Painter became PainterOGL, new Painter generic class
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@ -25,7 +25,7 @@
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#include "declarations.h"
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#include <framework/graphics/declarations.h>
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#include <framework/graphics/painter.h>
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#include <framework/graphics/painterogl.h>
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#include "thingtype.h"
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struct LightSource {
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@ -342,6 +342,8 @@ if(FRAMEWORK_GRAPHICS)
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${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.h
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${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp
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@ -184,8 +184,8 @@ bool Graphics::isPainterEngineAvailable(Graphics::PainterEngine painterEngine)
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bool Graphics::selectPainterEngine(PainterEngine painterEngine)
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{
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Painter *painter = nullptr;
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Painter *fallbackPainter = nullptr;
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PainterOGL *painter = nullptr;
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PainterOGL *fallbackPainter = nullptr;
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PainterEngine fallbackPainterEngine = Painter_Any;
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#ifdef PAINTER_DX9
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@ -29,289 +29,5 @@ Painter *g_painter = nullptr;
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Painter::Painter()
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{
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m_glTextureId = 0;
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m_oldStateIndex = 0;
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m_color = Color::white;
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m_opacity = 1.0f;
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m_compositionMode = CompositionMode_Normal;
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m_blendEquation = BlendEquation_Add;
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m_shaderProgram = nullptr;
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m_texture = nullptr;
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m_alphaWriting = false;
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setResolution(g_window.getSize());
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}
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void Painter::resetState()
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{
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resetColor();
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resetOpacity();
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resetCompositionMode();
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resetBlendEquation();
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resetClipRect();
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resetShaderProgram();
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resetTexture();
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resetAlphaWriting();
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resetTransformMatrix();
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}
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void Painter::refreshState()
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{
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updateGlViewport();
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updateGlCompositionMode();
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updateGlBlendEquation();
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updateGlClipRect();
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updateGlTexture();
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updateGlAlphaWriting();
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}
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void Painter::saveState()
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{
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assert(m_oldStateIndex<10);
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m_olderStates[m_oldStateIndex].resolution = m_resolution;
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m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
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m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
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m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
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m_olderStates[m_oldStateIndex].color = m_color;
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m_olderStates[m_oldStateIndex].opacity = m_opacity;
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m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
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m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_oldStateIndex++;
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}
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void Painter::saveAndResetState()
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{
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saveState();
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resetState();
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}
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void Painter::restoreSavedState()
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{
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m_oldStateIndex--;
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setResolution(m_olderStates[m_oldStateIndex].resolution);
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setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
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setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
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setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
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setColor(m_olderStates[m_oldStateIndex].color);
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setOpacity(m_olderStates[m_oldStateIndex].opacity);
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setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
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setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
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setClipRect(m_olderStates[m_oldStateIndex].clipRect);
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setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
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setTexture(m_olderStates[m_oldStateIndex].texture);
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setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
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}
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void Painter::clear(const Color& color)
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{
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Painter::clearRect(const Color& color, const Rect& rect)
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{
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Rect oldClipRect = m_clipRect;
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setClipRect(rect);
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glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
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glClear(GL_COLOR_BUFFER_BIT);
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setClipRect(oldClipRect);
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}
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void Painter::setCompositionMode(Painter::CompositionMode compositionMode)
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{
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if(m_compositionMode == compositionMode)
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return;
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m_compositionMode = compositionMode;
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updateGlCompositionMode();
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}
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void Painter::setBlendEquation(Painter::BlendEquation blendEquation)
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{
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if(m_blendEquation == blendEquation)
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return;
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m_blendEquation = blendEquation;
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updateGlBlendEquation();
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}
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void Painter::setClipRect(const Rect& clipRect)
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{
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if(m_clipRect == clipRect)
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return;
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m_clipRect = clipRect;
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updateGlClipRect();
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}
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void Painter::setTexture(Texture* texture)
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{
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if(m_texture == texture)
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return;
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m_texture = texture;
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uint glTextureId;
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if(texture) {
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setTextureMatrix(texture->getTransformMatrix());
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glTextureId = texture->getId();
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} else
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glTextureId = 0;
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if(m_glTextureId != glTextureId) {
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m_glTextureId = glTextureId;
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updateGlTexture();
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}
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}
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void Painter::setAlphaWriting(bool enable)
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{
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if(m_alphaWriting == enable)
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return;
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m_alphaWriting = enable;
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updateGlAlphaWriting();
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}
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void Painter::setResolution(const Size& resolution)
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{
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// The projection matrix converts from Painter's coordinate system to GL's coordinate system
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// * GL's viewport is 2x2, Painter's is width x height
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// * GL has +y -> -y going from bottom -> top, Painter is the other way round
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// * GL has [0,0] in the center, Painter has it in the top-left
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//
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// This results in the Projection matrix below.
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//
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// Projection Matrix
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// Painter Coord ------------------------------------------------ GL Coord
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// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
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// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
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// ------------- | -1.0 | 1.0 | 1.0 | ---------------
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Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
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0.0f, -2.0f/resolution.height(), 0.0f,
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-1.0f, 1.0f, 1.0f };
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m_resolution = resolution;
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setProjectionMatrix(projectionMatrix);
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if(g_painter == this)
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updateGlViewport();
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}
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void Painter::scale(float x, float y)
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{
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Matrix3 scaleMatrix = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
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}
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void Painter::translate(float x, float y)
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{
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Matrix3 translateMatrix = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
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}
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void Painter::rotate(float angle)
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{
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Matrix3 rotationMatrix = {
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std::cos(angle), -std::sin(angle), 0.0f,
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std::sin(angle), std::cos(angle), 0.0f,
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0.0f, 0.0f, 1.0f
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};
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setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
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}
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void Painter::rotate(float x, float y, float angle)
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{
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translate(-x, -y);
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rotate(angle);
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translate(x, y);
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}
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void Painter::pushTransformMatrix()
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{
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m_transformMatrixStack.push_back(m_transformMatrix);
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assert(m_transformMatrixStack.size() < 100);
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}
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void Painter::popTransformMatrix()
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{
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assert(m_transformMatrixStack.size() > 0);
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setTransformMatrix(m_transformMatrixStack.back());
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m_transformMatrixStack.pop_back();
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}
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void Painter::updateGlTexture()
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{
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if(m_glTextureId != 0)
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glBindTexture(GL_TEXTURE_2D, m_glTextureId);
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}
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void Painter::updateGlCompositionMode()
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{
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switch(m_compositionMode) {
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case CompositionMode_Normal:
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if(g_graphics.canUseBlendFuncSeparate())
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Multiply:
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CompositionMode_Add:
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glBlendFunc(GL_ONE, GL_ONE);
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break;
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case CompositionMode_Replace:
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glBlendFunc(GL_ONE, GL_ZERO);
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break;
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case CompositionMode_DestBlending:
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glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
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break;
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case CompositionMode_Light:
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glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
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}
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void Painter::updateGlBlendEquation()
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{
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if(!g_graphics.canUseBlendEquation())
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return;
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glBlendEquation(m_blendEquation);
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}
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void Painter::updateGlClipRect()
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{
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if(m_clipRect.isValid()) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
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} else {
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glScissor(0, 0, m_resolution.width(), m_resolution.height());
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glDisable(GL_SCISSOR_TEST);
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}
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}
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void Painter::updateGlAlphaWriting()
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{
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if(m_alphaWriting)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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void Painter::updateGlViewport()
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{
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glViewport(0, 0, m_resolution.width(), m_resolution.height());
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}
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@ -31,6 +31,10 @@
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class Painter
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{
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public:
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enum BlendEquation {
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BlendEquation_Add,
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BlendEquation_Max
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};
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enum CompositionMode {
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CompositionMode_Normal,
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CompositionMode_Multiply,
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@ -43,130 +47,75 @@ public:
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Triangles = GL_TRIANGLES,
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TriangleStrip = GL_TRIANGLE_STRIP
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};
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enum BlendEquation {
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BlendEquation_Add = 0x8006, // GL_FUNC_ADD
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BlendEquation_Max = 0x8008 // GL_MAX
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};
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struct PainterState {
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Size resolution;
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Matrix3 transformMatrix;
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Matrix3 projectionMatrix;
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Matrix3 textureMatrix;
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Color color;
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float opacity;
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Painter::CompositionMode compositionMode;
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Painter::BlendEquation blendEquation;
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Rect clipRect;
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Texture *texture;
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PainterShaderProgram *shaderProgram;
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bool alphaWriting;
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};
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Painter();
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virtual ~Painter() { }
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virtual void bind() { refreshState(); }
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virtual void bind() { }
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virtual void unbind() { }
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void resetState();
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virtual void refreshState();
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void saveState();
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void saveAndResetState();
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void restoreSavedState();
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virtual void saveState() = 0;
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virtual void saveAndResetState() = 0;
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virtual void restoreSavedState() = 0;
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void clear(const Color& color);
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void clearRect(const Color& color, const Rect& rect);
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virtual void clear(const Color& color) = 0;
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virtual void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles) = 0;
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virtual void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture) = 0;
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virtual void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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virtual void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture) { drawTexturedRect(dest, texture, Rect(Point(0,0), texture->getSize())); }
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virtual void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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virtual void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src) = 0;
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virtual void drawFilledRect(const Rect& dest) = 0;
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virtual void drawFilledTriangle(const Point& a, const Point& b, const Point& c) = 0;
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virtual void drawBoundingRect(const Rect& dest, int innerLineWidth = 1) = 0;
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virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
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virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
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virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
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virtual void setTexture(Texture *texture) = 0;
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virtual void setClipRect(const Rect& clipRect) = 0;
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virtual void setColor(const Color& color) { m_color = color; }
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virtual void setOpacity(float opacity) { m_opacity = opacity; }
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virtual void setCompositionMode(CompositionMode compositionMode);
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virtual void setBlendEquation(BlendEquation blendEquation);
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virtual void setClipRect(const Rect& clipRect);
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virtual void setAlphaWriting(bool enable) = 0;
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virtual void setBlendEquation(BlendEquation blendEquation) = 0;
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virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
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virtual void setTexture(Texture *texture);
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void setAlphaWriting(bool enable);
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void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); }
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void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
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void setResolution(const Size& resolution);
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void scale(float x, float y);
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virtual void scale(float x, float y) = 0;
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void scale(float factor) { scale(factor, factor); }
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void translate(float x, float y);
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virtual void translate(float x, float y) = 0;
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void translate(const Point& p) { translate(p.x, p.y); }
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void rotate(float angle);
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void rotate(float x, float y, float angle);
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virtual void rotate(float angle) = 0;
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virtual void rotate(float x, float y, float angle) = 0;
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void rotate(const Point& p, float angle) { rotate(p.x, p.y, angle); }
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void pushTransformMatrix();
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void popTransformMatrix();
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virtual void setOpacity(float opacity) { m_opacity = opacity; }
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virtual void setResolution(const Size& resolution) { m_resolution = resolution; }
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Matrix3 getTransformMatrix() { return m_transformMatrix; }
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Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
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Matrix3 getTextureMatrix() { return m_textureMatrix; }
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Size getResolution() { return m_resolution; }
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Color getColor() { return m_color; }
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float getOpacity() { return m_opacity; }
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CompositionMode getCompositionMode() { return m_compositionMode; }
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BlendEquation getBlendEquation() { return m_blendEquation; }
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Rect getClipRect() { return m_clipRect; }
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PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
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bool getAlphaWriting() { return m_alphaWriting; }
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Size getResolution() { return m_resolution; }
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CompositionMode getCompositionMode() { return m_compositionMode; }
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virtual void setCompositionMode(CompositionMode compositionMode) = 0;
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virtual void pushTransformMatrix() = 0;
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virtual void popTransformMatrix() = 0;
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void resetColor() { setColor(Color::white); }
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void resetOpacity() { setOpacity(1.0f); }
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void resetClipRect() { setClipRect(Rect()); }
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void resetOpacity() { setOpacity(1.0f); }
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void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); }
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void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
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void resetColor() { setColor(Color::white); }
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void resetShaderProgram() { setShaderProgram(nullptr); }
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void resetTexture() { setTexture(nullptr); }
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void resetAlphaWriting() { setAlphaWriting(false); }
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void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
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virtual bool hasShaders() = 0;
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protected:
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void updateGlTexture();
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void updateGlCompositionMode();
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void updateGlBlendEquation();
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void updateGlClipRect();
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void updateGlAlphaWriting();
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void updateGlViewport();
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||||
|
||||
CoordsBuffer m_coordsBuffer;
|
||||
|
||||
std::vector<Matrix3> m_transformMatrixStack;
|
||||
Matrix3 m_transformMatrix;
|
||||
Matrix3 m_projectionMatrix;
|
||||
Matrix3 m_textureMatrix;
|
||||
Color m_color;
|
||||
float m_opacity;
|
||||
CompositionMode m_compositionMode;
|
||||
BlendEquation m_blendEquation;
|
||||
Rect m_clipRect;
|
||||
Texture *m_texture;
|
||||
PainterShaderProgram *m_shaderProgram;
|
||||
bool m_alphaWriting;
|
||||
CompositionMode m_compositionMode;
|
||||
Color m_color;
|
||||
Size m_resolution;
|
||||
|
||||
PainterState m_olderStates[10];
|
||||
int m_oldStateIndex;
|
||||
|
||||
uint m_glTextureId;
|
||||
float m_opacity;
|
||||
Rect m_clipRect;
|
||||
};
|
||||
|
||||
extern Painter *g_painter;
|
||||
|
|
|
@ -0,0 +1,318 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "painterogl.h"
|
||||
#include "graphics.h"
|
||||
|
||||
#include <framework/platform/platformwindow.h>
|
||||
|
||||
PainterOGL::PainterOGL()
|
||||
{
|
||||
m_glTextureId = 0;
|
||||
m_oldStateIndex = 0;
|
||||
m_color = Color::white;
|
||||
m_opacity = 1.0f;
|
||||
m_compositionMode = CompositionMode_Normal;
|
||||
m_blendEquation = BlendEquation_Add;
|
||||
m_shaderProgram = nullptr;
|
||||
m_texture = nullptr;
|
||||
m_alphaWriting = false;
|
||||
setResolution(g_window.getSize());
|
||||
}
|
||||
|
||||
void PainterOGL::resetState()
|
||||
{
|
||||
resetColor();
|
||||
resetOpacity();
|
||||
resetCompositionMode();
|
||||
resetBlendEquation();
|
||||
resetClipRect();
|
||||
resetShaderProgram();
|
||||
resetTexture();
|
||||
resetAlphaWriting();
|
||||
resetTransformMatrix();
|
||||
}
|
||||
|
||||
void PainterOGL::refreshState()
|
||||
{
|
||||
updateGlViewport();
|
||||
updateGlCompositionMode();
|
||||
updateGlBlendEquation();
|
||||
updateGlClipRect();
|
||||
updateGlTexture();
|
||||
updateGlAlphaWriting();
|
||||
}
|
||||
|
||||
void PainterOGL::saveState()
|
||||
{
|
||||
assert(m_oldStateIndex<10);
|
||||
m_olderStates[m_oldStateIndex].resolution = m_resolution;
|
||||
m_olderStates[m_oldStateIndex].transformMatrix = m_transformMatrix;
|
||||
m_olderStates[m_oldStateIndex].projectionMatrix = m_projectionMatrix;
|
||||
m_olderStates[m_oldStateIndex].textureMatrix = m_textureMatrix;
|
||||
m_olderStates[m_oldStateIndex].color = m_color;
|
||||
m_olderStates[m_oldStateIndex].opacity = m_opacity;
|
||||
m_olderStates[m_oldStateIndex].compositionMode = m_compositionMode;
|
||||
m_olderStates[m_oldStateIndex].blendEquation = m_blendEquation;
|
||||
m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
|
||||
m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
|
||||
m_olderStates[m_oldStateIndex].texture = m_texture;
|
||||
m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
|
||||
m_oldStateIndex++;
|
||||
}
|
||||
|
||||
void PainterOGL::saveAndResetState()
|
||||
{
|
||||
saveState();
|
||||
resetState();
|
||||
}
|
||||
|
||||
void PainterOGL::restoreSavedState()
|
||||
{
|
||||
m_oldStateIndex--;
|
||||
setResolution(m_olderStates[m_oldStateIndex].resolution);
|
||||
setTransformMatrix(m_olderStates[m_oldStateIndex].transformMatrix);
|
||||
setProjectionMatrix(m_olderStates[m_oldStateIndex].projectionMatrix);
|
||||
setTextureMatrix(m_olderStates[m_oldStateIndex].textureMatrix);
|
||||
setColor(m_olderStates[m_oldStateIndex].color);
|
||||
setOpacity(m_olderStates[m_oldStateIndex].opacity);
|
||||
setCompositionMode(m_olderStates[m_oldStateIndex].compositionMode);
|
||||
setBlendEquation(m_olderStates[m_oldStateIndex].blendEquation);
|
||||
setClipRect(m_olderStates[m_oldStateIndex].clipRect);
|
||||
setShaderProgram(m_olderStates[m_oldStateIndex].shaderProgram);
|
||||
setTexture(m_olderStates[m_oldStateIndex].texture);
|
||||
setAlphaWriting(m_olderStates[m_oldStateIndex].alphaWriting);
|
||||
}
|
||||
|
||||
void PainterOGL::clear(const Color& color)
|
||||
{
|
||||
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void PainterOGL::clearRect(const Color& color, const Rect& rect)
|
||||
{
|
||||
Rect oldClipRect = m_clipRect;
|
||||
setClipRect(rect);
|
||||
glClearColor(color.rF(), color.gF(), color.bF(), color.aF());
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
setClipRect(oldClipRect);
|
||||
}
|
||||
|
||||
void PainterOGL::setCompositionMode(Painter::CompositionMode compositionMode)
|
||||
{
|
||||
if(m_compositionMode == compositionMode)
|
||||
return;
|
||||
m_compositionMode = compositionMode;
|
||||
updateGlCompositionMode();
|
||||
}
|
||||
|
||||
void PainterOGL::setBlendEquation(Painter::BlendEquation blendEquation)
|
||||
{
|
||||
if(m_blendEquation == blendEquation)
|
||||
return;
|
||||
m_blendEquation = blendEquation;
|
||||
updateGlBlendEquation();
|
||||
}
|
||||
|
||||
void PainterOGL::setClipRect(const Rect& clipRect)
|
||||
{
|
||||
if(m_clipRect == clipRect)
|
||||
return;
|
||||
m_clipRect = clipRect;
|
||||
updateGlClipRect();
|
||||
}
|
||||
|
||||
void PainterOGL::setTexture(Texture* texture)
|
||||
{
|
||||
if(m_texture == texture)
|
||||
return;
|
||||
|
||||
m_texture = texture;
|
||||
|
||||
uint glTextureId;
|
||||
if(texture) {
|
||||
setTextureMatrix(texture->getTransformMatrix());
|
||||
glTextureId = texture->getId();
|
||||
} else
|
||||
glTextureId = 0;
|
||||
|
||||
if(m_glTextureId != glTextureId) {
|
||||
m_glTextureId = glTextureId;
|
||||
updateGlTexture();
|
||||
}
|
||||
}
|
||||
|
||||
void PainterOGL::setAlphaWriting(bool enable)
|
||||
{
|
||||
if(m_alphaWriting == enable)
|
||||
return;
|
||||
|
||||
m_alphaWriting = enable;
|
||||
updateGlAlphaWriting();
|
||||
}
|
||||
|
||||
void PainterOGL::setResolution(const Size& resolution)
|
||||
{
|
||||
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
|
||||
// * GL's viewport is 2x2, Painter's is width x height
|
||||
// * GL has +y -> -y going from bottom -> top, Painter is the other way round
|
||||
// * GL has [0,0] in the center, Painter has it in the top-left
|
||||
//
|
||||
// This results in the Projection matrix below.
|
||||
//
|
||||
// Projection Matrix
|
||||
// Painter Coord ------------------------------------------------ GL Coord
|
||||
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
|
||||
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
|
||||
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
|
||||
|
||||
Matrix3 projectionMatrix = { 2.0f/resolution.width(), 0.0f, 0.0f,
|
||||
0.0f, -2.0f/resolution.height(), 0.0f,
|
||||
-1.0f, 1.0f, 1.0f };
|
||||
|
||||
m_resolution = resolution;
|
||||
|
||||
setProjectionMatrix(projectionMatrix);
|
||||
if(g_painter == this)
|
||||
updateGlViewport();
|
||||
}
|
||||
|
||||
void PainterOGL::scale(float x, float y)
|
||||
{
|
||||
Matrix3 scaleMatrix = {
|
||||
x, 0.0f, 0.0f,
|
||||
0.0f, y, 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
setTransformMatrix(m_transformMatrix * scaleMatrix.transposed());
|
||||
}
|
||||
|
||||
void PainterOGL::translate(float x, float y)
|
||||
{
|
||||
Matrix3 translateMatrix = {
|
||||
1.0f, 0.0f, x,
|
||||
0.0f, 1.0f, y,
|
||||
0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
setTransformMatrix(m_transformMatrix * translateMatrix.transposed());
|
||||
}
|
||||
|
||||
void PainterOGL::rotate(float angle)
|
||||
{
|
||||
Matrix3 rotationMatrix = {
|
||||
std::cos(angle), -std::sin(angle), 0.0f,
|
||||
std::sin(angle), std::cos(angle), 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
setTransformMatrix(m_transformMatrix * rotationMatrix.transposed());
|
||||
}
|
||||
|
||||
void PainterOGL::rotate(float x, float y, float angle)
|
||||
{
|
||||
translate(-x, -y);
|
||||
rotate(angle);
|
||||
translate(x, y);
|
||||
}
|
||||
|
||||
void PainterOGL::pushTransformMatrix()
|
||||
{
|
||||
m_transformMatrixStack.push_back(m_transformMatrix);
|
||||
assert(m_transformMatrixStack.size() < 100);
|
||||
}
|
||||
|
||||
void PainterOGL::popTransformMatrix()
|
||||
{
|
||||
assert(m_transformMatrixStack.size() > 0);
|
||||
setTransformMatrix(m_transformMatrixStack.back());
|
||||
m_transformMatrixStack.pop_back();
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlTexture()
|
||||
{
|
||||
if(m_glTextureId != 0)
|
||||
glBindTexture(GL_TEXTURE_2D, m_glTextureId);
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlCompositionMode()
|
||||
{
|
||||
switch(m_compositionMode) {
|
||||
case CompositionMode_Normal:
|
||||
if(g_graphics.canUseBlendFuncSeparate())
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
else
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case CompositionMode_Multiply:
|
||||
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case CompositionMode_Add:
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
break;
|
||||
case CompositionMode_Replace:
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
break;
|
||||
case CompositionMode_DestBlending:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
|
||||
break;
|
||||
case CompositionMode_Light:
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlBlendEquation()
|
||||
{
|
||||
if(!g_graphics.canUseBlendEquation())
|
||||
return;
|
||||
if(m_blendEquation == BlendEquation_Add)
|
||||
glBlendEquation(0x8006); // GL_FUNC_ADD
|
||||
else if(m_blendEquation == BlendEquation_Max)
|
||||
glBlendEquation(0x8008); // GL_MAX
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlClipRect()
|
||||
{
|
||||
if(m_clipRect.isValid()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(m_clipRect.left(), m_resolution.height() - m_clipRect.bottom() - 1, m_clipRect.width(), m_clipRect.height());
|
||||
} else {
|
||||
glScissor(0, 0, m_resolution.width(), m_resolution.height());
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlAlphaWriting()
|
||||
{
|
||||
if(m_alphaWriting)
|
||||
glColorMask(1,1,1,1);
|
||||
else
|
||||
glColorMask(1,1,1,0);
|
||||
}
|
||||
|
||||
void PainterOGL::updateGlViewport()
|
||||
{
|
||||
glViewport(0, 0, m_resolution.width(), m_resolution.height());
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PAINTEROGL_H
|
||||
#define PAINTEROGL_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include "coordsbuffer.h"
|
||||
#include "paintershaderprogram.h"
|
||||
#include "texture.h"
|
||||
#include "painter.h"
|
||||
|
||||
class PainterOGL : public Painter
|
||||
{
|
||||
public:
|
||||
struct PainterState {
|
||||
Size resolution;
|
||||
Matrix3 transformMatrix;
|
||||
Matrix3 projectionMatrix;
|
||||
Matrix3 textureMatrix;
|
||||
Color color;
|
||||
float opacity;
|
||||
Painter::CompositionMode compositionMode;
|
||||
Painter::BlendEquation blendEquation;
|
||||
Rect clipRect;
|
||||
Texture *texture;
|
||||
PainterShaderProgram *shaderProgram;
|
||||
bool alphaWriting;
|
||||
};
|
||||
|
||||
PainterOGL();
|
||||
virtual ~PainterOGL() { }
|
||||
|
||||
virtual void bind() { refreshState(); }
|
||||
virtual void unbind() { }
|
||||
|
||||
void resetState();
|
||||
virtual void refreshState();
|
||||
void saveState();
|
||||
void saveAndResetState();
|
||||
void restoreSavedState();
|
||||
|
||||
void clear(const Color& color);
|
||||
void clearRect(const Color& color, const Rect& rect);
|
||||
|
||||
virtual void setTransformMatrix(const Matrix3& transformMatrix) { m_transformMatrix = transformMatrix; }
|
||||
virtual void setProjectionMatrix(const Matrix3& projectionMatrix) { m_projectionMatrix = projectionMatrix; }
|
||||
virtual void setTextureMatrix(const Matrix3& textureMatrix) { m_textureMatrix = textureMatrix; }
|
||||
virtual void setCompositionMode(CompositionMode compositionMode);
|
||||
virtual void setBlendEquation(BlendEquation blendEquation);
|
||||
virtual void setClipRect(const Rect& clipRect);
|
||||
virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
|
||||
virtual void setTexture(Texture *texture);
|
||||
virtual void setAlphaWriting(bool enable);
|
||||
|
||||
void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
|
||||
void setResolution(const Size& resolution);
|
||||
|
||||
void scale(float x, float y);
|
||||
void translate(float x, float y);
|
||||
void rotate(float angle);
|
||||
void rotate(float x, float y, float angle);
|
||||
|
||||
void pushTransformMatrix();
|
||||
void popTransformMatrix();
|
||||
|
||||
Matrix3 getTransformMatrix() { return m_transformMatrix; }
|
||||
Matrix3 getProjectionMatrix() { return m_projectionMatrix; }
|
||||
Matrix3 getTextureMatrix() { return m_textureMatrix; }
|
||||
BlendEquation getBlendEquation() { return m_blendEquation; }
|
||||
PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
|
||||
bool getAlphaWriting() { return m_alphaWriting; }
|
||||
|
||||
void resetBlendEquation() { setBlendEquation(BlendEquation_Add); }
|
||||
void resetTexture() { setTexture(nullptr); }
|
||||
void resetAlphaWriting() { setAlphaWriting(false); }
|
||||
void resetTransformMatrix() { setTransformMatrix(Matrix3()); }
|
||||
|
||||
protected:
|
||||
void updateGlTexture();
|
||||
void updateGlCompositionMode();
|
||||
void updateGlBlendEquation();
|
||||
void updateGlClipRect();
|
||||
void updateGlAlphaWriting();
|
||||
void updateGlViewport();
|
||||
|
||||
CoordsBuffer m_coordsBuffer;
|
||||
|
||||
std::vector<Matrix3> m_transformMatrixStack;
|
||||
Matrix3 m_transformMatrix;
|
||||
Matrix3 m_projectionMatrix;
|
||||
Matrix3 m_textureMatrix;
|
||||
|
||||
BlendEquation m_blendEquation;
|
||||
Texture *m_texture;
|
||||
bool m_alphaWriting;
|
||||
|
||||
PainterState m_olderStates[10];
|
||||
int m_oldStateIndex;
|
||||
|
||||
uint m_glTextureId;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -35,7 +35,7 @@ PainterOGL1::PainterOGL1()
|
|||
|
||||
void PainterOGL1::refreshState()
|
||||
{
|
||||
Painter::refreshState();
|
||||
PainterOGL::refreshState();
|
||||
updateGlColor();
|
||||
updateGlMatrixMode();
|
||||
updateGlTransformMatrix();
|
||||
|
@ -46,7 +46,7 @@ void PainterOGL1::refreshState()
|
|||
|
||||
void PainterOGL1::bind()
|
||||
{
|
||||
Painter::bind();
|
||||
PainterOGL::bind();
|
||||
|
||||
// vertex and texture coord arrays are always enabled
|
||||
// to avoid massive enable/disables, thus improving frame rate
|
||||
|
@ -107,7 +107,10 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
|||
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
|
||||
|
||||
// draw the element in coords buffers
|
||||
glDrawArrays(drawMode, 0, vertexCount);
|
||||
if(drawMode == Triangles)
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
|
||||
}
|
||||
#ifndef OPENGL_ES
|
||||
else {
|
||||
|
@ -118,7 +121,10 @@ void PainterOGL1::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
|||
// use glBegin/glEnd, this is not available in OpenGL ES
|
||||
// and is considered much slower then glDrawArrays,
|
||||
// but this code is executed in really old graphics cards
|
||||
glBegin(drawMode);
|
||||
if(drawMode == Triangles)
|
||||
glBegin(GL_TRIANGLES);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
for(int i=0;i<verticesSize;i+=2) {
|
||||
if(textured)
|
||||
glTexCoord2f(texCoords[i], texCoords[i+1]);
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#define PAINTER_OGL1
|
||||
|
||||
#include "painter.h"
|
||||
#include "painterogl.h"
|
||||
|
||||
/**
|
||||
* Painter using OpenGL 1.1 fixed-function rendering pipeline,
|
||||
|
@ -33,7 +33,7 @@
|
|||
* older graphics cards. Shaders are not available
|
||||
* for this painter engine.
|
||||
*/
|
||||
class PainterOGL1 : public Painter
|
||||
class PainterOGL1 : public PainterOGL
|
||||
{
|
||||
public:
|
||||
enum MatrixMode {
|
||||
|
|
|
@ -50,7 +50,7 @@ PainterOGL2::PainterOGL2()
|
|||
|
||||
void PainterOGL2::bind()
|
||||
{
|
||||
Painter::bind();
|
||||
PainterOGL::bind();
|
||||
|
||||
// vertex and texture coord attributes are always enabled
|
||||
// to avoid massive enable/disables, thus improving frame rate
|
||||
|
@ -113,7 +113,10 @@ void PainterOGL2::drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode)
|
|||
m_drawProgram->setAttributeArray(PainterShaderProgram::VERTEX_ATTR, coordsBuffer.getVertexArray(), 2);
|
||||
|
||||
// draw the element in coords buffers
|
||||
glDrawArrays(drawMode, 0, vertexCount);
|
||||
if(drawMode == Triangles)
|
||||
glDrawArrays(GL_TRIANGLES, 0, vertexCount);
|
||||
else if(drawMode == TriangleStrip)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
|
||||
|
||||
if(!textured)
|
||||
PainterShaderProgram::enableAttributeArray(PainterShaderProgram::TEXCOORD_ATTR);
|
||||
|
|
|
@ -25,14 +25,14 @@
|
|||
|
||||
#define PAINTER_OGL2
|
||||
|
||||
#include "painter.h"
|
||||
#include "painterogl.h"
|
||||
|
||||
/**
|
||||
* Painter using OpenGL 2.0 programmable rendering pipeline,
|
||||
* compatible with OpenGL ES 2.0. Only recent cards support
|
||||
* this painter engine.
|
||||
*/
|
||||
class PainterOGL2 : public Painter
|
||||
class PainterOGL2 : public PainterOGL
|
||||
{
|
||||
public:
|
||||
PainterOGL2();
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define PARTICLE_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include "painter.h"
|
||||
#include "painterogl.h"
|
||||
|
||||
class Particle : public stdext::shared_object
|
||||
{
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#define PARTICLETYPE_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <framework/graphics/painter.h>
|
||||
#include <framework/graphics/painterogl.h>
|
||||
#include <framework/luaengine/luaobject.h>
|
||||
#include <framework/otml/otml.h>
|
||||
|
||||
|
|
Loading…
Reference in New Issue