some UI changes
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c6013dfeda
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5e5ddae167
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@ -4,7 +4,7 @@ Module
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author: OTClient team
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author: OTClient team
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website: https://github.com/edubart/otclient
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website: https://github.com/edubart/otclient
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autoLoad: true
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autoLoad: false
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autoLoadAntecedence: 1000
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autoLoadAntecedence: 1000
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onLoad: |
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onLoad: |
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@ -1,5 +1,4 @@
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Item < UIItem
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Item < UIItem
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size: 34 34
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size: 34 34
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padding: 1
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image-source: /core_styles/images/item.png
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image-source: /core_styles/images/panel_flat.png
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font: verdana-11px-rounded
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image-border: 1
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@ -2,3 +2,6 @@ ProgressBar < UIProgressBar
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height: 16
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height: 16
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background-color: red
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background-color: red
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border: 1 black
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border: 1 black
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image: /core_styles/images/progressbar.png
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image-border: 1
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@ -36,14 +36,21 @@ MainWindow < Window2
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MiniWindow < UIWindow
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MiniWindow < UIWindow
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font: verdana-11px-antialised
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font: verdana-11px-antialised
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size: 192 200
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icon: /core_styles/icons/login.png
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text-offset: 0 5
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icon-rect: 4 4 16 16
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text-align: top
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width: 192
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margin-top: 10
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height: 200
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text-offset: 26 5
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text-align: topLeft
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margin-top: 2
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margin-left: 6
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margin-left: 6
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margin-right: 6
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margin-right: 6
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move-policy: free updated
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move-policy: free updated
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image-source: /core_styles/images/mini_window.png
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image-source: /core_styles/images/mini_window.png
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image-border: 4
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image-border: 4
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image-border-top: 25
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image-border-top: 23
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padding: 25 8 2 8
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$on:
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height: 24
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image-border-bottom: 1
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@ -7,9 +7,9 @@ Module
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dependencies:
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dependencies:
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- game_healthbar
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- game_healthbar
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- game_inventory
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- game_inventory
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//- game_skills
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- game_skills
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- game_textmessage
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- game_textmessage
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- game_viplist
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//- game_viplist
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- game_console
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- game_console
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- game_outfit
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- game_outfit
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- game_containers
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- game_containers
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@ -5,7 +5,7 @@ UIGame
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InterfacePanel
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InterfacePanel
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id: gameRightPanel
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id: gameRightPanel
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width: 200
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width: 178
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layout: verticalBox
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layout: verticalBox
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.top: parent.top
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@ -1,11 +1,9 @@
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MiniWindow
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MiniWindow
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size: 200 186
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size: 200 221
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padding-top: 30
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padding-left: 10
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layout:
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layout:
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type: grid
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type: grid
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cell-size: 32 32
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cell-size: 34 34
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cell-spacing: 5
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cell-spacing: 5
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num-columns: 4
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num-columns: 4
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num-lines: 5
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num-lines: 5
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@ -25,6 +25,7 @@ function Containers.onContainerOpen(containerId, itemId, name, capacity, hasPare
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end
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end
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container = displayUI('container.otui', { parent = Game.gameRightPanel })
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container = displayUI('container.otui', { parent = Game.gameRightPanel })
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name = name:sub(1,1):upper() .. name:sub(2)
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container:setText(name)
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container:setText(name)
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-- set icon, itemid
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-- set icon, itemid
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@ -1,7 +1,7 @@
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HealthBar < ProgressBar
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HealthBar < ProgressBar
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id: healthBar
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id: healthBar
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height: 15
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height: 15
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background-color: red
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background-color: #ff4444
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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@ -9,7 +9,7 @@ HealthBar < ProgressBar
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ManaBar < ProgressBar
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ManaBar < ProgressBar
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id: manaBar
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id: manaBar
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height: 15
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height: 15
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background-color: blue
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background-color: #4444ff
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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@ -1,6 +1,6 @@
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UIWindow
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UIWindow
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width: 192
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width: 192
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height: 148
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height: 154
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margin-top: 10
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margin-top: 10
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margin-left: 6
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margin-left: 6
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margin-right: 6
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margin-right: 6
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@ -1,7 +1,8 @@
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Skills = {}
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Skills = {}
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-- private variables
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-- private variables
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local skillWindow = nil
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local skillWindow
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local skillsButton
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-- private functions
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-- private functions
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local function getNumberString(number)
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local function getNumberString(number)
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@ -42,13 +43,21 @@ end
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-- public functions
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-- public functions
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function Skills.create()
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function Skills.create()
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skillWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
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skillWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
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--skillsButton = TopMenu.addButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
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--skillsButton:setWidth(32)
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end
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end
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function Skills.destroy()
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function Skills.destroy()
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--skillsButton:destroy()
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--skillsButton = nil
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skillWindow:destroy()
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skillWindow:destroy()
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skillWindow = nil
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skillWindow = nil
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end
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end
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function Skills.toggle()
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end
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function Skills.onSkillButtonClick(button)
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function Skills.onSkillButtonClick(button)
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local percentBar = button:getChildById('percent')
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local percentBar = button:getChildById('percent')
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if percentBar then
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if percentBar then
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@ -2,9 +2,7 @@ SkillFirstWidget < UIWidget
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SkillButton < UIButton
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SkillButton < UIButton
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height: 21
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height: 21
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margin-top: 3
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margin-bottom: 2
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margin-left: 10
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margin-right: 10
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&onClick: Skills.onSkillButtonClick
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&onClick: Skills.onSkillButtonClick
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SkillNameLabel < GameLabel
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SkillNameLabel < GameLabel
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@ -35,15 +33,11 @@ SkillPercentPanel < ProgressBar
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MiniWindow
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MiniWindow
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id: skillWindow
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id: skillWindow
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text: Skills
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text: Skills
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size: 200 310
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size: 200 350
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Panel
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Panel
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id: skillPanel
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id: skillPanel
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anchors.fill: parent
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anchors.fill: parent
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margin-top: 26
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margin-bottom: 3
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margin-left: 3
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margin-right: 3
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layout: verticalBox
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layout: verticalBox
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SkillButton
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SkillButton
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@ -1,19 +1,15 @@
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VipListLabel < GameLabel
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VipListLabel < GameLabel
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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margin-left: 5
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phantom: false
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phantom: false
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&onMousePress: VipList.onVipListLabelMousePress
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&onMousePress: VipList.onVipListLabelMousePress
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MiniWindow
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MiniWindow
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id: vipWindow
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id: vipWindow
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text: VIP List
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text: VIP List
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height: 100
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UIWidget
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UIWidget
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id: vipList
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id: vipList
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layout: verticalBox
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layout: verticalBox
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anchors.fill: parent
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anchors.fill: parent
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margin-top: 27
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margin-bottom: 6
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margin-left: 6
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margin-right: 6
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&onMousePress: VipList.onVipListMousePress
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&onMousePress: VipList.onVipListMousePress
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CreaturePtr getCreature() { return m_creature; }
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CreaturePtr getCreature() { return m_creature; }
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private:
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protected:
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CreaturePtr m_creature;
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CreaturePtr m_creature;
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};
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};
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/fontmanager.h>
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#include <framework/graphics/fontmanager.h>
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UIItem::UIItem()
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{
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m_font = g_fonts.getFont("verdana-11px-rounded");
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}
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void UIItem::draw()
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void UIItem::draw()
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{
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{
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drawSelf();
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drawSelf();
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class UIItem : public UIWidget
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class UIItem : public UIWidget
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{
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{
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public:
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public:
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UIItem();
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void draw();
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void draw();
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void setItem(const ItemPtr& item) { m_item = item; }
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void setItem(const ItemPtr& item) { m_item = item; }
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ItemPtr getItem() { return m_item; }
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ItemPtr getItem() { return m_item; }
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private:
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protected:
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ItemPtr m_item;
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ItemPtr m_item;
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FontPtr m_font;
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};
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};
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#endif
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#endif
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