Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:

* Added better walk key binding (for other uses, like the sample given WASD).
* Made string.ends part of the string meta table rather than parameter based.
master
BeniS 11 years ago
parent 0ff36a1a0a
commit 5fbb71157d

@ -20,8 +20,8 @@ function string:starts(start)
return string.sub(self, 1, #start) == start
end
function string.ends(s, test)
return test =='' or string.sub(s,-string.len(test)) == test
function string:ends(test)
return test =='' or string.sub(self,-string.len(test)) == test
end
function string:trim()

@ -98,7 +98,8 @@ MiniWindow
width: 74
anchors.top: parent.top
anchors.left: prev.right
margin-left: 5
anchors.horizontalCenter: parent.horizontalCenter
margin-left: -28
ComboBox
id: sortOrderBox
@ -134,7 +135,7 @@ MiniWindow
MiniWindowContents
anchors.top: prev.bottom
margin-top: 2
margin-top: 6
Panel
id: battlePanel

@ -143,10 +143,59 @@ function init()
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
consoleToggleChat = consolePanel:getChildById('toggleChat')
load()
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
else
enableChat()
end
end
function enableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(true)
consoleTextEdit:setText("")
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
consoleToggleChat:setTooltip(tr("Disable chat mode"))
end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
local quickFunc = function()
if consoleToggleChat:isChecked() then
consoleToggleChat:setChecked(false)
end
enableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
end
function terminate()
save()
disconnect(g_game, {
@ -1211,4 +1260,4 @@ function offline()
g_keyboard.unbindKeyDown('Ctrl+R')
end
clear()
end
end

@ -56,12 +56,21 @@ Panel
id: consolePanel
anchors.fill: parent
CheckBox
id: toggleChat
!tooltip: tr('Disable chat mode')
anchors.left: parent.left
anchors.top: parent.top
margin-left: 13
margin-top: 8
@onCheckChange: toggleChat()
TabButton
id: prevChannelButton
icon: /images/game/console/leftarrow
anchors.left: parent.left
anchors.left: toggleChat.right
anchors.top: parent.top
margin-left: 6
margin-left: 3
margin-top: 6
ConsoleTabBar

@ -57,42 +57,19 @@ end
function bindKeys()
gameRootPanel:setAutoRepeatDelay(250)
g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel)
bindWalkKey('Up', North)
bindWalkKey('Right', East)
bindWalkKey('Down', South)
bindWalkKey('Left', West)
bindWalkKey('Numpad8', North)
bindWalkKey('Numpad9', NorthEast)
bindWalkKey('Numpad6', East)
bindWalkKey('Numpad3', SouthEast)
bindWalkKey('Numpad2', South)
bindWalkKey('Numpad1', SouthWest)
bindWalkKey('Numpad4', West)
bindWalkKey('Numpad7', NorthWest)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel)
@ -111,6 +88,18 @@ function bindKeys()
g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
end
function bindWalkKey(key, dir)
g_keyboard.bindKeyDown(key, function() changeWalkDir(dir) end)
g_keyboard.bindKeyUp(key, function() changeWalkDir(dir, true) end)
g_keyboard.bindKeyPress(key, function() smartWalk(dir) end)
end
function unbindWalkKey(key)
g_keyboard.unbindKeyDown(key)
g_keyboard.unbindKeyUp(key)
g_keyboard.unbindKeyPress(key)
end
function terminate()
save()
hide()

@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
g_game.look(item)
self.cancelNextRelease = true
return true
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
return true
end
return false

@ -6,7 +6,7 @@ end
function g_game.chooseRsa(host)
if currentRsa ~= CIPSOFT_RSA and currentRsa ~= OTSERV_RSA then return end
if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
g_game.setRsa(CIPSOFT_RSA)
if g_app.getOs() == 'windows' then

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