move up menu, still need a higher level function
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@ -165,7 +165,13 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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menu:addOption('Trade with ...', function() print('trade with') end)
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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end
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-- check for move up
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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local pos = lookThing:getPosition()
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menu:addOption('Move up', function() g_game.move(lookThing, { x=pos.x, y=pos.y, z=254 }, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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if creatureThing then
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menu:addSeparator()
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menu:addSeparator()
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@ -38,7 +38,7 @@ function UIGameMap:onDrop(widget, mousePos)
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local itemPos = item:getPosition()
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local itemPos = item:getPosition()
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if item:isStackable() and item:getCount() > 1 then
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if item:getCount() > 1 then
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GameInterface.moveStackableItem(item, toPos)
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GameInterface.moveStackableItem(item, toPos)
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else
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else
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g_game.move(item, toPos, 1)
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g_game.move(item, toPos, 1)
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@ -29,7 +29,7 @@ function UIItem:onDrop(widget, mousePos)
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local itemPos = item:getPosition()
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local itemPos = item:getPosition()
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if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end
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if itemPos.x == self.position.x and itemPos.y == self.position.y and itemPos.z == self.position.z then return false end
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if item:isStackable() and item:getCount() > 1 then
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if item:getCount() > 1 then
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GameInterface.moveStackableItem(item, toPos)
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GameInterface.moveStackableItem(item, toPos)
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else
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else
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g_game.move(item, toPos, 1)
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g_game.move(item, toPos, 1)
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