Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:
* Added better walk key binding (for other uses, like the sample given WASD). * Made string.ends part of the string meta table rather than parameter based.
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parent
0ff36a1a0a
commit
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@ -20,8 +20,8 @@ function string:starts(start)
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return string.sub(self, 1, #start) == start
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end
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function string.ends(s, test)
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return test =='' or string.sub(s,-string.len(test)) == test
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function string:ends(test)
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return test =='' or string.sub(self,-string.len(test)) == test
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end
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function string:trim()
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@ -98,7 +98,8 @@ MiniWindow
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width: 74
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anchors.top: parent.top
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anchors.left: prev.right
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margin-left: 5
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anchors.horizontalCenter: parent.horizontalCenter
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margin-left: -28
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ComboBox
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id: sortOrderBox
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@ -134,7 +135,7 @@ MiniWindow
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MiniWindowContents
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anchors.top: prev.bottom
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margin-top: 2
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margin-top: 6
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Panel
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id: battlePanel
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@ -143,10 +143,59 @@ function init()
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g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
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g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
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g_keyboard.bindKeyDown('Ctrl+H', openHelp)
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consoleToggleChat = consolePanel:getChildById('toggleChat')
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load()
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end
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function toggleChat()
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if consoleToggleChat:isChecked() then
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disableChat()
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else
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enableChat()
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end
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end
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function enableChat()
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local gameInterface = modules.game_interface
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consoleTextEdit:setVisible(true)
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consoleTextEdit:setText("")
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g_keyboard.unbindKeyUp("Space")
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g_keyboard.unbindKeyUp("Enter")
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gameInterface.unbindWalkKey("W")
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gameInterface.unbindWalkKey("D")
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gameInterface.unbindWalkKey("S")
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gameInterface.unbindWalkKey("A")
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consoleToggleChat:setTooltip(tr("Disable chat mode"))
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end
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function disableChat()
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local gameInterface = modules.game_interface
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consoleTextEdit:setVisible(false)
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consoleTextEdit:setText("")
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local quickFunc = function()
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if consoleToggleChat:isChecked() then
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consoleToggleChat:setChecked(false)
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end
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enableChat()
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end
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g_keyboard.bindKeyUp("Space", quickFunc)
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g_keyboard.bindKeyUp("Enter", quickFunc)
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gameInterface.bindWalkKey("W", North)
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gameInterface.bindWalkKey("D", East)
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gameInterface.bindWalkKey("S", South)
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gameInterface.bindWalkKey("A", West)
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consoleToggleChat:setTooltip(tr("Enable chat mode"))
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end
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function terminate()
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save()
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disconnect(g_game, {
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@ -1211,4 +1260,4 @@ function offline()
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g_keyboard.unbindKeyDown('Ctrl+R')
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end
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clear()
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end
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end
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@ -56,12 +56,21 @@ Panel
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id: consolePanel
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anchors.fill: parent
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CheckBox
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id: toggleChat
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!tooltip: tr('Disable chat mode')
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 13
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margin-top: 8
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@onCheckChange: toggleChat()
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TabButton
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id: prevChannelButton
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icon: /images/game/console/leftarrow
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anchors.left: parent.left
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anchors.left: toggleChat.right
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anchors.top: parent.top
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margin-left: 6
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margin-left: 3
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margin-top: 6
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ConsoleTabBar
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@ -57,42 +57,19 @@ end
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function bindKeys()
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gameRootPanel:setAutoRepeatDelay(250)
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g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
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g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
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g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
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g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
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g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
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g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
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bindWalkKey('Up', North)
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bindWalkKey('Right', East)
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bindWalkKey('Down', South)
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bindWalkKey('Left', West)
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bindWalkKey('Numpad8', North)
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bindWalkKey('Numpad9', NorthEast)
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bindWalkKey('Numpad6', East)
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bindWalkKey('Numpad3', SouthEast)
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bindWalkKey('Numpad2', South)
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bindWalkKey('Numpad1', SouthWest)
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bindWalkKey('Numpad4', West)
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bindWalkKey('Numpad7', NorthWest)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
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@ -111,6 +88,18 @@ function bindKeys()
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g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
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end
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function bindWalkKey(key, dir)
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g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end)
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g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end)
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g_keyboard.bindKeyPress(key, function() smartWalk(dir) end)
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end
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function unbindWalkKey(key)
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g_keyboard.unbindKeyDown(key)
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g_keyboard.unbindKeyUp(key)
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g_keyboard.unbindKeyPress(key)
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end
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function terminate()
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save()
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hide()
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@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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g_game.look(item)
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self.cancelNextRelease = true
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return true
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
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return true
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end
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return false
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@ -6,7 +6,7 @@ end
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function g_game.chooseRsa(host)
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if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
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if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
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if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
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g_game.setRsa(CIPSOFT_RSA)
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if g_app.getOs() == 'windows' then
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