Forgot to change this back in previous commit.

* Skills that hit 0 will be factored into setSkillBase function.
master
BeniS 12 years ago
parent 1d20cc9e4b
commit 4ed52059f7

@ -68,7 +68,7 @@ function resetSkillColor(id)
end
function setSkillBase(id, value, baseValue)
if baseValue < 1 or value < 1 then
if baseValue < 0 or value < 0 then
return
end
local skill = skillsWindow:recursiveGetChildById(id)

Loading…
Cancel
Save