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@ -61,6 +61,9 @@ function terminate()
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end
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function setSkillBase(id, value, baseValue)
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if baseValue < 1 or value < 1 then
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return
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end
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('value')
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@ -236,9 +239,6 @@ function onSpeedChange(localPlayer, speed)
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end
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function onBaseSpeedChange(localPlayer, baseSpeed)
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if baseSpeed < 1 then
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return
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end
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local speed = localPlayer:getSpeed()
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onSpeedChange(localPlayer, baseSpeed)
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@ -253,9 +253,6 @@ function onMagicLevelChange(localPlayer, magiclevel, percent)
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end
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function onBaseMagicLevelChange(localPlayer, baseMagicLevel)
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if baseMagicLevel < 1 then
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return
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end
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local magiclevel = localPlayer:getMagicLevel()
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onMagicLevelChange(localPlayer, magiclevel, localPlayer:getMagicLevelPercent())
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@ -270,9 +267,6 @@ function onSkillChange(localPlayer, id, level, percent)
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end
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function onBaseSkillChange(localPlayer, id, baseLevel)
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if baseLevel < 1 then
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return
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end
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local level = localPlayer:getSkillLevel(id)
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onSkillChange(localPlayer, id, level, localPlayer:getSkillLevelPercent(id))
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