some protocol 870 support

master
Eduardo Bart 12 years ago
parent c0611bfe2a
commit 4bac617fd9

@ -5,3 +5,5 @@ some animated hits are displayed as 2 hits instead of one
skulls is rendering outside map bounds
paste on x11 platform does not work correctly when doing ctrl+c in google chrome
party options does not work when relogging inside a party
when the player gets disconnected it isn't removed from the map

@ -55,13 +55,13 @@ end
function onGameLoginError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Login error: " .. message)
errorBox.onOk = CharacterList.show
errorBox.onOk = CharacterList.showAgain
end
function onGameConnectionError(message)
CharacterList.destroyLoadBox()
local errorBox = displayErrorBox("Login Error", "Connection error: " .. message)
errorBox.onOk = CharacterList.show
errorBox.onOk = CharacterList.showAgain
end
-- public functions
@ -73,14 +73,14 @@ function CharacterList.init()
connect(g_game, { onLoginError = onGameLoginError })
connect(g_game, { onConnectionError = onGameConnectionError })
connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
connect(g_game, { onGameEnd = CharacterList.show })
connect(g_game, { onGameEnd = CharacterList.showAgain })
end
function CharacterList.terminate()
disconnect(g_game, { onLoginError = onGameLoginError })
disconnect(g_game, { onConnectionError = onGameConnectionError })
disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
disconnect(g_game, { onGameEnd = CharacterList.show })
disconnect(g_game, { onGameEnd = CharacterList.showAgain })
characterList = nil
charactersWindow:destroy()
charactersWindow = nil
@ -144,6 +144,12 @@ function CharacterList.show()
end
end
function CharacterList.showAgain()
if characterList:hasChildren() then
CharacterList.show()
end
end
function CharacterList.isVisible()
if charactersWindow and charactersWindow:isVisible() then
return true

@ -142,7 +142,6 @@ void Game::processDeath(int penality)
void Game::processPing()
{
m_protocolGame->sendPingResponse();
g_lua.callGlobalField("g_game", "onPing");
}
@ -315,6 +314,10 @@ void Game::processWalkCancel(Otc::Direction direction)
void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldHost, int worldPort, const std::string& characterName)
{
if(m_protocolGame || isOnline()) {
logTraceError("unable to login into a world while already online or logging");
return;
}
m_protocolGame = ProtocolGamePtr(new ProtocolGame);
m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
}
@ -333,7 +336,7 @@ void Game::forceLogout()
if(!isOnline())
return;
m_protocolGame->sendLogout();
//m_protocolGame->sendLogout();
processDisconnect();
}

@ -25,7 +25,7 @@
#include <otclient/global.h>
#if PROTOCOL < 860 || PROTOCOL > 862
#if PROTOCOL != 860 && PROTOCOL != 870 && PROTOCOL != 862 && PROTOCOL != 870
#error "the supplied protocol version is not supported"
#endif
@ -47,10 +47,10 @@ namespace Proto {
constexpr int ClientVersion = PROTOCOL;
constexpr int PicSignature = 0x4E119CBF;
#if PROTOCOL==860
constexpr int NumViolationReasons = 20;
#elif PROTOCOL==861 || PROTOCOL==862
#if PROTOCOL>=861
constexpr int NumViolationReasons = 19;
#elif PROTOCOL==860
constexpr int NumViolationReasons = 20;
#endif
enum OsTypes {
@ -118,8 +118,10 @@ namespace Proto {
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
#if PROTOCOL>=870
GameServerSpellDelay = 164,
GameServerSpellGroupDelay = 165,
#endif
GameServerTalk = 170,
GameServerChannels = 171,
GameServerOpenChannel = 172,
@ -209,7 +211,9 @@ namespace Proto {
ClientRefreshContainer = 202,
ClientRequestOutfit = 210,
ClientChangeOutfit = 211,
//ClientMount = 212,
#if PROTOCOL>=870
ClientMount = 212,
#endif
ClientAddVip = 220,
ClientRemoveVip = 221,
//ClientBugReport = 230,
@ -221,7 +225,7 @@ namespace Proto {
};
enum ServerSpeakType {
#if PROTOCOL==861 || PROTOCOL==862
#if PROTOCOL>=861
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
@ -265,7 +269,7 @@ namespace Proto {
};
enum MessageTypes {
#if PROTOCOL==862 || PROTOCOL==861
#if PROTOCOL>=862
MessageConsoleOrange = 13,
MessageConsoleOrange2,
MessageWarning,

@ -165,7 +165,12 @@ void ProtocolGame::parseMessage(InputMessage& msg)
case Proto::GameServerCreatureParty:
parseCreatureShields(msg);
break;
// case Proto::GameServerCreatureUnpass
#if PROTOCOL>=870
case Proto::GameServerCreatureUnpass:
msg.getU32(); // creature id
msg.getU8(); // unpassable boolean
break;
#endif
case Proto::GameServerEditText:
parseEditText(msg);
break;
@ -184,8 +189,14 @@ void ProtocolGame::parseMessage(InputMessage& msg)
case Proto::GameServerClearTarget:
parsePlayerCancelAttack(msg);
break;
//case Proto::GameServerSpellDelay:
//case Proto::GameServerSpellGroupDelay:
#if PROTOCOL>=870
case Proto::GameServerSpellDelay:
case Proto::GameServerSpellGroupDelay:
msg.getU16(); // spell id
msg.getU16(); // cooldown
msg.getU8(); // unknown
break;
#endif
case Proto::GameServerTalk:
parseCreatureSpeak(msg);
break;
@ -309,12 +320,13 @@ void ProtocolGame::parseLoginWait(InputMessage& msg)
void ProtocolGame::parsePing(InputMessage&)
{
g_game.processPing();
sendPingResponse();
}
void ProtocolGame::parseDeath(InputMessage& msg)
{
int penality = 100;
#if PROTOCOL==862
#if PROTOCOL>=862
penality = msg.getU8();
#endif
g_game.processDeath(penality);
@ -721,7 +733,11 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
double health = msg.getU16();
double maxHealth = msg.getU16();
double freeCapacity = msg.getU32() / 100.0;
#if PROTOCOL >= 870
double experience = msg.getU64();
#else
double experience = msg.getU32();
#endif
double level = msg.getU16();
double levelPercent = msg.getU8();
double mana = msg.getU16();
@ -917,6 +933,14 @@ void ProtocolGame::parseOpenOutfitWindow(InputMessage& msg)
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
}
#if PROTOCOL>=870
int mountCount = msg.getU8();
for(int i=0;i<mountCount;++i) {
msg.getU16(); // mount type
msg.getString(); // mount name
}
#endif
g_game.processOpenOutfitWindow(currentOutfit, outfitList);
}
@ -1062,6 +1086,9 @@ Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
int legs = msg.getU8();
int feet = msg.getU8();
int addons = msg.getU8();
#if PROTOCOL>=870
msg.getU16(); // mount
#endif
outfit.setId(id);
outfit.setHead(head);

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