Minor fixes
* Fix focusing opened channel on login * Add missing options to rule violation window * Send rule violations messages in default channel * Enable show private messages in console by default * Fix battle issues with invisible creatures * Allow to use hotkeys while trading
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@ -11,7 +11,7 @@ local defaultOptions = {
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showInfoMessagesInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = false,
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showPrivateMessagesInConsole = true,
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showPrivateMessagesOnScreen = true,
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showLeftPanel = false,
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foregroundFrameRate = 61,
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@ -175,15 +175,12 @@ function onCreaturePositionChange(creature, newPos, oldPos)
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end
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end
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function onCreatureOutfitChange(creature, outfit, oldOutfit)
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if hasCreature(creature) then
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if doCreatureFitFilters(creature) then
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addCreature(creature)
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else
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removeCreature(creature)
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end
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end
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end
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function onCreatureAppear(creature)
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@ -71,6 +71,7 @@ serverTab = nil
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violationsChannelId = nil
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violationWindow = nil
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violationReportTab = nil
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ignoredChannels = {}
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local ignoreSettings = {
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privateMessages = false,
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@ -346,14 +347,15 @@ end
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function addChannel(name, id)
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channels[id] = name
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local tab = addTab(name, true)
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local focus = not table.find(ignoredChannels, id)
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local tab = addTab(name, focus)
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tab.channelId = id
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return tab
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end
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function addPrivateChannel(receiver)
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channels[receiver] = receiver
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return addTab(receiver, true)
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return addTab(receiver, false)
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end
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function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
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@ -833,7 +835,7 @@ function processViolation(name, text)
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channels[tabname] = tabname
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tab.violationChatName = name
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g_game.openRuleViolation(name)
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addTabText(text, SpeakTypesSettings.say, tab)
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addTabText(text, SpeakTypesSettings.say, tab, name)
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end
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function onRuleViolationChannel(channelId)
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@ -1025,22 +1027,13 @@ function online()
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if channelId ~= -1 and channelId < 100 then
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if not table.find(channels, channelId) then
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g_game.joinChannel(channelId)
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table.insert(ignoredChannels, channelId)
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end
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end
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end
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end
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end
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local tab = defaultTab
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if tab then
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--[[
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Known Issue: The server is calling to open channels after
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onGameStart is executed causing it to focus the last tab opened.
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Fix: Don't save channels to the settings that are opened by the server.
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]]
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addEvent(function() consoleTabBar:selectTab(tab) end, true)
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end
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scheduleEvent(function() ignoredChannels = {} end, 3000)
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end
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function offline()
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@ -326,7 +326,14 @@ function onTradeWith(clickedWidget, mousePosition)
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end
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function startUseWith(thing)
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if g_ui.isMouseGrabbed() or not thing then return end
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'use'
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end
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return
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end
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selectedType = 'use'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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@ -334,7 +341,14 @@ function startUseWith(thing)
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end
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function startTradeWith(thing)
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if g_ui.isMouseGrabbed() or not thing then return end
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'trade'
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end
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return
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end
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selectedType = 'trade'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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