More improvements in walk
This commit is contained in:
parent
4b1db2bcd6
commit
4351f3c63f
|
@ -71,8 +71,11 @@ end
|
||||||
|
|
||||||
local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
|
local function onWidgetKeyDown(widget, keyCode, keyboardModifiers)
|
||||||
if keyCode == KeyUnknown then return false end
|
if keyCode == KeyUnknown then return false end
|
||||||
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
local callback = widget.boundAloneKeyDownCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
|
||||||
local callback = widget.boundKeyDownCombos[keyComboDesc]
|
if callback then
|
||||||
|
callback(widget, keyCode)
|
||||||
|
end
|
||||||
|
callback = widget.boundKeyDownCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
|
||||||
if callback then
|
if callback then
|
||||||
callback(widget, keyCode)
|
callback(widget, keyCode)
|
||||||
return true
|
return true
|
||||||
|
@ -82,8 +85,11 @@ end
|
||||||
|
|
||||||
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
|
local function onWidgetKeyUp(widget, keyCode, keyboardModifiers)
|
||||||
if keyCode == KeyUnknown then return false end
|
if keyCode == KeyUnknown then return false end
|
||||||
local keyComboDesc = determineKeyComboDesc(keyCode, keyboardModifiers)
|
local callback = widget.boundAloneKeyUpCombos[determineKeyComboDesc(keyCode, KeyboardNoModifier)]
|
||||||
local callback = widget.boundKeyUpCombos[keyComboDesc]
|
if callback then
|
||||||
|
callback(widget, keyCode)
|
||||||
|
end
|
||||||
|
callback = widget.boundKeyUpCombos[determineKeyComboDesc(keyCode, keyboardModifiers)]
|
||||||
if callback then
|
if callback then
|
||||||
callback(widget, keyCode)
|
callback(widget, keyCode)
|
||||||
return true
|
return true
|
||||||
|
@ -106,12 +112,14 @@ local function connectKeyDownEvent(widget)
|
||||||
if widget.boundKeyDownCombos then return end
|
if widget.boundKeyDownCombos then return end
|
||||||
connect(widget, { onKeyDown = onWidgetKeyDown })
|
connect(widget, { onKeyDown = onWidgetKeyDown })
|
||||||
widget.boundKeyDownCombos = {}
|
widget.boundKeyDownCombos = {}
|
||||||
|
widget.boundAloneKeyDownCombos = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function connectKeyUpEvent(widget)
|
local function connectKeyUpEvent(widget)
|
||||||
if widget.boundKeyUpCombos then return end
|
if widget.boundKeyUpCombos then return end
|
||||||
connect(widget, { onKeyUp = onWidgetKeyUp })
|
connect(widget, { onKeyUp = onWidgetKeyUp })
|
||||||
widget.boundKeyUpCombos = {}
|
widget.boundKeyUpCombos = {}
|
||||||
|
widget.boundAloneKeyUpCombos = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function connectKeyPressEvent(widget)
|
local function connectKeyPressEvent(widget)
|
||||||
|
@ -121,25 +129,33 @@ local function connectKeyPressEvent(widget)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- public functions
|
-- public functions
|
||||||
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget)
|
function g_keyboard.bindKeyDown(keyComboDesc, callback, widget, alone)
|
||||||
widget = widget or rootWidget
|
widget = widget or rootWidget
|
||||||
connectKeyDownEvent(widget)
|
connectKeyDownEvent(widget)
|
||||||
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
||||||
if widget.boundKeyDownCombos[keyComboDesc] then
|
if widget.boundKeyDownCombos[keyComboDesc] then
|
||||||
pwarning('KeyDown event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
|
pwarning('KeyDown event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
|
||||||
end
|
end
|
||||||
|
if alone then
|
||||||
|
widget.boundAloneKeyDownCombos[keyComboDesc] = callback
|
||||||
|
else
|
||||||
widget.boundKeyDownCombos[keyComboDesc] = callback
|
widget.boundKeyDownCombos[keyComboDesc] = callback
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget)
|
function g_keyboard.bindKeyUp(keyComboDesc, callback, widget, alone)
|
||||||
widget = widget or rootWidget
|
widget = widget or rootWidget
|
||||||
connectKeyUpEvent(widget)
|
connectKeyUpEvent(widget)
|
||||||
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
local keyComboDesc = retranslateKeyComboDesc(keyComboDesc)
|
||||||
if widget.boundKeyUpCombos[keyComboDesc] then
|
if widget.boundKeyUpCombos[keyComboDesc] then
|
||||||
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
|
pwarning('KeyUp event \'' .. keyComboDesc .. '\' redefined on widget ' .. widget:getId())
|
||||||
end
|
end
|
||||||
|
if alone then
|
||||||
|
widget.boundAloneKeyUpCombos[keyComboDesc] = callback
|
||||||
|
else
|
||||||
widget.boundKeyUpCombos[keyComboDesc] = callback
|
widget.boundKeyUpCombos[keyComboDesc] = callback
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
|
function g_keyboard.bindKeyPress(keyComboDesc, callback, widget, autoRepeatDelay)
|
||||||
autoRepeatDelay = autoRepeatDelay or 500
|
autoRepeatDelay = autoRepeatDelay or 500
|
||||||
|
|
|
@ -76,9 +76,10 @@ function table.removevalue(t, value)
|
||||||
for k,v in pairs(t) do
|
for k,v in pairs(t) do
|
||||||
if v == value then
|
if v == value then
|
||||||
table.remove(t, k)
|
table.remove(t, k)
|
||||||
break
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function table.popvalue(value)
|
function table.popvalue(value)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
WALK_REPEAT_DELAY = 60
|
WALK_REPEAT_DELAY = 90
|
||||||
WALK_STEPS_RETRY = 10
|
WALK_STEPS_RETRY = 10
|
||||||
|
|
||||||
gameRootPanel = nil
|
gameRootPanel = nil
|
||||||
|
@ -31,7 +31,7 @@ function init()
|
||||||
gameRootPanel:hide()
|
gameRootPanel:hide()
|
||||||
gameRootPanel:lower()
|
gameRootPanel:lower()
|
||||||
gameRootPanel.onGeometryChange = updateStretchShrink
|
gameRootPanel.onGeometryChange = updateStretchShrink
|
||||||
gameRootPanel.onFocusChange = cancelSmartWalk
|
gameRootPanel.onFocusChange = stopSmartWalk
|
||||||
|
|
||||||
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
|
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
|
||||||
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
|
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
|
||||||
|
@ -55,35 +55,35 @@ function init()
|
||||||
end
|
end
|
||||||
|
|
||||||
function bindKeys()
|
function bindKeys()
|
||||||
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel)
|
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
|
||||||
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel)
|
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
|
||||||
|
|
||||||
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||||||
|
@ -101,7 +101,7 @@ end
|
||||||
function terminate()
|
function terminate()
|
||||||
hide()
|
hide()
|
||||||
|
|
||||||
cancelSmartWalk()
|
stopSmartWalk()
|
||||||
|
|
||||||
disconnect(g_game, {
|
disconnect(g_game, {
|
||||||
onGameStart = onGameStart,
|
onGameStart = onGameStart,
|
||||||
|
@ -209,7 +209,7 @@ function tryLogout()
|
||||||
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
|
||||||
end
|
end
|
||||||
|
|
||||||
function cancelSmartWalk()
|
function stopSmartWalk()
|
||||||
if smartWalkEvent then
|
if smartWalkEvent then
|
||||||
smartWalkEvent:cancel()
|
smartWalkEvent:cancel()
|
||||||
smartWalkEvent = nil
|
smartWalkEvent = nil
|
||||||
|
@ -218,11 +218,10 @@ function cancelSmartWalk()
|
||||||
end
|
end
|
||||||
|
|
||||||
function changeWalkDir(dir, pop)
|
function changeWalkDir(dir, pop)
|
||||||
|
while table.removevalue(smartWalkDirs, dir) do end
|
||||||
if pop then
|
if pop then
|
||||||
table.removevalue(smartWalkDirs, dir)
|
if #smartWalkDirs == 0 then
|
||||||
if #smartWalkDirs == 0 and smartWalkEvent then
|
stopSmartWalk()
|
||||||
smartWalkEvent:cancel()
|
|
||||||
smartWalkEvent = nil
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
@ -253,22 +252,11 @@ function changeWalkDir(dir, pop)
|
||||||
end
|
end
|
||||||
|
|
||||||
function smartWalk()
|
function smartWalk()
|
||||||
local dir = smartWalkDir
|
if g_keyboard.getModifiers() == KeyboardNoModifier and gameRootPanel:isFocused() then
|
||||||
if modules.client_options.getOption('smartWalk') then
|
g_game.walk(smartWalkDir)
|
||||||
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
|
|
||||||
dir = NorthWest
|
|
||||||
elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
|
|
||||||
dir = NorthEast
|
|
||||||
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
|
|
||||||
dir = SouthWest
|
|
||||||
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
|
|
||||||
dir = SouthEast
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
g_game.walk(dir)
|
|
||||||
end
|
|
||||||
|
|
||||||
function updateStretchShrink()
|
function updateStretchShrink()
|
||||||
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
|
if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
|
||||||
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
||||||
|
|
|
@ -81,11 +81,6 @@ std::string format(const std::string& format, const Args&... args) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
|
||||||
inline std::string format(const std::string& format) {
|
|
||||||
return format;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue