some reworks

master
Henrique Santiago 13 years ago
parent 3abbf5255e
commit 37a6a38ca6

@ -65,34 +65,61 @@ void Particle::update(double elapsedTime)
}
updateColor();
updateSize();
updatePosition(elapsedTime);
// update size
m_size = m_startSize + (m_finalSize - m_startSize) / m_duration * m_elapsedTime;
m_elapsedTime += elapsedTime;
}
void Particle::updatePosition(double elapsedTime)
{
bool mustRedraw = false;
// update position
if(m_ignorePhysicsAfter < 0 || m_elapsedTime < m_ignorePhysicsAfter ) {
// update position
PointF delta = m_velocity * elapsedTime;
delta.y *= -1; // painter orientate Y axis in the inverse direction
m_position += delta;
PointF position = m_position + delta;
if(m_position != position) {
mustRedraw = true;
m_position += delta;
}
// update acceleration
m_velocity += m_acceleration * elapsedTime;
}
m_rect.moveTo((int)m_position.x - m_size.width() / 2, (int)m_position.y - m_size.height() / 2);
m_rect.resize(m_size);
}
m_elapsedTime += elapsedTime;
void Particle::updateSize()
{
bool mustRedraw = false;
Size size = m_startSize + (m_finalSize - m_startSize) / m_duration * m_elapsedTime;
if(m_size != size) {
mustRedraw = true;
m_size = size;
}
m_rect.resize(m_size);
}
void Particle::updateColor()
{
bool mustRedraw = false;
if(m_elapsedTime < m_colorsStops[1]) {
m_color.setRGBA(m_colors[0].r() + (m_colors[1].r() - m_colors[0].r()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].g() + (m_colors[1].g() - m_colors[0].g()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].b() + (m_colors[1].b() - m_colors[0].b()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].a() + (m_colors[1].a() - m_colors[0].a()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]));
Color color = Color(m_colors[0].r() + (m_colors[1].r() - m_colors[0].r()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].g() + (m_colors[1].g() - m_colors[0].g()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].b() + (m_colors[1].b() - m_colors[0].b()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]),
m_colors[0].a() + (m_colors[1].a() - m_colors[0].a()) / (m_colorsStops[1] - m_colorsStops[0]) * (m_elapsedTime - m_colorsStops[0]));
if(m_color != color) {
mustRedraw = true;
m_color = color;
}
}
else {
if(m_colors.size() > 1) {
@ -100,7 +127,10 @@ void Particle::updateColor()
m_colorsStops.erase(m_colorsStops.begin());
}
else {
m_color = m_colors[0];
if(m_color != m_colors[0]) {
mustRedraw = true;
m_color = m_colors[0];
}
}
}
}

@ -44,6 +44,8 @@ public:
private:
void updateColor();
void updatePosition(double elapsedTime);
void updateSize();
Color m_color;
std::vector<Color> m_colors;

@ -304,7 +304,8 @@ namespace Otc
NorthEast,
SouthEast,
SouthWest,
NorthWest
NorthWest,
InvalidDirection
};
enum FluidsColor {

@ -43,6 +43,7 @@ Creature::Creature() : Thing()
m_walkTimePerPixel = 1000.0/32.0;
m_walking = false;
m_inverseWalking = true;
m_informationFont = g_fonts.getFont("verdana-11px-rounded");
}
@ -173,45 +174,42 @@ void Creature::walk(const Position& position, bool inverse)
int walkTimeFactor = 1;
// set new direction
if(m_position + Position(0, -1, 0) == position) {
setDirection(Otc::North);
m_walkOffset.y = 32;
}
else if(m_position + Position(1, 0, 0) == position) {
setDirection(Otc::East);
m_walkOffset.x = -32;
}
else if(m_position + Position(0, 1, 0) == position) {
setDirection(Otc::South);
m_walkOffset.y = -32;
}
else if(m_position + Position(-1, 0, 0) == position) {
setDirection(Otc::West);
m_walkOffset.x = 32;
}
else if(m_position + Position(1, -1, 0) == position) {
setDirection(Otc::NorthEast);
m_walkOffset.x = -32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
}
else if(m_position + Position(1, 1, 0) == position) {
setDirection(Otc::SouthEast);
m_walkOffset.x = -32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(m_position + Position(-1, 1, 0) == position) {
setDirection(Otc::SouthWest);
m_walkOffset.x = 32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(m_position + Position(-1, -1, 0) == position) {
setDirection(Otc::NorthWest);
m_walkOffset.x = 32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
if(m_position.isInRange(position, 1, 1, 0)) {
Otc::Direction direction = m_position.getDirectionFromPosition(position);
setDirection(direction);
if(direction == Otc::NorthWest) {
m_walkOffset.x = 32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
}
else if(direction == Otc::North) {
m_walkOffset.y = 32;
}
else if(direction == Otc::NorthEast) {
m_walkOffset.x = -32;
m_walkOffset.y = 32;
walkTimeFactor = 2;
}
else if(direction == Otc::East) {
m_walkOffset.x = -32;
}
else if(direction == Otc::SouthEast) {
m_walkOffset.x = -32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(direction == Otc::South) {
m_walkOffset.y = -32;
}
else if(direction == Otc::SouthWest) {
m_walkOffset.x = 32;
m_walkOffset.y = -32;
walkTimeFactor = 2;
}
else if(direction == Otc::West) {
m_walkOffset.x = 32;
}
}
else { // Teleport
// we teleported, dont walk or change direction
@ -260,9 +258,6 @@ void Creature::updateWalk()
m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = 32 - totalPixelsWalked;
if(m_walkOffset.x == 0 && m_walkOffset.y == 0)
cancelWalk(m_direction);
}
else {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
@ -281,10 +276,12 @@ void Creature::updateWalk()
m_animation = (g_clock.ticks() % totalWalkTileTicks) / (totalWalkTileTicks / (m_type->dimensions[ThingType::AnimationPhases] - 1)) + 1;
else
m_animation = 0;
g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
if(totalPixelsWalked == 32)
cancelWalk(m_direction);
else
g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
}
}

@ -91,7 +91,6 @@ protected:
ticks_t m_walkStartTicks;
bool m_walking, m_inverseWalking;
float m_walkTimePerPixel;
Position m_walkingFromPosition;
Point m_walkOffset;
};

@ -33,12 +33,22 @@ Effect::Effect() : Thing()
}
void Effect::draw(const Point& p)
{
internalDraw(p, 0);
}
void Effect::updateAnimation()
{
int animationPhase = (g_clock.ticks() - m_animationStartTicks) / TICKS_PER_FRAME;
if(animationPhase < getAnimationPhases()) {
if(animationPhase < getAnimationPhases())
m_animation = animationPhase;
internalDraw(p, 0);
if(animationPhase < getAnimationPhases() - 1) {
auto self = asEffect();
g_dispatcher.scheduleEvent([self]() {
self->updateAnimation();
}, TICKS_PER_FRAME);
}
}
@ -46,8 +56,14 @@ void Effect::startAnimation()
{
m_animationStartTicks = g_clock.ticks();
// schedule removal
auto self = asEffect();
// schedule update
g_dispatcher.scheduleEvent([self]() {
self->updateAnimation();
}, TICKS_PER_FRAME);
// schedule removal
g_dispatcher.scheduleEvent([self]() {
g_map.getTile(self->getPosition())->removeEffect(self);
}, TICKS_PER_FRAME * getAnimationPhases());

@ -40,75 +40,51 @@ void Missile::draw(const Point& p)
void Missile::setPath(const Position& fromPosition, const Position& toPosition)
{
m_position = fromPosition;
m_positionDelta = toPosition - fromPosition;
Otc::Direction direction = fromPosition.getDirectionFromPosition(toPosition);
if(m_positionDelta.x == 0 && m_positionDelta.y == 0) {
if(direction == Otc::NorthWest) {
m_xPattern = 0;
m_yPattern = 0;
}
else if(direction == Otc::North) {
m_xPattern = 1;
m_yPattern = 0;
}
else if(direction == Otc::NorthEast) {
m_xPattern = 2;
m_yPattern = 0;
}
else if(direction == Otc::East) {
m_xPattern = 2;
m_yPattern = 1;
}
else if(m_positionDelta.x == 0) {
else if(direction == Otc::SouthEast) {
m_xPattern = 2;
m_yPattern = 2;
}
else if(direction == Otc::South) {
m_xPattern = 1;
if(m_positionDelta.y < 0) {
m_yPattern = 0;
}
else if(m_positionDelta.y > 0) {
m_yPattern = 2;
}
m_yPattern = 2;
}
else if(m_positionDelta.y == 0) {
else if(direction == Otc::SouthWest) {
m_xPattern = 0;
m_yPattern = 2;
}
else if(direction == Otc::West) {
m_xPattern = 0;
m_yPattern = 1;
if(m_positionDelta.x < 0) {
m_xPattern = 0;
}
else if(m_positionDelta.x > 0) {
m_xPattern = 2;
}
}
else {
float angle = std::atan2(m_positionDelta.y * -1, m_positionDelta.x) * 180.0 / 3.141592;
if(angle < 0)
angle += 360;
if(angle >= 360 - 22.5 || angle < 0 + 22.5) {
m_xPattern = 2;
m_yPattern = 1;
}
else if(angle >= 45 - 22.5 && angle < 45 + 22.5) {
m_xPattern = 2;
m_yPattern = 0;
}
else if(angle >= 90 - 22.5 && angle < 90 + 22.5) {
m_xPattern = 1;
m_yPattern = 0;
}
else if(angle >= 135 - 22.5 && angle < 135 + 22.5) {
m_xPattern = 0;
m_yPattern = 0;
}
else if(angle >= 180 - 22.5 && angle < 180 + 22.5) {
m_xPattern = 0;
m_yPattern = 1;
}
else if(angle >= 225 - 22.5 && angle < 225 + 22.5) {
m_xPattern = 0;
m_yPattern = 2;
}
else if(angle >= 270 - 22.5 && angle < 270 + 22.5) {
m_xPattern = 1;
m_yPattern = 2;
}
else if(angle >= 315 - 22.5 && angle < 315 + 22.5) {
m_xPattern = 2;
m_yPattern = 2;
}
m_xPattern = 1;
m_yPattern = 1;
}
m_duration = 150 * std::sqrt(Point(m_positionDelta.x, m_positionDelta.y).length());
m_positionDelta.x *= 32;
m_positionDelta.y *= 32;
m_position = fromPosition;
m_positionDelta = toPosition - fromPosition;
m_startTicks = g_clock.ticks();
m_duration = 150 * std::sqrt(Point(m_positionDelta.x, m_positionDelta.y).length());
m_positionDelta.x *= Map::NUM_TILE_PIXELS;
m_positionDelta.y *= Map::NUM_TILE_PIXELS;
// schedule removal
auto self = asMissile();

@ -25,6 +25,8 @@
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include <otclient/core/tile.h>
#include <otclient/core/missile.h>
#include <otclient/core/effect.h>
UIMap::UIMap()
{
@ -67,6 +69,21 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
TilePtr tile = g_map.getTile(tilePos);
if(tile)
tile->useItem();
// cool testing \/
if(button == Fw::MouseLeftButton) {
MissilePtr shot = MissilePtr(new Missile());
shot->setId(1);
shot->setPath(g_map.getCentralPosition(), tilePos);
g_map.addThing(shot, g_map.getCentralPosition());
}
else if(button == Fw::MouseRightButton) {
EffectPtr effect = EffectPtr(new Effect());
effect->setId(6);
effect->startAnimation();
if(tile)
tile->addEffect(effect);
}
}
return UIWidget::onMousePress(mousePos, button);

@ -56,6 +56,48 @@ public:
}
}
Otc::Direction getDirectionFromPosition(const Position& position) const {
Position positionDelta = position - *this;
if(positionDelta.x == 0 && positionDelta.y == 0)
return Otc::InvalidDirection;
else if(positionDelta.x == 0) {
if(positionDelta.y < 0)
return Otc::North;
else if(positionDelta.y > 0)
return Otc::South;
}
else if(positionDelta.y == 0) {
if(positionDelta.x < 0)
return Otc::West;
else if(positionDelta.x > 0)
return Otc::East;
}
else {
float angle = std::atan2(positionDelta.y * -1, positionDelta.x) * 180.0 / 3.141592;
if(angle < 0)
angle += 360;
if(angle >= 360 - 22.5 || angle < 0 + 22.5)
return Otc::East;
else if(angle >= 45 - 22.5 && angle < 45 + 22.5)
return Otc::NorthEast;
else if(angle >= 90 - 22.5 && angle < 90 + 22.5)
return Otc::North;
else if(angle >= 135 - 22.5 && angle < 135 + 22.5)
return Otc::NorthWest;
else if(angle >= 180 - 22.5 && angle < 180 + 22.5)
return Otc::West;
else if(angle >= 225 - 22.5 && angle < 225 + 22.5)
return Otc::SouthWest;
else if(angle >= 270 - 22.5 && angle < 270 + 22.5)
return Otc::South;
else if(angle >= 315 - 22.5 && angle < 315 + 22.5)
return Otc::SouthEast;
}
return Otc::InvalidDirection;
}
bool isValid() const { return x >= 0 && y >= 0 && z >= 0 && x < 65536 && y < 65536 && z < 15; }
Position operator+(const Position& other) const { return Position(x + other.x, y + other.y, z + other.z); }

Loading…
Cancel
Save