parent
05436e135a
commit
52f81c53f9
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@ -11,21 +11,21 @@ end
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function UIMiniWindowContainer:onDrop(widget, mousePos)
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function UIMiniWindowContainer:onDrop(widget, mousePos)
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if widget:getClassName() == 'UIMiniWindow' then
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if widget:getClassName() == 'UIMiniWindow' then
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local oldParent = widget:getParent()
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local oldParent = widget:getParent()
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if oldParent == self then
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if oldParent == self then
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return true
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return true
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end
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if oldParent then
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oldParent:removeChild(widget)
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end
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end
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if widget.movedWidget then
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if oldParent then
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local index = self:getChildIndex(widget.movedWidget)
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oldParent:removeChild(widget)
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self:insertChild(index + widget.movedIndex, widget)
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end
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else
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self:addChild(widget)
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if widget.movedWidget then
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end
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local index = self:getChildIndex(widget.movedWidget)
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self:insertChild(index + widget.movedIndex, widget)
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else
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self:addChild(widget)
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end
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return true
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return true
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end
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end
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@ -47,7 +47,7 @@ end
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function UIMiniWindowContainer:scheduleInsert(widget, index)
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function UIMiniWindowContainer:scheduleInsert(widget, index)
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if index - 1 > self:getChildCount() then
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if index - 1 > self:getChildCount() then
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if self.scheduledWidgets[index] then
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if self.scheduledWidgets[index] then
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warning('replacing scheduled widget id ' .. widget:getId())
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pwarning('replacing scheduled widget id ' .. widget:getId())
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end
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end
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self.scheduledWidgets[index] = widget
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self.scheduledWidgets[index] = widget
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else
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else
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@ -32,7 +32,6 @@ function UIItem:onDrop(widget, mousePos)
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if item:getCount() > 1 then
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if item:getCount() > 1 then
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g_game.look(item)
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modules.game_interface.moveStackableItem(item, toPos)
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modules.game_interface.moveStackableItem(item, toPos)
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else
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else
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g_game.move(item, toPos, 1)
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g_game.move(item, toPos, 1)
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@ -380,6 +380,11 @@ function onOpenNpcTrade(items)
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addEvent(show) -- player goods has not been parsed yet
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addEvent(show) -- player goods has not been parsed yet
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end
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end
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function closeNpcTrade()
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g_game.closeNpcTrade()
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hide()
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end
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function onCloseNpcTrade()
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function onCloseNpcTrade()
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hide()
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hide()
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end
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end
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@ -33,7 +33,7 @@ MainWindow
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id: npcWindow
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id: npcWindow
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!text: tr('NPC Trade')
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!text: tr('NPC Trade')
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size: 550 515
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size: 550 515
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@onEscape: g_game.closeNpcTrade()
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@onEscape: modules.game_npctrade.closeNpcTrade()
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TabButton
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TabButton
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id: buyTab
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id: buyTab
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@ -264,4 +264,4 @@ MainWindow
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width: 64
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width: 64
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@onClick: g_game.closeNpcTrade()
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@onClick: modules.game_npctrade.closeNpcTrade()
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@ -150,6 +150,7 @@ function destroy()
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currentColorBox = nil
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currentColorBox = nil
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currentClotheButtonBox = nil
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currentClotheButtonBox = nil
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colorBoxes = {}
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colorBoxes = {}
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addons = nil
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end
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end
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end
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end
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@ -12,4 +12,4 @@ MiniWindow
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MiniWindowContents
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MiniWindowContents
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layout: verticalBox
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layout: verticalBox
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anchors.fill: parent
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anchors.fill: parent
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@onMousePress: onVipListMousePress()
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&onMousePress: modules.game_viplist.onVipListMousePress
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@ -158,6 +158,11 @@ void Game::processPing()
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g_lua.callGlobalField("g_game", "onPing");
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g_lua.callGlobalField("g_game", "onPing");
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}
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}
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void Game::processPingBack(int elapsed)
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{
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g_lua.callGlobalField("g_game", "onPingBack", elapsed);
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}
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void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
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void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
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{
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{
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g_lua.callGlobalField("g_game", "onTextMessage", mode, text);
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g_lua.callGlobalField("g_game", "onTextMessage", mode, text);
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@ -1073,6 +1078,16 @@ void Game::mount(bool mount)
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m_mounted = mount;
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m_mounted = mount;
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}
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}
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void Game::ping()
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{
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if(!m_protocolGame || !m_protocolGame->isConnected())
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return;
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m_denyBotCall = false;
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m_protocolGame->sendPing();
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m_denyBotCall = true;
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}
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bool Game::checkBotProtection()
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bool Game::checkBotProtection()
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{
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{
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#ifdef BOT_PROTECTION
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#ifdef BOT_PROTECTION
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@ -51,6 +51,7 @@ protected:
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void processConnectionError(const boost::system::error_code& error);
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void processConnectionError(const boost::system::error_code& error);
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void processDisconnect();
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void processDisconnect();
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void processPing();
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void processPing();
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void processPingBack(int elapsed);
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void processLoginError(const std::string& error);
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void processLoginError(const std::string& error);
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void processLoginAdvice(const std::string& message);
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void processLoginAdvice(const std::string& message);
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@ -232,7 +233,7 @@ public:
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// 910 only
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// 910 only
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//void requestItemInfo();
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//void requestItemInfo();
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//void reportRuleViolation2();
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//void reportRuleViolation2();
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// TODO: market related
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void ping();
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// dynamic support for game features
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// dynamic support for game features
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void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }
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void enableFeature(Otc::GameFeature feature) { m_features.set(feature, true); }
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@ -37,6 +37,7 @@ LocalPlayer::LocalPlayer()
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m_states = 0;
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m_states = 0;
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m_vocation = 0;
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m_vocation = 0;
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m_walkLockInterval = 0;
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m_skillsLevel.fill(-1);
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m_skillsLevel.fill(-1);
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m_skillsLevelPercent.fill(-1);
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m_skillsLevelPercent.fill(-1);
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@ -55,7 +56,7 @@ LocalPlayer::LocalPlayer()
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m_stamina = -1;
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m_stamina = -1;
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}
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}
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void LocalPlayer::lockWalk()
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void LocalPlayer::lockWalk(int millis)
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{
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{
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// prevents double locks
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// prevents double locks
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if(m_walkLocked)
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if(m_walkLocked)
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m_walkLocked = true;
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m_walkLocked = true;
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m_walkLockTimer.restart();
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m_walkLockTimer.restart();
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m_walkLockInterval = millis;
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}
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}
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bool LocalPlayer::canWalk(Otc::Direction direction)
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bool LocalPlayer::canWalk(Otc::Direction direction)
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@ -79,7 +81,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
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return false;
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return false;
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// cannot walk while locked
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// cannot walk while locked
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if(m_walkLocked && m_walkLockTimer.ticksElapsed() <= WALK_LOCK_INTERVAL)
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if(m_walkLocked && m_walkLockTimer.ticksElapsed() <= m_walkLockInterval)
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return false;
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return false;
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else
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else
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m_walkLocked = false;
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m_walkLocked = false;
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@ -29,7 +29,6 @@
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class LocalPlayer : public Player
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class LocalPlayer : public Player
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{
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{
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enum {
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enum {
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WALK_LOCK_INTERVAL = 250,
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PREWALK_TIMEOUT = 1000
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PREWALK_TIMEOUT = 1000
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};
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};
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@ -37,7 +36,7 @@ public:
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LocalPlayer();
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LocalPlayer();
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void unlockWalk() { m_walkLocked = false; }
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void unlockWalk() { m_walkLocked = false; }
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void lockWalk();
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void lockWalk(int millis = 250);
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bool canWalk(Otc::Direction direction);
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bool canWalk(Otc::Direction direction);
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void setStates(int states);
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void setStates(int states);
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@ -112,6 +111,7 @@ private:
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bool m_known;
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bool m_known;
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int m_states;
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int m_states;
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int m_vocation;
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int m_vocation;
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int m_walkLockInterval;
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double m_health;
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double m_health;
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double m_maxHealth;
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double m_maxHealth;
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@ -164,6 +164,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "inspectNpcTrade", &Game::inspectNpcTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
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g_lua.bindSingletonFunction("g_game", "buyItem", &Game::buyItem, &g_game);
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g_lua.bindSingletonFunction("g_game", "sellItem", &Game::sellItem, &g_game);
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g_lua.bindSingletonFunction("g_game", "sellItem", &Game::sellItem, &g_game);
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g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
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g_lua.bindSingletonFunction("g_game", "closeNpcTrade", &Game::closeNpcTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "closeNpcTrade", &Game::closeNpcTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "requestTrade", &Game::requestTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "requestTrade", &Game::requestTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "inspectTrade", &Game::inspectTrade, &g_game);
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g_lua.bindSingletonFunction("g_game", "inspectTrade", &Game::inspectTrade, &g_game);
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@ -249,6 +250,8 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
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g_lua.bindClassMemberFunction<Thing>("getStackPriority", &Thing::getStackPriority);
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g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
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g_lua.bindClassMemberFunction<Thing>("getAnimationPhases", &Thing::getAnimationPhases);
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g_lua.bindClassMemberFunction<Thing>("isItem", &Thing::isItem);
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g_lua.bindClassMemberFunction<Thing>("isItem", &Thing::isItem);
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g_lua.bindClassMemberFunction<Thing>("isMonster", &Thing::isMonster);
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g_lua.bindClassMemberFunction<Thing>("isNpc", &Thing::isNpc);
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g_lua.bindClassMemberFunction<Thing>("isCreature", &Thing::isCreature);
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g_lua.bindClassMemberFunction<Thing>("isCreature", &Thing::isCreature);
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g_lua.bindClassMemberFunction<Thing>("isEffect", &Thing::isEffect);
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g_lua.bindClassMemberFunction<Thing>("isEffect", &Thing::isEffect);
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g_lua.bindClassMemberFunction<Thing>("isMissile", &Thing::isMissile);
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g_lua.bindClassMemberFunction<Thing>("isMissile", &Thing::isMissile);
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@ -219,6 +219,7 @@ private:
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std::string m_accountName;
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std::string m_accountName;
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std::string m_accountPassword;
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std::string m_accountPassword;
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std::string m_characterName;
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std::string m_characterName;
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Timer m_pingTimer;
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LocalPlayerPtr m_localPlayer;
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LocalPlayerPtr m_localPlayer;
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};
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};
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@ -378,7 +378,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
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void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
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void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
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{
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{
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// nothing to do
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g_game.processPingBack(m_pingTimer.ticksElapsed());
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}
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}
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void ProtocolGame::parseChallange(const InputMessagePtr& msg)
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void ProtocolGame::parseChallange(const InputMessagePtr& msg)
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@ -928,7 +928,7 @@ void ProtocolGame::parsePlayerCancelAttack(const InputMessagePtr& msg)
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void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
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void ProtocolGame::parseSpellCooldown(const InputMessagePtr& msg)
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{
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{
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msg->getU16(); // spell id
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msg->getU8(); // spell id
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msg->getU32(); // cooldown
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msg->getU32(); // cooldown
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}
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}
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@ -1083,16 +1083,26 @@ void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
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case Otc::MessageDamageReceived:
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case Otc::MessageDamageReceived:
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case Otc::MessageDamageOthers: {
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case Otc::MessageDamageOthers: {
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Position pos = getPosition(msg);
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Position pos = getPosition(msg);
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uint value = msg->getU32();
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uint value[2];
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int color = msg->getU8();
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int color[2];
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msg->getU32(); // ??
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msg->getU8(); // ??
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// physical damage
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value[0] = msg->getU32();
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color[0] = msg->getU8();
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// magic damage
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value[1] = msg->getU32();
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color[1] = msg->getU8();
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text = msg->getString();
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text = msg->getString();
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AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
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for(int i=0;i<2;++i) {
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animatedText->setColor(color);
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if(value[i] == 0)
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animatedText->setText(stdext::to_string(value));
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continue;
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g_map.addThing(animatedText, pos);
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AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
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animatedText->setColor(color[i]);
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animatedText->setText(stdext::to_string(value[i]));
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g_map.addThing(animatedText, pos);
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}
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break;
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break;
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}
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}
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case Otc::MessageHeal:
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case Otc::MessageHeal:
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@ -1130,8 +1140,8 @@ void ProtocolGame::parseCancelWalk(const InputMessagePtr& msg)
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void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
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void ProtocolGame::parseWalkWait(const InputMessagePtr& msg)
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{
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{
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//TODO: implement walk wait time
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int millis = msg->getU16();
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msg->getU16(); // time
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m_localPlayer->lockWalk(millis);
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}
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}
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void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
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void ProtocolGame::parseFloorChangeUp(const InputMessagePtr& msg)
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@ -109,6 +109,7 @@ void ProtocolGame::sendPing()
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{
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{
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OutputMessagePtr msg(new OutputMessage);
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OutputMessagePtr msg(new OutputMessage);
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msg->addU8(Proto::ClientPing);
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msg->addU8(Proto::ClientPing);
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m_pingTimer.restart();
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Protocol::send(msg);
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Protocol::send(msg);
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}
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}
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Loading…
Reference in New Issue