFunction("UILabel", "getText", &lua_UILabel_getText);
|
||||||
|
|
||||||
|
// UIButton
|
||||||
|
g_lua.registerClass("UIButton", "UIElement");
|
||||||
|
g_lua.registerMemberFunction("UIButton", "setOnClick", &lua_UIButton_setOnClick);
|
||||||
|
|
||||||
|
// UIWindow
|
||||||
|
g_lua.registerClass("UIWindow", "UIContainer");
|
||||||
|
g_lua.registerMemberFunction("UIWindow", "setTitle", &lua_UIWindow_setTitle);
|
||||||
|
g_lua.registerMemberFunction("UIWindow", "getTitle", &lua_UIWindow_getTitle);
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_exitGame()
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// App module
|
||||||
|
|
||||||
|
int lua_App_exit()
|
||||||
{
|
{
|
||||||
g_engine.stop();
|
g_engine.stop();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_loadUI()
|
int lua_App_setOnClose()
|
||||||
|
{
|
||||||
|
g_engine.setOnClose(g_lua.createSimpleFuncCallback(g_lua.popFunction()));
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UI module
|
||||||
|
|
||||||
|
int lua_UI_load()
|
||||||
{
|
{
|
||||||
UIContainerPtr parent;
|
UIContainerPtr parent;
|
||||||
if(getStackSize() > 1) {
|
if(g_lua.getStackSize() > 1) {
|
||||||
parent = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
parent = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance());
|
||||||
} else {
|
} else {
|
||||||
parent = UIContainer::getRootContainer();
|
parent = UIContainer::getRoot();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string uiFile = popString();
|
std::string uiFile = g_lua.popString();
|
||||||
|
|
||||||
UIElementPtr element;
|
UIElementPtr element;
|
||||||
if(parent)
|
if(parent)
|
||||||
element = UILoader::loadFile(uiFile.c_str(), parent);
|
element = UILoader::loadFile(uiFile.c_str(), parent);
|
||||||
else
|
else
|
||||||
reportErrorWithTraceback("invalid parent container");
|
g_lua.reportErrorWithTraceback("invalid parent container");
|
||||||
|
|
||||||
pushClassInstance(element);
|
g_lua.pushClassInstance(element);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_getUIRootContainer()
|
int lua_UI_getRootContainer()
|
||||||
{
|
{
|
||||||
UIContainerPtr rootContainer = UIContainer::getRootContainer();
|
UIContainerPtr rootContainer = UIContainer::getRoot();
|
||||||
pushClassInstance(rootContainer);
|
g_lua.pushClassInstance(rootContainer);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_setOnApplicationClose()
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UIElement
|
||||||
|
|
||||||
|
int lua_UIElement_setOnLoad()
|
||||||
{
|
{
|
||||||
int funcRef = popFunction();
|
g_lua.moveTop(-2);
|
||||||
g_engine.setOnClose([this, funcRef] {
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
|
||||||
pushFunction(funcRef);
|
element->setOnLoad(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
|
||||||
callFunction();
|
else
|
||||||
});
|
g_lua.pop();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIElement_setOnLoad()
|
int lua_UIElement_setOnDestroy()
|
||||||
{
|
{
|
||||||
moveTop(-2);
|
g_lua.moveTop(-2);
|
||||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
|
||||||
if(element) {
|
element->setOnDestroy(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
|
||||||
int funcRef = popFunction();
|
else
|
||||||
element->setOnLoad([this, funcRef](UIElementPtr element) {
|
g_lua.pop();
|
||||||
pushFunction(funcRef);
|
|
||||||
setLocal(element, "self");
|
|
||||||
callFunction();
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
pop();
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIElement_setOnDestroy()
|
int lua_UIElement_getParent()
|
||||||
{
|
{
|
||||||
moveTop(-2);
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
|
||||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
g_lua.pushClassInstance(element->getParent());
|
||||||
if(element) {
|
else
|
||||||
int funcRef = popFunction();
|
g_lua.pushNil();
|
||||||
element->setOnDestroy([this, funcRef](UIElementPtr element) {
|
|
||||||
pushFunction(funcRef);
|
|
||||||
setLocal(element, "self");
|
|
||||||
callFunction();
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
pop();
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIElement_destroy()
|
int lua_UIElement_destroy()
|
||||||
{
|
{
|
||||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
|
||||||
if(element)
|
|
||||||
element->destroy();
|
element->destroy();
|
||||||
else
|
|
||||||
pushNil();
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIElement_getParent()
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UIContainer
|
||||||
|
|
||||||
|
int lua_UIContainer_getChildByID()
|
||||||
{
|
{
|
||||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
std::string id = g_lua.popString();
|
||||||
if(element)
|
if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
|
||||||
pushClassInstance(element->getParent());
|
g_lua.pushClassInstance(container->getChildById(id));
|
||||||
else
|
else
|
||||||
pushNil();
|
g_lua.pushNil();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIButton_setOnClick()
|
int lua_UIContainer_lock()
|
||||||
{
|
{
|
||||||
moveTop(-2);
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance())) {
|
||||||
UIButtonPtr button = boost::dynamic_pointer_cast<UIButton>(popClassInstance());
|
if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
|
||||||
if(button) {
|
g_lua.pushBoolean(container->lockElement(element));
|
||||||
int funcRef = popFunction();
|
else
|
||||||
button->setOnClick([this, funcRef](UIElementPtr button) {
|
g_lua.pushBoolean(false);
|
||||||
pushFunction(funcRef);
|
|
||||||
setLocal(button, "self");
|
|
||||||
callFunction();
|
|
||||||
});
|
|
||||||
} else {
|
} else {
|
||||||
pop();
|
g_lua.reportFuncErrorWithTraceback("invalid element");
|
||||||
|
g_lua.pushBoolean(false);
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIContainer_getChildByID()
|
int lua_UIContainer_unlock()
|
||||||
{
|
{
|
||||||
std::string id = popString();
|
if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance())) {
|
||||||
UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
|
||||||
if(container)
|
g_lua.pushBoolean(container->unlockElement(element));
|
||||||
pushClassInstance(container->getChildById(id));
|
else
|
||||||
|
g_lua.pushBoolean(false);
|
||||||
|
} else {
|
||||||
|
g_lua.reportFuncErrorWithTraceback("invalid element");
|
||||||
|
g_lua.pushBoolean(false);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UILabel
|
||||||
|
|
||||||
|
int lua_UILabel_setText()
|
||||||
|
{
|
||||||
|
std::string text = g_lua.popString();
|
||||||
|
if(UILabelPtr label = boost::dynamic_pointer_cast<UILabel>(g_lua.popClassInstance()))
|
||||||
|
label->setText(text);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int lua_UILabel_getText()
|
||||||
|
{
|
||||||
|
if(UILabelPtr label = boost::dynamic_pointer_cast<UILabel>(g_lua.popClassInstance()))
|
||||||
|
g_lua.pushString(label->getText());
|
||||||
else
|
else
|
||||||
pushNil();
|
g_lua.pushNil();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIContainer_lock()
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UIButton
|
||||||
|
|
||||||
|
int lua_UIButton_setOnClick()
|
||||||
{
|
{
|
||||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
g_lua.moveTop(-2);
|
||||||
UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
if(UIButtonPtr button = boost::dynamic_pointer_cast<UIButton>(g_lua.popClassInstance()))
|
||||||
if(!element) {
|
button->setOnClick(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
|
||||||
reportFuncErrorWithTraceback("invalid lock element");
|
else
|
||||||
return 1;
|
g_lua.pop();
|
||||||
}
|
|
||||||
|
|
||||||
if(container) {
|
|
||||||
container->lockElement(element);
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::lua_UIContainer_unlock()
|
|
||||||
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// UIWindow
|
||||||
|
|
||||||
|
int lua_UIWindow_setTitle()
|
||||||
{
|
{
|
||||||
UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
std::string title = g_lua.popString();
|
||||||
if(container) {
|
if(UIWindowPtr window = boost::dynamic_pointer_cast<UIWindow>(g_lua.popClassInstance()))
|
||||||
container->unlockElement();
|
window->setTitle(title);
|
||||||
}
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
int lua_UIWindow_getTitle()
|
||||||
|
{
|
||||||
|
if(UIWindowPtr window = boost::dynamic_pointer_cast<UIWindow>(g_lua.popClassInstance()))
|
||||||
|
g_lua.pushString(window->getTitle());
|
||||||
|
else
|
||||||
|
g_lua.pushNil();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,62 @@
|
||||||
|
/* The MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef LUAFUNCTIONS_H
|
||||||
|
#define LUAFUNCTIONS_H
|
||||||
|
|
||||||
|
#include <prerequisites.h>
|
||||||
|
#include <script/scriptable.h>
|
||||||
|
|
||||||
|
void registerLuaFunctions();
|
||||||
|
|
||||||
|
// global functions
|
||||||
|
int lua_App_exit();
|
||||||
|
int lua_App_setOnClose();
|
||||||
|
|
||||||
|
int lua_UI_load();
|
||||||
|
int lua_UI_getRootContainer();
|
||||||
|
|
||||||
|
// UIElement
|
||||||
|
int lua_UIElement_setOnLoad();
|
||||||
|
int lua_UIElement_setOnDestroy();
|
||||||
|
int lua_UIElement_getParent();
|
||||||
|
int lua_UIElement_destroy();
|
||||||
|
|
||||||
|
// UIContainer
|
||||||
|
int lua_UIContainer_getChildByID();
|
||||||
|
int lua_UIContainer_lock();
|
||||||
|
int lua_UIContainer_unlock();
|
||||||
|
|
||||||
|
// UILabel
|
||||||
|
int lua_UILabel_setText();
|
||||||
|
int lua_UILabel_getText();
|
||||||
|
|
||||||
|
// UIButton
|
||||||
|
int lua_UIButton_setOnClick();
|
||||||
|
|
||||||
|
// UIWindow
|
||||||
|
int lua_UIWindow_setTitle();
|
||||||
|
int lua_UIWindow_getTitle();
|
||||||
|
|
||||||
|
#endif // LUAFUNCTIONS_H
|
|
@ -24,6 +24,7 @@
|
||||||
|
|
||||||
#include <prerequisites.h>
|
#include <prerequisites.h>
|
||||||
#include <script/luascript.h>
|
#include <script/luascript.h>
|
||||||
|
#include <script/luafunctions.h>
|
||||||
#include <core/resources.h>
|
#include <core/resources.h>
|
||||||
|
|
||||||
LuaScript g_lua;
|
LuaScript g_lua;
|
||||||
|
@ -40,8 +41,7 @@ LuaScript::LuaScript()
|
||||||
// setup custom package loader
|
// setup custom package loader
|
||||||
setupPackageLoader();
|
setupPackageLoader();
|
||||||
|
|
||||||
// register classes and functions
|
registerLuaFunctions();
|
||||||
registerFunctions();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
LuaScript::~LuaScript()
|
LuaScript::~LuaScript()
|
||||||
|
@ -250,6 +250,23 @@ void LuaScript::callFunction(int numArgs)
|
||||||
reportError("stack size changed!");
|
reportError("stack size changed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SimpleCallback LuaScript::createSimpleFuncCallback(int funcRef)
|
||||||
|
{
|
||||||
|
return [this, funcRef]() {
|
||||||
|
pushFunction(funcRef);
|
||||||
|
callFunction();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::function<void(ScriptablePtr)> LuaScript::createScriptableSelfFuncCallback(int funcRef)
|
||||||
|
{
|
||||||
|
return [this, funcRef](ScriptablePtr scriptable) {
|
||||||
|
pushFunction(funcRef);
|
||||||
|
setLocal(scriptable, "self");
|
||||||
|
callFunction();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
void LuaScript::setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex)
|
void LuaScript::setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex)
|
||||||
{
|
{
|
||||||
lua_getfenv(L, envIndex);
|
lua_getfenv(L, envIndex);
|
||||||
|
@ -352,6 +369,13 @@ void LuaScript::registerGlobalFunction(const std::string& functionName, LuaCFunc
|
||||||
lua_setfield(L, LUA_GLOBALSINDEX, functionName.c_str());
|
lua_setfield(L, LUA_GLOBALSINDEX, functionName.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LuaScript::registerModule(const std::string& module)
|
||||||
|
{
|
||||||
|
// module = {}
|
||||||
|
lua_newtable(L); // module table
|
||||||
|
lua_setfield(L, LUA_GLOBALSINDEX, module.c_str()); // register at globals index
|
||||||
|
}
|
||||||
|
|
||||||
int LuaScript::luaPackageLoader(lua_State* L)
|
int LuaScript::luaPackageLoader(lua_State* L)
|
||||||
{
|
{
|
||||||
std::string fileName = lua_tostring(L, -1);
|
std::string fileName = lua_tostring(L, -1);
|
||||||
|
@ -395,7 +419,7 @@ int LuaScript::luaFunctionCallback(lua_State* L)
|
||||||
// look for function id
|
// look for function id
|
||||||
int id = lua_tonumber(L, lua_upvalueindex(1));
|
int id = lua_tonumber(L, lua_upvalueindex(1));
|
||||||
// call the function
|
// call the function
|
||||||
return (g_lua.*(g_lua.m_functions[id]))();
|
return (*(g_lua.m_functions[id]))();
|
||||||
}
|
}
|
||||||
|
|
||||||
int LuaScript::luaErrorHandler(lua_State *L)
|
int LuaScript::luaErrorHandler(lua_State *L)
|
||||||
|
|
|
@ -64,17 +64,21 @@ public:
|
||||||
void releaseFunction(int functionRef);
|
void releaseFunction(int functionRef);
|
||||||
void callFunction(int numArgs = 0);
|
void callFunction(int numArgs = 0);
|
||||||
|
|
||||||
|
SimpleCallback createSimpleFuncCallback(int funcRef);
|
||||||
|
boost::function<void(ScriptablePtr)> createScriptableSelfFuncCallback(int funcRef);
|
||||||
|
|
||||||
void setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex = -1);
|
void setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex = -1);
|
||||||
|
|
||||||
void pushClassInstance(const ScriptablePtr& object);
|
void pushClassInstance(const ScriptablePtr& object);
|
||||||
ScriptablePtr popClassInstance();
|
ScriptablePtr popClassInstance();
|
||||||
|
|
||||||
typedef int (LuaScript::*LuaCFunction)();
|
typedef int (*LuaCFunction)();
|
||||||
|
|
||||||
void setupPackageLoader();
|
void setupPackageLoader();
|
||||||
void registerClass(const std::string& klass, const std::string& baseClass = "");
|
void registerClass(const std::string& klass, const std::string& baseClass = "");
|
||||||
void registerMemberFunction(const std::string& klass, const std::string& functionName, LuaCFunction function);
|
void registerMemberFunction(const std::string& klass, const std::string& functionName, LuaCFunction function);
|
||||||
void registerGlobalFunction(const std::string& functionName, LuaCFunction function);
|
void registerGlobalFunction(const std::string& functionName, LuaCFunction function);
|
||||||
|
void registerModule(const std::string& module);
|
||||||
|
|
||||||
static int luaFunctionCallback(lua_State* L);
|
static int luaFunctionCallback(lua_State* L);
|
||||||
static int luaPackageLoader(lua_State* L);
|
static int luaPackageLoader(lua_State* L);
|
||||||
|
@ -82,26 +86,6 @@ public:
|
||||||
static int luaCompareClassInstances(lua_State* L);
|
static int luaCompareClassInstances(lua_State* L);
|
||||||
static int luaErrorHandler(lua_State *L);
|
static int luaErrorHandler(lua_State *L);
|
||||||
|
|
||||||
void registerFunctions();
|
|
||||||
|
|
||||||
int lua_UIElement_setOnLoad();
|
|
||||||
int lua_UIElement_setOnDestroy();
|
|
||||||
int lua_UIElement_getParent();
|
|
||||||
int lua_UIElement_destroy();
|
|
||||||
|
|
||||||
int lua_UIButton_setOnClick();
|
|
||||||
|
|
||||||
// container functions
|
|
||||||
int lua_UIContainer_getChildByID();
|
|
||||||
int lua_UIContainer_lock();
|
|
||||||
int lua_UIContainer_unlock();
|
|
||||||
|
|
||||||
// global functions
|
|
||||||
int lua_exitGame();
|
|
||||||
int lua_loadUI();
|
|
||||||
int lua_getUIRootContainer();
|
|
||||||
int lua_setOnApplicationClose();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<LuaCFunction> m_functions;
|
std::vector<LuaCFunction> m_functions;
|
||||||
lua_State *L;
|
lua_State *L;
|
||||||
|
|
|
@ -29,19 +29,22 @@
|
||||||
|
|
||||||
void UIContainer::internalOnDestroy()
|
void UIContainer::internalOnDestroy()
|
||||||
{
|
{
|
||||||
// destroy children
|
//logTraceDebug(getId());
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
||||||
(*it)->setParent(UIContainerPtr());
|
|
||||||
(*it)->destroy();
|
|
||||||
}
|
|
||||||
m_children.clear();
|
|
||||||
|
|
||||||
// root container must not call internalDestroy
|
// clear additional references
|
||||||
if(asUIContainer() != getRootContainer())
|
m_lockedElements.clear();
|
||||||
UIElement::internalOnDestroy();
|
m_focusedElement.reset();
|
||||||
|
|
||||||
|
// destroy children
|
||||||
|
while(m_children.size() > 0) {
|
||||||
|
UIElementPtr element = m_children.back(); //hold reference
|
||||||
|
element->internalOnDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
UIElement::internalOnDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
UIContainerPtr& UIContainer::getRootContainer()
|
UIContainerPtr& UIContainer::getRoot()
|
||||||
{
|
{
|
||||||
static UIContainerPtr rootContainer;
|
static UIContainerPtr rootContainer;
|
||||||
if(!rootContainer) {
|
if(!rootContainer) {
|
||||||
|
@ -59,22 +62,14 @@ void UIContainer::addChild(UIElementPtr child)
|
||||||
|
|
||||||
void UIContainer::removeChild(UIElementPtr child)
|
void UIContainer::removeChild(UIElementPtr child)
|
||||||
{
|
{
|
||||||
// first check if its really a child
|
// defocus if needed
|
||||||
bool removed = false;
|
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
||||||
if((*it) == child) {
|
|
||||||
removed = true;
|
|
||||||
m_children.erase(it);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
assert(removed);
|
|
||||||
|
|
||||||
if(m_focusedElement == child)
|
if(m_focusedElement == child)
|
||||||
setFocusedElement(UIElementPtr());
|
setFocusedElement(UIElementPtr());
|
||||||
|
|
||||||
|
// remove from children list
|
||||||
|
m_children.remove(child);
|
||||||
|
|
||||||
// child must have this container as parent
|
// child must have this container as parent
|
||||||
assert(child->getParent() == asUIContainer());
|
|
||||||
child->setParent(UIContainerPtr());
|
child->setParent(UIContainerPtr());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -82,19 +77,23 @@ UIElementPtr UIContainer::getChildById(const std::string& id)
|
||||||
{
|
{
|
||||||
if(getId() == id)
|
if(getId() == id)
|
||||||
return asUIElement();
|
return asUIElement();
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
||||||
if((*it)->getId() == id)
|
foreach(const UIElementPtr& child, m_children) {
|
||||||
return (*it);
|
if(child->getId() == id)
|
||||||
|
return child;
|
||||||
}
|
}
|
||||||
|
|
||||||
return UIElementPtr();
|
return UIElementPtr();
|
||||||
}
|
}
|
||||||
|
|
||||||
UIElementPtr UIContainer::getChildByPos(const Point& pos)
|
UIElementPtr UIContainer::getChildByPos(const Point& pos)
|
||||||
{
|
{
|
||||||
for(auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
|
for(auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
|
||||||
if((*it)->getRect().contains(pos))
|
const UIElementPtr& element = (*it);
|
||||||
return (*it);
|
if(element->getRect().contains(pos))
|
||||||
|
return element;
|
||||||
}
|
}
|
||||||
|
|
||||||
return UIElementPtr();
|
return UIElementPtr();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -103,50 +102,42 @@ UIElementPtr UIContainer::recursiveGetChildById(const std::string& id)
|
||||||
if(getId() == id)
|
if(getId() == id)
|
||||||
return asUIElement();
|
return asUIElement();
|
||||||
|
|
||||||
UIElementPtr element;
|
foreach(const UIElementPtr& element, m_children) {
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
if(element->getId() == id)
|
||||||
element = (*it);
|
|
||||||
if(element->getId() == id) {
|
|
||||||
return element;
|
return element;
|
||||||
} else {
|
else {
|
||||||
UIContainerPtr container = element->asUIContainer();
|
UIContainerPtr container = element->asUIContainer();
|
||||||
if(container) {
|
if(container) {
|
||||||
element = container->recursiveGetChildById(id);
|
UIElementPtr element2 = container->recursiveGetChildById(id);
|
||||||
if(element)
|
if(element2)
|
||||||
return element;
|
return element2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return UIElementPtr();
|
return UIElementPtr();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIContainer::pushChildToTop(const UIElementPtr& child)
|
void UIContainer::pushChildToTop(const UIElementPtr& child)
|
||||||
{
|
{
|
||||||
bool removed = false;
|
auto it = std::find(m_children.begin(), m_children.end(), child);
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
if(it != m_children.end()) {
|
||||||
if((*it) == child) {
|
m_children.erase(it);
|
||||||
removed = true;
|
|
||||||
m_children.erase(it);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(removed) {
|
|
||||||
m_children.push_back(child);
|
m_children.push_back(child);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIContainer::onLoad()
|
void UIContainer::onLoad()
|
||||||
{
|
{
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it)
|
foreach(const UIElementPtr& child, m_children)
|
||||||
(*it)->onLoad();
|
child->onLoad();
|
||||||
UIElement::onLoad();
|
UIElement::onLoad();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIContainer::render()
|
void UIContainer::render()
|
||||||
{
|
{
|
||||||
UIElement::render();
|
UIElement::render();
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
foreach(const UIElementPtr& child, m_children) {
|
||||||
const UIElementPtr& child = (*it);
|
|
||||||
if(child->isVisible())
|
if(child->isVisible())
|
||||||
child->render();
|
child->render();
|
||||||
}
|
}
|
||||||
|
@ -155,8 +146,7 @@ void UIContainer::render()
|
||||||
void UIContainer::onInputEvent(const InputEvent& event)
|
void UIContainer::onInputEvent(const InputEvent& event)
|
||||||
{
|
{
|
||||||
UIElementPtr focusedElement = m_focusedElement;
|
UIElementPtr focusedElement = m_focusedElement;
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
foreach(const UIElementPtr& child, m_children) {
|
||||||
const UIElementPtr& child = (*it);
|
|
||||||
bool shouldFire = false;
|
bool shouldFire = false;
|
||||||
|
|
||||||
// events should pass only when element is visible and enabled
|
// events should pass only when element is visible and enabled
|
||||||
|
@ -191,25 +181,19 @@ void UIContainer::onInputEvent(const InputEvent& event)
|
||||||
void UIContainer::focusNextElement()
|
void UIContainer::focusNextElement()
|
||||||
{
|
{
|
||||||
UIElementPtr element;
|
UIElementPtr element;
|
||||||
auto focusedIt = std::find(m_children.begin(), m_children.end(), m_focusedElement);
|
std::list<UIElementPtr> rotatedChildren(m_children);
|
||||||
if(focusedIt != m_children.end()) {
|
auto focusedIt = std::find(rotatedChildren.begin(), rotatedChildren.end(), m_focusedElement);
|
||||||
for(auto it = ++focusedIt; it != m_children.end(); ++it) {
|
if(focusedIt != rotatedChildren.end()) {
|
||||||
const UIElementPtr& child = (*it);
|
std::rotate(rotatedChildren.begin(), focusedIt, rotatedChildren.end());
|
||||||
if(child->isFocusable()) {
|
rotatedChildren.pop_front();
|
||||||
element = child;
|
foreach(const UIElementPtr& child, rotatedChildren) {
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(!element) {
|
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
||||||
const UIElementPtr& child = (*it);
|
|
||||||
if(child->isFocusable()) {
|
if(child->isFocusable()) {
|
||||||
element = child;
|
element = child;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(element)
|
if(element)
|
||||||
setFocusedElement(element);
|
setFocusedElement(element);
|
||||||
}
|
}
|
||||||
|
@ -237,28 +221,38 @@ void UIContainer::setFocusedElement(UIElementPtr focusedElement)
|
||||||
|
|
||||||
bool UIContainer::lockElement(UIElementPtr element)
|
bool UIContainer::lockElement(UIElementPtr element)
|
||||||
{
|
{
|
||||||
bool found = false;
|
if(std::find(m_children.begin(), m_children.end(), element) != m_children.end()) {
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
m_lockedElements.remove(element);
|
||||||
if((*it) == element) {
|
m_lockedElements.push_front(element);
|
||||||
(*it)->setEnabled(true);
|
foreach(const UIElementPtr& child, m_children) {
|
||||||
found = true;
|
if(child != element)
|
||||||
break;
|
child->setEnabled(false);
|
||||||
}
|
else
|
||||||
}
|
child->setEnabled(true);
|
||||||
|
|
||||||
if(found) {
|
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
|
||||||
if((*it) != element)
|
|
||||||
(*it)->setEnabled(false);
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIContainer::unlockElement()
|
bool UIContainer::unlockElement(UIElementPtr element)
|
||||||
{
|
{
|
||||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
auto it = std::find(m_lockedElements.begin(), m_lockedElements.end(), element);
|
||||||
(*it)->setEnabled(true);
|
if(it != m_lockedElements.end()) {
|
||||||
|
m_lockedElements.erase(it);
|
||||||
|
UIElementPtr newLockedElement;
|
||||||
|
if(m_lockedElements.size() > 0)
|
||||||
|
newLockedElement = m_lockedElements.front();
|
||||||
|
foreach(const UIElementPtr& child, m_children) {
|
||||||
|
if(newLockedElement) {
|
||||||
|
if(child == newLockedElement)
|
||||||
|
child->setEnabled(true);
|
||||||
|
else
|
||||||
|
child->setEnabled(false);
|
||||||
|
} else
|
||||||
|
child->setEnabled(true);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -57,7 +57,7 @@ public:
|
||||||
/// Disable all children except the specified element
|
/// Disable all children except the specified element
|
||||||
bool lockElement(UIElementPtr element);
|
bool lockElement(UIElementPtr element);
|
||||||
/// Renable all children
|
/// Renable all children
|
||||||
void unlockElement();
|
bool unlockElement(UIElementPtr element);
|
||||||
|
|
||||||
/// Focus next element
|
/// Focus next element
|
||||||
void focusNextElement();
|
void focusNextElement();
|
||||||
|
@ -72,13 +72,14 @@ public:
|
||||||
virtual const char *getScriptableName() const { return "UIContainer"; }
|
virtual const char *getScriptableName() const { return "UIContainer"; }
|
||||||
|
|
||||||
/// Get root container (the container that contains everything)
|
/// Get root container (the container that contains everything)
|
||||||
static UIContainerPtr& getRootContainer();
|
static UIContainerPtr& getRoot();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void internalOnDestroy();
|
virtual void internalOnDestroy();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::list<UIElementPtr> m_children;
|
std::list<UIElementPtr> m_children;
|
||||||
|
std::list<UIElementPtr> m_lockedElements;
|
||||||
UIElementPtr m_focusedElement;
|
UIElementPtr m_focusedElement;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -40,24 +40,34 @@ UIElement::UIElement(UI::EElementType type) :
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UIElement::~UIElement()
|
||||||
|
{
|
||||||
|
//logTraceDebug(getId());
|
||||||
|
}
|
||||||
|
|
||||||
void UIElement::destroy()
|
void UIElement::destroy()
|
||||||
{
|
{
|
||||||
if(m_onDestroyCallback)
|
//logTraceDebug(getId());
|
||||||
g_dispatcher.addTask(boost::bind(m_onDestroyCallback, asUIElement()));
|
|
||||||
if(getParent()) {
|
|
||||||
// schedule removal from parent
|
|
||||||
g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
|
|
||||||
}
|
|
||||||
// schedule internal destroy
|
|
||||||
g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
|
g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIElement::internalOnDestroy()
|
void UIElement::internalOnDestroy()
|
||||||
{
|
{
|
||||||
setVisible(false);
|
//logTraceDebug(getId());
|
||||||
setEnabled(false);
|
|
||||||
|
UIElementPtr me = asUIElement();
|
||||||
|
if(m_onDestroyCallback)
|
||||||
|
m_onDestroyCallback(me);
|
||||||
|
|
||||||
|
// remove from parent
|
||||||
|
if(getParent()) {
|
||||||
|
getParent()->removeChild(me);
|
||||||
|
}
|
||||||
|
|
||||||
// check for leaks, the number of references must be always 2 here
|
// check for leaks, the number of references must be always 2 here
|
||||||
assert(asUIElement().use_count() == 2);
|
if(me.use_count() != 2 && me != UIContainer::getRoot()) {
|
||||||
|
flogWarning("destroyed element with id '%s', but it still have %d references left", getId() % (me.use_count()-2));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIElement::setSkin(const UIElementSkinPtr& skin)
|
void UIElement::setSkin(const UIElementSkinPtr& skin)
|
||||||
|
|
|
@ -47,10 +47,11 @@ class UIElement : public UILayout
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UIElement(UI::EElementType type = UI::Element);
|
UIElement(UI::EElementType type = UI::Element);
|
||||||
virtual ~UIElement() { }
|
virtual ~UIElement();
|
||||||
|
|
||||||
/// Destroy this element by removing it from its parent
|
/// Destroy this element by removing it from its parent
|
||||||
void destroy();
|
void destroy();
|
||||||
|
virtual void internalOnDestroy();
|
||||||
|
|
||||||
/// Draw element
|
/// Draw element
|
||||||
virtual void render();
|
virtual void render();
|
||||||
|
@ -92,11 +93,7 @@ public:
|
||||||
void setOnDestroy(const UIElementCallback& onDestroyCallback) { m_onDestroyCallback = onDestroyCallback; }
|
void setOnDestroy(const UIElementCallback& onDestroyCallback) { m_onDestroyCallback = onDestroyCallback; }
|
||||||
void setOnLoad(const UIElementCallback& onLoadCallback) { m_onLoadCallback = onLoadCallback; }
|
void setOnLoad(const UIElementCallback& onLoadCallback) { m_onLoadCallback = onLoadCallback; }
|
||||||
|
|
||||||
protected:
|
|
||||||
virtual void internalOnDestroy();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
UI::EElementType m_type;
|
UI::EElementType m_type;
|
||||||
UIContainerWeakPtr m_parent;
|
UIContainerWeakPtr m_parent;
|
||||||
UIElementSkinPtr m_skin;
|
UIElementSkinPtr m_skin;
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
#include <ui/ui.h>
|
#include <ui/ui.h>
|
||||||
#include <ui/uiloader.h>
|
#include <ui/uiloader.h>
|
||||||
#include <script/luascript.h>
|
#include <script/luascript.h>
|
||||||
|
#include <script/luafunctions.h>
|
||||||
|
|
||||||
UIElementPtr UILoader::createElementFromId(const std::string& id)
|
UIElementPtr UILoader::createElementFromId(const std::string& id)
|
||||||
{
|
{
|
||||||
|
@ -216,7 +217,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
|
||||||
if(funcRef != LUA_REFNIL) {
|
if(funcRef != LUA_REFNIL) {
|
||||||
g_lua.pushClassInstance(element);
|
g_lua.pushClassInstance(element);
|
||||||
g_lua.pushFunction(funcRef);
|
g_lua.pushFunction(funcRef);
|
||||||
g_lua.lua_UIElement_setOnLoad();
|
lua_UIElement_setOnLoad();
|
||||||
} else
|
} else
|
||||||
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
||||||
}
|
}
|
||||||
|
@ -227,7 +228,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
|
||||||
if(funcRef != LUA_REFNIL) {
|
if(funcRef != LUA_REFNIL) {
|
||||||
g_lua.pushClassInstance(element);
|
g_lua.pushClassInstance(element);
|
||||||
g_lua.pushFunction(funcRef);
|
g_lua.pushFunction(funcRef);
|
||||||
g_lua.lua_UIElement_setOnDestroy();
|
lua_UIElement_setOnDestroy();
|
||||||
} else
|
} else
|
||||||
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
||||||
}
|
}
|
||||||
|
@ -286,7 +287,7 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
|
||||||
if(relativeElementId == "parent" && element->getParent()) {
|
if(relativeElementId == "parent" && element->getParent()) {
|
||||||
relativeElement = element->getParent()->asUILayout();
|
relativeElement = element->getParent()->asUILayout();
|
||||||
} else if(relativeElementId == "root") {
|
} else if(relativeElementId == "root") {
|
||||||
relativeElement = UIContainer::getRootContainer();
|
relativeElement = UIContainer::getRoot();
|
||||||
} else {
|
} else {
|
||||||
UIElementPtr tmp = element->backwardsGetElementById(relativeElementId);
|
UIElementPtr tmp = element->backwardsGetElementById(relativeElementId);
|
||||||
if(tmp)
|
if(tmp)
|
||||||
|
@ -311,7 +312,7 @@ void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
|
||||||
if(funcRef != LUA_REFNIL) {
|
if(funcRef != LUA_REFNIL) {
|
||||||
g_lua.pushClassInstance(button);
|
g_lua.pushClassInstance(button);
|
||||||
g_lua.pushFunction(funcRef);
|
g_lua.pushFunction(funcRef);
|
||||||
g_lua.lua_UIButton_setOnClick();
|
lua_UIButton_setOnClick();
|
||||||
} else {
|
} else {
|
||||||
throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script");
|
throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script");
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,7 +34,7 @@ class UILoader
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/// Loads an UIElement and it's children from a YAML file
|
/// Loads an UIElement and it's children from a YAML file
|
||||||
static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRootContainer());
|
static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRoot());
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Detect element type and create it
|
/// Detect element type and create it
|
||||||
|
|
11
src/main.cpp
11
src/main.cpp
|
@ -85,7 +85,7 @@ int main(int argc, const char *argv[])
|
||||||
Platform::init("OTClient");
|
Platform::init("OTClient");
|
||||||
|
|
||||||
// init random numbers
|
// init random numbers
|
||||||
srand(time(NULL));
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
// init resources
|
// init resources
|
||||||
g_resources.init(argv[0]);
|
g_resources.init(argv[0]);
|
||||||
|
@ -120,21 +120,12 @@ int main(int argc, const char *argv[])
|
||||||
// load script modules
|
// load script modules
|
||||||
g_lua.loadAllModules();
|
g_lua.loadAllModules();
|
||||||
|
|
||||||
if(!UIContainer::getRootContainer()->getChildCount())
|
|
||||||
logFatal("FATAL ERROR: no ui loaded at all, no reason to continue running");
|
|
||||||
|
|
||||||
Platform::showWindow();
|
Platform::showWindow();
|
||||||
//Platform::hideMouseCursor();
|
//Platform::hideMouseCursor();
|
||||||
|
|
||||||
// main loop, run everything
|
// main loop, run everything
|
||||||
g_engine.run();
|
g_engine.run();
|
||||||
|
|
||||||
// destroy root ui
|
|
||||||
UIContainer::getRootContainer()->destroy();
|
|
||||||
|
|
||||||
// poll remaning events
|
|
||||||
g_engine.poll();
|
|
||||||
|
|
||||||
// terminate stuff
|
// terminate stuff
|
||||||
g_engine.terminate();
|
g_engine.terminate();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue