rework and classic controls
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parent
911584e816
commit
4de5e45d52
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@ -1,6 +1,6 @@
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Creature < UICreature
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size: 66 66
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creature-margin: 1
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padding: 1
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border-image:
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source: /core_styles/images/panel_flat.png
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border: 1
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@ -1,6 +1,6 @@
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Item < UIItem
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size: 34 34
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item margin: 1
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padding: 1
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border-image:
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source: /core_styles/images/panel_flat.png
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border: 1
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@ -28,7 +28,7 @@ InterfacePanel2 < Panel
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border: 4
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Map< UIMap
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map margin: 4
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padding: 4
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border-image:
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source: /core_styles/images/map_panel.png
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border: 4
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border: 4
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@ -1,26 +1,5 @@
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function UIMap:onMouseRelease(mousePos, mouseButton)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if not Options.classicControl then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- auto walk
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return true
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elseif keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(mousePos, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature())
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return true
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elseif keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
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Game.look(tile:getTopLookThing())
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return true
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elseif keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
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Game.use(tile:getTopUseThing())
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return true
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elseif keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseRightButton or mouseButton == MouseLeftButton) then
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Game.attack(tile:getTopCreature())
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return true
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end
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end
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function UIMap:onMouseRelease(mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and Game.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
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return false
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end
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@ -1,5 +1,61 @@
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-- public functions
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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-- todo auto walk
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return true
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end
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if not Options.classicControl then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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Game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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if useThing:isContainer() then
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print "open"
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elseif useThing:isMultiUse() then
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print "use with..."
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else
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Game.use(useThing)
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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Game.attack(creatureThing)
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return true
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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Game.attack(multiUseThing:asCreature())
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elseif multiUseThing:isContainer() then
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print "open"
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elseif multiUseThing:isMultiUse() then
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print "use with..."
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else
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Game.use(useThing)
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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Game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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Game.attack(creatureThing)
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return true
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end
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end
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return false
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end
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function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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@ -29,13 +29,10 @@ function Inventory.onSoulChange(soul)
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widget:setText("Soul:\n" .. soul)
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end
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function Inventory.onInventoryItemMousePress(itemWidget, mousePos, mouseButton)
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if mouseButton ~= MouseRightButton then return end
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function Inventory.onInventoryItemMousePress(itemWidget, mousePosition, mouseButton)
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local item = itemWidget:getItem()
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if not item then return end
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Game.createThingMenu(mousePos, item, item, nil)
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if item and Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then return true end
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return false
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end
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connect(Game, { onLogin = Inventory.create,
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@ -43,3 +40,4 @@ connect(Game, { onLogin = Inventory.create,
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onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange,
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onSoulChange = Inventory.onSoulChange })
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@ -238,6 +238,24 @@ CreaturePtr Tile::getTopCreature()
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return creature;
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}
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ThingPtr Tile::getTopMultiUseThing()
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{
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// this is related to classic controls, getting top item, forceuse or creature
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if(isEmpty())
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return nullptr;
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())) {
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if(i > 0 && thing->isFluid())
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return m_things[i-1];
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return thing;
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}
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}
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return m_things[0];
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}
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bool Tile::isWalkable()
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{
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if(!getGround())
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@ -48,6 +48,7 @@ public:
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ThingPtr getTopLookThing();
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ThingPtr getTopUseThing();
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CreaturePtr getTopCreature();
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ThingPtr getTopMultiUseThing();
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const Position& getPos() { return m_position; }
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int getDrawElevation() { return m_drawElevation; }
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@ -152,6 +152,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Tile>("getTopLookThing", &Tile::getTopLookThing);
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g_lua.bindClassMemberFunction<Tile>("getTopUseThing", &Tile::getTopUseThing);
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g_lua.bindClassMemberFunction<Tile>("getTopCreature", &Tile::getTopCreature);
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g_lua.bindClassMemberFunction<Tile>("getTopMultiUseThing", &Tile::getTopMultiUseThing);
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g_lua.bindClassMemberFunction<Tile>("getPos", &Tile::getPos);
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g_lua.bindClassMemberFunction<Tile>("getDrawElevation", &Tile::getDrawElevation);
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g_lua.bindClassMemberFunction<Tile>("getCreatures", &Tile::getCreatures);
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@ -24,29 +24,14 @@
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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UICreature::UICreature()
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{
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m_creatureMargin = 0;
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}
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void UICreature::render()
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{
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renderSelf();
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if(m_creature) {
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g_painter.setColor(Fw::white);
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m_creature->draw(m_rect.bottomRight() - Point(32, 32) + m_creatureMargin, m_rect);
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m_creature->draw(m_rect.bottomRight() - Point(32, 32) + Point(m_paddingLeft, m_paddingTop), m_rect);
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}
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renderChildren();
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}
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void UICreature::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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for(OTMLNodePtr node : styleNode->children()) {
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if(node->tag() == "creature-margin")
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m_creatureMargin = node->value<int>();
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}
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UIWidget::onStyleApply(styleName, styleNode);
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}
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@ -30,19 +30,14 @@
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class UICreature : public UIWidget
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{
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public:
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UICreature();
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void render();
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void setCreature(const CreaturePtr& creature) { m_creature = creature; }
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CreaturePtr getCreature() { return m_creature; }
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protected:
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virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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private:
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CreaturePtr m_creature;
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int m_creatureMargin;
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};
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#endif
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UIItem::UIItem()
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{
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m_itemMargin = 0;
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m_font = g_fonts.getFont("verdana-11px-rounded");
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}
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renderSelf();
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if(m_item) {
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Point topLeft = m_rect.bottomRight() - Point(32, 32) + m_itemMargin;
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Point topLeft = m_rect.bottomRight() - Point(32, 32) + Point(m_paddingLeft, m_paddingTop);
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g_painter.setColor(Fw::white);
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m_item->draw(topLeft, m_rect);
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renderChildren();
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}
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void UIItem::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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for(OTMLNodePtr node : styleNode->children()) {
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if(node->tag() == "item margin")
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m_itemMargin = node->value<int>();
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}
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UIWidget::onStyleApply(styleName, styleNode);
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}
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void setItem(const ItemPtr& item) { m_item = item; }
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ItemPtr getItem() { return m_item; }
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protected:
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virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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private:
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ItemPtr m_item;
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int m_itemMargin;
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FontPtr m_font;
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};
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@ -27,11 +27,6 @@
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#include <framework/graphics/graphics.h>
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#include <otclient/core/localplayer.h>
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UIMap::UIMap()
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{
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m_mapMargin = 0;
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}
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void UIMap::render()
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{
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renderSelf();
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renderChildren();
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}
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void UIMap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
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{
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for(OTMLNodePtr node : styleNode->children()) {
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if(node->tag() == "map margin")
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m_mapMargin = node->value<int>();
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}
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UIWidget::onStyleApply(styleName, styleNode);
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}
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TilePtr UIMap::getTile(const Point& mousePos)
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{
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if(!m_mapRect.contains(mousePos))
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@ -96,7 +81,11 @@ TilePtr UIMap::getTile(const Point& mousePos)
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void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect)
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{
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Rect mapRect = newRect.expanded(-m_mapMargin-1);
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Rect mapRect = newRect.expanded(-1);
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mapRect.addTop(m_paddingTop);
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mapRect.addLeft(m_paddingLeft);
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mapRect.addBottom(-m_paddingBottom);
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mapRect.addRight(-m_paddingRight);
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Size mapSize(g_map.getVibibleSize().width() * Map::NUM_TILE_PIXELS, g_map.getVibibleSize().height() * Map::NUM_TILE_PIXELS);
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mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
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@ -30,17 +30,14 @@
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class UIMap : public UIWidget
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{
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public:
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UIMap();
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void render();
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TilePtr getTile(const Point& mousePos);
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protected:
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virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
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virtual void onGeometryChange(const Rect& oldRect, const Rect& newRect);
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private:
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int m_mapMargin;
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Rect m_mapRect;
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};
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