Fix npc message mode

master
Sam 8 years ago
parent 90deb067a6
commit 408b3c5125

@ -1471,7 +1471,6 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
case Otc::MessageMonsterSay: case Otc::MessageMonsterSay:
case Otc::MessageMonsterYell: case Otc::MessageMonsterYell:
case Otc::MessageNpcTo: case Otc::MessageNpcTo:
case Otc::MessageNpcFrom:
case Otc::MessageBarkLow: case Otc::MessageBarkLow:
case Otc::MessageBarkLoud: case Otc::MessageBarkLoud:
case Otc::MessageSpell: case Otc::MessageSpell:
@ -1484,6 +1483,7 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
case Otc::MessageGamemasterChannel: case Otc::MessageGamemasterChannel:
channelId = msg->getU16(); channelId = msg->getU16();
break; break;
case Otc::MessageNpcFrom:
case Otc::MessagePrivateFrom: case Otc::MessagePrivateFrom:
case Otc::MessageGamemasterBroadcast: case Otc::MessageGamemasterBroadcast:
case Otc::MessageGamemasterPrivateFrom: case Otc::MessageGamemasterPrivateFrom:

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