scripting and UI improvements
This commit is contained in:
parent
3960240b8e
commit
32a8ed3871
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@ -5,7 +5,7 @@ SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
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# find needed packages
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SET(Boost_USE_STATIC_LIBS ON)
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SET(Boost_USE_MULTITHREADED ON)
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SET(Boost_USE_MULTITHREADED OFF)
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FIND_PACKAGE(Boost COMPONENTS system signals REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(Lua51 REQUIRED)
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@ -4,7 +4,7 @@ window#enterGameWindow:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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label#accountNameLabel:
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text: Account name
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@ -35,6 +35,7 @@ window#enterGameWindow:
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anchors.top: parent.top
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margin.top: 94
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margin.left: 132
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onClick: messageBox("Error", "Not implemented yet")
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button#okButton:
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text: Ok
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@ -4,7 +4,7 @@ window#infoWindow:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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panel#infoPanel:
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skin: flatPanel
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@ -21,7 +21,7 @@ panel#background:
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 16
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onClick: loadUI("modules/mainmenu/entergamewindow.yml")
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onClick: UI.load("modules/mainmenu/entergamewindow.yml")
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button#accessAccountButton:
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text: Access Account
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@ -35,18 +35,18 @@ panel#background:
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 76
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onClick: loadUI("modules/mainmenu/optionswindow.yml")
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onClick: UI.load("modules/mainmenu/optionswindow.yml")
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button#infoButton:
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text: Info
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 106
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onClick: loadUI("modules/mainmenu/infowindow.yml")
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onClick: UI.load("modules/mainmenu/infowindow.yml")
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button#exitGameButton:
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text: Exit
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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margin.top: 136
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onClick: exitGame()
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onClick: App.exit()
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@ -1,6 +1,6 @@
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-- menu state
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function onEnterMenuState()
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mainMenu = loadUI("modules/mainmenu/mainmenu.yml")
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mainMenu = UI.load("modules/mainmenu/mainmenu.yml")
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end
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function onLeaveMenuState()
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@ -15,6 +15,6 @@ end
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-- here is where everything starts
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if not initialStateLoaded then
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onEnterMenuState()
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setOnApplicationClose(onApplicationClose)
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App.setOnClose(onApplicationClose)
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initialStateLoaded = true
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end
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@ -4,7 +4,7 @@ window#optionsWindow:
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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onLoad: self:getParent():lock(self)
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onDestroy: self:getParent():unlock()
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onDestroy: self:getParent():unlock(self)
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# general
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button#generalButton:
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@ -1,12 +1,12 @@
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function messageBox(title, text)
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local messageBoxWindow = loadUI("modules/messagebox/messagebox.yml")
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local messageBoxWindow = UI.load("modules/messagebox/messagebox.yml")
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local messageBoxLabel = messageBoxWindow:getChildByID("messageBoxLabel")
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local messageBoxOkButton = messageBoxWindow:getChildByID("messageBoxOkButton")
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local uiRoot = messageBoxWindow:getParent()
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uiRoot:lock(messageBox)
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messageBoxWindow:setTitle(text)
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local uiRoot = UI.getRootContainer()
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uiRoot:lock(messageBoxWindow)
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messageBoxWindow:setTitle(title)
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messageBoxLabel:setText(text)
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messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
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messageBox:setOnDestroy(function() uiRoot:unlock() end)
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--messageBoxWindow:setSize(messageBoxLabel:getSize() + Size{20, 20})
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messageBoxWindow:setOnDestroy(function() uiRoot:unlock(self) end)
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messageBoxOkButton:setOnClick(function() messageBoxWindow:destroy() end)
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end
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@ -108,4 +108,3 @@ line decorations:
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default:
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bordered image:
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top border: [2,210,96,2]
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@ -61,6 +61,11 @@ void Engine::poll()
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void Engine::run()
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{
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// check if root container has elements
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const UIContainerPtr& rootContainer = UIContainer::getRoot();
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if(rootContainer->getChildCount() == 0)
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logFatal("FATAL ERROR: no ui loaded at all, no reason to continue running");
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std::string fpsText;
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Size fpsTextSize;
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Font *defaultFont = g_fonts.getDefaultFont();
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@ -95,7 +100,7 @@ void Engine::run()
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// render
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g_graphics.beginRender();
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UIContainer::getRootContainer()->render();
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rootContainer->render();
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// render fps
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if(m_calculateFps)
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@ -110,6 +115,12 @@ void Engine::run()
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m_stopping = false;
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m_running = false;
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// destroy root ui
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rootContainer->destroy();
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// poll remaning ui events
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g_engine.poll();
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}
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void Engine::stop()
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@ -126,10 +137,10 @@ void Engine::onClose()
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void Engine::onResize(const Size& size)
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{
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g_graphics.resize(size);
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UIContainer::getRootContainer()->setSize(size);
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UIContainer::getRoot()->setSize(size);
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}
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void Engine::onInputEvent(const InputEvent& event)
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{
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UIContainer::getRootContainer()->onInputEvent(event);
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UIContainer::getRoot()->onInputEvent(event);
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}
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@ -49,7 +49,7 @@ void Graphics::init()
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void Graphics::terminate()
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{
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m_bindedTexture = TexturePtr();
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m_bindedTexture.reset();
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}
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bool Graphics::isExtensionSupported(const char *extension)
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@ -59,6 +59,7 @@ typedef int8_t int8;
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#include <string>
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#include <list>
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#include <queue>
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#include <iterator>
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// boost utilities
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#include <boost/algorithm/string.hpp>
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@ -23,182 +23,237 @@
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#include <prerequisites.h>
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#include <script/luafunctions.h>
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#include <script/luascript.h>
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#include <core/engine.h>
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#include <core/resources.h>
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#include <ui/ui.h>
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void LuaScript::registerFunctions()
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void registerLuaFunctions()
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{
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registerGlobalFunction("exitGame", &LuaScript::lua_exitGame);
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registerGlobalFunction("loadUI", &LuaScript::lua_loadUI);
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registerGlobalFunction("getUIRootContainer", &LuaScript::lua_getUIRootContainer);
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registerGlobalFunction("setOnApplicationClose", &LuaScript::lua_setOnApplicationClose);
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// App
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g_lua.registerModule("App");
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g_lua.registerMemberFunction("App", "exit", &lua_App_exit);
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g_lua.registerMemberFunction("App", "setOnClose", &lua_App_setOnClose);
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registerClass("UILayout");
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registerClass("UIElement", "UILayout");
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registerClass("UIButton", "UIElement");
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registerClass("UITextEdit", "UIElement");
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registerClass("UICheckBox", "UIElement");
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registerClass("UIContainer", "UIElement");
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registerClass("UIWindow", "UIContainer");
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// UI
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g_lua.registerModule("UI");
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g_lua.registerMemberFunction("UI", "load", &lua_UI_load);
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g_lua.registerMemberFunction("UI", "getRootContainer", &lua_UI_getRootContainer);
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registerMemberFunction("UIElement", "setOnLoad", &LuaScript::lua_UIElement_setOnLoad);
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registerMemberFunction("UIElement", "setOnDestroy", &LuaScript::lua_UIElement_setOnDestroy);
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registerMemberFunction("UIElement", "getParent", &LuaScript::lua_UIElement_getParent);
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registerMemberFunction("UIElement", "destroy", &LuaScript::lua_UIElement_destroy);
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registerMemberFunction("UIContainer", "getChildByID", &LuaScript::lua_UIContainer_getChildByID);
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registerMemberFunction("UIContainer", "lock", &LuaScript::lua_UIContainer_lock);
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registerMemberFunction("UIContainer", "unlock", &LuaScript::lua_UIContainer_unlock);
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registerMemberFunction("UIButton", "setOnClick", &LuaScript::lua_UIButton_setOnClick);
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// UILayout
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g_lua.registerClass("UILayout");
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// UIElement
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g_lua.registerClass("UIElement", "UILayout");
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g_lua.registerMemberFunction("UIElement", "setOnLoad", &lua_UIElement_setOnLoad);
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g_lua.registerMemberFunction("UIElement", "setOnDestroy", &lua_UIElement_setOnDestroy);
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g_lua.registerMemberFunction("UIElement", "getParent", &lua_UIElement_getParent);
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g_lua.registerMemberFunction("UIElement", "destroy", &lua_UIElement_destroy);
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// UIContainer
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g_lua.registerClass("UIContainer", "UIElement");
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g_lua.registerMemberFunction("UIContainer", "getChildByID", &lua_UIContainer_getChildByID);
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g_lua.registerMemberFunction("UIContainer", "lock", &lua_UIContainer_lock);
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g_lua.registerMemberFunction("UIContainer", "unlock", &lua_UIContainer_unlock);
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// UILabel
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g_lua.registerClass("UILabel", "UIElement");
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g_lua.registerMemberFunction("UILabel", "setText", &lua_UILabel_setText);
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g_lua.registerMemberFunction("UILabel", "getText", &lua_UILabel_getText);
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// UIButton
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g_lua.registerClass("UIButton", "UIElement");
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g_lua.registerMemberFunction("UIButton", "setOnClick", &lua_UIButton_setOnClick);
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// UIWindow
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g_lua.registerClass("UIWindow", "UIContainer");
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g_lua.registerMemberFunction("UIWindow", "setTitle", &lua_UIWindow_setTitle);
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g_lua.registerMemberFunction("UIWindow", "getTitle", &lua_UIWindow_getTitle);
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}
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int LuaScript::lua_exitGame()
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////////////////////////////////////////////////////////////////////////////////
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// App module
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int lua_App_exit()
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{
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g_engine.stop();
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return 1;
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}
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int LuaScript::lua_loadUI()
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int lua_App_setOnClose()
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{
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g_engine.setOnClose(g_lua.createSimpleFuncCallback(g_lua.popFunction()));
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return 1;
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}
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////////////////////////////////////////////////////////////////////////////////
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// UI module
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int lua_UI_load()
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{
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UIContainerPtr parent;
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if(getStackSize() > 1) {
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parent = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
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if(g_lua.getStackSize() > 1) {
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parent = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance());
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} else {
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parent = UIContainer::getRootContainer();
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parent = UIContainer::getRoot();
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}
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std::string uiFile = popString();
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std::string uiFile = g_lua.popString();
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UIElementPtr element;
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if(parent)
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element = UILoader::loadFile(uiFile.c_str(), parent);
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else
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reportErrorWithTraceback("invalid parent container");
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g_lua.reportErrorWithTraceback("invalid parent container");
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pushClassInstance(element);
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g_lua.pushClassInstance(element);
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return 1;
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}
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int LuaScript::lua_getUIRootContainer()
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int lua_UI_getRootContainer()
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{
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UIContainerPtr rootContainer = UIContainer::getRootContainer();
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pushClassInstance(rootContainer);
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UIContainerPtr rootContainer = UIContainer::getRoot();
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g_lua.pushClassInstance(rootContainer);
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return 1;
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}
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int LuaScript::lua_setOnApplicationClose()
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////////////////////////////////////////////////////////////////////////////////
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// UIElement
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int lua_UIElement_setOnLoad()
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{
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int funcRef = popFunction();
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g_engine.setOnClose([this, funcRef] {
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pushFunction(funcRef);
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callFunction();
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});
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g_lua.moveTop(-2);
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
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element->setOnLoad(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
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else
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g_lua.pop();
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return 1;
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}
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int LuaScript::lua_UIElement_setOnLoad()
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int lua_UIElement_setOnDestroy()
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{
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moveTop(-2);
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element) {
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int funcRef = popFunction();
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element->setOnLoad([this, funcRef](UIElementPtr element) {
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pushFunction(funcRef);
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setLocal(element, "self");
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callFunction();
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});
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} else {
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pop();
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}
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g_lua.moveTop(-2);
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
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element->setOnDestroy(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
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else
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g_lua.pop();
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return 1;
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}
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int LuaScript::lua_UIElement_setOnDestroy()
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int lua_UIElement_getParent()
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{
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moveTop(-2);
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element) {
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int funcRef = popFunction();
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element->setOnDestroy([this, funcRef](UIElementPtr element) {
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pushFunction(funcRef);
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setLocal(element, "self");
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callFunction();
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});
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} else {
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pop();
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}
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
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g_lua.pushClassInstance(element->getParent());
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else
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g_lua.pushNil();
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return 1;
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}
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int LuaScript::lua_UIElement_destroy()
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int lua_UIElement_destroy()
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{
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element)
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance()))
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element->destroy();
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else
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pushNil();
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return 1;
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}
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int LuaScript::lua_UIElement_getParent()
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////////////////////////////////////////////////////////////////////////////////
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// UIContainer
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int lua_UIContainer_getChildByID()
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{
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UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
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if(element)
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pushClassInstance(element->getParent());
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std::string id = g_lua.popString();
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if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
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g_lua.pushClassInstance(container->getChildById(id));
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else
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pushNil();
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g_lua.pushNil();
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return 1;
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}
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int LuaScript::lua_UIButton_setOnClick()
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int lua_UIContainer_lock()
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{
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moveTop(-2);
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UIButtonPtr button = boost::dynamic_pointer_cast<UIButton>(popClassInstance());
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if(button) {
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int funcRef = popFunction();
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button->setOnClick([this, funcRef](UIElementPtr button) {
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pushFunction(funcRef);
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setLocal(button, "self");
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callFunction();
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});
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance())) {
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if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
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g_lua.pushBoolean(container->lockElement(element));
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else
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g_lua.pushBoolean(false);
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} else {
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pop();
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g_lua.reportFuncErrorWithTraceback("invalid element");
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g_lua.pushBoolean(false);
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}
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return 1;
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}
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int LuaScript::lua_UIContainer_getChildByID()
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int lua_UIContainer_unlock()
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{
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std::string id = popString();
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UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
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if(container)
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pushClassInstance(container->getChildById(id));
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if(UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(g_lua.popClassInstance())) {
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if(UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(g_lua.popClassInstance()))
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g_lua.pushBoolean(container->unlockElement(element));
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else
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g_lua.pushBoolean(false);
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} else {
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g_lua.reportFuncErrorWithTraceback("invalid element");
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g_lua.pushBoolean(false);
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}
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return 1;
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}
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////////////////////////////////////////////////////////////////////////////////
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// UILabel
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int lua_UILabel_setText()
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{
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std::string text = g_lua.popString();
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if(UILabelPtr label = boost::dynamic_pointer_cast<UILabel>(g_lua.popClassInstance()))
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label->setText(text);
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return 1;
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}
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int lua_UILabel_getText()
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{
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if(UILabelPtr label = boost::dynamic_pointer_cast<UILabel>(g_lua.popClassInstance()))
|
||||
g_lua.pushString(label->getText());
|
||||
else
|
||||
pushNil();
|
||||
g_lua.pushNil();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScript::lua_UIContainer_lock()
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// UIButton
|
||||
|
||||
int lua_UIButton_setOnClick()
|
||||
{
|
||||
UIElementPtr element = boost::dynamic_pointer_cast<UIElement>(popClassInstance());
|
||||
UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
||||
if(!element) {
|
||||
reportFuncErrorWithTraceback("invalid lock element");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(container) {
|
||||
container->lockElement(element);
|
||||
}
|
||||
g_lua.moveTop(-2);
|
||||
if(UIButtonPtr button = boost::dynamic_pointer_cast<UIButton>(g_lua.popClassInstance()))
|
||||
button->setOnClick(g_lua.createScriptableSelfFuncCallback(g_lua.popFunction()));
|
||||
else
|
||||
g_lua.pop();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaScript::lua_UIContainer_unlock()
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// UIWindow
|
||||
|
||||
int lua_UIWindow_setTitle()
|
||||
{
|
||||
UIContainerPtr container = boost::dynamic_pointer_cast<UIContainer>(popClassInstance());
|
||||
if(container) {
|
||||
container->unlockElement();
|
||||
}
|
||||
std::string title = g_lua.popString();
|
||||
if(UIWindowPtr window = boost::dynamic_pointer_cast<UIWindow>(g_lua.popClassInstance()))
|
||||
window->setTitle(title);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_UIWindow_getTitle()
|
||||
{
|
||||
if(UIWindowPtr window = boost::dynamic_pointer_cast<UIWindow>(g_lua.popClassInstance()))
|
||||
g_lua.pushString(window->getTitle());
|
||||
else
|
||||
g_lua.pushNil();
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,62 @@
|
|||
/* The MIT License
|
||||
*
|
||||
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef LUAFUNCTIONS_H
|
||||
#define LUAFUNCTIONS_H
|
||||
|
||||
#include <prerequisites.h>
|
||||
#include <script/scriptable.h>
|
||||
|
||||
void registerLuaFunctions();
|
||||
|
||||
// global functions
|
||||
int lua_App_exit();
|
||||
int lua_App_setOnClose();
|
||||
|
||||
int lua_UI_load();
|
||||
int lua_UI_getRootContainer();
|
||||
|
||||
// UIElement
|
||||
int lua_UIElement_setOnLoad();
|
||||
int lua_UIElement_setOnDestroy();
|
||||
int lua_UIElement_getParent();
|
||||
int lua_UIElement_destroy();
|
||||
|
||||
// UIContainer
|
||||
int lua_UIContainer_getChildByID();
|
||||
int lua_UIContainer_lock();
|
||||
int lua_UIContainer_unlock();
|
||||
|
||||
// UILabel
|
||||
int lua_UILabel_setText();
|
||||
int lua_UILabel_getText();
|
||||
|
||||
// UIButton
|
||||
int lua_UIButton_setOnClick();
|
||||
|
||||
// UIWindow
|
||||
int lua_UIWindow_setTitle();
|
||||
int lua_UIWindow_getTitle();
|
||||
|
||||
#endif // LUAFUNCTIONS_H
|
|
@ -24,6 +24,7 @@
|
|||
|
||||
#include <prerequisites.h>
|
||||
#include <script/luascript.h>
|
||||
#include <script/luafunctions.h>
|
||||
#include <core/resources.h>
|
||||
|
||||
LuaScript g_lua;
|
||||
|
@ -40,8 +41,7 @@ LuaScript::LuaScript()
|
|||
// setup custom package loader
|
||||
setupPackageLoader();
|
||||
|
||||
// register classes and functions
|
||||
registerFunctions();
|
||||
registerLuaFunctions();
|
||||
}
|
||||
|
||||
LuaScript::~LuaScript()
|
||||
|
@ -250,6 +250,23 @@ void LuaScript::callFunction(int numArgs)
|
|||
reportError("stack size changed!");
|
||||
}
|
||||
|
||||
SimpleCallback LuaScript::createSimpleFuncCallback(int funcRef)
|
||||
{
|
||||
return [this, funcRef]() {
|
||||
pushFunction(funcRef);
|
||||
callFunction();
|
||||
};
|
||||
}
|
||||
|
||||
boost::function<void(ScriptablePtr)> LuaScript::createScriptableSelfFuncCallback(int funcRef)
|
||||
{
|
||||
return [this, funcRef](ScriptablePtr scriptable) {
|
||||
pushFunction(funcRef);
|
||||
setLocal(scriptable, "self");
|
||||
callFunction();
|
||||
};
|
||||
}
|
||||
|
||||
void LuaScript::setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex)
|
||||
{
|
||||
lua_getfenv(L, envIndex);
|
||||
|
@ -352,6 +369,13 @@ void LuaScript::registerGlobalFunction(const std::string& functionName, LuaCFunc
|
|||
lua_setfield(L, LUA_GLOBALSINDEX, functionName.c_str());
|
||||
}
|
||||
|
||||
void LuaScript::registerModule(const std::string& module)
|
||||
{
|
||||
// module = {}
|
||||
lua_newtable(L); // module table
|
||||
lua_setfield(L, LUA_GLOBALSINDEX, module.c_str()); // register at globals index
|
||||
}
|
||||
|
||||
int LuaScript::luaPackageLoader(lua_State* L)
|
||||
{
|
||||
std::string fileName = lua_tostring(L, -1);
|
||||
|
@ -395,7 +419,7 @@ int LuaScript::luaFunctionCallback(lua_State* L)
|
|||
// look for function id
|
||||
int id = lua_tonumber(L, lua_upvalueindex(1));
|
||||
// call the function
|
||||
return (g_lua.*(g_lua.m_functions[id]))();
|
||||
return (*(g_lua.m_functions[id]))();
|
||||
}
|
||||
|
||||
int LuaScript::luaErrorHandler(lua_State *L)
|
||||
|
|
|
@ -64,17 +64,21 @@ public:
|
|||
void releaseFunction(int functionRef);
|
||||
void callFunction(int numArgs = 0);
|
||||
|
||||
SimpleCallback createSimpleFuncCallback(int funcRef);
|
||||
boost::function<void(ScriptablePtr)> createScriptableSelfFuncCallback(int funcRef);
|
||||
|
||||
void setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex = -1);
|
||||
|
||||
void pushClassInstance(const ScriptablePtr& object);
|
||||
ScriptablePtr popClassInstance();
|
||||
|
||||
typedef int (LuaScript::*LuaCFunction)();
|
||||
typedef int (*LuaCFunction)();
|
||||
|
||||
void setupPackageLoader();
|
||||
void registerClass(const std::string& klass, const std::string& baseClass = "");
|
||||
void registerMemberFunction(const std::string& klass, const std::string& functionName, LuaCFunction function);
|
||||
void registerGlobalFunction(const std::string& functionName, LuaCFunction function);
|
||||
void registerModule(const std::string& module);
|
||||
|
||||
static int luaFunctionCallback(lua_State* L);
|
||||
static int luaPackageLoader(lua_State* L);
|
||||
|
@ -82,26 +86,6 @@ public:
|
|||
static int luaCompareClassInstances(lua_State* L);
|
||||
static int luaErrorHandler(lua_State *L);
|
||||
|
||||
void registerFunctions();
|
||||
|
||||
int lua_UIElement_setOnLoad();
|
||||
int lua_UIElement_setOnDestroy();
|
||||
int lua_UIElement_getParent();
|
||||
int lua_UIElement_destroy();
|
||||
|
||||
int lua_UIButton_setOnClick();
|
||||
|
||||
// container functions
|
||||
int lua_UIContainer_getChildByID();
|
||||
int lua_UIContainer_lock();
|
||||
int lua_UIContainer_unlock();
|
||||
|
||||
// global functions
|
||||
int lua_exitGame();
|
||||
int lua_loadUI();
|
||||
int lua_getUIRootContainer();
|
||||
int lua_setOnApplicationClose();
|
||||
|
||||
private:
|
||||
std::vector<LuaCFunction> m_functions;
|
||||
lua_State *L;
|
||||
|
|
|
@ -29,19 +29,22 @@
|
|||
|
||||
void UIContainer::internalOnDestroy()
|
||||
{
|
||||
// destroy children
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
(*it)->setParent(UIContainerPtr());
|
||||
(*it)->destroy();
|
||||
}
|
||||
m_children.clear();
|
||||
//logTraceDebug(getId());
|
||||
|
||||
// root container must not call internalDestroy
|
||||
if(asUIContainer() != getRootContainer())
|
||||
UIElement::internalOnDestroy();
|
||||
// clear additional references
|
||||
m_lockedElements.clear();
|
||||
m_focusedElement.reset();
|
||||
|
||||
// destroy children
|
||||
while(m_children.size() > 0) {
|
||||
UIElementPtr element = m_children.back(); //hold reference
|
||||
element->internalOnDestroy();
|
||||
}
|
||||
|
||||
UIElement::internalOnDestroy();
|
||||
}
|
||||
|
||||
UIContainerPtr& UIContainer::getRootContainer()
|
||||
UIContainerPtr& UIContainer::getRoot()
|
||||
{
|
||||
static UIContainerPtr rootContainer;
|
||||
if(!rootContainer) {
|
||||
|
@ -59,22 +62,14 @@ void UIContainer::addChild(UIElementPtr child)
|
|||
|
||||
void UIContainer::removeChild(UIElementPtr child)
|
||||
{
|
||||
// first check if its really a child
|
||||
bool removed = false;
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
if((*it) == child) {
|
||||
removed = true;
|
||||
m_children.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(removed);
|
||||
|
||||
// defocus if needed
|
||||
if(m_focusedElement == child)
|
||||
setFocusedElement(UIElementPtr());
|
||||
|
||||
// remove from children list
|
||||
m_children.remove(child);
|
||||
|
||||
// child must have this container as parent
|
||||
assert(child->getParent() == asUIContainer());
|
||||
child->setParent(UIContainerPtr());
|
||||
}
|
||||
|
||||
|
@ -82,19 +77,23 @@ UIElementPtr UIContainer::getChildById(const std::string& id)
|
|||
{
|
||||
if(getId() == id)
|
||||
return asUIElement();
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
if((*it)->getId() == id)
|
||||
return (*it);
|
||||
|
||||
foreach(const UIElementPtr& child, m_children) {
|
||||
if(child->getId() == id)
|
||||
return child;
|
||||
}
|
||||
|
||||
return UIElementPtr();
|
||||
}
|
||||
|
||||
UIElementPtr UIContainer::getChildByPos(const Point& pos)
|
||||
{
|
||||
for(auto it = m_children.rbegin(); it != m_children.rend(); ++it) {
|
||||
if((*it)->getRect().contains(pos))
|
||||
return (*it);
|
||||
const UIElementPtr& element = (*it);
|
||||
if(element->getRect().contains(pos))
|
||||
return element;
|
||||
}
|
||||
|
||||
return UIElementPtr();
|
||||
}
|
||||
|
||||
|
@ -103,50 +102,42 @@ UIElementPtr UIContainer::recursiveGetChildById(const std::string& id)
|
|||
if(getId() == id)
|
||||
return asUIElement();
|
||||
|
||||
UIElementPtr element;
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
element = (*it);
|
||||
if(element->getId() == id) {
|
||||
foreach(const UIElementPtr& element, m_children) {
|
||||
if(element->getId() == id)
|
||||
return element;
|
||||
} else {
|
||||
else {
|
||||
UIContainerPtr container = element->asUIContainer();
|
||||
if(container) {
|
||||
element = container->recursiveGetChildById(id);
|
||||
if(element)
|
||||
return element;
|
||||
UIElementPtr element2 = container->recursiveGetChildById(id);
|
||||
if(element2)
|
||||
return element2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return UIElementPtr();
|
||||
}
|
||||
|
||||
void UIContainer::pushChildToTop(const UIElementPtr& child)
|
||||
{
|
||||
bool removed = false;
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
if((*it) == child) {
|
||||
removed = true;
|
||||
m_children.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(removed) {
|
||||
auto it = std::find(m_children.begin(), m_children.end(), child);
|
||||
if(it != m_children.end()) {
|
||||
m_children.erase(it);
|
||||
m_children.push_back(child);
|
||||
}
|
||||
}
|
||||
|
||||
void UIContainer::onLoad()
|
||||
{
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it)
|
||||
(*it)->onLoad();
|
||||
foreach(const UIElementPtr& child, m_children)
|
||||
child->onLoad();
|
||||
UIElement::onLoad();
|
||||
}
|
||||
|
||||
void UIContainer::render()
|
||||
{
|
||||
UIElement::render();
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
const UIElementPtr& child = (*it);
|
||||
foreach(const UIElementPtr& child, m_children) {
|
||||
if(child->isVisible())
|
||||
child->render();
|
||||
}
|
||||
|
@ -155,8 +146,7 @@ void UIContainer::render()
|
|||
void UIContainer::onInputEvent(const InputEvent& event)
|
||||
{
|
||||
UIElementPtr focusedElement = m_focusedElement;
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
const UIElementPtr& child = (*it);
|
||||
foreach(const UIElementPtr& child, m_children) {
|
||||
bool shouldFire = false;
|
||||
|
||||
// events should pass only when element is visible and enabled
|
||||
|
@ -191,25 +181,19 @@ void UIContainer::onInputEvent(const InputEvent& event)
|
|||
void UIContainer::focusNextElement()
|
||||
{
|
||||
UIElementPtr element;
|
||||
auto focusedIt = std::find(m_children.begin(), m_children.end(), m_focusedElement);
|
||||
if(focusedIt != m_children.end()) {
|
||||
for(auto it = ++focusedIt; it != m_children.end(); ++it) {
|
||||
const UIElementPtr& child = (*it);
|
||||
if(child->isFocusable()) {
|
||||
element = child;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!element) {
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
const UIElementPtr& child = (*it);
|
||||
std::list<UIElementPtr> rotatedChildren(m_children);
|
||||
auto focusedIt = std::find(rotatedChildren.begin(), rotatedChildren.end(), m_focusedElement);
|
||||
if(focusedIt != rotatedChildren.end()) {
|
||||
std::rotate(rotatedChildren.begin(), focusedIt, rotatedChildren.end());
|
||||
rotatedChildren.pop_front();
|
||||
foreach(const UIElementPtr& child, rotatedChildren) {
|
||||
if(child->isFocusable()) {
|
||||
element = child;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(element)
|
||||
setFocusedElement(element);
|
||||
}
|
||||
|
@ -237,28 +221,38 @@ void UIContainer::setFocusedElement(UIElementPtr focusedElement)
|
|||
|
||||
bool UIContainer::lockElement(UIElementPtr element)
|
||||
{
|
||||
bool found = false;
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
if((*it) == element) {
|
||||
(*it)->setEnabled(true);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(found) {
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
if((*it) != element)
|
||||
(*it)->setEnabled(false);
|
||||
if(std::find(m_children.begin(), m_children.end(), element) != m_children.end()) {
|
||||
m_lockedElements.remove(element);
|
||||
m_lockedElements.push_front(element);
|
||||
foreach(const UIElementPtr& child, m_children) {
|
||||
if(child != element)
|
||||
child->setEnabled(false);
|
||||
else
|
||||
child->setEnabled(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UIContainer::unlockElement()
|
||||
bool UIContainer::unlockElement(UIElementPtr element)
|
||||
{
|
||||
for(auto it = m_children.begin(); it != m_children.end(); ++it) {
|
||||
(*it)->setEnabled(true);
|
||||
auto it = std::find(m_lockedElements.begin(), m_lockedElements.end(), element);
|
||||
if(it != m_lockedElements.end()) {
|
||||
m_lockedElements.erase(it);
|
||||
UIElementPtr newLockedElement;
|
||||
if(m_lockedElements.size() > 0)
|
||||
newLockedElement = m_lockedElements.front();
|
||||
foreach(const UIElementPtr& child, m_children) {
|
||||
if(newLockedElement) {
|
||||
if(child == newLockedElement)
|
||||
child->setEnabled(true);
|
||||
else
|
||||
child->setEnabled(false);
|
||||
} else
|
||||
child->setEnabled(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ public:
|
|||
/// Disable all children except the specified element
|
||||
bool lockElement(UIElementPtr element);
|
||||
/// Renable all children
|
||||
void unlockElement();
|
||||
bool unlockElement(UIElementPtr element);
|
||||
|
||||
/// Focus next element
|
||||
void focusNextElement();
|
||||
|
@ -72,13 +72,14 @@ public:
|
|||
virtual const char *getScriptableName() const { return "UIContainer"; }
|
||||
|
||||
/// Get root container (the container that contains everything)
|
||||
static UIContainerPtr& getRootContainer();
|
||||
static UIContainerPtr& getRoot();
|
||||
|
||||
protected:
|
||||
virtual void internalOnDestroy();
|
||||
|
||||
private:
|
||||
std::list<UIElementPtr> m_children;
|
||||
std::list<UIElementPtr> m_lockedElements;
|
||||
UIElementPtr m_focusedElement;
|
||||
};
|
||||
|
||||
|
|
|
@ -40,24 +40,34 @@ UIElement::UIElement(UI::EElementType type) :
|
|||
|
||||
}
|
||||
|
||||
UIElement::~UIElement()
|
||||
{
|
||||
//logTraceDebug(getId());
|
||||
}
|
||||
|
||||
void UIElement::destroy()
|
||||
{
|
||||
if(m_onDestroyCallback)
|
||||
g_dispatcher.addTask(boost::bind(m_onDestroyCallback, asUIElement()));
|
||||
if(getParent()) {
|
||||
// schedule removal from parent
|
||||
g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
|
||||
}
|
||||
// schedule internal destroy
|
||||
//logTraceDebug(getId());
|
||||
g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
|
||||
}
|
||||
|
||||
void UIElement::internalOnDestroy()
|
||||
{
|
||||
setVisible(false);
|
||||
setEnabled(false);
|
||||
//logTraceDebug(getId());
|
||||
|
||||
UIElementPtr me = asUIElement();
|
||||
if(m_onDestroyCallback)
|
||||
m_onDestroyCallback(me);
|
||||
|
||||
// remove from parent
|
||||
if(getParent()) {
|
||||
getParent()->removeChild(me);
|
||||
}
|
||||
|
||||
// check for leaks, the number of references must be always 2 here
|
||||
assert(asUIElement().use_count() == 2);
|
||||
if(me.use_count() != 2 && me != UIContainer::getRoot()) {
|
||||
flogWarning("destroyed element with id '%s', but it still have %d references left", getId() % (me.use_count()-2));
|
||||
}
|
||||
}
|
||||
|
||||
void UIElement::setSkin(const UIElementSkinPtr& skin)
|
||||
|
|
|
@ -47,10 +47,11 @@ class UIElement : public UILayout
|
|||
{
|
||||
public:
|
||||
UIElement(UI::EElementType type = UI::Element);
|
||||
virtual ~UIElement() { }
|
||||
virtual ~UIElement();
|
||||
|
||||
/// Destroy this element by removing it from its parent
|
||||
void destroy();
|
||||
virtual void internalOnDestroy();
|
||||
|
||||
/// Draw element
|
||||
virtual void render();
|
||||
|
@ -92,11 +93,7 @@ public:
|
|||
void setOnDestroy(const UIElementCallback& onDestroyCallback) { m_onDestroyCallback = onDestroyCallback; }
|
||||
void setOnLoad(const UIElementCallback& onLoadCallback) { m_onLoadCallback = onLoadCallback; }
|
||||
|
||||
protected:
|
||||
virtual void internalOnDestroy();
|
||||
|
||||
private:
|
||||
|
||||
UI::EElementType m_type;
|
||||
UIContainerWeakPtr m_parent;
|
||||
UIElementSkinPtr m_skin;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <ui/ui.h>
|
||||
#include <ui/uiloader.h>
|
||||
#include <script/luascript.h>
|
||||
#include <script/luafunctions.h>
|
||||
|
||||
UIElementPtr UILoader::createElementFromId(const std::string& id)
|
||||
{
|
||||
|
@ -216,7 +217,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
|
|||
if(funcRef != LUA_REFNIL) {
|
||||
g_lua.pushClassInstance(element);
|
||||
g_lua.pushFunction(funcRef);
|
||||
g_lua.lua_UIElement_setOnLoad();
|
||||
lua_UIElement_setOnLoad();
|
||||
} else
|
||||
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
||||
}
|
||||
|
@ -227,7 +228,7 @@ void UILoader::loadElement(const UIElementPtr& element, const YAML::Node& node)
|
|||
if(funcRef != LUA_REFNIL) {
|
||||
g_lua.pushClassInstance(element);
|
||||
g_lua.pushFunction(funcRef);
|
||||
g_lua.lua_UIElement_setOnDestroy();
|
||||
lua_UIElement_setOnDestroy();
|
||||
} else
|
||||
throw YAML::Exception(cnode.GetMark(), "failed to parse lua script");
|
||||
}
|
||||
|
@ -286,7 +287,7 @@ void UILoader::loadElementAnchor(const UIElementPtr& element, EAnchorType type,
|
|||
if(relativeElementId == "parent" && element->getParent()) {
|
||||
relativeElement = element->getParent()->asUILayout();
|
||||
} else if(relativeElementId == "root") {
|
||||
relativeElement = UIContainer::getRootContainer();
|
||||
relativeElement = UIContainer::getRoot();
|
||||
} else {
|
||||
UIElementPtr tmp = element->backwardsGetElementById(relativeElementId);
|
||||
if(tmp)
|
||||
|
@ -311,7 +312,7 @@ void UILoader::loadButton(const UIButtonPtr& button, const YAML::Node& node)
|
|||
if(funcRef != LUA_REFNIL) {
|
||||
g_lua.pushClassInstance(button);
|
||||
g_lua.pushFunction(funcRef);
|
||||
g_lua.lua_UIButton_setOnClick();
|
||||
lua_UIButton_setOnClick();
|
||||
} else {
|
||||
throw YAML::Exception(node["onClick"].GetMark(), "failed to parse lua script");
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ class UILoader
|
|||
{
|
||||
public:
|
||||
/// Loads an UIElement and it's children from a YAML file
|
||||
static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRootContainer());
|
||||
static UIElementPtr loadFile(const std::string& file, const UIContainerPtr& parent = UIContainer::getRoot());
|
||||
|
||||
private:
|
||||
/// Detect element type and create it
|
||||
|
|
11
src/main.cpp
11
src/main.cpp
|
@ -85,7 +85,7 @@ int main(int argc, const char *argv[])
|
|||
Platform::init("OTClient");
|
||||
|
||||
// init random numbers
|
||||
srand(time(NULL));
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
// init resources
|
||||
g_resources.init(argv[0]);
|
||||
|
@ -120,21 +120,12 @@ int main(int argc, const char *argv[])
|
|||
// load script modules
|
||||
g_lua.loadAllModules();
|
||||
|
||||
if(!UIContainer::getRootContainer()->getChildCount())
|
||||
logFatal("FATAL ERROR: no ui loaded at all, no reason to continue running");
|
||||
|
||||
Platform::showWindow();
|
||||
//Platform::hideMouseCursor();
|
||||
|
||||
// main loop, run everything
|
||||
g_engine.run();
|
||||
|
||||
// destroy root ui
|
||||
UIContainer::getRootContainer()->destroy();
|
||||
|
||||
// poll remaning events
|
||||
g_engine.poll();
|
||||
|
||||
// terminate stuff
|
||||
g_engine.terminate();
|
||||
|
||||
|
|
Loading…
Reference in New Issue