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@ -26,7 +26,7 @@ function Skills.create()
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skillPanel:addChild(levelLabel)
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levelLabel:setStyle('SkillLevelLabel')
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levelLabel:setId('skillLevelId' .. i)
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levelLabel:setText('10')
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levelLabel:setText('0')
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local percentPanel = UIWidget.create()
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skillPanel:addChild(percentPanel)
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@ -42,8 +42,13 @@ end
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-- hooked events
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function Game.setSkill(id, level, percent)
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local skillPanel = skillWindow:getChildById('skillPanel')
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local levelLabel = skillPanel:getChildById('skillLevel' .. id)
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local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
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levelLabel:setText(level)
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--local percentLabel = skillPanel:getChildById('skillLevelId' .. id)
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--levelLabel:setText(percent)
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end
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connect(Game, { onLogin = Skills.create,
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onLogout = Skills.destroy })
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onLogout = Skills.destroy })
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