emitter delay and system deletion

master
Henrique Santiago 13 years ago
parent 9a5be9c4d8
commit 435161df62

@ -1,30 +1,92 @@
ParticleSystem
// continuous fire, yellow
Emitter
position: 100 100
duration: 9
duration: 8
delay: 0.1
burstRate: 0.03
burstCount: 1
burstCount: 5
particle-min-duration: 0.6
particle-max-duration: 0.8
particle-position-radius: 0
particle-velocity: 96
particle-min-velocity-angle: 310
particle-max-velocity-angle: 340
particle-acceleration: 0
particle-size: 8 8
particle-size: 24 24
particle-color: #ffff0044
particle-texture: circle2.png
// fire ball, up side, orange
Emitter
position: 100 100
duration: 0.5
delay: 0.1
burstRate: 0.01
burstCount: 6
particle-min-duration: 0.1
particle-max-duration: 0.3
particle-position-radius: 0
particle-velocity-angle: 0
particle-acceleration: 0
particle-velocity: 128
particle-min-velocity-angle: 360
particle-max-velocity-angle: 380
particle-acceleration: 512
particle-acceleration-angle: 270
particle-color: #22940684
particle-size: 24 24
particle-color: #ffa50044
particle-texture: circle2.png
// fire ball, down side, orange
Emitter
position: 100 100
duration: 0.5
delay: 0.1
burstRate: 0.01
burstCount: 6
particle-min-duration: 0.1
particle-max-duration: 0.3
particle-position-radius: 0
particle-velocity: 128
particle-min-velocity-angle: 270
particle-max-velocity-angle: 290
particle-acceleration: 512
particle-acceleration-angle: 45
particle-size: 24 24
particle-color: #ffa50044
particle-texture: circle2.png
// smoke
Emitter
position: 100 100
duration: 9
burstRate: 1
burstCount: 30
particle-size: 5 5
burstRate: 0.03
burstCount: 1
particle-min-duration: 0.6
particle-max-duration: 1
particle-position-radius: 0
particle-velocity-angle: 0
particle-acceleration-angle: 90
particle-color: #ff0000ff
particle-velocity: 64
particle-min-velocity-angle: 290
particle-max-velocity-angle: 360
particle-acceleration: 0
particle-size: 24 24
particle-color: #cccccc22
particle-texture: circle2.png

@ -111,6 +111,8 @@ void Application::init(const std::vector<std::string>& args, int appFlags)
if(m_appFlags & Fw::AppEnableModules)
g_modules.discoverModulesPath();
g_particleManager.load("particle.otpa");
}

@ -35,6 +35,7 @@ ParticleEmitter::ParticleEmitter(const ParticleSystemPtr& parent)
m_position = Point(0, 0);
m_duration = -1;
m_delay = 0;
m_burstRate = 1; m_burstCount = 32;
m_currentBurst = 0;
m_startTime = g_clock.time();
@ -68,6 +69,8 @@ bool ParticleEmitter::load(const OTMLNodePtr& node)
m_position = childNode->value<Point>();
else if(childNode->tag() == "duration")
m_duration = childNode->value<float>();
else if(childNode->tag() == "delay")
m_delay = childNode->value<float>();
else if(childNode->tag() == "burstRate")
m_burstRate = childNode->value<float>();
else if(childNode->tag() == "burstCount")
@ -158,6 +161,13 @@ void ParticleEmitter::update()
{
float elapsedTime = g_clock.timeElapsed(m_startTime);
// only start updating after delay
if(elapsedTime < m_delay)
return;
// setup a new start time
elapsedTime -= m_delay;
// check if finished
if(m_duration > 0 && elapsedTime > m_duration) {
m_finished = true;

@ -32,6 +32,7 @@ class ParticleEmitter {
public:
ParticleEmitter(const ParticleSystemPtr& parent);
~ParticleEmitter() { dump << "ParticleEmitter deleted"; }
bool load(const OTMLNodePtr& node);
@ -44,7 +45,7 @@ private:
// self related
Point m_position;
int m_duration;
float m_duration, m_delay;
double m_startTime;
bool m_finished;
float m_burstRate;

@ -35,7 +35,7 @@ bool ParticleManager::load(const std::string& filename)
if(node->tag() == "ParticleSystem") {
ParticleSystemPtr particleSystem = ParticleSystemPtr(new ParticleSystem);
particleSystem->load(node);
m_particlesSystems.push_back(particleSystem);
m_particleSystems.push_back(particleSystem);
}
}
return true;
@ -47,12 +47,21 @@ bool ParticleManager::load(const std::string& filename)
void ParticleManager::render()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
for(auto it = m_particleSystems.begin(), end = m_particleSystems.end(); it != end; ++it)
(*it)->render();
}
void ParticleManager::update()
{
for(auto it = m_particlesSystems.begin(), end = m_particlesSystems.end(); it != end; ++it)
(*it)->update();
for(auto it = m_particleSystems.begin(), end = m_particleSystems.end(); it != end;) {
const ParticleSystemPtr& particleSystem = *it;
if(particleSystem->hasFinished()) {
it = m_particleSystems.erase(it);
continue;
}
particleSystem->update();
++it;
}
}

@ -34,7 +34,7 @@ public:
void update();
private:
std::list<ParticleSystemPtr> m_particlesSystems;
std::list<ParticleSystemPtr> m_particleSystems;
};
extern ParticleManager g_particleManager;

@ -22,8 +22,11 @@
#include "particle.h"
#include "particlesystem.h"
#include <framework/core/declarations.h>
#include <framework/ui/declarations.h>
ParticleSystem::ParticleSystem()
{
m_finished = false;
}
bool ParticleSystem::load(const OTMLNodePtr& node)
{
@ -50,6 +53,12 @@ void ParticleSystem::render()
void ParticleSystem::update()
{
// check if finished
if(m_particles.empty() && m_emitters.empty()) {
m_finished = true;
return;
}
// update emitters
for(auto it = m_emitters.begin(), end = m_emitters.end(); it != end;) {
const ParticleEmitterPtr& emitter = *it;

@ -40,6 +40,9 @@ public:
class ParticleSystem : public std::enable_shared_from_this<ParticleSystem> {
public:
ParticleSystem();
~ParticleSystem() { dump << "ParticleSystem deleted"; }
bool load(const OTMLNodePtr& node);
void addParticle(const ParticlePtr& particle);
@ -47,7 +50,10 @@ public:
void render();
void update();
bool hasFinished() { return m_finished; }
private:
bool m_finished;
std::list<ParticlePtr> m_particles;
std::list<ParticleEmitterPtr> m_emitters;
std::list<Affector> m_affectors;

Loading…
Cancel
Save