Minor fixes

* Fix focusing opened channel on login
* Add missing options to rule violation window
* Send rule violations messages in default channel
* Enable show private messages in console by default
* Fix battle issues with invisible creatures
* Allow to use hotkeys while trading
master
Eduardo Bart 11 years ago
parent 0fc56c73cc
commit 4c51009ed9

@ -11,7 +11,7 @@ local defaultOptions = {
showInfoMessagesInConsole = true, showInfoMessagesInConsole = true,
showTimestampsInConsole = true, showTimestampsInConsole = true,
showLevelsInConsole = true, showLevelsInConsole = true,
showPrivateMessagesInConsole = false, showPrivateMessagesInConsole = true,
showPrivateMessagesOnScreen = true, showPrivateMessagesOnScreen = true,
showLeftPanel = false, showLeftPanel = false,
foregroundFrameRate = 61, foregroundFrameRate = 61,

@ -175,14 +175,11 @@ function onCreaturePositionChange(creature, newPos, oldPos)
end end
end end
function onCreatureOutfitChange(creature, outfit, oldOutfit) function onCreatureOutfitChange(creature, outfit, oldOutfit)
if hasCreature(creature) then if doCreatureFitFilters(creature) then
if doCreatureFitFilters(creature) then addCreature(creature)
addCreature(creature) else
else removeCreature(creature)
removeCreature(creature)
end
end end
end end

@ -71,6 +71,7 @@ serverTab = nil
violationsChannelId = nil violationsChannelId = nil
violationWindow = nil violationWindow = nil
violationReportTab = nil violationReportTab = nil
ignoredChannels = {}
local ignoreSettings = { local ignoreSettings = {
privateMessages = false, privateMessages = false,
@ -346,14 +347,15 @@ end
function addChannel(name, id) function addChannel(name, id)
channels[id] = name channels[id] = name
local tab = addTab(name, true) local focus = not table.find(ignoredChannels, id)
local tab = addTab(name, focus)
tab.channelId = id tab.channelId = id
return tab return tab
end end
function addPrivateChannel(receiver) function addPrivateChannel(receiver)
channels[receiver] = receiver channels[receiver] = receiver
return addTab(receiver, true) return addTab(receiver, false)
end end
function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName) function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
@ -833,7 +835,7 @@ function processViolation(name, text)
channels[tabname] = tabname channels[tabname] = tabname
tab.violationChatName = name tab.violationChatName = name
g_game.openRuleViolation(name) g_game.openRuleViolation(name)
addTabText(text, SpeakTypesSettings.say, tab) addTabText(text, SpeakTypesSettings.say, tab, name)
end end
function onRuleViolationChannel(channelId) function onRuleViolationChannel(channelId)
@ -1025,22 +1027,13 @@ function online()
if channelId ~= -1 and channelId < 100 then if channelId ~= -1 and channelId < 100 then
if not table.find(channels, channelId) then if not table.find(channels, channelId) then
g_game.joinChannel(channelId) g_game.joinChannel(channelId)
table.insert(ignoredChannels, channelId)
end end
end end
end end
end end
end end
scheduleEvent(function() ignoredChannels = {} end, 3000)
local tab = defaultTab
if tab then
--[[
Known Issue: The server is calling to open channels after
onGameStart is executed causing it to focus the last tab opened.
Fix: Don't save channels to the settings that are opened by the server.
]]
addEvent(function() consoleTabBar:selectTab(tab) end, true)
end
end end
function offline() function offline()

@ -326,7 +326,14 @@ function onTradeWith(clickedWidget, mousePosition)
end end
function startUseWith(thing) function startUseWith(thing)
if g_ui.isMouseGrabbed() or not thing then return end if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'use'
end
return
end
selectedType = 'use' selectedType = 'use'
selectedThing = thing selectedThing = thing
mouseGrabberWidget:grabMouse() mouseGrabberWidget:grabMouse()
@ -334,7 +341,14 @@ function startUseWith(thing)
end end
function startTradeWith(thing) function startTradeWith(thing)
if g_ui.isMouseGrabbed() or not thing then return end if not thing then return end
if g_ui.isMouseGrabbed() then
if selectedThing then
selectedThing = thing
selectedType = 'trade'
end
return
end
selectedType = 'trade' selectedType = 'trade'
selectedThing = thing selectedThing = thing
mouseGrabberWidget:grabMouse() mouseGrabberWidget:grabMouse()

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