More fixes for 9.6

And add ping bindings :D
This commit is contained in:
Eduardo Bart 2012-07-30 07:59:08 -03:00
parent 05436e135a
commit 52f81c53f9
14 changed files with 73 additions and 35 deletions

View File

@ -11,21 +11,21 @@ end
function UIMiniWindowContainer:onDrop(widget, mousePos)
if widget:getClassName() == 'UIMiniWindow' then
local oldParent = widget:getParent()
if oldParent == self then
return true
end
if oldParent then
oldParent:removeChild(widget)
local oldParent = widget:getParent()
if oldParent == self then
return true
end
if widget.movedWidget then
local index = self:getChildIndex(widget.movedWidget)
self:insertChild(index + widget.movedIndex, widget)
else
self:addChild(widget)
end
if oldParent then
oldParent:removeChild(widget)
end
if widget.movedWidget then
local index = self:getChildIndex(widget.movedWidget)
self:insertChild(index + widget.movedIndex, widget)
else
self:addChild(widget)
end
return true
end
@ -47,7 +47,7 @@ end
function UIMiniWindowContainer:scheduleInsert(widget, index)
if index - 1 > self:getChildCount() then
if self.scheduledWidgets[index] then
warning('replacing scheduled widget id ' .. widget:getId())
pwarning('replacing scheduled widget id ' .. widget:getId())
end
self.scheduledWidgets[index] = widget
else

View File

@ -32,7 +32,6 @@ function UIItem:onDrop(widget, mousePos)
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
if item:getCount() > 1 then
g_game.look(item)
modules.game_interface.moveStackableItem(item, toPos)
else
g_game.move(item, toPos, 1)

View File

@ -380,6 +380,11 @@ function onOpenNpcTrade(items)
addEvent(show) -- player goods has not been parsed yet
end
function closeNpcTrade()
g_game.closeNpcTrade()
hide()
end
function onCloseNpcTrade()
hide()
end

View File

@ -33,7 +33,7 @@ MainWindow
id: npcWindow
!text: tr('NPC Trade')
size: 550 515
@onEscape: g_game.closeNpcTrade()
@onEscape: modules.game_npctrade.closeNpcTrade()
TabButton
id: buyTab
@ -264,4 +264,4 @@ MainWindow
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: g_game.closeNpcTrade()
@onClick: modules.game_npctrade.closeNpcTrade()

View File

@ -150,6 +150,7 @@ function destroy()
currentColorBox = nil
currentClotheButtonBox = nil
colorBoxes = {}
addons = nil
end
end

View File

@ -12,4 +12,4 @@ MiniWindow
MiniWindowContents
layout: verticalBox
anchors.fill: parent
@onMousePress: onVipListMousePress()
&onMousePress: modules.game_viplist.onVipListMousePress

View File

@ -158,6 +158,11 @@ void Game::processPing()
g_lua.callGlobalField("g_game", "onPing");
}
void Game::processPingBack(int elapsed)
{
g_lua.callGlobalField("g_game", "onPingBack", elapsed);
}
void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
{
g_lua.callGlobalField("g_game", "onTextMessage", mode, text);
@ -1073,6 +1078,16 @@ void Game::mount(bool mount)
m_mounted = mount;
}
void Game::ping()
{
if(!m_protocolGame || !m_protocolGame->isConnected())
return;
m_denyBotCall = false;
m_protocolGame->sendPing();
m_denyBotCall = true;
}
bool Game::checkBotProtection()
{
#ifdef BOT_PROTECTION

View File

@ -51,6 +51,7 @@ protected:
void processConnectionError(const boost::system::error_code& error);
void processDisconnect();
void processPing();
void processPingBack(int elapsed);
void processLoginError(const std::string& error);
void processLoginAdvice(const std::string& message);
@ -232,7 +233,7 @@ public:
// 910 only
//void requestItemInfo();
//void reportRuleViolation2();
// TODO: market related
void ping();
// dynamic support for game features
void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }

View File

@ -37,6 +37,7 @@ LocalPlayer::LocalPlayer()
m_states = 0;
m_vocation = 0;
m_walkLockInterval = 0;
m_skillsLevel.fill(-1);
m_skillsLevelPercent.fill(-1);
@ -55,7 +56,7 @@ LocalPlayer::LocalPlayer()
m_stamina = -1;
}
void LocalPlayer::lockWalk()
void LocalPlayer::lockWalk(int millis)
{
// prevents double locks
if(m_walkLocked)
@ -63,6 +64,7 @@ void LocalPlayer::lockWalk()
m_walkLocked = true;
m_walkLockTimer.restart();
m_walkLockInterval = millis;
}
bool LocalPlayer::canWalk(Otc::Direction direction)
@ -79,7 +81,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// cannot walk while locked
if(m_walkLocked && m_walkLockTimer.ticksElapsed() <= WALK_LOCK_INTERVAL)
if(m_walkLocked && m_walkLockTimer.ticksElapsed() <= m_walkLockInterval)
return false;
else
m_walkLocked = false;

View File

@ -29,7 +29,6 @@
class LocalPlayer : public Player
{
enum {
WALK_LOCK_INTERVAL = 250,
PREWALK_TIMEOUT = 1000
};
@ -37,7 +36,7 @@ public:
LocalPlayer();
void unlockWalk() { m_walkLocked = false; }
void lockWalk();
void lockWalk(int millis = 250);
bool canWalk(Otc::Direction direction);
void setStates(int states);
@ -112,6 +111,7 @@ private:
bool m_known;
int m_states;
int m_vocation;
int m_walkLockInterval;
double m_health;
double m_maxHealth;

View File

@ -164,6 +164,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
g_lua.bindSingletonFunction("g_game", "sellItem", &Game::sellItem, &g_game);
g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
g_lua.bindSingletonFunction("g_game", "closeNpcTrade", &Game::closeNpcTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "requestTrade", &Game::requestTrade, &g_game);
g_lua.bindSingletonFunction("g_game", "inspectTrade", &Game::inspectTrade, &g_game);
@ -249,6 +250,8 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
g_lua.bindClassMemberFunction<Thing>("isItem", &Thing::isItem);
g_lua.bindClassMemberFunction<Thing>("isMonster", &Thing::isMonster);
g_lua.bindClassMemberFunction<Thing>("isNpc", &Thing::isNpc);
g_lua.bindClassMemberFunction<Thing>("isCreature", &Thing::isCreature);
g_lua.bindClassMemberFunction<Thing>("isEffect", &Thing::isEffect);
g_lua.bindClassMemberFunction<Thing>("isMissile", &Thing::isMissile);

View File

@ -219,6 +219,7 @@ private:
std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
Timer m_pingTimer;
LocalPlayerPtr m_localPlayer;
};

View File

@ -378,7 +378,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
{
// nothing to do
g_game.processPingBack(m_pingTimer.ticksElapsed());
}
void ProtocolGame::parseChallange(const InputMessagePtr& msg)
@ -928,7 +928,7 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
{
msg->getU16(); // spell id
msg->getU8(); // spell id
msg->getU32(); // cooldown
}
@ -1083,16 +1083,26 @@ void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
case Otc::MessageDamageReceived:
case Otc::MessageDamageOthers: {
Position pos = getPosition(msg);
uint value = msg->getU32();
int color = msg->getU8();
msg->getU32(); // ??
msg->getU8(); // ??
uint value[2];
int color[2];
// physical damage
value[0] = msg->getU32();
color[0] = msg->getU8();
// magic damage
value[1] = msg->getU32();
color[1] = msg->getU8();
text = msg->getString();
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color);
animatedText->setText(stdext::to_string(value));
g_map.addThing(animatedText, pos);
for(int i=0;i<2;++i) {
if(value[i] == 0)
continue;
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
animatedText->setColor(color[i]);
animatedText->setText(stdext::to_string(value[i]));
g_map.addThing(animatedText, pos);
}
break;
}
case Otc::MessageHeal:
@ -1130,8 +1140,8 @@ void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
{
//TODO: implement walk wait time
msg->getU16(); // time
int millis = msg->getU16();
m_localPlayer->lockWalk(millis);
}
void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)

View File

@ -109,6 +109,7 @@ void ProtocolGame::sendPing()
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientPing);
m_pingTimer.restart();
Protocol::send(msg);
}