Fix npc message mode
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@ -1471,7 +1471,6 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
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case Otc::MessageMonsterSay:
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case Otc::MessageMonsterYell:
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case Otc::MessageNpcTo:
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case Otc::MessageNpcFrom:
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case Otc::MessageBarkLow:
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case Otc::MessageBarkLoud:
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case Otc::MessageSpell:
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@ -1484,6 +1483,7 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
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case Otc::MessageGamemasterChannel:
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channelId = msg->getU16();
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break;
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case Otc::MessageNpcFrom:
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case Otc::MessagePrivateFrom:
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case Otc::MessageGamemasterBroadcast:
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case Otc::MessageGamemasterPrivateFrom:
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