fixes in Settings
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0f3bac595e
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@ -56,7 +56,7 @@ function EnterGame.create()
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local account = Settings.get('account')
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local account = Settings.get('account')
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local password = Settings.get('password')
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local password = Settings.get('password')
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local host = Settings.get('host')
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local host = Settings.get('host')
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local port = Settings.getNumber('port')
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local port = Settings.get('port')
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local autologin = Settings.getBoolean('autologin')
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local autologin = Settings.getBoolean('autologin')
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enterGame:getChildById('accountNameLineEdit'):setText(account)
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enterGame:getChildById('accountNameLineEdit'):setText(account)
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@ -11,6 +11,8 @@ local function convertSettingValue(value)
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elseif value.r then
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elseif value.r then
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return colortostring(value)
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return colortostring(value)
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end
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end
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elseif value == nil then
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return ''
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else
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else
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return tostring(value)
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return tostring(value)
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end
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end
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@ -25,7 +27,12 @@ function Settings.remove(key)
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end
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end
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function Settings.set(key, value)
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function Settings.set(key, value)
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local valuestr = convertSettingValue(value)
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if valuestr == '' then
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g_configs.remove(key)
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else
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g_configs.set(key, convertSettingValue(value))
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g_configs.set(key, convertSettingValue(value))
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end
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end
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end
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function Settings.setDefault(key, value)
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function Settings.setDefault(key, value)
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@ -35,8 +42,7 @@ function Settings.setDefault(key, value)
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end
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end
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function Settings.get(key, default)
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function Settings.get(key, default)
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if Settings.exists(key) then
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if not Settings.exists(key) and default ~= nil then
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elseif default ~= nil then
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Settings.set(key, default)
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Settings.set(key, default)
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end
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end
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return g_configs.get(key)
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return g_configs.get(key)
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@ -934,6 +934,7 @@ void LuaInterface::pushBoolean(bool v)
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void LuaInterface::pushCString(const char* v)
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void LuaInterface::pushCString(const char* v)
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{
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{
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assert(v);
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lua_pushstring(L, v);
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lua_pushstring(L, v);
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}
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}
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