Fix npc message mode

This commit is contained in:
Sam 2016-01-20 02:44:13 +01:00
parent 90deb067a6
commit 408b3c5125
1 changed files with 1 additions and 1 deletions

View File

@ -1471,7 +1471,6 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
case Otc::MessageMonsterSay: case Otc::MessageMonsterSay:
case Otc::MessageMonsterYell: case Otc::MessageMonsterYell:
case Otc::MessageNpcTo: case Otc::MessageNpcTo:
case Otc::MessageNpcFrom:
case Otc::MessageBarkLow: case Otc::MessageBarkLow:
case Otc::MessageBarkLoud: case Otc::MessageBarkLoud:
case Otc::MessageSpell: case Otc::MessageSpell:
@ -1484,6 +1483,7 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
case Otc::MessageGamemasterChannel: case Otc::MessageGamemasterChannel:
channelId = msg->getU16(); channelId = msg->getU16();
break; break;
case Otc::MessageNpcFrom:
case Otc::MessagePrivateFrom: case Otc::MessagePrivateFrom:
case Otc::MessageGamemasterBroadcast: case Otc::MessageGamemasterBroadcast:
case Otc::MessageGamemasterPrivateFrom: case Otc::MessageGamemasterPrivateFrom: