fixes in Settings

master
Eduardo Bart 13 years ago
parent 0f3bac595e
commit 3c62ce97db

@ -56,7 +56,7 @@ function EnterGame.create()
local account = Settings.get('account') local account = Settings.get('account')
local password = Settings.get('password') local password = Settings.get('password')
local host = Settings.get('host') local host = Settings.get('host')
local port = Settings.getNumber('port') local port = Settings.get('port')
local autologin = Settings.getBoolean('autologin') local autologin = Settings.getBoolean('autologin')
enterGame:getChildById('accountNameLineEdit'):setText(account) enterGame:getChildById('accountNameLineEdit'):setText(account)

@ -11,6 +11,8 @@ local function convertSettingValue(value)
elseif value.r then elseif value.r then
return colortostring(value) return colortostring(value)
end end
elseif value == nil then
return ''
else else
return tostring(value) return tostring(value)
end end
@ -25,7 +27,12 @@ function Settings.remove(key)
end end
function Settings.set(key, value) function Settings.set(key, value)
g_configs.set(key, convertSettingValue(value)) local valuestr = convertSettingValue(value)
if valuestr == '' then
g_configs.remove(key)
else
g_configs.set(key, convertSettingValue(value))
end
end end
function Settings.setDefault(key, value) function Settings.setDefault(key, value)
@ -35,8 +42,7 @@ function Settings.setDefault(key, value)
end end
function Settings.get(key, default) function Settings.get(key, default)
if Settings.exists(key) then if not Settings.exists(key) and default ~= nil then
elseif default ~= nil then
Settings.set(key, default) Settings.set(key, default)
end end
return g_configs.get(key) return g_configs.get(key)

@ -934,6 +934,7 @@ void LuaInterface::pushBoolean(bool v)
void LuaInterface::pushCString(const char* v) void LuaInterface::pushCString(const char* v)
{ {
assert(v);
lua_pushstring(L, v); lua_pushstring(L, v);
} }

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