Added missing talk message types, few minor fixes.
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@ -9,8 +9,10 @@ local protocolBox
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-- private functions
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-- private functions
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local function onError(protocol, message, errorCode)
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local function onError(protocol, message, errorCode)
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if loadBox then
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loadBox:destroy()
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loadBox:destroy()
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loadBox = nil
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loadBox = nil
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end
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if not errorCode then
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if not errorCode then
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EnterGame.clearAccountFields()
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EnterGame.clearAccountFields()
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@ -76,10 +76,10 @@ function setSkillBase(id, value, baseValue)
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if value > baseValue then
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if value > baseValue then
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widget:setColor('#008b00') -- green
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widget:setColor('#008b00') -- green
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skill:setTooltip(baseValue .. ' + ' .. (value - baseValue))
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skill:setTooltip(baseValue .. ' +' .. (value - baseValue))
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elseif value < baseValue then
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elseif value < baseValue then
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widget:setColor('#b22222') -- red
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widget:setColor('#b22222') -- red
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skill:setTooltip(baseValue .. ' - ' .. (value - baseValue))
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skill:setTooltip(baseValue .. ' ' .. (value - baseValue))
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else
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else
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widget:setColor('#bbbbbb') -- default
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widget:setColor('#bbbbbb') -- default
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skill:removeTooltip()
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skill:removeTooltip()
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@ -15,6 +15,8 @@ MessageSettings = {
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MessageTypes = {
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MessageTypes = {
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[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
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[MessageModes.MonsterSay] = MessageSettings.consoleOrange,
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[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
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[MessageModes.MonsterYell] = MessageSettings.consoleOrange,
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[MessageModes.BarkLow] = MessageSettings.consoleOrange,
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[MessageModes.BarkLoud] = MessageSettings.consoleOrange,
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[MessageModes.Failure] = MessageSettings.statusSmall,
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[MessageModes.Failure] = MessageSettings.statusSmall,
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[MessageModes.Login] = MessageSettings.bottomWhite,
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[MessageModes.Login] = MessageSettings.bottomWhite,
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[MessageModes.Game] = MessageSettings.centerWhite,
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[MessageModes.Game] = MessageSettings.centerWhite,
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